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Much Aziz Muslim
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+628164243462
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Journal of Soft Computing Exploration
Published by shm publisher
ISSN : 27467686     EISSN : 27460991     DOI : -
Core Subject : Science,
Journal of Soft Computing Exploration is a journal that publishes manuscripts of scientific research papers related to soft computing. The scope of research can be from the theory and scientific applications as well as the novelty of related knowledge insights. Soft Computing: Artificial Intelligence Applied Algebra Neuro Computing Fuzzy Logic Rough Sets Probabilistic Techniques Machine Learning Metaheuristics And Many Other Soft-Computing Approaches Area Of Applications: Data Mining Text Mining Pattern Recognition Image Processing Medical Science Mechanical Engineering Electronic And Electrical Engineering Supply Chain Management, Resource Management, Strategic Planning Scheduling Transportation Operational Research Robotics
Articles 13 Documents
Search results for , issue "Vol. 5 No. 1 (2024): March 2024" : 13 Documents clear
Prediction of PTIK students' study success in the first year using the c4.5 algorithm Astuti, Asri; Maryono, Dwi; Liantoni, Febri
Journal of Soft Computing Exploration Vol. 5 No. 1 (2024): March 2024
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v5i1.237

Abstract

The purpose of this study is to determine the factors that influence the success of student studies in the first year through data mining research using the C4.5 algorithm. This research is a type of quantitative research. This research uses student data of a study program as much as 85 data which will be processed using the Weka application. The data obtained will then be processed using the C4.5 data mining method to produce a decision tree containing rules to predict the success of student studies in the first year. The best result using percentage-split 80% obtained an accuracy of 82.35% as well as the rules contained in the decision tree. The most important factor in determining the success of studies in first-year students is the selection of college entrance pathways. Other factors that become other determinants are education before college, intensity of communication with friends, class year, intensity of off-campus organizations, and plans to change study programs.
Improved playstore review sentiment classification accuracy with stacking ensemble Santoso, Dwi Budi; Munna, Aliyatul; Untari Ningsih, Dewi Handayani
Journal of Soft Computing Exploration Vol. 5 No. 1 (2024): March 2024
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v5i1.247

Abstract

In today's digital era, user reviews on the Playstore platform are an invaluable source of information for developers, offering insights that are critical for service improvement. Previous research has explored the application of stacking ensemble methods, such as in the context of predicting depression among university students, to enhance prediction accuracy. However, these studies often do not explicitly detail the data acquisition process, leaving a gap in understanding the applicability of these methods to different domains. This research aims to bridge this gap by applying the stacking ensemble approach to improve the accuracy of sentiment classification in Playstore reviews, with a clear exposition of the data collection method. Utilizing Logistic Regression as the meta classifier, this methodology is executed in several stages. Initially, data was collected from user reviews of online loan applications on Google Playstore, ensuring transparency in the data acquisition process. The data is then classified using three basic models: Random Forest, Naive Bayes, and SVM. The outputs of these models serve as inputs to the Logistic Regression meta model. A comparison of each base model output with the meta model was subsequently carried out. The test results on the Playstore review dataset demonstrated an increase in accuracy, precision, recall, and F1 score compared to using a single model, achieving an accuracy of 87.05%, which surpasses Random Forest (85.6%), Naive Bayes (85.55%), and SVM (86.5%). This indicates the effectiveness of the stacking ensemble method in providing deeper and more accurate insights into user sentiment, overcoming the limitations of single models and previous research by explicitly addressing data acquisition methods.
Activity-based function point complexity of use case diagrams for software effort estimation Jayadi, Puguh; Dewi, Renny Sari; Sussolaikah, Kelik
Journal of Soft Computing Exploration Vol. 5 No. 1 (2024): March 2024
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v5i1.252

Abstract

This study proposes a Function Point Analysis (FPA) based software development effort estimation methodology integrated with Use Case Diagrams. These methods include identifying actor activities, classifying those activities into FPA categories, and calculating Unadjusted Function Points (UFP). Followed by the calculation of Technical Complexity Factors (TCF) and Adjusted Function Points (AFP), this study aims to produce more accurate man-hours estimates. Results show a UFP of 162 TCF of 11, AFP of 123.12, and an estimated effort of 1846.8 hours worked, while the actual effort is 1228 hours. Evaluation of estimates using the metrics Mean Magnitude of Relative Error (MMER) 0.34, Mean Magnitude of Relative Error (MMRE) 0.50, Mean Absolute Error (MAE) 618.80, Mean Balanced Relative Error (MBRE) 0.50, Mean Inverse Balanced Relative Error (MIBRE) 0.34, and Root Mean Squared Error (RMSE) 618.80, showed sufficient precision despite the overestimation. The study suggests the need for adjustments in TCF calculations and considering development environment factors in more detail to improve estimation accuracy. These findings are essential in improving the precision of effort estimation methodologies in software development, particularly in projects that use Use Case Diagrams as the primary framework.
A sentiment analysis of madura island tourism news using C4.5 algorithm Savitri, Vina Angelina; Sa’id, Moh.; Husni, Husni; Muntasa, Arif
Journal of Soft Computing Exploration Vol. 5 No. 1 (2024): March 2024
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v5i1.258

Abstract

Over the past few years, the tourism sector has experienced significant growth in its contribution. The tourism potential on Madura Island is widespread across four regencies, namely Bangkalan, Sampang, Pamekasan, and Sumenep. This potential can be harnessed to support the local government's economy and the communities in the surrounding areas. This research aims to analyze the sentiment of Madura tourism news from online sources using the Decision Tree (C4.5) method. The data used in this study consist of 100 Madura tourism news articles collected from online news portals, which will be classified using the Decision Tree (C4.5) method. The test results show that this method has an average accuracy rate of 76.5% in 10 tests. The average accuracy results demonstrate that the use of the Decision Tree (C4.5) method in this research yields a sufficiently high accuracy level in the sentiment analysis of tourism news.
IoT-based implementation of rickshaws for real-time monitoring and measuring the weight of cattle Satrya, Alan; Styawati, Styawati; Ismail, Izudin; Alim, Syahirul
Journal of Soft Computing Exploration Vol. 5 No. 1 (2024): March 2024
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v5i1.265

Abstract

In the era of modern agriculture that is increasingly dependent on technology, livestock management has become crucial to increasing efficiency and productivity. An important aspect in livestock management is providing appropriate feed to fattening cattle. Manual monitoring of feed weight is often complex and prone to errors, which can have a significant impact on operational efficiency and result in losses. Accuracy in monitoring feed weight is the key to maintaining optimal health and growth of cattle. Internet of Things (IoT) technology is emerging as an innovative solution to overcome these challenges. The use of Angkong load cells, a tool connected to IoT, allows automatic monitoring of feed weight with a high level of precision. The test results show an error rate close to zero, with a Mean Absolute Percentage Error (MAPE) of around 0.158%, making the Angkong load cell a reliable tool. With this capability, farmers can monitor cow feed weight in real-time with minimal error rates. This not only increases the operational efficiency of the farm but also optimizes the health and growth of livestock more efficiently, having a positive impact on overall farm productivity. The aim of this research is to monitor the amount of feed given to cows with an adequate level of accuracy. Rickshaw load cells can be well suited for this use due to their ability to handle relatively large weights with fairly good accuracy, but do not necessarily have the level of precision required in laboratory measurements or the pharmaceutical industry.
Implementation of a reinforcement learning system with deep q network algorithm in the amc dash mark i game Utomo, Wargijono
Journal of Soft Computing Exploration Vol. 5 No. 1 (2024): March 2024
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v5i1.271

Abstract

Reinforcement learning is a branch of artificial intelligence that trains algorithms using a trial-and-error system. Reinforcement learning interacts with its environment and observes the consequences of its actions in response to rewards or punishments received. Reinforcement Learning uses information from every interaction with its environment to update its knowledge. The problem identified from this research is the lack of consistency, which is not always the same for Non-Player Characters (Agents) in the process of exploring an environment (Game environment). This research uses the Software Development Life Cycle (SDLC) Waterfall model method to train Non Player Characters (Agents) in the Amc Dash Mark I Game which uses the Deep Q Network (DQN) algorithm in several stages. Training results show improvements in model performance over time. The average duration of the episode and average reward episode showed an increase of 7.75 to 24.7, while the exploration rate decreased to 0.05. This indicates that the model has experienced learning and is improving to achieve better rewards by performing fewer actions. The lower loss also shows that the model has succeeded in reducing prediction errors and improving prediction capabilities.
Air quality monitoring using multi node slave IoT Rahani, Faisal Fajri; Fathurrahman, Haris Imam Karim
Journal of Soft Computing Exploration Vol. 5 No. 1 (2024): March 2024
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v5i1.292

Abstract

Jakarta is the city with the second poorest air quality in the world. IQAir data show that Jakarta's air quality is 159. In addition, the concentration of air particles in Jakarta is 14.2 times higher than the annual guidelines of the World Health Organization (WHO). According to the WHO, exposure to air pollution causes around 7 million premature deaths and millions of years of lost health time each year. Air pollution also stunts children's growth, impairs lung function, etc. Therefore, we need a system that can be used to combine air quality to determine how dangerous a place is with air quality. Knowing air quality, certain policies or actions being taken to overcome this danger. This research aims to build and test a prototype air quality monitoring system using multi-node slaves with the Internet of Things. The prototype development process was carried out by adapting the architectural framework of the air quality monitoring system with the Internet of Things. The testing of prototype results is carried out to sound sensor values and functional success. The results of the test show that the system can run well according to the design made. The DSM501A sensor device functions to detect particles of a size larger than one micrometer, which usually include cigarette smoke, house dust, ticks, spores, pollen, and mildew, and works well so that the controller can read the surrounding air conditions well.
An optimum hyperparameters of restnet-50 for orchid classification based on convolutional neural network Alvian Ideastari, Nukat; Atika Sari, Christy; Faisal, Edi; Arifin, Zaenal; Danang Krismawan, Andi; Muslih, Muslih
Journal of Soft Computing Exploration Vol. 5 No. 1 (2024): March 2024
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v5i1.297

Abstract

There are many types of orchids in Indonesia, such as Phalaenopsis Amabilis (Moon Orchid), Cattleya, etc. Because the shape and color of each orchid flower looks the same, a system is needed that can classify orchid flowers. In this research, we will use a system using a Convolutional Neural Network with ResNet50 architecture to classify orchid species. There are 4 types of orchids that will be used, namely Moon Orchids, xDoritaenopsis Orchids, Cattleya Orchids, and Coelogyne Pandurata Orchids (1000 datasets for each type). The aim of this research is to implement deep learning using the Convolutional Neural Network method combined with the ResNet50 architecture and identifying the types of orchid flowers and calculating accuracy when identifying orchid flower types. This research uses 4000 orchid image datasets, with a data split of 80:20 so that 800 images are used as training data and 200 as test data. ResNet50 uses a confusion matrix evaluation, namely Accuracy, Precision, Recall, Specificity and F1-score with epochs 10, 20, 30, 40. From the research that has been carried out, it produces the highest accuracy on Test Data with the 30th epoch, reaching 98.87%. and the lowest accuracy on Test Data with the 10th epochs which produces an accuracy of 97.75%.
Light sensor optimization based on finger blood estimation and IoT-integrated Fathurrahman, Haris Imam Karim; Robi'in, Bambang; Saputro, Sigit Suryo; Sudaryanti, Sudaryanti
Journal of Soft Computing Exploration Vol. 5 No. 1 (2024): March 2024
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v5i1.298

Abstract

Diabetes mellitus is a prevalent disease in society. This condition results from various causes, such as lifestyle choices or genetic predisposition. To prevent diabetes mellitus, blood glucose levels must be monitored periodically, and dietary consumption must be managed. Blood glucose monitoring still uses the incision or minimally invasive approach. This approach poses a risk of infection and damage. This study devised a method to optimize a light sensor to measure blood glucose levels. This approach uses sensor optimization and an integrated Internet of Things (IoT) technology. The research findings demonstrate that the use of the optimization strategy leads to increased consistency in sensor values, which may then be transmitted wirelessly through the IoT network. The research results demonstrate that using the optimization strategy leads to increased consistency in sensor values, which may then be wirelessly transmitted through the IoT network.
Measuring the usability effectiveness of using card menus and tree menus in school web applications Hadiq, Hadiq; Solehatin, Solehatin; Djuniharto, Djuniharto; Muslim, Much Aziz
Journal of Soft Computing Exploration Vol. 5 No. 1 (2024): March 2024
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v5i1.299

Abstract

The aim of this research is to measure the usability effectiveness of a web application by using card menus and tree menus using user-friendly criteria and access speed as indicated by the number of clicks made by the user. The method used in this research is the Task-centered User Interface method, where this method allows for planning and evaluating the arrangement of the interface according to user needs. There are four stages in this method, including user identification by conducting needs analysis, the second phase is user interface design. The third phase is the implementation of the card menu and tree menu design, and the fourth face is testing the usability and effectiveness requirements. From the research that has been carried out regarding measuring the effectiveness of using card menus, it is more effective to use than tree menus because you can directly lift the menu and access it. Meanwhile, for usability, the card menus have a higher usability index than the tree menus. Meanwhile, for usability measurements carried out by direct observation and distributing questionnaires, the resulting percentage of user understanding, ease, and speed for the card menu display was 87% and for the tree menu was 60% so that the card menu display was more accepted by users than the tree menu. The new thing provided by the results of this research is in the form of suggestions that can be used by web application developers to use the right type of menu in building web-based applications with the same specifications as in the case of school finance applications.

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