cover
Contact Name
Yulia Siska
Contact Email
yuliasiska1985@gmail.com
Phone
+6282182140971
Journal Mail Official
pedagogia@stkippgribl.ac.id
Editorial Address
Gedung E STKIP PGRI Bandar Lampung Jl. Khairil Anwar No 79, Durian Payung, Kec. Tanjungkarang Pusat, Kota Bandar Lampung, Kode Pos 35116.
Location
Kota bandar lampung,
Lampung
INDONESIA
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia
ISSN : 27156133     EISSN : 27156125     DOI : -
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia diperuntukkan sebagai media publikasi hasil penelitian ilmiah bagi dosen, guru, peneliti, dan pemerhati pendidikan dasar. Setiap naskah yang diserahkan akan disunting secara peer-review, dengan tahapan editing oleh session editor dan ditinjau oleh dua reviewer/mitra bestari. Jurnal Pedagogia diterbitkan oleh Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STKIP PGRI Bandar Lampung yang pengelolaannya dipertanggungjawabkan pada Program Studi PGSD, Jurusan Ilmu Pendidikan.
Articles 296 Documents
Penerapan Problem Based Learning (PBL) untuk Meningkatkan Aktivitas dan Hasil Belajar IPA Siswa Kelas V SD Negeri 1 Sawah Lama Bandar Lampung TP 2019/2020 Narni Kusmiyati
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 3 No. 2 (2021): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

The problem of this research is the low level of activity and learning outcomes in science for fifth grade elementary school students. The aim of the study was to improve science learning activities and outcomes through the use of Problem Based Learning (PBL) methods or problem-based learning for fifth grade elementary school students. The research method is Classroom Action Research (CAR). The research subjects are students of Class V Semester 1 of the 2019/2020 Academic Year. This research was conducted at SDN I Sawah Lama Bandar Lampung for fifth grade elementary school students. Research data obtained from observations of student learning activities and test results. The results showed an increase in student activity and learning outcomes from cycle to cycle, namely Cycle I learning activities on average Enough complete learning outcomes 62%, Cycle II learning activities on average Good learning outcomes completed 79%, Cycle III average learning activities Good learning outcomes complete 88%. Thus, the Problem Based Learning (PBL) method can improve students' activities and science learning outcomes.
Meningkatkan Aktivitas dan kemampuan Literasi (Baca) Menggunakan Teknik Bermain pada Siswa Kelas III SDN 1 Sawah Lama Bandar Lampung TP 2019/2020 Titawati Titawati
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 3 No. 2 (2021): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

The purpose of the study is in line with the formulation of the problem, so this study aims to increase literacy learning activities and outcomes using Playing Techniques for Class III students of SD Negeri 1 Sawah Lama Bandar Lampung in the 2019/2020 school year. The method used is CAR with planning, implementation, observation and reflection steps carried out in 3 cycles. The research subjects were the third grade students of SD Negeri 1 Sawah Lama Bandar Lampung totaling 34 students. The results showed that the application of playing techniques could increase the activity of learning Indonesian language literacy materials for Class III students of SD Negeri 1 Sawah Lama Bandar Lampung for the 2019/2020 school year.
Upaya Meningkatkan Hasil Belajar Matematika Materi Pecahan melalui Media Kartu Pecahan Metode Kooperatif pada Siswa Kelas II SDN 002 Nongsa, Batam Mintarsih Mintarsih
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 3 No. 2 (2021): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

This research is a Classroom Action Research. Cooperative learning is a learning strategy carried out in groups and interacting with other students. Fraction card media is a learning medium used to assist teachers in explaining the concept of simple fractions with the basic competence of comparing simple fractions. After conducting an evaluation on learning mathematics about recognizing fractions through card media, in class II the researcher experienced a failure as evidenced by the acquisition of a value that was far from the expectations of the researcher, only 10 of the 38 students could achieve the minimum completeness value, meaning only 10 students passed . In cycle I, the score was 65, out of 38 students, there were 15 students who scored above 65, so there were already 15 students who achieved the minimum completeness score, however, there are still 15 students who scored below the completeness value of learning because they still got the grade. below 65. The lowest score of the student is 40 and the highest score is 80. This success is based on the acquisition of a class average score of 77 with a grade of completeness at 93%.
Latihan Mindfulness untuk Mengurangi Fear of Missing Out terhadap Sosial Media di SDN 1 Serdang Siti Zahra Bulantika; Rizka Puspita Sari; Sa’adah Sa’adah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 3 No. 2 (2021): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

The use of social networking sites (SNS) has grown and the use of social networking sites has become an integral part of everyday life. The use of social networking sites in Indonesia ranks sixth in the world with 112 million users of social networking sites. Consumption of social networking sites (SNS) certainly has an impact on the lives of individuals in the future, both positive and negative impacts. Although since the beginning the internet has offered various conveniences to its users such as speeding up individual work, media literacy, it will be worrying if it is not used wisely because it can have negative impacts such as fear of being out of date. This study aims to test the effectiveness of group counselling with mindfulness exercises in reducing the fear of missing out. The research method used is quantitative. The type of research used is experimental research with pretest-posttest control group design with repeated measurement model. The results of this study indicate that group counselling using mindfulness can reduce students' fear of missing out. In addition, other factors were found that could affect the level of students' fear of being out of date, namely how to interpret situations, beliefs and emotions. Thus, it can be concluded that group counselling using mindfulness can be used to intervene in students' fears of being left behind.
Pembudayaan Karakter Nasionalis dan Integritas di SDN 3 Kaliawi Bandar Lampung Yulia Siska; Hendra Saputra; Hayatil Hasanah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 3 No. 2 (2021): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v3i2.270

Abstract

This study aims to determine the implementation of character education at SDN 3 Kaliawi in cultivating the strengthening of nationalist character and integrity in schools. This research is a descriptive study with a qualitative approach that seeks to reveal in depth the findings of the existing data based on the data to be presented and interpreted. Data collection was carried out under natural conditions, primary data sources and data collection techniques were dominated by in-depth interviews, observation, and documentation. The qualitative data analysis technique used is interactive analysis. The results showed that the implementation of character education through school culture was integrated in intracurricular and extracurricular activities. Character values ​​that can be formed through school culture are nationalism and integrity. The obstacles encountered in the process of cultivating character values ​​in schools are the lack of attention of parents to students and a less conducive environment. While the solutions to overcome the problem of implementing KDP based on school culture are: 1) attention to students; 2) socialization to parents; and 3) mutual respect.
Penerapan Model Berbasis Proyek untuk Meningkatkan Partisipasi dan Hasil Belajar PKn Siswa SD Try Indiastuti Kurniasih; Yulita Dwi Lestari; Lucky Andriani
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 3 No. 2 (2021): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

This study aims to increase participation in the learning outcomes of elementary school students by using a project-based learning model in the sixth grade Citizenship Education subject at SD Negeri 2 Merak Batin, South Lampung. This type of Classroom Action Research (CAR) uses qualitative data, and the research used as a new research is a classroom action research model with Kemmis and Mc. Taggart which includes planning, action, implementation of action and observation, and reflection. The results of research conducted in class VI B SD Negeri 2 Merak Batin South Lampung, with the research subjects 25 students and homeroom teacher can be said to be running well. By applying the project-based learning model / Project Based Learning can increase the participation of student learning outcomes, this is evidenced by student learning outcomes that occur in Cycle I with an average of 75.76 and become 94.6 in Cycle II. By applying the project-based learning model / Project Based Learning according to the stages of the learning model, it can have a big influence on student activity in class.
PENGEMBANGAN MULTIMEDIA DALAM PEMBELAJARAN IPA MENGENAI MATERI CIRI MAHLUK HIDUP PADA TEMA 1 SUBTEMA 1 DI KELAS 3 SD Fransiska Katrin; Honifah Rozaqiyah; Connyta Elvadola
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 1 No. 1 (2019): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

The purpose of this research is to develop multimedia products as an alternative media in learning in elementary schools. This research is motivated by students who are less enthusiastic in learning which causes students to be inactive in the learning process in the classroom, which sometimes can happen due to external and internal factors. So that in this case the teacher is required to design appropriate learning facilities in order to make students more attractive and understand what the teacher says. This research is a research and development or Research and Development (R&D). Borg and Gall. The result of this research is a learning video for grade 3 SD Theme 1 Sub-theme 1 regarding the material characteristics of living things. Based on the results of this study, it can be concluded that it is important for teachers to have technological literacy to develop multimedia as a learning support so that students are able to understand the material properly and correctly so that they can improve the results of students' cognitive and apply them in everyday life. The suggestion from this research is that the product produced must go through validation and trial before it is used or applied to students.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN SD PADA MATERI PENGGOLONGAN HEWAN BERDASARKAN JENIS MAKANANNYA TEMA 5 (EKOSISTEM) KELAS V SD Anggun Miranti; Asri Nuriya; Ambyah Harjanto
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 1 No. 1 (2019): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

This study aims to develop a multimedia product as a learning medium for elementary schools. The research method used is research and development method. The resulting product is in the form of an animation learning video in class V theme 5, a subject of Natural Science with the material of Animal Classification by Type of Food. The conclusion is that the use of multimedia is important because it can arouse students interest in learning, help students understand the material, help teachers to deliver material, train teachers to innovate and take advantage of existing technology, and become a fun learning medium.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN SD PADA TEMA 8 PERISTIWA ALAM SUB TEMA 4 BENCANA ALAM KELAS 1 Cornelia Cempaka Dewi; Efa Fadhilah; Yulita Dwi Lestari
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 1 No. 1 (2019): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

The purpose of this research is to develop multimedia products as alternative media in learning in elementary schools. This study uses a method of research and development or Research and Development (R&D) Borg and Gall. The results of this research are learning videos for class 1 Theme 8 Natural Events Sub Theme 4 Natural Disasters. The conclusions of this study are 1). Teachers must understand and be able to take advantage of existing technology so that they can develop multimedia to support the learning process to meet learning objectives, 2). Multimedia development can be used as a solution for teachers in conveying information/material because multimedia can help students understand abstract concepts or material, and 3). For the quality of developing education, multimedia development is important for learning by every educator and prospective educator.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN SD PADA MATERI BENDA HIDUP DAN BENDA TAK HIDUP DI LINGKUNGAN SEKITAR TEMA 7 SUBTEMA 1 KELAS SATU (1) Arsita Mutiara; Ayu Popy Yana; Ambyah Harjanto
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 1 No. 1 (2019): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

The purpose of this research is to develop multimedia products as an alternative media in learning in elementary schools. This research is a research and development or Research and Development (R&D). Borg and Gall. The results of this study are class 1 learning videos Theme 7 Sub-theme 1 material on living materials and non-living objects in the surrounding environment. The conclusion of this study is that it is important for teachers to have technological literacy to develop multimedia as a learning support so that students are able to understand the material properly and correctly so as to improve the results of students' cognitive and applications in everyday life. The suggestion from this research is that the resulting product must go through validation and trial before it is used or applied to students.

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