Omiyage: Jurnal Bahasa dan Pembelajaran Bahasa Jepang
OMIYAGE: Jurnal Bahasa dan Pendidikan Bahasa Jepang, which is published every Juni and Desember, consists of research-based and review articles, fresh ideas about Japanese language, literature, culture, as well as teaching and learning, which have never been published before. The scopes of this journal include: 1. Applied Japanese linguistics; 2. Japanese culture; 3. Intercultural communication; 4. Connection and communities; 5. Teaching materials; 6. Teaching methodology; 7. Japanese for specific purposes; 8. Teachers; 9. Sociocultural approach; 10. Language acquisition; 11. Phonology; 12. Japanese studies; 13. Computer/Technology; 14. Sociolinguistic; 15. Grammar; 16. Pragmatic; 17. Discourse; 18. Syllabus/curriculum; 19. Japanese language learner; 20. Language Policy.
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IMPLEMENTASI MAKNA TINDAK TUTUR IMPERATIF TIDAK LANGSUNG ANTAR TOKOH DALAM ANIME KUROSHITSUJI「黒執事」KARYA YANA TOBOSO
I Wayan Arip Kertanegara;
Anak Agung Ayu Dian Andriyani;
Ni Wayan Meidariani
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 4, No 2 (2021)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v4i2.369
This study examines the implementation of the meaning of indirect imperative speech acts contained in the dialogue between the anime characters Kuroshitsuji 「黒執事」. The data sources used in this study are the dialogues contained in the Kuroshitsuji「黒執事」 anime. This study uses a qualitative descriptive method, the methods and data collection techniques used are listening and note-taking techniques. The method and technique of presenting the results of data analysis used is an informal method. The results of this study found that indirect imperative speech acts are manifested in two forms, namely indirect imperative speech acts in news sentences (declarative) and interrogative sentences (inrogative). Based on the category of meaning, the meaning of indirect imperative speech acts embodied in news sentences (declarative) and interrogative sentences (interrogative) is divided into 4, namely: the imperative meaning of Meirei's order (命令), the meaning of the imperative of Kinshi's prohibition (禁止), the imperative meaning of Irai's request (依頼) and the imperative meaning of Kanyuu's invitation (勧誘).
ANALISIS FUNGSI JOSHI “MO” DALAM MANGA YAKUSOKU NO NEVERLAND KARYA KAIU SHIRAI
Cici Yulistri;
Hendri Zalman
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 4, No 2 (2021)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v4i2.254
This study aims to determine the function of joshi "mo" in Manga Yakusoku No Neverland by Kaiu Shirai. This type of research is qualitative research using descriptive methods. The data used in this study were sentences containing joshi "mo" in Manga Yakusoku No Neverland by Kaiu Shirai. The data sources were taken from the Manga Yakusoku No Neverland by Kaiu Shirai volume 13-18 which consists of 55 chapters. Based on the results of the study, it was found that there were 6 functions of joshi "mo" belonging to the fukujoshi group, namely showing the same thing as the others; means “also”, the form “... mo... mo... も...も...” indicates several things that are all the same “both .... and ....; and .... also ", is used in a renegade form to indicate" .... not even .... ", following the interrogative pronoun to indicate the meaning of all not, following the number one, indicating absolutely not, following degrees or a large or many number ; "to". In addition, there is also found 1 joshi function "mo" which is included in setsuzokujoshi, namely the form "-te / de mo ~ て / で も" which shows the meaning of "even though; although; even though ”.
ANALISIS PENGGUNAAN KANDOUSHI OUTOU DALAM KOMIK NARUTO VOLUME I
gamis kurniawan;
Hendri Zalman
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 4, No 2 (2021)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v4i2.400
Kandoushi outou is a kandoushi that expresses answers from others. If you do not understand kandoushi outou then it can cause problems, one of which is not understand what the intention of others, then one of the effects can cause miscommunication or the speaker's intentions are not conveyed to others. This research aims to describe the use and function of kandoushi outou in Naruto comics volume I. The type of this research is qualitative research with descriptive methods. The data source of this study is Naruto comic volume I. In this study found 31 kandoushi data, namely 4 imperative sentence, 1 wish sentence, 4 Interrogative sentence and 22 Declarative sentence. The conclusion of this study is the things that affect outou kandoushi arise based on the context or situation of each of these conversations. This outou kandaoushi is not bound by the standard rules of language.
efektivitas aplikasi katakana memory hint terhadap penguasaan katakana siswa sma
suryana syarif;
Nova Yulia
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 4, No 2 (2021)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v4i2.338
This study discusses the katakana mastery of grade X students in SMAN 4 Pariaman. The aim of this study was to find out the katakana mastery of grade X students in SMAN 4 Pariaman. This research is quantitative research which the samples were the students of X IPA 3 consisting of 25 students for each class. The data in this study are done by using the grade X students' scores of the katakana test results. Based on the results of data analysis in this research, it can be concluded that the katakana mastery of grade X students in SMAN 4 Pariaman after using Katakana Memory Hint application is categorized in good qualifications with 81.76 as the average score. Meanwhile their mastery of katakana before using Katakana Memory Hint application is in more than sufficient qualifications with 61,92 as the average score. Based on the results of hypothesis testing, it is concluded that there is a significant effectiveness and use of Katakana Memory Hint application on katakana mastery of grade X students of SMAN 4 Pariaman because of the value of thitung>ttabel (6,08>1,68).
Tindak Tutur Asertif pada Anime Nichijou karya Keiichi Arawi
Desi Ramadiani;
Meira Anggia Putri
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 4, No 2 (2021)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v4i2.389
Tindak tutur asertif memiliki begitu banyak fungsi yang berbeda sehingga, sulit untuk membedakannya. Penelitian ini bertujuan untuk mengkaji lebih dalah tentang tindak tutur asertif beserta fungsi dan bentuk kalimatnya dalam anime Nichijou karya Keiichi Arawi. Penelitian ini termasuk kedalam salah satu penelitian kualitatif dengan menggunakan pendekatan deskriptif analisis. Penelitian kualitatif dipilih karena data yang diteliti berupa tuturan yang perlu dijelaskan dan dideskripsikan dengan kata-kata. Setelah dilakukan pengumpulan dan analisis data, pada penelitian ini ditemukan fungsi memberitahukan sebanyak 27 data, fungsi menyatakan sebanyak 4 data, fungsi menyarankan sebanyak 10 data, fungsi menyombongkan sebanyak 2 data, fungsi mengeluh sebanyak 16 data dan fungsi menuntut sebanyak 2 data. Sedangkan bentuk kalimat, kalimat berita sebanyak 37 data, kalimat tanya sebanyak 11 data dan kalimat perintah sebanyak 12 data. Fungsi memberitahukan merupakan fungsi yang paling dominan dibandingkan dengan fungsi lainnya karena tindak tutur asertif sendiri erat kaitannya dengan penyampaian atau pemberitahuan suatu keadaan. Selain itu anime Nichijou yang menceritakan tentang kehidupan sehari-hari anak SMA dengan permasalahan yang dihadapi oleh massing-masing karakter anime ini. Hal inilah yang menjadi alasan mengapa dalam hassil penelitian ini fungsi memberitahukan lebih mendominasi.
Pengaruh Metode Role Play terhadap Kemampuan Berbicara Bahasa Jepang Siswa SMAN 7 Padang
Wensih Fantri Lisna;
Reny Rahmalina
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 4, No 2 (2021)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v4i2.354
Japanese lessons in Indonesian schools have limited learning methods, especially in ability to speak Japanese which has an impact on student’s interest in speaking Japanese. Therefore, a method is needed such as a role play method to help improve student’s speaking ability in Japanese. The purpose of this study was to determine the effect of the role play method on ability to speak Japanese in class X IPS 4 SMAN 7 Padang. This research was a quantitative research with a quasi-experimental type, with a posttest only control group design. While the sampling technique used purposive sampling technique. The sample in this study were students of class X IPS 4 with a total 32 students, 16 students as the control class and 16 students as experimental class. The data in this study are the posttest result from the control class and the experimental class. The result of data analysis,obtained t_count and t_table a significant level of 0,05% is 2.04 with degree of freedom dk=n1+n2. This means t_count > t_table (2,72>2,04). The hypothesis is accepted, because t_count > t_table. So, the role play method has an effect on the ability to speak Japanese in class X IPS 4 students of SMAN 7 Padang.
Campur Kode Pada Anak-anak Hasil Pernikahan Antarbangsa Bali-Jepang Melalui Media Sosial
SANG AYU ADE ARIE DEWAYANTI;
Ni Wayan Meidariani;
Anak Agung Ayu Dian Andriyani
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 4, No 2 (2021)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v4i2.355
Penelitian ini bertujuan untuk mengetahui a) jenis campur kode dan bentuk pada tataran kata, b) faktor yang melatarbelakangi campur kode yang dilakukan oleh anak pernikahan antar bangsa melalui media sosial. Informan dalam penelitian ini yaitu anak-anak hasil pernikahan antarbangsa Bali-Jepang. Hasil penelitian ini menunjukkan bahwa anak-anak hasil pernikahan antarbangsa dalam berkomunikasi menggunakan media sosial seperti Line, Direct Message dan whatsapp anak-anak tersebut mencampurkan bahasanya pada saat berkomunikasi dengan temannya melalui fitur chat Line, Direct Message, dan whatsapp. Dalam penelitian ini terdapat satu Jenis campur kode yang ditemukan yaitu Campur kode keluar. Selain itu terdapat faktor yang melatarbelakangi anak-anak tersebut mencampurkan bahasanya seperti faktor lingkungan sekitar, faktor kurangnya memahami kosa kata yang tepat, hingga pada faktor dari kebiasaan. Serta terdapat analisis mengenai bentuk kebahasaan campur kode pada tataran kata dalam bahasa Jepang yang terdapat dalam obrolan anak hasil pernikahan antar bangsa dengan temannya.
kemampuan penggunaan tanoshii dan ureshii mahasiswa tahun masuk 2019 prodi pendidikan bahasa jepang universitas negeri padang
sonia febriani;
Damai Yani
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 4, No 2 (2021)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v4i2.362
Dalam kategori I-Keiyoushii terdapat dua kata sifat mempunyai arti yang sama namun makna nya berbeda dalam kalimat bahasa Jepang, yaitu tanoshii dan ureshii. Oleh karena itu, penulis melakukan penelitian mengenai tanoshii dan ureshii ditinjau dalam segi maknanya berdasarkan kemampuannya. Dari hasil penelitian ini penulis merumuskan permasalahan, yaitu bagaimana kemampuan tanoshii dan ureshii mahasiswa tahun masuk 2019 prodi pendidikan bahasa Jepang Universitas Negeri Padang. Penelitian ini merupakan penelitian deskriptif kuantitatif yang pengambilan datanya menggunakan tes yang diberikan kepada mahasiswa Pendidikan Bahasa Jepang angkatan 2019 Universitas Negeri Padang. Dari hasil penelitian, ditemukan rata-rata kemampuan tanoshii dan ureshii secara keseluruhan mahasiswa pendidikan bahasa Jepang angkatan 2019 Universitas Negeri Padang adalah 64,5 cukup baik dalam penggunaannya. Berdasarkan maknanya terdapat : (1) tanoshii bermakna menikmati suatu keadaan dengan rata-rata 60,5 (2) tanoshii bermakna menyatakan kesenangan yang berkaitan dengan kegiatan dengan rata-rata 70,6 (3) urehsii bermakna menyatakan senang sebab sesuatu yang diharapkan sesuai keinginan dengan rata-rata 65 (4) ureshii bermakna sebab mendapatkan sesuatu yang berharga dengan rata-rata 65,2. Dan dengan adanya penelitian ini diharapkan dapat dijadikan evaluasidalam penyampaian materi pada proses pengajaran penggunaan kedua kata sifat tersebut, sehingga pemahaman pembelajar menjadi semakin baik lagi.
Analisis Ungkapan Sumimasen dalam Anime Bungou Stray Dogs Karya Kafka Asagiri
Syalsabilla Rahmah;
Damai Yani
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 4, No 2 (2021)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v4i2.305
Japanese has the concept of apologizing, because in Japanese there are levels of language. There are also various apologies in Japanese, one of which is the sumimasen expression. In learning Japanese, especially in basic learning, sumimasen expressions are often found. This is because the expression sumimasen means formally apologizing or is included in learning aisatsu which is basic learning in Japanese. The purpose of this research was carried out because the expression sumimasen does not have a meaning as an expression of apologizing only, but can be used in different situations according to the context. This study used a qualitative descriptive method using a pragmatic approach. The technique used in this research is note tapping technique, in which the researcher himself acts as an observer in processing the data contained in the data source. This research focuses on the meaning of the sumimasen expression in the anime Bungou Sray Dogs by Kafka Asagiri. The results of this study are that although the expression sumimasen has 4 different meanings according to the context and situation of the speech, the meaning that is widely available and used is the meaning of apologizing. From these results, it can be seen that in Japanese the meaning of the expression sumimasen is used more as apologizing than the meaning of expressing gratitude, asking for help, or attracting attention or expressions of excuse.
Campur Kode Dalam Video Blog Channel Youtube Erikacang
Ranti Octhalia;
Meira Anggia Putri
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 4, No 2 (2021)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v4i2.332
Code mixing is a phenomenon that can be encountered in everyday life, but there are still many who do not realize that when communicate, sometimes we do code mixing. Youtube is a video-based social media that has social interactions in it. One type of video found on YouTube is a video blog and we can found code mixing on several video blogs. This study aims to describe the forms and causes of code mixing on the Erikacang YouTube video blog channel. This type of research is qualitative research with descriptive methods. In this study, 17 data were found in the mixed code in the form of insertion, 28 mixed code for alternation forms, and one data for the form of congruent lexicalization. Meanwhile the findings of the cause of code mixing were 32 data caused by the habits of the speakers, three data was caused by there are no proper words in the used language, and 11 data because the speaker wanted to show off his learning or position.