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Contact Name
Dr. Romi Siswanto, M.Si
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ojsdikdas@gmail.com
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+628116818656
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ojsdikdas@gmail.com
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Kompleks Kementerian Pendidikan dan Kebudayaan Republik Indonesia, Gedung D Lantai 15 Jalan Jenderal Sudirman, Senayan, Jakarta Pusat, 10270 Telepon: 021-57974129
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INDONESIA
Jurnal Didaktika Pendidikan Dasar
ISSN : 2580006X     EISSN : 27460525     DOI : http://dx.doi.org/10.26811/didaktika
Jurnal Didaktika Pendidikan Dasar is a leading peer-reviewed and open-access journal, which publishes high-quality and innovative scientific work at the forefront of all sciences in the form of interdisciplinary research and book reviews in the field of basic education. This journal is published by the Directorate GTK Pendidikan Dasar, Ministry of Education and Culture of the Republic of Indonesia, and published three times a year (March, July, and November) with E-ISSN: 2746-0525 and P-ISSN: 2580-006X. The main objective of this journal is to publish scientific papers in the field of basic education from teachers, school principals, supervisors, and other educational personnel (such as school administration staff, laboratory staff, library staff), as well as observers of basic education. Jurnal Didaktika Pendidikan Dasar offers open access to its content is licensed under a CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly works.
Articles 553 Documents
Penggunaan Sim-Rosi Berbasis PjBL dan Steam untuk Meningkatkan Keterampilan Abad 21 Bagi Peserta Didik Sekolah Dasar AH Burhanudin
Jurnal Didaktika Pendidikan Dasar Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i1.231

Abstract

Teachers as the spearhead of education who are directly related to students are expected to be able to provide positive content in fostering the characteristics of 21st century learning, in the form of: critical thinking, problem solving, collaboration, and communication (4C). The purpose of these activities is to be able to equip and foster creativity, productivity, and to prepare students for the progress of the 21st century. Based on preliminary observations, it is known that learning triggers the growth of 21st century characteristics (4C) in grade 3 students of Langenharjo 2 Elementary School in the learning process. very low. Simple Rocket Design (SIM-ROSI) is a design developed as a solution to improve the quality of student learning. Developed with a 4D development research model according to Thiagarajan. Supported by the implementation of Project Based Learning (PjBl) -based learning and Engineering Science Technology Art and Math (STEAM). Development success indicators are based on observations of students' 4C activities in learning. The collected data were analyzed using descriptive analysis and statistical tests using paired sample t-test. The results of the analysis show the conclusion that SIM-ROSI based on PjBL and STEAM is very effective in increasing the 4C activities of students in thematic learning in elementary schools.
Peningkatan Hasil Belajar TIK Melalui Model Pembelajaran Think-Pair-Share Dengan Camtasia Studio Pada Siswa Wardoyo Wardoyo
Jurnal Didaktika Pendidikan Dasar Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i1.234

Abstract

This study aims to determine objectively about the improvement of learning outcomes in Information and Communication Technology (ICT) through the Think-Pair-Share (TPS) model with Camtasia Studio in class VIII junior high school students. The method used in this research is the classroom action research method according to Mc Taggart, R and Kemmis, S which consists of 4 stages, namely planning, action, observation and reflection. The procedure is carried out in the form of a cycle that lasts two cycles with each cycle consisting of 2 meetings. Data presentation was carried out by means of quantitative analysis which was measured based on a written test conducted at the end of each cycle. The results showed that quantitatively there was an increase in ICT learning outcomes after the application of the Think-Pair-Share (TPS) model with Camtasia Studio, namely the increase in: (a) The average from cycle 1 = 83.91 to = 89.35 in the cycle 2, or there is an increase of 5.43 values; (b) The number of students who scored ≥ 75 (KKM = 75): from cycle 1 = 78.26% to 100% in cycle 2, or an increase of 21.74%. 
Antusiasme Belajar Siswa terhadap Pembelajaran Digital Berbasis BCS-App pada Masa Pandemi COVID-19 Dian Khoirul Huda
Jurnal Didaktika Pendidikan Dasar Vol 5 No 3 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i3.237

Abstract

The 21st century requires human to be able to take advantage of technology, including in education. The COVID-19 pandemic is also pushing education to change from classic learning to distance learning utilizing digital technology. This matter encourages teachers to carry out a learning innovation by creating learning media that is able to encourage students to be more enthusiasm about long distance learning. The digital learning media of innovation in this research can be increase student’s enthusiasm for learning in class 8.1 of Sekolah Menengah Pertama Negeri 2 Praya Barat Daya. The method used in this research is Research and Development (R&D) with testing using media validation instrument, enthusiasm observation instrument and test questions instrument given to students. Obtained in average value of the media validation results of 88.33 with very good criteria, thus it can be said that the digital learning media of innovation in this research is suitable for use in learning. The results of the observation showed that the student’s enthusiasm for learning had increased, in first learning obtained an average score of 54.12 increased at the second learning to 84.70%. Learning outcomes also increased, in first learning the average score of students was 67.06 with classical completeness of 52.94% increased in second learning the average score of students became 83.76 with classical completeness of 88.24%.
Pengembangan Aplikasi Web Google Script sebagai Instrumen Assesment Eri Teguh Kurniawan Suyatna
Jurnal Didaktika Pendidikan Dasar Vol 6 No 3 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i3.240

Abstract

This research on the development of the ADDIE model uses the google apps script as an assessment instrument for learning science in grade 9 for online Reproductive System material. The limitations of features on Google Forms such as the absence of a timer, idle time and active tab checking on the browser used by students make the author want to add these features. Prior to testing, the content of the items was validated by experts and the results were all 100% valid. After the judgment of the experts about the application, namely in the category of conformity with the curriculum, a percentage of 100% was obtained. The steps for implementing the online quiz instrument are easily understood by students who are new to this application, obtaining a score of 97,5%. The ease with which students use this media obtains a percentage of 82,5%. The feasibility of the development results when applied in schools obtains a percentage of 85%. The practicality test results are (a) 82,5% for ease of application, (b) 78,75% for the navigation category, (c) 78,75% for menus, and (d) 83,13% for application excellence rating.
Model Pembelajaran Rolex Berbantuan Media Boneter Meningkatkan Keaktifan dan Keterampilan Berbicara Teks Descriptive Yuli Arisandi
Jurnal Didaktika Pendidikan Dasar Vol 5 No 2 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i2.247

Abstract

The research was aimed at improving the student’s activeness and speaking skill by using role exchange model and character doll media. The research consisted two cycles.The procedures were: planning, implementation, observation and reflection. The study used two data. The qualitative data through observation the student’s activeness in learning process.The quantitative data were obtained by speaking test performance. The students’ activeness with high score in preliminary observation reached 5 students (17,86%) improved 23 students (82,14%) in Cycle II. It can be seen that all students paid attention their teacher, engaged in problem solving and applied they learned. Most of them also had ideas and gave the questions. The data of the speaking skill assessment in preliminary observation showed that 42,85% (12 students) got the same score or above KKM with the average 61,77  increased 89.29% (23 students) with the average score was 77.3 in second cycle. Improvement was significant especially in student’s vocabulary mastery, comprehension and fluency. While, grammar and pronunciation improved although was not significant. The conclusion of this research is that: (1) the students’speaking skill improves from the previous condition, first cycle and then second cycle; 2) the students’ activeness in English teaching learning also improves.
Teknik Mother Berbantuan Channel Youtube untuk Meningkatkan Kemampuan Siswa Menulis Konjungsi Kausalitas Nyamat Nyamat
Jurnal Didaktika Pendidikan Dasar Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i1.251

Abstract

It is hoped that this research on learning the Mother technique assisted by YouTube channels is expected to be able to improve the skills of writing causality conjunctions in explanatory text and response texts of students of Sekolah Menengah Pertama Negeri 3 Pati, Central Java. The term Mother refers to two things, the first means mother while the second one from the acronym Model, Observation (observation), Write, Generate, Evaluate, and Revise. This research is a learning development research with the ADDIE model according to Dick and Carey (1996) including Analysis (analyzing student needs in writing causality conjunctions), Design (designing teaching materials using Mother's technique and validating teaching materials). Develop (development, namely testing the use of teaching materials), Implement (applying the Mother technique), and Evaluate (revising the writing of the causality conjunction of students' texts in the class which is the subject of research). The subjects of this study were two classes, namely class VIII A consisting of 32 students and class IX J totaling 27 students, so the overall subject of this study was 59 students. The results of this study showed 93% completed in groups and 92% completed individually.
Penggunaan Media Pohon Akar Pangkat Tiga (Pakar Pati) untuk Meningkatkan Kemampuan Berpikir Kritis pada Pembelajaran Matematika Subiarto Subiarto
Jurnal Didaktika Pendidikan Dasar Vol 5 No 2 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i2.252

Abstract

The research objective was to improve critical thinking skills and mathematics learning outcomes through the use of Pakar Pati (Pohon Akar Pangkat Tiga) media of fifth grade students of SD Negeri 1 Kendaga. The research subjects in the study were 25 fifth grade students at SD Negeri 1 Kendaga. The method used in this research was classroom action research, by performing two actions in two cycles. Each cycle had four stages of activity, namely planning, implementation, observation and reflection. The results of this study indicated that the use of cube root tree media (Pakar Pati) can improve critical thinking skills in learning mathematics for fifth grade students of SD Negeri 1 Kendaga. Students' ability to formulate problems, collect data, analyze, ask and answer questions, make observations and provide conclusions increases. Learning outcomes increased in the ability to solve problems and understand the cube root material.
Penggunaan Canva pada Pembelajaran Berbasis Proyek untuk Meningkatkan Keterampilan dan Motivasi Menulis Siswa Siswanjaya Siswanjaya
Jurnal Didaktika Pendidikan Dasar Vol 5 No 2 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i2.259

Abstract

Motivation and writing skill become interesting issue to know by all teachers. One of the writing assignments for eighth graders is writing greeting card.  This study was aimed to examine whether the implementing of project-based learning and the use of Canva can improve students’ motivation and writing skills. The subject of this Classroom Action Research (CAR) was 30 students of class VIIIE of SMPN I Terbanggi Besar in the academic year 2019/2020 consisting 10 males and 20 females. Data collecting techniques were conducted by giving questionnaire to know the students’ motivation and writing project to know the students’ writing skill. This study conducted in two cycles. The finding of cycle I and cycle II show that the students’ score for motivation and writing aspects was increase. The mean score for the the student’s motivation was 59,9 in preliminary study, 74,1 in cycle I and 84,9 in cycle II. The mean score for students’ writing was 56,7 in preliminary study, 69,3 in cycle I and 79,6 in cycle II. It can be concluded that the implementing of project-based learning and the use of Canva can improve students’ motivation and writing skill.
Pengembangan Media Pembelajaran Permainan Edukatif Cari Kata Berbasis Android untuk Menstimulasi Pembelajaran HOTS Gustina Gustina
Jurnal Didaktika Pendidikan Dasar Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i1.269

Abstract

This research is motivated by the use of learning media for educational games based on android which is still rarely found, even though it is known that 21st-century learning models of learning and learning media are unlimited, and are carried out with the help of information and communication technology. Students are required to think critically, creatively in solving problems in new situations (HOTS). This study aims to produce learning media for android-based educational word search games to stimulate HOTS learning in social studies subjects. This type of research is development research with a 4-D model. This research was conducted at Public Elementary School 54 Payakumbuh with the subject of grade VI students. The results obtained from this study are an educational game looking for words based on android, which can improve student learning outcomes. The results of the validity test of learning media by media experts, material experts, and linguists are very good results. The practicality test of the assessment media was carried out by 25 students, and the assessment by the parents of the students was very good. The test of the effectiveness of learning media shows that student learning outcomes have increased. Based on these results, it was concluded that the learning media for word search educational games were developed and could stimulate HOTS learning.
Pengembangan Media Wheelsmatik untuk Meningkatkan Pemahaman Konsep Perhitungan Zakat di Sekolah Dasar Anhar Anhar
Jurnal Didaktika Pendidikan Dasar Vol 5 No 3 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i3.272

Abstract

Pembelajaran Pendidikan Agama Islam dan Budi Pekerti terdapat materi zakat yang menuntut siswa memahami konsep matematis, karena siswa harus mampu menentukan kadar zakat dengan nominal jutaan. Konsep matematis harus dipahami secara mudah dan efektif dalam pembelajaran. Pengembangan media Wheelsmatik dirancang untuk meningkatkan pemahaman konsep matematis pada materi zakat, agar terjadi penguatan konsep matematis dan peningkatan hasil belajar siswa khususnya di Sekolah Dasar Negeri 1 Jatisari, Sambi, Boyolali. Inovasi ini dikembangkan dengan menerapkan metode Research and Development. Hasil penelitian ini menunjukkan persentase hasil belajar siswa meningkat. Sebelum penggunaan media Wheelsmatik, rata-rata hasil belajar siswa 75.38 dan masih terdapat 6 siswa belum tuntas. Setelah menggunakan media Wheelsmatik rata-rata hasil belajar siswa meningkat menjadi 83.07 dan hanya 3 siswa belum tuntas pada percobaan pertama. Pada percobaaan kedua, rata-rata hasil belajar meningkat menjadi 86.15 dan semua siswa sudah tuntas. Kesimpulan penelitian ini adalah terdapat peningkatan pemahaman konsep matematis materi zakat dan hasil belajar siswa.