cover
Contact Name
Muhammad Kris Yuan Hidayatulloh
Contact Email
krisyuan@unwaha.ac.id
Phone
+6285851233341
Journal Mail Official
lppm@unwaha.ac.id
Editorial Address
Jl. Garuda No. 09 Tambakberas Jombang
Location
Kab. jombang,
Jawa timur
INDONESIA
SCHOOLAR: Social and Literature Study in Education
ISSN : -     EISSN : 27970299     DOI : -
Core Subject : Education, Social,
SCHOOLAR: Social and Literature Study in Education is a scientific journal published by the Institute for Research and Community Service (LPPM), KH University. A. Wahab Hasbullah Jombang. SCHOOLAR: Social and Literature Study in Education aims to provide information from the results of research and literature review (non-applied) researchers who focus on education. Focus and Scope The Scope of our journal includes: (1) teaching method in literature, (2) model learning in literature, (3) education management, (4) history of education, (5) strategic learning in literature, (6) other literature in education.
Articles 14 Documents
Search results for , issue "Vol 1 No 2 (2021): September" : 14 Documents clear
Interaction Pattern of Teacher Online Learning for Tenth Grade Islamic Cultural History at MAN 1 Jombang Hidayatur Rohmah; Risa Lailatul Mufidah
SCHOOLAR: Social and Literature Study in Education Vol 1 No 2 (2021): September
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

Writing this article aims to identify the pattern of teacher-student interaction in online learning for Islamic Cultural History subjects, as well as supporting and inhibiting factors during online learning. This study uses a qualitative method with a case study approach. Data collection techniques used are interviews, observations with one key informant, namely the Islamic Cultural History teacher at MAN 1 Jombang. The results of the research conducted indicate that the interaction pattern of online learning is one-way, two-way, and all-way interaction. Even though there are interactions, there are also some obstacles, namely sometimes lack of access and also lack of good responses from students, but learning continues and develops student potential.
Developing Religious-Tolerance Culture based on Multiculturalism in Islamic Education Learning Saihul Atho' A'alul Huda; Tri Siswatiningsih
SCHOOLAR: Social and Literature Study in Education Vol 1 No 2 (2021): September
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

This study raises the issue of developing a multicultural-based culture of religious tolerance in PAI learning at SD Negeri 1 Jombang. This study aims to describe the development of a multicultural-based culture of religious tolerance in PAI learning at SD Negeri 1 Jombang. This type of research is a qualitative descriptive research approach that contains explanations regarding the data obtained from the field. The research subjects were principals, teachers and students. The research was conducted in February - June 2021. The key instrument was the researcher himself, and the data collection techniques and data collection techniques used were observation, interviews and documentation. Data is analyzed by processing from data from sources, presenting data and drawing conclusions. Students at SD Nasionalegeri 1 Jombang come from different religious backgrounds, but in socializing they still uphold the attitude of religious tolerance. The development of a culture of religious tolerance carried out by school principals and teachers is carried out in the classroom and outside the classroom by 1) Providing opportunities for all students to take part in religious learning according to their religion 2) Creating a tolerant climate through religious holiday celebrations, prayers before and after learning, integration in religious learning, exemplary activities, habituation activities, routine activities include: flag ceremony, prayer together before the National Examination, spontaneity activities and conditioning activities.
Designing Educational Game through Android for Senior High School in Second Grade Luluk Choirun Nisak Nur; Insaanu Mu'minaati; Nurul Afidah
SCHOOLAR: Social and Literature Study in Education Vol 1 No 2 (2021): September
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

In teaching and learning process, learning media is one of vital tool as technology facility in the education sector, create many new opportunities to enhance the learning experience of students at all levels of education, one of them is in High School education. Educating them is very interesting and very different, because it requires creativity and logical thinking skills and always follows the development of the digitalization era. Therefore, the researchers aim to design English learning media for class XI students in Senior High School that their needs. The purpose of the research is to designing an Android-based educational game media for English subjects in reading and writing skills in High School to help students make it easier to learn English and to find out how is appropriate the educational game media. The researchers used the Research and Development method which is adapted from the development of ADDIE. Namely of this learning media is Senior English Game (SEG). SEG is an application designed to help students enhance their interest in learning English especially on reading and writing skills. The result of this research indicate that 1) the results of the media expert score are 4.60. 2) The results of the material expert score 4.3. 3) The result of the field test score is 4.43. Based on the results above, the researchers concluded that the Senior English Game (SEG) media suitable to used in learning English.
Developing Digital Maze Literacy Game As Learning Media In Reading Instruction For Second Grade Of MA Al – Muhajirin Peterongan. Nurul Afidah; Laili Romadona; Hanifah Hanifah
SCHOOLAR: Social and Literature Study in Education Vol 1 No 2 (2021): September
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

The aim of this study is to develop ‘Digital Maze Literacy’ in reading skills for students of MA Al – Muhajirin Peterongan. This product focused on analytical exposition text. The researcher chooses the ADDIE model in developing the product. This model consists of five steps. Those are: (1) analyze, (2) design, (3) development, (4) implementation, and (5) evaluation.on develop phase, validation sheet was used to evaluate the quality of Digital Maze Literacy Game. The result of media validation is 80,00 % . Moreover the result of material validation is 81,3% , other word is very good category. Also, The result of the students responses on implementation phase is 82,3%. Based on the instrument, it can be concluded that Digital Maze Literacy game application for second grade of students has good quality and can be applied in real class.

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