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Contact Name
Rizki Amelia
Contact Email
rizkiamelia@uin-malang.ac.id
Phone
+6285645790100
Journal Mail Official
experiment@uin-malang.ac.id
Editorial Address
https://ejournal.uin-malang.ac.id/index.php/experiment/about/editorialTeam
Location
Kota malang,
Jawa timur
INDONESIA
Experiment: Journal of Science Education
ISSN : -     EISSN : 2747206X     DOI : https://doi.org/ 10.18860
Core Subject : Science, Education,
Experiment: Journal of Science Education published twice a year since March 2021. This journal is published by Universitas Islam Negeri Maulana Malik Ibrahim Malang, Indonesia. We invite scientists, scholars, researchers, as well as professionals in the field of early childhood education to publish their researches in our journal. Experiment: Journal of Science Education is a study about the results of research in the areas of science education. The focus and scope of this journal are: Natural Sciences Science Learning and Development. Media for Science Education. Instructional Technology in Science Education. Problems in Science Education. Assessment and Evaluation of Science Education Development. Management of Organizing Science Education.
Articles 2 Documents
Search results for , issue "Vol 6, No 1 (2026)" : 2 Documents clear
Improving Students' Visualization Concept through Augmented Reality Textbook in the Animal Respiratory System Material Nindigraha, Nunung; Utami, Deka Dyah; Rachmawati, Ainir
Experiment: Journal of Science Education Vol 6, No 1 (2026)
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/experiment.v6i1.41571

Abstract

This research and development aims to produce a feasible textbook with Augmented Reality on the topic of respiratory organs in animals. Research and Development (R&D) is a research method that results in a product. The development method used refers to the Sadiman model. In its implementation, the textbook with Augmented Reality serves as a supplementary tool in the learning process, meaning this product is designed to complement teaching the topic of respiratory organs in animals. The results of the product feasibility tests conducted with media experts and subject matter experts, as well as field trials with students, show that the Augmented Reality product received positive responses, is feasible, and can be used in the learning process. Thus, it can be concluded that the Augmented Reality textbook can serve as a supplementary resource for students learning about animal respiratory organs, as its use can facilitate, motivate, and increase students' interest in the subject.
Interaktif Google Classroom dalam Model Project-based Learning Disertai Asesmen Formatif untuk Meningkatkan Pemahaman Konsep Fluida Dinamis Banyunegoro, Vriesnando Haris; Khusaini, Khusaini; Hidayat, Arif; Putri, Febi
Experiment: Journal of Science Education Vol 6, No 1 (2026)
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/experiment.v6i1.36332

Abstract

This study aims to create interactive learning media using Google Classroom combined with the Project-based Learning (PjBL) model and formative assessment to improve the understanding of 11th-grade students about fluid dynamics. The method used is Research and Development (RD) with ADDIE steps, which consist of analysis, design, development, implementation, and evaluation. The results of the evaluation by experts showed that the media was highly valid, with a validity score of 90% from subject matter experts and 91.67% from media experts. A limited trial at SMA Negeri 2 Pare involved two classes: one experimental class that used the media, and one control class that did not use the media. Analysis results showed a significant difference between the learning outcomes of the two groups. The N-Gain calculation indicated a high increase in understanding in the experimental class (74%) and a low increase in the control class (30%). Google Classroom-based interactive media with PjBL and formative assessment has proven valid, practical, and effective in improving understanding of fluid dynamics concepts. Active student involvement in projects, Google Classroom access that can be done anywhere and anytime, and continuous teacher feedback to students are factors in improving understanding of fluid dynamics concepts. The use of this learning strategy is an alternative to support learning in the National Curriculum at the secondary school level.

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