Jurnal Didaktika Pendidikan Dasar
Jurnal Didaktika Pendidikan Dasar is a leading peer-reviewed and open-access journal, which publishes high-quality and innovative scientific work at the forefront of all sciences in the form of interdisciplinary research and book reviews in the field of basic education. This journal is published by the Directorate GTK Pendidikan Dasar, Ministry of Education and Culture of the Republic of Indonesia, and published three times a year (March, July, and November) with E-ISSN: 2746-0525 and P-ISSN: 2580-006X. The main objective of this journal is to publish scientific papers in the field of basic education from teachers, school principals, supervisors, and other educational personnel (such as school administration staff, laboratory staff, library staff), as well as observers of basic education. Jurnal Didaktika Pendidikan Dasar offers open access to its content is licensed under a CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly works.
Articles
553 Documents
Implementasi Pengembangan Infografis Terintegrasi sebagai Media dan Suplemen Pembelajaran Bahasa Inggris di Sekolah Dasar
Ana Anggi Anggraini;
Erwin Rahayu Saputra
Jurnal Didaktika Pendidikan Dasar Vol 7 No 2 (2023): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v7i2.920
Learning English requires innovation as a form of learning adaptation to the current changing times, namely the adaptation period for new habits after the Covid-19 intervention. One form of learning innovation is through the development of learning media. The focus of this research is to describe the implementation of integrated infographic learning media with learning videos resulting from the design and development of researchers for learning English in elementary schools. The narrative inquiry method with a qualitative approach is the basis used for this research. Data collection techniques through interviews, observation and assisted by literature study. Learning English is carried out in class IV at SDN Ceungceum, Tasikmalaya Regency by applying a scientific learning model utilizing integrated infographic learning media with the advantage of helping to understand the concept of Types of Energy Sources as well as being used as an addition and extension of insight after learning. The integrated infographic media is designed by adding a QR code and a connected link to learning videos. The response of the students was very enthusiastic during the learning process. Learning outcomes are shown by discussion activities, presentations, and tests to make sentences get very good results
Penggunaan Inkuiri Terbimbing untuk Meningkatkan Keterampilan Sains Siswa di Sekolah Menengah Pertama
Helsy Elselia
Jurnal Didaktika Pendidikan Dasar Vol 7 No 2 (2023): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v7i2.1025
Science process skills are needed by students when learning science so that students can carry out a series of activities as scientists do. This study aims to improve students' ability to formulate problems and hypothesize through guided inquiry learning. This research was conducted using a quantitative method through the mechanism of pre-test and post-test in each learning cycle with a different concept in the odd semester of class VIII Junior Hight School 2 Tanjungsari. The concepts taken in this study are Plant Growth and Development, Respiratory System, and Plant Tissue Functions. There was an increase in cognitive ability from the results of the test and the skills in writing problem formulations and students' hypotheses in that there was an increase in the range of numbers that were not too far away in each cycle. The editorial problem formulation and students' hypotheses showed that there was a relationship between the variables in the study. Student learning participation in groups is getting better, especially when collecting data and discussing data analysis.
Pengaruh Kompetensi Terhadap Kinerja Guru pada Masa Pandemi Covid-19
Joko Supriyanto
Jurnal Didaktika Pendidikan Dasar Vol 7 No 2 (2023): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v7i2.1035
During the Covid-19 pandemic, learning at school was replaced by learning from home through distance learning by online. For this reason, teacher competence in internet technology is absolutely necessary. The purpose of this research for to get an in-depth picture and provide empirical evidence on the effect of competence on teacher performance Covid-19 pandemic and carried out in the semester II of the 2020/2021 school year at SMP Negeri 23 Hulu Sungai Tengah, Kalimantan Selatan province by using 13 teachers as a sample. The research uses quantitative methods with data collection techniques through questionnaires. The questionnaire is a closed questionnaire using a Likert scale. Data were analyzed through univariate analysis, linear regression analysis with t test and coefficient of determination (R2), and product moment correlation test from Karl Pearson, done with the help of SPSS Version 16.0 program. Based on the results and discussion, it is concluded that personality, social, pedagogical, and professional competence of teachers at SMP Negeri 23 Hulu Sungai Tengah are in line with teacher performance, especially in planning and carrying out learning, as well as carrying out assessments during the Covid-19 period. This is evidenced by the results of hypothesis testing with an rcount of 0.685 > rtable 0.553 at a significance level of 5% with an effect of 90.40% and 9.60% other influenced by other factors.
Peningkatan Hasil Belajar IPA Siswa SMP Menggunakan Model Pembelajaran Teams Games Tournament
Martina Munda
Jurnal Didaktika Pendidikan Dasar Vol 7 No 2 (2023): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v7i2.1036
This research aimed to improve the science learning outcomes through the Teams Games Tournament (TGT) learning model of theeightgradeclass students. The research method was Classroom Action Research (CAR) which consisted of four phases such as: planning, action, observation, and reflection. The research procedure contained two (2) cycles in which each cycle consisted of three meetings. Data was collected through written learning outcomes tests that were conducted at the end of every cycle. Data then was analyzed using a quantitative descriptive method. The result showed that numbers of students who were complete in learning increased gradually from 18 students in the first cycle to 25 students in the second cycle. The percentage of classical learning completeness increased steadily from 72 % in the first cycle to 100 % in the second cycle or there was an increase by 28 %. Likewise, the class average score went from 82,2 in the first cycle up to 94,2 in the second cycle or there was an increase up to 12 points. The lowest score in pre-cycle was 35, and this score gradually rose to 60 in the first cycle and 75 in the second cycle. In conclusion, the Teams Games Tournament (TGT) learning model might increase the science learning outcomes of the class VIIIB students of Sint Antonius PaduaSasiCatholic Junior High School.
Efektivitas Penggunaan Media Pembelajaran Interaktif Nearpod pada Mata Pelajaran Bahasa Indonesia
Ramanda Oktaviani;
Didah Nurhamidah
Jurnal Didaktika Pendidikan Dasar Vol 7 No 2 (2023): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v7i2.1121
This study aims to determine how effective the use of Nearpod media is based on motivation and learning outcomes of 11th grade students of Beauty Vocational School Taruna Terpadu 2. The research method used is a qualitative descriptive method supported by quantitative data. The data obtained in this study were based on the results of the scores contained in the Nearpod application and the results of manual tests (pretest – posttest) and written questionnaires (questionnaire) conducted online. The subjects of this study were 11th grade beauty students at Vocational School Taruna Terpadu 2 Bogor, totaling 14 people. Based on the results and discussion in this study, in the use of Nearpod media, student motivation and learning outcomes have increased, so it can be concluded that the use of Nearpod learning media is effectively used in the Indonesian Language class 11 Beauty class at Vocational School Taruna Terpadu 2 Bogor.
Metode SITUTE Berbasis Kabel STEM untuk Melatih Keterampilan dan Kreativitas Siswa di Masa Pandemi
Lufia Krismiyanti
Jurnal Didaktika Pendidikan Dasar Vol 7 No 2 (2023): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v7i2.1142
This study aims to describe the implementation of the STEM learning process and the achievement of STEM learning through the SITUTE method to train the skills and creativity of class IX A students of State Junior High School 1 Brebes semester 2 of the 2020/2021 academic year. This research was conducted on class IX A students at State Junior High School 1 Brebes Semester 1 for the 2020/2021 academic year. The research data is in the form of scores of students’ skills and creativity. Data collection techniques in the form of tests and non-tes. Data analysis was carried out qualitatively and quantitatively. The results of the study show that STEM learning through the SITUTE method can be implemented properly according to the learning implementation plan (RPP). Students’ skills in STEM learning through the SITUTE method are trained on aspects of identity, tools and materials, work methods, product appearance, packaging appearance with an average achievement of 81.4%. Students’ creativity is trained on aspects of new products, new procedures, originality, environmentally friendly, and promotional techniques with an average achievement of 69%. STEM learning through the SITUTE method can be used as an alternative in training students’ skills and creativity.
Pembelajaran Berdiferensiasi Terhadap Peningkatan Hasil Belajar Peserta Didik Gangguan Pemusatan Perhatian dan Hiperaktivitas (GPPH)
Yuda Ardi Saputra;
Ayu Rizki Susilowati
Jurnal Didaktika Pendidikan Dasar Vol 7 No 2 (2023): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v7i2.1152
Students with Attention Deficit and Hyperactivity Disorders (GPPH) find it difficult to learn conventionally because students tend to be hyperactive and have difficulty concentrating on the learning process. This affects the learning outcomes of students, especially in regular schools that organize inclusive education programs. This research is a Classroom Action Research (CAR) which aims to improve the learning outcomes of GPPH students through differentiation learning in class V. This research uses a qualitative research method through the distribution of instruments to research subjects of GPPH students in class V of Srirahayu Public Elementary School in the 2021 academic year/ 2022. The results showed that there was an increase in the mastery of GPPH students' learning outcomes from pre-cycle, implementation of cycle I, and cycle II. The results of the analysis of student learning outcomes in the pre-cycle revealed that there were no GPPH students who achieved mastery in Civics, Indonesian Language, Mathematics, Science, Social Sciences and SBdP subjects. In cycle I there was an increase in mastery of learning outcomes by 100% of GPPH students in Civics subjects, and 50% of GPPH students in Indonesian, Social Studies and SBdP subjects. In cycle II there was an increase in learning completeness of GPPH students up to 100% in all subjects. This shows that differentiated learning can improve the learning outcomes of GPPH students.
PENGEMBANGAN MEDIA PAPAN “PREDIKSI PENUH BUKTI” UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR MATEMATIKA
Moch Chabib Dwi Kurniawan
Jurnal Didaktika Pendidikan Dasar Vol 3 No 1 (2019): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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The square root formula is one of the subjects taught to students in 4th grade of SDN Sentul 1 Tambelang. This subject is considered difficult by the students as it is related to the area of shapes and the square root numbers. Many 4th-grade students find difficulty in calculating the area of a shape based on the formula of the square root. This research was conducted to improve the students’ motivation and their Mathematics learning outcomes, especially on square root numbers by using “Papan Prediksi Penuh Bukti” (Prediction Board of Complete Evidence) media. The development research is carried out in this research to solve problems in classroom learning, particularly in helping students to find the square root numbers easily and quickly. Based on the results of using “Papan Prediksi Penuh Bukti” in the class, it is considered effective and successful. The result of observation showed that students seemed enthusiastic and active while using “Papan Prediksi Penuh Bukti” media in learning the square root formula. In addition, 95% of students like to use this media in the learning process. The students’ assessment also showed a significant increase in their pretest results, that is 19 children were able to complete their learning (95%). Thus, it can be said that learning mathematics by using “Papan Prediksi Penuh Bukti” media can increase students’ motivation and their learning outcomes in Mathematics, especially in the square root numbers.
PEMANFAATAN MEDIA PERMAINAN ULAR TANGGA BERANGKAS DALAM MENINGKATKAN KETERAMPILAN BERBICARA BAHASA INGGRIS PADA SISWA
Marina Tambunan
Jurnal Didaktika Pendidikan Dasar Vol 3 No 1 (2019): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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The purpose of this study was to determine the use of media “Ular Tangga Berangkas” (Snake Stair Trimmer) Game in describing and improving the 4th-grade students’ English speaking skills. The study was conducted in Sekolah Dasar 16 of South Pontianak District. The method used in this study is a simple experiment that is applied in one experimental class. The snake stair trimmer game serves as a medium of learning the English language particularly in describing a person's physical description. Before using snake ladder trimmer media, the students' speaking skills in English only reached 29% above “Kriteria Ketuntasan Minimal/KKM” (minimum passing criteria). After using snake ladder trimming media, their speaking skills increased to 85% above KKM. Thus, the results of the study show that the media of snake ladder game has succeeded in increasing the competence of English speaking skills particularly in describing a person's physical description toward the 4th-grade students of SDN 16 South Pontianak.
INOVASI MEDIA KOMBERFOSIS DAN MODEL COMPLETE STORY DI SD NEGERI 87 AMBON
Alfi Hasan
Jurnal Didaktika Pendidikan Dasar Vol 3 No 1 (2019): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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The learning outcomes of the 4th-grade students of SDN 87 Ambon in the Islamic Religious Education is still poor, only 52% of them meet the minimum criteria of Kriteria Ketuntasan Minimal/KKM (minimum passing criteria). To minimize this weakness, learning innovations need to be carried in order to activate the students' involvement and fun literacy activities that can trigger students' interest in learning Islamic History. For this reason, the author chooses a comic as a media to study Islamic History. The comic is made from student photos using Ambon dialect language and combined with complete story learning models. Through this media or known as komberfosis (komik berbasis foto siswa), the writer records student activities by taking pictures. By using this media, the students learning outcomes increase, the average of student mastery reached 90%. Overall, the learning of Islamic Education and Budi Pekerti in the material of the Story of the Prophet's by using komberfosis media and the complete story learning model has reached KKM.