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Peningkatan Kualitas Pembelajaran Matakuliah Calculus I Kelas SBI Menggunakan Model Pembelajaran Multi Media Interaktif (MMI) Pramesti, Getut; Maryono, Dwi
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 2, No 2 (2011): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Jurusan Matematika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Sema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v2i2.2621

Abstract

Calculus is a finite mathematics concepts to solve infinite mathematics problems. The subject which is given to students grade 1 and 2 semester, is a basic science to understanding the other subject on education mathematic program, Mathematics and science department, teacher training and education faculty, Sebelas Maret University. Learning of Interactive Multimedia (MMI) is one of  learning model based IT which can be used in Calculus I learning. This learning model have aim to enhance concept mastery and to improve the learning attitude of students a multimedia interactive based tutorial model of Calculus I is applied. This research is quasi experimental with subject on SBI class from the faculty of teacher training and education Sebelas Maret University with mathematical education as a experiment class and physic education as a control class. Research data were collected by using a concept mastery pretest, posttest and a questionnaire. Data analysis was conducted by using t –test. The result of this research show that the MMI learning have significance on improve Calculus learning quality and also improve the learning attitude of students.   Keywords: Calculus; Interactive multimedia; learning attitude
Peningkatan Kualitas Pembelajaran Matakuliah Calculus I Kelas SBI Menggunakan Model Pembelajaran Multi Media Interaktif (MMI) Pramesti, Getut; Maryono, Dwi
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 2, No 2 (2011): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Jurusan Matematika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Sema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v2i2.2621

Abstract

Calculus is a finite mathematics concepts to solve infinite mathematics problems. The subject which is given to students grade 1 and 2 semester, is a basic science to understanding the other subject on education mathematic program, Mathematics and science department, teacher training and education faculty, Sebelas Maret University. Learning of Interactive Multimedia (MMI) is one of  learning model based IT which can be used in Calculus I learning. This learning model have aim to enhance concept mastery and to improve the learning attitude of students a multimedia interactive based tutorial model of Calculus I is applied. This research is quasi experimental with subject on SBI class from the faculty of teacher training and education Sebelas Maret University with mathematical education as a experiment class and physic education as a control class. Research data were collected by using a concept mastery pretest, posttest and a questionnaire. Data analysis was conducted by using t –test. The result of this research show that the MMI learning have significance on improve Calculus learning quality and also improve the learning attitude of students.   Keywords: Calculus; Interactive multimedia; learning attitude
PROFIL PEMASARAN ONLINE USAHA KERAJINAN TOPENG DAN KAYU BATIK DESA BOBUNG GUNUNGKIDUL Maryono, Dwi; Subiyantoro, Slamet; Susilaningsih, Susilaningsih
JBTI : Jurnal Bisnis : Teori dan Implementasi Vol 10, No 2 (2019): Oktober 2019
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/bti.102118

Abstract

Penelitian ini bertujuan untuk mengetahui profil atau gambaran pemanfaatan teknologi IT dalam pemasaran atau pemasaran online produk kerajinan topeng dan kayu batik di desa Bobung, Putat, Kecamatan Pathuk Gungungkidul. Dengan mengetahui profil pemasasaran online ini dapat digunakan untuk menyusun strategi yang tempat mengenai strategi dan bentuk pegembangan pemasaran online sehingga dapat meningkatkan pasar produk kerajinan sekaligus meningkatkan omset pendapat para pengrajin. Hasil penelitian menunjukkan bahwa pada dasarnya para pengrajin menyadari betul akan pentignya pemasaran secara online, sebagai alternatif media pemasaran yang ada selama ini yang lebih mengandalkan pada kegiatan pameran, brosur, dan informasi dari mulut ke mulut. Namun demikian di antara para pengrajin, baru 45% yang sudah mencoba menggunakan media online sebagai sarana pemasaran. Belum diterapkannya pemasaran online lebih pada kurangnya peralatan dan SDM untuk pengelolaan pemasaran secara online. Namun demikian melihat perkembangan teknologi informasi saat ini, terutama perangkat HP smartphone, masalah peralatan semestinya sudah tidak menjadi masalah karena dalam perangkat HP peralatan seperti koneksi internet, web, dan kamera dalam satu perangkat. Oleh karena itu penggunaan e-commerce mulai bergeser dengan m-commerce (mobile commerce), meskipun implementasinya m-commerce tidak bisa dipisahkan dengan e-commerce atau bisa disebut bahwa m-commerce merupakan salah satu bentuk dari e-Commerce.
Assistance in the Preparation of Scientific Articles in the National Journal for Teachers Efendi, Agus; Maryono, Dwi; Sujana, Yudianto; Basori, Basori
Jurnal Abdimas Vol 27, No 2 (2023): December 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/abdimas.v27i2.48586

Abstract

Writing scientific papers aims to express ideas, thoughts and information in the form of writing and a writer is able to distinguish between opinions and facts. The purpose of the service is to improve the ability of teacher professionalism by equipping teachers in terms of strategies for compiling scientific papers correctly in accordance with writing guidelines, and equipping teachers in procedures for publishing scientific articles in accredited journals scientific publications for teachers who are prerequisites for promotion and position, so as to motivate teachers to make more quality scientific work. The method of implementing assistance in writing scientific articles includes activity steps that emphasize the learning process. This mentoring activity is built on the basis of active participation (participation) of trainees in all aspects of training activities, starting from planning, implementation, to the assessment stage of learning activities in training. The implementation of assistance in the preparation of scientific articles in the National Journal for teachers of SMKN 1 Sawit Boyolali is divided into three groups of speakers as follows, namely: 1) Format of writing scientific articles 2) Mendeley, 3) Online Journal System. The results achieved in this activity are that teachers have increased the motivation of teachers to write papers, conceptual articles and research articles and can increase the understanding, ability and skills of teachers writing scientific papers. Teachers have a basic understanding of how to identify, select and formulate topics and titles, compile outlines, collect writing materials, organize, and conceptualize writing, as well as scientific writing and editing using mendeley software. 63.6% of teachers have the intentionto write articles in scientific journals. Teachers enthusiastically participate in community service activities that are attended by 100% of the stipulated conditions. Teachers are able to understand the rules and procedures in writing scientific papers, the process of stages in making articles and guidance in publishing articles with the help of mendeley software.
Application of Convolutional Neural Network Using TensorFlow as a Learning Medium for Spice Classification Saputro, Muhammad Naufal Adi; Liantoni, Febri; Maryono, Dwi
ULTIMATICS Vol 16 No 1 (2024): Ultimatics : Jurnal Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ti.v16i1.3304

Abstract

The purpose of this research are: (1) To determine the accuracy of the CNN method in the development of a website for classifying spices, (2) To assess the feasibility of the spice classification website as a learning medium, (3) To ascertain user responses to the spice classification website as a learning medium. The method employed in this research is research and development. This study utilizes the ADDIE development method, which comprises 5 stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The research yielded a significantly high accuracy rate. This is demonstrated by the results showing an accuracy of 96%, precision of 97%, and recall of 96%. Moreover, the research found the developed website to be feasible. This is supported by the evaluation using the Learning Object Review Instrument (LORI), resulting in a score of 88% from media experts and a score of 90% from subject matter experts. Additionally, user response was positive. This is evidenced by testing the learning media on 10th-grade culinary students from SMK N 4 Surakarta, which yielded a score of 76% using the System Usability Scale (SUS), indicating a favorable usability assessment. In conclusion, the spice classification website, as a learning medium, can be employed as a suitable educational tool.
Implementasi Sistem Pembelajaran Adaptif Pemrograman dengan Pendekatan Siswa dan Instruksional Candrasasmi, Rutri Ayutya; Yuanna, Rosihan Ari; Maryono, Dwi
JIPTEK: Jurnal Ilmiah Pendidikan Teknik dan Kejuruan Vol 17, No 2 (2024): July
Publisher : Faculty of Teacher Training and Education Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jiptek.v17i2.68195

Abstract

Penelitian ini bertujuan untuk menghasilkan sistem pembelajaran adaptif berbasis API untuk pembelajaran pemrograman Python. Sistem pembelajaran ini berbasis website. Penelitian ini menggunakan metode penelitian Research and Development melalui 3 tahap : (1) preliminary, (2) self evaluation (3) Uji validasi. Pengambilan data dilakukan dengan menggunakan kuesioner untuk mengukur kelayakan prototype. Kuesioner menggunakan skala likert dan diolah menggunakan rumus kriteria komponen Saifuddin. Subjek pada penelitian ini adalah dosen dan mahasiswa Pendidikan Teknik Informatika dan Komputer angkatan 2021. Sampel yang terkumpul pada penelitian ini berjumlah 7 orang responden, 2 dosen dan 5 mahasiswa yang ditentukan dengan teknik pengambilan sampel purposed sampling. Data yang telah terkumpul akan dianalsis dengan teknik analisis deskriptif kuantitatif. Nilai akhir yang didapatkan dari peneilitan ini adalah 3.29, sehingga dapat disimpulkan bahwa sistem pembelajaran yang dikembangkan memperoleh nilai rata – rata kelayakan yang termasuk dalam kategori layak. Kesimpulan dari penelitian ini adalah sistem pembelajaran adaptif berbasis API berhasil dikembangkan dengan mengadaptasi model siswa, dan instruksional dan layak digunakan sebagai sistem pembelajaran pemrograman Python.
Commodification and authenticity: a paradoxical paradigm of older and younger generations on the preservation of mask art in Bobung Yogyakarta Subiyantoro, Slamet; Wijaya, Yasin Surya; Kristiani, Kristiani; Maryono, Dwi
Dewa Ruci: Jurnal Pengkajian dan Penciptaan Seni Vol. 19 No. 2 (2024)
Publisher : Pascasarjana Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/dewaruci.v19i2.6255

Abstract

This study aims to examine the paradigms of the younger and older generations regarding the commodification process of mask art in Bobung, Yogyakarta. The research was conducted through a descriptive qualitative approach with a multiple case study design. Data sources included informants, locations, events, and documents/archives collected through in-depth interviews, participatory observation, and content analysis. Data validity was tested using triangulation techniques and informant reviews. Interactive data analysis techniques were employed, involving data reduction, data display, and verification stages. The study findings indicate that the older and younger generations have different perspectives on the preservation and inheritance of mask art in Bobung, Yogyakarta. The older generation believes that the effective preservation of mask art should not alter the cultural order inherited from ancestors over generations. The younger generation, on the other hand, views successful preservation of mask art as needing to adapt to the developments and demands of the times, thus requiring a commodification process. The opposing paradigms, both in practice and theory, can serve as references and foundations for society, academics, practitioners, and the government on how to preserve cultural arts in an ideal and sustainable manner.
Prediction of PTIK students' study success in the first year using the c4.5 algorithm Astuti, Asri; Maryono, Dwi; Liantoni, Febri
Journal of Soft Computing Exploration Vol. 5 No. 1 (2024): March 2024
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v5i1.237

Abstract

The purpose of this study is to determine the factors that influence the success of student studies in the first year through data mining research using the C4.5 algorithm. This research is a type of quantitative research. This research uses student data of a study program as much as 85 data which will be processed using the Weka application. The data obtained will then be processed using the C4.5 data mining method to produce a decision tree containing rules to predict the success of student studies in the first year. The best result using percentage-split 80% obtained an accuracy of 82.35% as well as the rules contained in the decision tree. The most important factor in determining the success of studies in first-year students is the selection of college entrance pathways. Other factors that become other determinants are education before college, intensity of communication with friends, class year, intensity of off-campus organizations, and plans to change study programs.
Nilai Maksimum dan Minimum Pelabelan- Γ Pada Graf Lintang Wijayanti, Ria Wahyu; Maryono, Dwi
Prosiding Konferensi Nasional Penelitian Matematika dan Pembelajarannya 2016: Prosiding Konferensi Nasional Penelitian Matematika dan Pembelajarannya
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pelabelan γ suatu graf G dengan order atau banyak vertex |V(G)| dan size atau banyak edge |E(G)| didefinisikan sebagai fungsi satu-satu f : V (G) → {0, 1, 2, ..., |E(G)|} yang menghasilkan sebuah pelabelan f ′ : E(G) → {1, 2, ..., |E(G)|}, sebagai label edge diperoleh dari selisih label vertex pada kedua ujung edge, dinotasikan sebagai f ′(e) = |f (u) − f (v)| untuk setiap edge e = (u, v) pada G. Nilai pada pelabelan γ adalah val(f ) = Σf′(e)e∈E(G). Nilai maksimum untuk pelabelan γ pada G dinotasikan valmax(G)=max⁡{val(f)}. Sedangkan nilai minimum untuk pelabelan γ pada G dinotasikan valmin(G)=min⁡{val(f)}. Tujuan penelitian ini adalah dapat menentukan nilai maksimum dan minimum pelabelan γ pada graf Lintang (Ln). Metode yang digunakan adalah studi literature tentang pelabelan γ pada suatu graf. Berdasarkan hasil pembahasan, diperoleh kesimpulan bahwa nilai maksimum pelabelan γ dari graf Lintang Ln yaitu :valmax(Ln)=⁡3n2, dan nilai minimum pelabelan γ dari graf Lintang Ln yaitu : valmin=n2+⁡4n−12,⁡⁡⁡n⁡⁡⁡ganjil⁡dan⁡valmin=⁡n2+4n2,⁡⁡⁡n⁡genap.
Analisis Minat Siswa Kelas Khusus Olahraga F11 terhadap Pembelajaran Informatika pada Materi App Inventor dalam Pengembangan Projek Aplikasi Kalkulator di SMA Negeri 4 Surakarta Widhi, Anas Wahyuning; Maryono, Dwi; Waskito, Adi
Indonesian Journal of Learning and Instructional Innovation Vol 2 No 02 (2024): Indonesian Journal of Learning and Instructional Innovation: December 2024
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijolii.v2i02.1345

Abstract

Penelitian ini bertujuan untuk menganalisis minat siswa kelas khusus olahraga (KKO) terhadap pembelajaran Informatika, khususnya pada materi APP Inventor dalam pengembangan proyek aplikasi kalkulator. Penelitian dilakukan di kelas XI F KKO SMA Negeri 4 Surakarta dengan melibatkan 25 siswa sebagai responden. Metode yang digunakan adalah survei dengan menggunakan kuesioner yang dirancang untuk mengukur aspek-aspek minat belajar seperti kesenangan, ketertarikan, kepuasan, motivasi, keinginan, dan keingintahuan. Selain itu, observasi dan wawancara dengan guru juga dilakukan untuk memperoleh pemahaman yang lebih mendalam. Hasil analisis data menunjukkan bahwa mayoritas siswa (68%) berada dalam kategori "Cukup Berminat", sementara 20% siswa berada dalam kategori "Berminat" dan 12% siswa berada dalam kategori "Tidak Berminat". Tidak ada siswa yang masuk dalam kategori "Sangat Berminat" atau "Sangat Tidak Berminat". Rendahnya partisipasi siswa dalam pembelajaran Informatika di kelas khusus olahraga disebabkan oleh tingginya frekuensi absen siswa yang harus mengikuti latihan olahraga dan kebutuhan akan peran guru yang lebih besar dalam mengajar kelas khusus olahraga. Oleh karena itu, diperlukan strategi pengajaran yang lebih interaktif dan relevan dengan minat serta kebutuhan siswa KKO untuk meningkatkan keterlibatan dan minat mereka dalam pembelajaran Informatika. Penelitian ini menyimpulkan bahwa meskipun ada minat yang cukup tinggi terhadap materi APP Inventor, terdapat tantangan yang signifikan dalam menarik minat semua siswa di kelas khusus olahraga, sehingga memerlukan upaya lebih lanjut untuk mengembangkan strategi pengajaran yang efektif.