cover
Contact Name
Mesran
Contact Email
mesran.skom.mkom@gmail.com
Phone
+6282370070808
Journal Mail Official
mesran.skom.mkom@gmail.com
Editorial Address
Jalan sisingamangaraja No 338 Medan, Indonesia
Location
Kota medan,
Sumatera utara
INDONESIA
KLIK: Kajian Ilmiah Informatika dan Komputer
ISSN : -     EISSN : 27233898     DOI : -
Core Subject : Science,
Topik utama yang diterbitkan mencakup: 1. Teknik Informatika 2. Sistem Informasi 3. Sistem Pendukung Keputusan 4. Sistem Pakar 5. Kecerdasan Buatan 6. Manajemen Informasi 7. Data Mining 8. Big Data 9. Jaringan Komputer 10. Dan lain-lain (topik lainnya yang berhubungan dengan Teknologi Informati dan komputer)
Articles 561 Documents
Penerapan Metode MOORA dan MOOSRA dalam Penentuan Kelayakan Nasabah Penerima Kredit Mawan Br Hutahaean; Rima Tamara Aldisa; Sardima Siregar; Arina Mana Sikana; Mesran
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1434

Abstract

This study aims to determine the eligibility of customers receiving credit. The credit system is needed among the general public. For example for people who want to buy an item but are constrained by costs. So the existence of this credit system is very helpful to the community. However, in the process of granting credit to customers, many problems were found, including problems with customers who later defaulted on credit payments (loans that were not repaid). Therefore Based on this problem, we need a decision support system that helps identify the wrong recipient. The method used in this study is the MOORA method and the MOOSRA method, which is a method for determining priorities for credit recipients, which later by processing the MOORA and MOOSRA methods can help solve problems that occur. A decision support system is a computer-based system composed of interacting components: a language system component, a knowledge system component, and a problem solving system component, and uses data and decision-making models to create a semi-structured It solves structured problems and semi-structured problems and help in decision making. Based on the research that has been done by testing the MOORA and MOOSRA methods, the highest ranking results are those who are entitled to receive credit, namely Alternative 2 named Mujiani with a result of 0.4591 using the MOORA method and similarly using the MOOSRA method, which is the highest ranking also obtained by alternative 2 with a result of 33.2729
Pengembangan Aplikasi Augmented Reality Berbasis Android Pada Pengenalan Tarian Adat Papua Muhammad Hasbi Aliefiudin; Yuli Asriningtias
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1435

Abstract

Developing and introducing traditional Papuan dance has many ways of developing and introducing it. Currently, the only media used to introduce the appearance of Papuan traditional dances are print media, mass media and internet media, which in fact are 2-dimensional. People tend to feel bored when reading and seeing dances with 2D images, especially in printed media such as school textbooks. Therefore, Augmented Reality (AR) is a technology that can be used to introduce this traditional dance. AR systems on mobile devices have only recently become viable due to advances in tracking and computing. Through mobile devices and other AR devices it is possible to discover a number of new applications, in situations, knowledge and geographic information retrieval. The use of Android-based gadgets is one of the effectiveness ways to invite people to learn about culture. The Papuan Traditional Arts Culture learning application is created in moving images, dance photos, dance videos and musical instruments which can stimulate students' interest in learning, making it more interesting and easy to understand. This Android-based Augmented Reality interactive learning application uses marker based tracking media for interaction with users using a camera and was created using Unity and Vuforia software to run the application and Blender software to create the objects. The result of writing this study is the application of an Augmented Reality-based introduction application to traditional Papuan dances
Implementasi Algoritma FIFO Pada Aplikasi Pemesanan Menu Makanan dan Minuman Berbasis Android Tegar Nuzululrahmat; Tri Widodo; Saucha Diwandari
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1436

Abstract

The culinary sector is a sector whose growth is quite promising, for example Mie Gacoan with the tagline "master of noodles". Mie Gacoan is a food restaurant from Indonesia. This business was founded in early 2016 in Malang and is a subsidiary of PT Pesta Pora Abadi. In 2021, Mie Gacoan has 54 stores in Indonesia with the majority of branches in East Java and Central Java. Mie Gacoan has become one of the destinations for college students and the local community to enjoy spicy noodles. Due to the large number of Mie Gacoan visitors, it is not uncommon for other visitors to have to be willing to queue for a long time to be able to enjoy the spicy noodles at Mie Gacoan. Therefore, the use of technology applied in restaurants is to reduce queues and apart from that, the application that will be created will provide information about food and drinks at Mie Gacoan. This application is designed based on Android using the Firebase database, and uses the Waterfall approach method. The results of testing this application using the System Usability Scale (SUS) method obtained an average score of 80.17. With these results, Mie Gacoan customers feel that this application can help Mie Gacoan customers a little to make it easier to order
Aplikasi Sistem Rangka Manusia Untuk Pembelajaran Biologi Berbasis Augmented Reality Hanum Salsabila Zakiyah; Wahyu Sri Utami
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1438

Abstract

The anatomy learning process on human skeletal system material utilizes media as a learning aid. Learning media is a method used by teachers and students to communicate during the learning process. Communication in learning can run optimally with the help of means of delivering messages or media. Based on this explanation, this research aims to develop human skeletal system applications for learning media using augmented reality technology. Augmented reality learning media can visualize abstract concepts for understanding and structure of an object model. This research uses augmented reality technology with marker-based tracking method. The development method used for this application is MDLC (Multimedia Development Life Cycle). Testing uses several kinds of android smartphones and functional testing of applications in accordance with the needs. With the development of this android-based application is expected to increase knowledge and interest in learning students for learning the human skeletal system
Peran Augmented Reality dalam Memperkenalkan Organ Pencernaan Manusia pada Anak Sekolah Dasar Aditya Pranoto; Muhammad Zakariyah
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1441

Abstract

The human digestive organ, an important part of converting food into energy needed by the body, involves organs such as the stomach, small intestine, large intestine, and pancreas. Understanding the complexity of this system at the elementary school (SD) level is recognized as an important foundation. However, current learning methods still rely on textbooks and teaching aids, this makes the learning atmosphere less interactive because it is too focused on the teacher. In overcoming these problems, Augmented Reality (AR) technology emerged as an innovative solution. AR presents virtual objects in the physical world, creating a more immersive and interactive learning experience. Augmented Reality (AR) is a technology that combines digital content in real-time and translates it into the real world. The method used in this technology is Marker-based Tracking, an AR development technique that uses 2-dimensional markers with certain patterns that are read by the cellphone camera. Using this technology can help elementary school children understand the structure and functionality of human digestive organs by displaying them virtually, making it easier to understand the human digestive organ. Thus, AR-based introduction to human digestive organs for elementary school children could be an effective solution.
Analisis dan Perancangan Sistem Informasi Pembayaran Pajak Air Permukaan Pada Badan Keuangan Daerah Berbasis Web Zulfi Karman; Chandy Ophelia S; Siska Nurul Marwiyah; Suyanti
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1443

Abstract

Badan Keuangan Daerah Provinsi Jambi office that receives surface water tax payments. Surface water tax is a tax on the extraction or use of surface water. Currently, the Regional Financial Agency of Jambi Province has not used an information system effectively for processing surface water tax payments, where company data, payment data and reports are still recorded in the ledger, and after that the data is transferred to Microsoft Office Excel for report generation. This is very vulnerable to human error such as loss of data and also requires a long time to complete reports.Consequently , it is necessary to design a website-based surface water tax payment information system at the Regional Financial Agency of Jambi Province. This system was built using the waterfall model as a system development method, where in its creation we carry out it step by step and proceed sequentially. System development tools use UML (Unified Modeling Language) to describe object-based analysis and modeling. The UML used includes use case diagrams, class diagrams and activity diagrams and uses the PHP programming language. The output of this research is a prototype design for a website-based analysis and design system for surface water tax payment information at the Regional Financial Agency of Jambi Province. Further research can be completed with other data management
Implementasi User Experience Questionnaire (UEQ) untuk Mengevaluasi Pengalaman Pengguna pada UII RAS Anisa Dyah Savitri; Chanifah Indah Ratnasari
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1444

Abstract

UII RAS is one of the academic information system menus available on UII Gateway, the information system service portal of Universitas Islam Indonesia (UII). It is used to assist students in the key-in process or course registration. Given its crucial role in the academic process and extensive usage by students, it is important to evaluate the user experience (UX) of UII RAS, ensuring a more comfortable use for students. User experience significantly influences users' perceptions of a system. The results of the UX evaluation can provide a foundation for enhancing the system’s quality to be more user-friendly. This study employs the User Experience Questionnaire (UEQ) method to evaluate UX. The evaluation measures six aspects: attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty. This quantitative study was conducted using the UEQ questionnaire with active bachelor's degree students of UII as the end-users of UII RAS. The questionnaire data were analyzed using the UEQ data analysis tool. The test and analysis revealed positive user perceptions in the aspects of attractiveness (1,142), perspicuity (1,427), efficiency (1,028), dependability (0,900), and stimulation (0,974), while the aspect of novelty (0,591) was rated as neutral. Benchmark analysis showed that several aspects fell below average: attractiveness, efficiency, dependability, stimulation, and novelty, whereas the perspicuity aspect was above average. Based on the overall evaluation, users hold a positive perception of the user experience of UII RAS. However, UII RAS is still categorized as below average when compared to other systems
Perbandingan Klasifikasi Citra CT-Scan Kanker Paru-Paru Menggunakan Contrast Stretching Pada CNN dengan EfficientNet-B0 Alfitra Salam; Febi Yanto; Surya Agustian; Siti Ramadhani
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1448

Abstract

Data from the World Health Organization (WHO) indicates that in 2020, approximately 10 million people died from cancer. Smoking has been identified as a primary factor causing lung cancer, as cigarettes contain over 60 toxic substances that can trigger the development of the disease. The rate of lung cancer has rapidly increased due to excessive cigarette consumption. Detecting nodules in the lungs typically takes about 10-30 minutes. In this study, a Convolutional Neural Network (CNN) algorithm with EfficientNet-B0 architecture is employed to classify lung cancer. The preprocessing process involves contrast stretching, and various hyperparameter optimization techniques such as Adam, Adagrad, and SGD are used to enhance the CNN's performance. Average pooling with output dense layers of 64, 32, 16, 1 is utilized. Performance analysis is conducted using a confusion matrix. The highest classification results are achieved using the ADAM optimizer with a learning rate of 0.01, where accuracy reaches 72.48%, precision is 71.52%, recall is 64.2%, and the F1 score is 64.76%. Meanwhile, results obtained from the original dataset show differences. The highest classification result is obtained using the ADAM optimizer with a learning rate of 0.01, achieving an accuracy of 64.22%, precision of 52.69%, recall of 50.52%, and an F1 score of 43.51%. These results indicate that the use of contrast stretching in lung cancer classification preprocessing is highly effective in improving accuracy
Analisis Perbandingan Metode Simple Additive Weighting (SAW) dan Weighted Product (WP) dengan Pembobotan Rank Order Centroid (ROC) dalam Pemilihan Mahasiswa Terbaik Denissa A. Putri; Amelia H Ikhlas; Agus Iskandar
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1449

Abstract

Students are the main element of a college. So that the assessment of the quality of a tertiary institution can be seen from the achievement and quality weight scores of each student studying at that tertiary institution. The university's awareness of this reality ultimately gave rise to the university's intention to increase student learning motivation. There are many ways in which universities can increase student motivation to become intellectual and qualified individuals. One way to motivate students is by giving awards to outstanding students. The problem is that there are so many students in higher education that it will be difficult to choose students of quality. To solve this problem, SPK is needed. SPK functions to help parties who are having difficulty making a decision. SPK requires a method. The methods used in this research are the SAW and WP methods with ROC weighting. The results obtained in this research are the first method SAW with a value of 0.9847 as the best alternative with code A7 in the name of Sapadi Sinebang. Compared with the WP method with a result of 0.1826 as the alternative with the highest value in the name of Sapadi Sinebang as the best alternative
Analisis Sentimen Masyarakat Terhadap Kenaikan Biaya Haji Tahun 2023 Menggunakan Metode Naïve Bayes Classifier Hertati; Elin Haerani; Novriyanto; Fadhilah Syafria
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1457

Abstract

The Indonesian government through a meeting of the Ministry of Religion and Commission IVIII of the DPR-RI agreed on the cost of organizing the Hajj pilgrimage (BPIH) i1444 iH/2023 iM, an average of IDR 90,050,637.26 per irregular pilgrimage. However, this policy gave rise to various public responses. The public's anger regarding the increase in Hajj fees in 2023 was found on the social media iTwitter. In this study, we conducted a sentiment classification analysis of Tweets to determine public opinion regarding the increase in Hajj costs in 2023 using the naïve Bayes classifier method because this method tends to be simple and easy to use. The data set used was 3000 tweets with a total of 1866 positive data, 415 negative data. This research resulted in an accuracy value of 81.46% in the 70:30 data division, in the 80:20 data division, namely 80.74% and in the data division. 90:10 which is 79.04. In this research, there were more positive responses from the public, this proves that the increase in Hajj costs in 2023 can be accepted by the public. The highest accuracy in this study was 81.46% with a 70:30 data split. It is recommended that further research use other algorithms to see a comparison of the results of different algorithms in classifying public sentiment regarding the increase in the cost of Hajj in 2023.