cover
Contact Name
Agus Perdana Windarto
Contact Email
agus.perdana@amiktunasbangsa.ac.id
Phone
+6282273233495
Journal Mail Official
ijistech@gmail.com
Editorial Address
Jalan Sudirman Blok A No. 1/2/3, Siantar Barat Kota Pematang Siantar, Sumatera Utara Kode Pos: 21127, Telepon: (0622) 22431
Location
Kota pematangsiantar,
Sumatera utara
INDONESIA
IJISTECH
ISSN : -     EISSN : 25807250     DOI : https://doi.org/10.30645/ijistech
IJISTECH (International Journal of Information System & Technology) has changed the number of publications to six times a year from volume 5, number 1, 2021 (June, August, October, December, February, and April) and has made modifications to administrative data on the URL LIPI Page: http://u.lipi.go.id/1492681220 IJISTECH (International Journal Of Information System & Technology) is a peer-reviewed open-access journal published two times a year in English-language, provides scientists and engineers throughout the world for the exchange and dissemination of theoretical and practice-oriented papers dealing with advances in intelligent informatics. All the papers are refereed by two international reviewers, accepted papers will be available online (free access), and no publication fee for authors. The articles of IJISTECH will be available online in the GOOGLE Scholar. IJISTECH (International Journal Of Information System & Technology) is published with both online and print versions. The journal covers the frontier issues in computer science and their applications in business, industry, and other subjects. Computer science is a branch of engineering science that studies computable processes and structures. It contains theories for understanding computing systems and methods; computational algorithms and tools; methodologies for testing of concepts. The subjects covered by the journal include artificial intelligence, bioinformatics, computational statistics, database, data mining, financial engineering, hardware systems, imaging engineering, internet computing, networking, scientific computing, software engineering, and their applications, etc. • Artificial Immune Systems, Ant Colonies, and Swarm Intelligence • Autonomous Agents and Multi-Agent Systems • Bayesian Networks and Probabilistic Reasoning • Biologically Inspired Intelligence • Brain-Computer Interfacing • Business Intelligence • Chaos theory and intelligent control systems • Clustering and Data Analysis • Complex Systems and Applications • Computational Intelligence and Soft Computing • Cognitive systems • Distributed Intelligent Systems • Database Management and Information Retrieval • Evolutionary computation and DNA/cellular/molecular computing • Expert Systems • Fault detection, fault analysis, and diagnostics • Fusion of Neural Networks and Fuzzy Systems • Green and Renewable Energy Systems • Human Interface, Human-Computer Interaction, Human Information Processing • Hybrid and Distributed Algorithms • High-Performance Computing • Information storage, security, integrity, privacy, and trust • Image and Speech Signal Processing • Knowledge-Based Systems, Knowledge Networks • Knowledge discovery and ontology engineering • Machine Learning, Reinforcement Learning • Memetic Computing • Multimedia and Applications • Networked Control Systems • Neural Networks and Applications • Natural Language Processing • Optimization and Decision Making • Pattern Classification, Recognition, speech recognition, and synthesis • Robotic Intelligence • Rough sets and granular computing • Robustness Analysis • Self-Organizing Systems • Social Intelligence • Soft computing in P2P, Grid, Cloud and Internet Computing Technologies • Stochastic systems • Support Vector Machines • Ubiquitous, grid and high-performance computing • Virtual Reality in Engineering Applications • Web and mobile Intelligence, and Big Data
Articles 394 Documents
Decision Making on Student Academic Achievement Assessment Using the Topsis Method S Susliansyah; Aditia Dwinanto; Heny Sumarno; Hendro Priyono; Linda Maulida
IJISTECH (International Journal of Information System and Technology) Vol 5, No 1 (2021): June
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v5i1.115

Abstract

Student academic achievement is a very important matter for all school parties that are directly or indirectly related, especially for Depok Tourism Vocational School, student academic achievement is one of the benchmarks in the success of education. Currently, the process of determining student achievement from the academic side of the Depok Tourism Vocational School is still using a manual system, so it takes a long time to determine the assessment of student academic achievement, because there are quite a lot of student data recording. In addition, it is still less relevant because it has not used the right calculation method, resulting in inaccurate calculations. This research uses the Technique For Order Preference by Similarity to Ideal Solution (TOPSIS) method, because this method is a simple concept and easy to understand and to help the optimal decision-making process to solve practical decision problems. The results of the research using the Technique For Order Preference by Similarity to Ideal Solution (TOPSIS) method found that students with the name Akmal Adnanto got the first rank with the highest preference value of 0.760.
Fuzzy Implementation in The Selection of A Chieving Employees at PT. Sumber Barkah using Matlab Software Sestri Novia Rizki
IJISTECH (International Journal of Information System and Technology) Vol 5, No 2 (2021): August
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v5i2.128

Abstract

A company must set a high standard of discipline so that the company can develop quickly. A good company cannot be separated from the performance of employees in the form of standard rules made. With the standard, the company can see employees who excel and can be used as examples for other employees. There are 3 generated criteria such as performance, target and absence. The main purpose of this study is to provide criteria for selecting outstanding employees in a company. This study uses mamdani which uses the lowest min value and uses the AND operator to get the results. There are four things in the Mamdani fuzzy process, the first is the fuzification of the determination of the input value, the second is the application of the implication function, the third is the inference rules and the last is defuzzification. The results of this study can be used as a standard in determining outstanding employees at PT Berkah
Implementation of the K-Medoids Algorithm for Data Clustering of Covid 19 Cases in West Java Ririn Restu Aria
IJISTECH (International Journal of Information System and Technology) Vol 5, No 1 (2021): June
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v5i1.109

Abstract

The Covid 19 pandemic has hit Indonesia for almost 15 months since March 2020. The virus has spread to all provinces in Indonesia. Various efforts were made to be able to reduce or prevent the spread of the coronavirus, including the implementation of the PSBB in various areas including in West Java province. In this study, the objective of this research is to cluster the data on cases of Covid 19 in West Java which are recapitulated daily based on districts/cities that occurred on May 20, 2021. For the clustering process, the K-medoids algorithm is used which determines 3 clusters based on the variables used, namely discarded close contact, suspects discarded, probable completed, probable died, totally positive, positive recovered, and positive died. For data processing, a calculation analysis was carried out using the stages in the K-medoids algorithm and the Rapidminer application with high cluster mapping of 6 districts/cities, medium clusters there were 19 districts/cities, while low clusters had 2 districts/cities. The results of the analysis are expected to provide information about the distribution and mapping of clusters in West Java province.  
New Normal After Education Game Design Pandemic Uses Approaches Agile Scrum Application of Finite State Machine (FSM) Method Tri Ferga Prasetyo; Ade Bastian; Lidya Tresna Wahyuni
IJISTECH (International Journal of Information System and Technology) Vol 5, No 2 (2021): August
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v5i2.122

Abstract

Game is an application that infers human behavior into software, and players who play the game feel they are entering the game world. Games can be used as a medium for information and education. The current rise of Covid-19 requires every individual to implement health protocols in their daily life. This term is called new normal. New normal is a change in behavior to continue carrying out normal activities but with the addition of implementing health protocols to prevent Covid-19 transmission. Unfortunately, in everyday life, the application of the new normal is less effective so that in one area, new cases have emerged and the PSBB must be re-applied. The new normal themed educational game can be a fun information medium for the community, with the New Normal After Pandemic educational game, it is hoped that it can educate the public in implementing health protocol rules. This game was created using Construct 2 software because it is based on HTML 5 which is specifically for 2D platforms. 2D designs are created using Corel Draw X7, Easy Paint Tools SAI and Adobe Photoshop. The final result of this study is a game application that applies the FSM (Finite State Machine) control system design method in each level rule and uses the Agile Scrum system development method with a process of 2x sprint iterations
Implementation of Extreme Programming Method in Web Based Digital Report Value Information System Design Adi Supriyatna; Diah Puspitasari
IJISTECH (International Journal of Information System and Technology) Vol 5, No 1 (2021): June
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v5i1.116

Abstract

The process of data collection and processing of student scores that is carried out continuously from year to year is felt to be unable to produce fast, precise and accurate information, because it takes a long time. Computerized information system processing student grades is expected to be able to ease the work of homeroom teachers, so that they can produce valid information in a short time and can be accessed anywhere. With good processing and management, value data processing will be easier, faster, more accurate. The purpose of this research is to build a web-based digital report card information system as a solution offered to help solve problems faced by schools. The system development method used is Extreme Programming (XP) which has several stages, namely planning, designing, coding, testing and Software Increment. The results of this study are the creation of an information system that can provide several advantages as well as efficiency and effectiveness in processing information and managing value data up to the printing of student report cards.
Decision Support System to determine students who are eligible to receive the scholarship of Indonesian Smart Card (KIP) By Using Fuzzy Sugeno Nanda Jarti
IJISTECH (International Journal of Information System and Technology) Vol 5, No 2 (2021): August
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v5i2.129

Abstract

Smart Indonesia Card (KIP) Is a state guarantee card for the continuity of college by providing freedom of tuition fees, fees given to underprivileged students so that they can continue their education. The problem that occurs in the provision of kip scholarships is that it is difficult to analyze students who are entitled to receive the scholarship so that standard criteria are needed such as proof of kip card, photocopy of report card, certificate of graduation, photo of student's house and photocopy of family card so that the scholarship given is right on target for students who entitled to receive such assistance. This study uses the Sugeno method by taking the Max value (the highest value) and using the or operator. The benefits of this research can be used as a decision-making system.
Implementation of Simple Additive Weighting to Determine Priority for Handling Customer Complaints Yuwan Jumaryadi; Tedjo Nugroho
IJISTECH (International Journal of Information System and Technology) Vol 5, No 1 (2021): June
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v5i1.110

Abstract

The number of population is increasing, and the competition is getting tougher. It requires companies to remain able to survive and be able to compete with other companies, especially with companies that have the same line of business. The increasing use of the internet today has caused many changes in various fields. Many efforts are made by the company to survive, including by providing the best service to its customers. The use of existing technology for developing information systems for handling customer complaints is expected to help companies improve the quality of their products or services. In company management, it is important to provide good quality service in order to increase customer satisfaction. By determining the priority for handling customer complaints, it is expected to improve the Key Performance Indicator (KPI) of engineers. The decision-making process using the simple additive weighting method is carried out by weighting each criterion. This research is expected to determine the priority of handling customer complaints so that it can help engineers in determining the priorities for handling existing complaints.
E-business Startup Model using Canvas Business Model (case study: SiJasPro) Muhaimin Hasanudin; Dedy Prasetya Kristiadi; Budi haryanto
IJISTECH (International Journal of Information System and Technology) Vol 5, No 2 (2021): August
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v5i2.123

Abstract

With the rapid development of information technology today, more and more businesses are using the internet as a medium to disseminate information and choose the right business model in order to survive and develop. This study aims to determine the business model of a startup in the Project Services Information System (sijaspro) by conducting analysis and evaluation to determine the strengths, weaknesses, opportunities, and threats so that they can design a business model. The research method used is a qualitative method. This study uses the theory of the business model canvas and SWOT analysis. The results show that the company's business model requires several additional factors in each element of the e-business model in order to grow and develop better by providing building project features and services and applications to users
Evaluation of E-Learning Implementation During the Covid-19 with the DeLone and McLean Models Nariza Wanti Wulan Sari; Wahyu Yanuartha; Muhammad Yani; Sulfikar Rakita Dewa
IJISTECH (International Journal of Information System and Technology) Vol 4, No 2 (2021): May
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v4i2.104

Abstract

During the Covid pandemic the learning process was carried out using e-learning media. SMK TI Airlangga Samarinda is one of the schools that has used e-learning in its learning process both before the Covid pandemic. Furthermore, an evaluation of the success of e-learning implementation will be carried out using the DeLone and McLean information system success model (D&M IS Success Model). In this model, there are six measurement variables, namely system quality, information quality, service quality, usage, user satisfaction, and net benefits. The purpose of this study is to provide an overview of the use of e-learning at SMK TI Airlangga Samarinda to the school and to find out the factors that influence the successful implementation of e-learning at SMK TI Airlangga Samarinda. To achieve this goal, SEM-PLS analysis (structural equation model - partial least square) is used. The subjects used were 336 students of SMK TI Airlangga Samarinda. The sampling technique used in this study was purposive sampling, with consideration of the availability of data obtained a sample of 192. Data collection techniques in this study using questionnaires, interviews, and literature study. The results of this study indicate that the quality of information and system quality in e-learning has a positive effect on the satisfaction of using e-learning which in turn has an effect on the benefits felt by students while using e-learning. In addition, the quality of the e-learning system also has a positive effect on the intensity of e-learning use, which means that the better the quality of the system will increase the intensity of e-learning use.
Design and Development of Management Information System in Ma'had Huffadz Bilingual Darul Hikmah Malang Using Scrum Method S Supriyono
IJISTECH (International Journal of Information System and Technology) Vol 5, No 1 (2021): June
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v5i1.117

Abstract

The scrum method is the most important thing in building software. The following research builds a management information system on Ma'had Huffadz Bilingual Darul Hikmah under Darus-Sa'adah Al Mardliyah Foundation. The institution, which is one of the Boarding Schools Tahfidzul Qur'an located in the city of Malang, East Java. The following research uses the Scrum framework. The implementation of the scrum method in the following research uses three sprints. The process of working on each sprint takes no more than a month. The software development in this research is web-based. Work on application programs using the Laravel framework using the PHP programming language. The results showed that the scrum method is very effective in building a boarding school management information system. Scrum is more dynamic, and the results of this scrum implementation can be seen from the system that has been developed. So that by implementing Scrum can produce a system that suits the requirements of the user.

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