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Pengaruh Model Pembelajaran Cooperative Script terhadap Hasil Belajar Sejarah SMK Negeri 4 Bandar Lampung Dina Septia; Putut Wisnu Kurniawan; Ambyah Harjanto
PATTINGALLOANG Vol. 7, No. 2, Agustus 2020
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jp.v7i2.14900

Abstract

Permasalahan dalam penelitian ini yaitu pencapaian hasil belajar peserta didik mata pelajaran sejarah kelas X SMK Negeri 4 Bandar Lampung kurang optimal dilihat dari data yang didapatkan saat observasi, oleh sebab itu peneliti tertarik untuk melakukan penelitian tentang pengaruh model pembelajaran cooperative script terhadap hasil belajar sejarah kelas X  SMK Negeri 4 Bandar Lampung tahun pelajaran 2019/2020. Model pembelajaran cooperative script melibatkan siswa secara langsung dalam menjelaskan materi dan setiap siswa memiliki bagian sendiri untuk menjelaskan materi, sehingga siswa aktif didalam kelas dan dapat memahami ide pokok materi dengan baik dan diharapkan dapat meningkatkan hasil belajar. Metode penelitian yang digunakan yaitu eksperimen, sampel dalam penelitian ini kelas X AK 3 (kelas eksperimen) dan X AK 4 (kelas kontrol). Pengumpulan teknik data yang dilakukan yaitu ada teknik pokok dan teknik pendukung yang terdiri dari studi pustaka, dokumentasi, dan observasi. Rumus statistik yang digunakan adalah thit.  Berdasarkan hasil analisis data diperoleh thit 3,93 >2,00 ttab dan rata-rata hasil belajar siswa  kelas X yang menggunakan model pembelajaran cooperative script adalah 72,26 lebih tinggi dibandingkan kelas yang menggunakan metode ceramah yaitu 61,37. Dengan demikian dapat disimpulkanbahwa ada pengaruh model pembelajaran cooperative script terhadap hasil belajar pada mata pelajaran sejarah siswa kelas X semester genap SMK Negeri 4 Bandar Lampung tahun pelajaran 2019/2020.Kata kunci: model pembelajaran cooperative script, hasil belajar                                                                      AbstractThe problem in this study is the results of the study of students of history class X in SMK Negeri 4 Bandar Lampung are not optimal viewed from the data obtained at the time of observation, therefore researchers are interested in conducting research on the cooperative learning model script for the learning outcomes of class X vocational high school Negeri 4 Bandar Lampung in the academic year 2019/2020. Cooperative script learning model involves students directly in explaining the material and each student has their own part to explain the material, so students are active in class and can understand the main ideas of the material well and are expected to improve learning outcomes. The research method used is experimental, the sample in this study was class X AK 3 (experimental class) and X AK 4 (control class). Data collection techniques carried out namely there are basic techniques and supporting techniques that consist of literature study, documentation, and observation.  The statistical formula used is ttes. Based on the data analysis results obtained thit 3.93> 2.00 ttab and the average learning outcomes of class X students who use cooperative script learning models is 72.26 higher than classes using the lecture method that is 61 , 37. Thus it can be concluded that there is an influence of cooperative script learning model on learning outcomes in history subjects of class X in the even semester of SMK Negeri 4 Bandar Lampung in the academic year 2019/2020.Keywords: Cooperative script learning model, learning outcomes
MODEL PREDICT OBSERVE EXPLAIN UNTUK MENINGKATKAN PEMAHAMAN KONSEP SISWA PADA PEMBELAJARAN ILMU PENGETAHUAN ALAM DI KELAS IV SEKOLAH DASAR Ambyah Harjanto; Mareyke Jessy Tanod
Jurnal Ilmiah Pendidikan Guru Sekolah Dasar Vol 2, No 02 (2018): Jurnal Ilmiah Pendidikan Guru Sekolah Dasar
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jipgsd.v2i02.707

Abstract

This research is motivated by the low understanding of concepts in learning the science of alma. This study aims to improve concept understanding in grade IV of SD Negeri 1 Durian Payung Bandar Lampung by using the learning model predict observe explain. The research method used by the researcher is a classroom action research, with a total of 20 students. This research took place in 2 cycles, each cycle consisting of 2 actions. The techniques used in data collection are observation, tests, interviews, documentation, and field notes. The results showed that the application of the learning model predict observe explain can improve understanding of concepts in natural science learning in Class IV of Durian Payung Elementary School, Bandar Lampung.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN SD PADA MATERI PENGGOLONGAN HEWAN BERDASARKAN JENIS MAKANANNYA TEMA 5 (EKOSISTEM) KELAS V SD Anggun Miranti; Asri Nuriya; Ambyah Harjanto
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 1 No. 1 (2019): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

This study aims to develop a multimedia product as a learning medium for elementary schools. The research method used is research and development method. The resulting product is in the form of an animation learning video in class V theme 5, a subject of Natural Science with the material of Animal Classification by Type of Food. The conclusion is that the use of multimedia is important because it can arouse students interest in learning, help students understand the material, help teachers to deliver material, train teachers to innovate and take advantage of existing technology, and become a fun learning medium.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN SD PADA MATERI BENDA HIDUP DAN BENDA TAK HIDUP DI LINGKUNGAN SEKITAR TEMA 7 SUBTEMA 1 KELAS SATU (1) Arsita Mutiara; Ayu Popy Yana; Ambyah Harjanto
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 1 No. 1 (2019): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

The purpose of this research is to develop multimedia products as an alternative media in learning in elementary schools. This research is a research and development or Research and Development (R&D). Borg and Gall. The results of this study are class 1 learning videos Theme 7 Sub-theme 1 material on living materials and non-living objects in the surrounding environment. The conclusion of this study is that it is important for teachers to have technological literacy to develop multimedia as a learning support so that students are able to understand the material properly and correctly so as to improve the results of students' cognitive and applications in everyday life. The suggestion from this research is that the resulting product must go through validation and trial before it is used or applied to students.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN SD PADA SISWA KELAS 3 TEMA 1 MATERI MEMAHAMI ARTI GAMBAR PADA LAMBANG NEGARA “GARUDA PANCASILA” Yosie Safitri; Yuliana Marantika; Ambyah Harjanto
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 2 No. 1 (2020): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

The purpose of this research is to develop multimedia products as alternative media in learning in elementary schools. This research is a research and development or Research and Development (R&D). Borg and Gall. The result of this research is a learning video for grade 3 theme 1 Understand the meaning of the image on the symbol of the Garuda Pancasila state. The conclusion of this study is important for teachers to have technological literacy to develop multimedia as a learning support so that students are able to understand the material properly and correctly so as to improve the results of students' cognitive and applications in daily life. The suggestion from this research is that the products produced must go through validation and trial before they are used or applied to students.
EXECUTIVE FUNCTION; PENINGKATAN MINAT BELAJAR SISWA BERBASIS MULTIPLE INTELEGENCE Yulia Siska; Ambyah Harjanto
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 1 No. 1 (2019): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

This paper aims to describe the study of literature on executive function and its effect on increasing the interest in learning of elementary school students in terms of multiple intelligences. The method used is a literature review sourced from articles, journals, and reference books related to executive functions, interest in learning, and multiple intelligence. From the results of the study, it was found that there are four psychological factors that can increase student interest in learning situations in the classroom. The four psychological factors are involvement, convenience, clarity, and specifics. Involvement requires students to feel involved in class activities to attend to specific characteristics of the subject matter.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN IPS MATERI PAHLAWANKU TEMA 5 UNTUK SISWA KELAS IV SEKOLAH DASAR Okta Gustina; Johan Priambudi; Ambyah Harjanto
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 2 No. 1 (2020): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

This media development aims to produce a valid and effective learning media product as one of the learning resources for social science learning in grade 4 elementary school. The development of multimedia learning using ASSURE model which has 6 stages, namely: (1) student analysis, (2) determining learning objectives, (3) choosing methods, media and materials, (4) using media and materials, (5) encouraging student participation, (6) evaluation and improvement. The subject of this multimedia development of social studies is grade 4 elementary school students. The development of multimedia learning is declared valid for use in class IV IPS learning. This is obtained from the validation of media experts, material experts, individual students, small groups, large groups / klasikal. After the expert test and trial to students then conducted posttest that aims to find out the effectiveness of the use of this learning media. The test results obtained in the use of multimedia learning ips showed that the students managed to obtain grades above the established KKM. By demikan can be concluded that the development of multimedia learning ips is very effective to be used in conducting the learning process.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN SD PADA MATERI KEBERAGAMAN SUKU BANGSA TEMA 7 KELAS IV SEKOLAH DASAR Rahma Dini; Nofi Nuristia Asih; Ambyah Harjanto
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 2 No. 1 (2020): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

Based on the initial research conducted, the researcher found the problem that the teacher was not maximal in using learning media, so this study aims to determine the development of interactive learning media that utilizes a technological development in the form of multimedia. To find out the feasibility of the media, and to find out the effectiveness of the interactive learning media based on the material on the diversity of ethnic groups in the theme of 7 grade IV elementary schools. utilizing a technological development in the form of multimedia Product design, making this learning media utilizes network-based digital technology by using a video maker application to combine various images that contain learning material, the selected images are also images that suit students, namely in the form of animated image. Where an interesting animation creates a sense of interest for the students themselves. The results of this study obtained an expert assessment of the media developed by researchers, namely interactive learning media that utilizes a technological development in the form of multimedia to obtain appropriate and very feasible criteria for differences in the results of social studies material on ethnic diversity theme 7 class IV before and after using interactive learning media a technological development in the form of multimedia. The conclusion of this study is that this interactive learning media gives students the success of learning through the media of a video accompanied by written learning material as an explanation for students and also uses a sound background so that students who watch are more interested and find learning more enjoyable. In addition, schools are also advised to facilitate educators to participate in media development training in order to broaden their horizons.
Pengembangan Media Pembelajaran Berbasis Kearifan Lokal Dengan Aplikasi Prezi Di Sekolah Dasar Ambyah Harjanto; Putut Wisnu K; Connyta Elvadolla
NATURALISTIC : Jurnal Kajian Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 1 (2021): Naturalistic: Jurnal Kajian Penelitian dan Pendidikan dan Pembelajaran
Publisher : Jurnal ini diterbitkan oleh: PGSD FKIP Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (334.008 KB) | DOI: 10.35568/naturalistic.v6i1.1600

Abstract

Tujuan penelitian ini adalah menciptakan dan mengembangkan pembelajaran berbasis kearifan lokal dengan aplikasi Prezi pada Pembelajaran 1 Subtema 1 Tema 8 Tempat Tinggalku Kelas IV. Jenis penelitian ini adalah Research and Development (R&D), menggunakan langkah-langkah pengembangan menurut Borg & Gall yang telah diubah oleh Sugiyono. Langkah-langkah pengembangan dibatasi hingga enam langkah yaitu; pengumpulan informasi potensi dan masalah, desain produk, validasi produk, perbaikan produk, uji coba produk, dan revisi produk. Persentase akhir validasi oleh ahli desain 91% dalam kategori sangat layak. Hasil uji coba yang dilakukan adalah uji coba kelompok kecil kelas IV dengan persentase kelayakan 76% dalam kategori layak. Pada uji coba lapangan yang dilakukan pada siswa kelas IV SD Negeri 1 Rawa Laut memperoleh persentase kelayakan 79% dalam kategori layak.
Pengembangan Media Pembelajaran Kosakata Baku Bahasa Indonesia Berbasis Game Android untuk Siswa Sekolah Dasar An’ars M. Ghufroni; Yulia Siska; Ambyah Harjanto; Dina Maryana
Ksatra: Jurnal Kajian Bahasa dan Sastra Vol. 4 No. 2 (2022): Ksatra
Publisher : LPPM STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/ksatra.v4i2.1025

Abstract

This study aims to develop learning media based on Indonesian vocabulary game applications for elementary school students. The method in this study is Research and Development by adopting seven of the ten steps of Borg and Gall's development research. The research instrument used a Likert scale and a questionnaire. This development research uses seven steps including (1) preliminary study (potential problems), (2) data collection, (3) product design (development of initial product designs/drafts), (4) design validation by experts, (5) product revision results of initial field trials, (6) product trials (main field testing), (7) improvement of product field test results (revision of operational products). The results of testing the value of developing learning media based on vocabulary game applications fall into the feasible category.