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Journal of English Development
ISSN : -     EISSN : 2776088X     DOI : https://doi.org/10.25217/jed.v1i01.1413
Core Subject : Education,
Journal of English Development invites submissions of previously unpublished articles that address English language-related issues within Linguistics, applied linguistics, applied teaching, English as first, second and foreign language, language design and development, language testing and literature and teaching. (please contact the editor in advance) Journal of English Development : The Journal of English Development (JED) is an English language, international, double-blind journal. Its goal is to foster discussion about the learning and use of English as first, second and Foreign language contexts. JED invites submissions of previously unpublished articles that address English language-related issues within Linguistics, applied linguistics, applied teaching, English as first, second and foreign language, language design and development, language testing and literature and teaching. (please contact the editor in advance) If you are uncertain whether a topic you have in mind is suitable for JED please feel free to contact the editor before submission.
Articles 18 Documents
Search results for , issue "Vol. 5 No. 1 (2025): Journal of English Development" : 18 Documents clear
Trichotomy in Visual and Written Text of the Honor of Kings Advertisement: A Semiotic Case by Peirce Edelwis Chairunnisa; Dewi Kustanti; R. Myrna Nur Sakinah
Journal of English Development Vol. 5 No. 1 (2025): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v5i1.5174

Abstract

This study analyzes the use of semiotic signs in advertisements for the popular MOBA game Honor of Kings through Peirce's trichotomy theory. The research focuses on analyzing the visuals and written text in the ads to understand how these elements convey messages. Descriptive qualitative method with data collection through purposive sampling method was applied in this research. From the 38 data that the author found, 11 data were taken in the form of 7 visuals and 4 written texts from two video advertisements entitled “Welcome to Honor of Kings” and “Honor of Kings Launch Date Trailer.” The research findings reveal that the combination of visual and written text creates a cohesive and continuous narrative that increases audience engagement and interest. This study contributes to the field of semiotics and marketing by showing how semiotic elements in advertising can shape meaningful and effective communication strategies. The findings offer insights for marketers and academics on improving message delivery in digital media through semiotic signs.
Developing Culture-based English Learning at the Ninth Grade Student in UPTD SMP Negeri 2 Gunungsitoli in 2024/2025: English Deary Alfanny Zendrato; Elwin P. Zebua; Nursayani Maru’ao; Afore T. Harefa
Journal of English Development Vol. 5 No. 1 (2025): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v5i1.5196

Abstract

This study aims to develop culture-based English learning in the 9th-grade students of UPTD SMP Negeri 2 Gunungsitoli Alo'oa by using a research amd development method. The development process is based on the Borg and Gall development research model, simplified into three stages: a) Preliminary Study, b) Product Development, and c) Finalization and testing of the product that integrates local cultural aspects. Data were collected through observations, interviews, and questionnaires for developing teaching materials to measure the effectiveness of the learning process. The results indicate that the integration of local cultural elements in English learning is enhances student motivation, enriches their understanding of language and culture, recognize the significance of cultural context in their language acquisition and develops a framework integrating local cultural elements into English language that connected to the local cultural contexts lesson that affected their understanding and application of the language. This research recommends applying similar methods in other schools to enhance contextual and relevant English learning.
. Analysis of Teacher Skills in Reinforcement Students Using Myer Briggs Type Indicator (MBTI) at The Seventh Grade of UPTD SMPN 4 Gunungsitoli in 2024/2025: English Reyza Cut Nanda Zalukhu; Hidayati Daeli; Yasminar A. Telaumbanua; Afore T. Harefa
Journal of English Development Vol. 5 No. 1 (2025): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v5i1.5198

Abstract

This study explores the relationship between teachers’ reinforcement skills and Myers-Briggs Type Indicator (MBTI) personality types. The study examines how teachers can utilize the 16 MBTI personality types (e.g., INTJ, ENTP, ISFJ, ESFP) to support students in the classroom. The shift to Independent Curriculum, aimed at improving educational standards, presents new challenges and opportunities, particularly in English language teaching. Observations at UPTD SMPN 4 Gunungsitoli highlighted the need for creative reinforcement skills for 31 seventh-grade students in their developmental stages. Using a descriptive qualitative methodology, data were collected through observations and interviews with English teachers to determine students’ MBTI profiles and analyze their reinforcement needs. Findings suggest that MBTI-based reinforcement, whether verbal, nonverbal, positive, or negative, can positively influence students’ personality and learning processes. The study concludes that MBTI can serve as a valuable tool for educators in tailoring reinforcement strategies to foster students’ character development and deeper learning.
Analysis of the Use of Animated Videos on YouTube in Asking and Giving Opinion at UPTD SMP Negeri 2 Gunungsitoli Utara: English Sara Riska Zebua; Nursayani Maru’ao; Hidayati Daeli; Riswan Zega
Journal of English Development Vol. 5 No. 1 (2025): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v5i1.5217

Abstract

This study aims to describe the use of Animated Videos on YouTube in learning Asking and Giving Opinion and its benefits for class VIII B students at UPTD SMP Negeri 2 Gunungsitoli Utara in the 2024/2025 school year. In the context of Merdeka Belajar Curriculum, learning media such as Animated Videos has an important role in increasing student engagement and facilitating interactive learning. Based on previous research, Animated Videos are effective in helping students understand complex concepts and improve communication skills. This research uses a qualitative approach with descriptive method to analyze data obtained through interviews, questionnaires, and documentation. Based on the results of the interview, the teacher used an Animated Video video posted by Betterfly English entitled Expressions of Asking for and Giving Opinions which can be accessed for free on YouTube (link: https://www.youtube.com/watch?v=LYXUC2K2bQk) Overall, the results of the study show that the use of YouTube Video Animation supports students' understanding of Asking and Giving Opinion material significantly, as well as making learning more interesting and fun.
Function and Representation of Slang Word in Film “Mid90s” (2018): A Synchronic Approach: English Widiya Apriliani; Ruminda; Erlan Aditya Ardiansyah
Journal of English Development Vol. 5 No. 1 (2025): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v5i1.5238

Abstract

This research aims to analyze the use of slang words in Jonah Hill's Mid90s (2018) through a synchronic approach. By adopting Allan and Burridge's (2006) theory of slang categories, Partridge's (2006) classification of slang functions, and Watt's (1984) paradigm of slang representation, this study identifies different types of slang used in the Movie's dialog. It explores their functions in marking teenage identity. Qualitative analysis of the dialog data revealed four main categories of slang: fresh and creative, imitative, flippant, and clipping. The findings also identified three main functions of slang in the movie: society slang, solidarity slang, and trade slang. Further analysis shows how the characters' use of slang reflects and reinforces social dynamics and group identity in skateboarding culture. This research contributes to sociolinguistics by providing a new perspective on the representation of language variation as a marker of youth identity in the era.  
Development Of Interactive E-Book Of Based Learning Media Canva In Recount Text Material For Class VIII At SMP Negeri 1 Hiliduho In 2023/2024: English Meiwan Tuti Zendrato; Trisman Harefa; Adieli Laoli; Hidayati Daeli
Journal of English Development Vol. 5 No. 1 (2025): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v5i1.5241

Abstract

This study aims to develop a canva-based interactive ebook on recount text material, determine the quality and feasibility of the product and to determine the students' response to the ebook developed. This research uses the R&D (Research and Development) method with the 4D model, namely Define, Design, Develop and Dessemination. The data collection techniques used are free observation and questionnaires to obtain feasibility results and responses from students using a Likert scale. The data collection instrument is a questionnaire given to media expert validators, material expert validators and practitioner expert validators as well as the results of trials on students. The developed media was tested on 30 VIII grade students at SMP Negeri 1 Hiliduho. The findings of this study state that the interactive ebook learning media on Recount Text material designed and developed through the Canva application obtained a validation data value by media experts of 90% declared very valid with the category “very feasible”, by material expert validators of 86% declared valid with the category “very feasible” and by practitioner expert validators of 93% declared very valid with the category “very feasible”. The results of student responses to the product trial of interactive ebook learning media were declared very good with a percentage of 84.9% with the category “very feasible”. Based on the results of the product feasibility assessment and effectiveness trial using pretest and posttest, it can be concluded that the canva-based interactive ebook learning media on recount text material is very feasible and good to use in learning English.
Digital Female Representation Subjectivity in Her (2013): Postfeminist Perspective Analysis: English Viki Savira Nasyarin; Yoga Sudarisman; Erlan Aditya Ardiansyah
Journal of English Development Vol. 5 No. 1 (2025): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v5i1.5259

Abstract

This study examines the representation of female subjectivity in the film Her (2013) through a postfeminist perspective. The film, directed by Spike Jonze, presents Samantha, an artificial intelligence, as a character who challenges traditional gender roles and offers a new lens through which to explore female identity in the digital age. It used a qualitative method, where dialogue, character actions, and interactions between Theodore and Samantha are analyzed to understand the representation of postfeminism in their relationship. By focusing on key themes such as freedom, gender relations, and identity formation, this study employs postfeminist representation of Helene Cixous and Judith Butler, to interpret Samantha’s role in transcending traditional gender constraints. The findings describe that Her (2013) postfeminist representation of female identity, where technology and emotional growth intersect, offering a critique of conventional gender norms. Her (2013) Samantha's journey highlights the identity, the film's critique of societal gender norms and its portrayal of a fluid, dynamic female identity that aligns with modern perspectives on empowerment and self discovery. Cixous advocates for women to actively participate in their liberation by "writing themselves." Samantha metaphorically "writes herself" by reprogramming her purpose and seeking experiences beyond what was intended for her.
Intertextual Irony of Post-9/11 American Social Structure in Mean Girls (2004) by Mark Waters: English Syahrevi Khairani; Yoga Sudarisman; Irdan Hildansyah
Journal of English Development Vol. 5 No. 1 (2025): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v5i1.5266

Abstract

This research explores how the movie Mean Girls (2004) reflects the social structure of post-9/11 America using intertextual irony and stereotypes. Following the 9/11 attacks, American society experienced significant cultural and social shifts that influenced various media, including movies. This study analyzes how the film critiques social hierarchies and collective trauma while examining power dynamics and identity struggles in the context of high school as a microcosm of broader social tensions. The study employs a qualitative descriptive method with a literary sociology approach. The analysis draws on Julia Kristeva's intertextuality theory and Stuart Hall's stereotype theory to examine the interplay between the film's narrative elements and the sociocultural changes after 9/11. Primary data includes scenes and dialogues from the film, while secondary data comprises academic articles and news reports discussing the societal impacts of the tragedy. The findings reveal that the film employs intertextual irony to critique social exclusivity, power struggles, and the reinforcement of stereotypes. It also highlights the pressures of conformity and the challenges faced by marginalized identities. The study underscores the role of media in reflecting societal tensions and facilitating critical discourse on historical and cultural transformations. This research contributes to the academic understanding of popular culture by demonstrating how films like Mean Girls serve as both entertainment and a medium for social critique, particularly in addressing adolescent behavior and social dynamics within a historical context.
Race and Gender Discriminatory Utterance through Speech Acts in Hidden Figures Movie 2016: English Siti Alkhaerani; Ruminda; Erfan Muhammad Fauzi
Journal of English Development Vol. 5 No. 1 (2025): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v5i1.5279

Abstract

Discrimination refers to the unfair treatment of individuals or groups based on characteristics such as race, nationality, religion, or social class. This social issue often arises due to differences in race, nationality, religion, and social class. This study analyzes the types of speech acts that reflect discrimination in the 2016 film Hidden Figures. The research aims to identify the types of speech acts and the meanings behind the discriminatory utterances appears in the Hidden Figures movie. The study adopts a qualitative method with a pragmatic approach, utilizing Searle’s speech act theory. According to Searle, speech acts can be categorized into five types: representatives, directives, commissives, expressives, and declarations. The data collection process involves observing the movie, understanding the plot, and taking notes of utterances that contain race and gender discrimination. As the result, this research reveal 15 discriminatory utterances categorized as representative speech acts, one utterance categorized as a directive speech act, one utterance as a commissive speech act, two as expressive speech acts, and one as a declaration speech act. These findings were obtained from the dialogues between the three main characters and other characters. The characters who more frequently exhibited discriminatory utterances were those holding higher positions than the three main characters. Using a pragmatic approach, this research also analyzes the meaning contained within the discriminatory utterances identified in the data. These results provide insight into how discriminatory language manifests in movie dialogue and the types of speech acts used to convey race and gender discrimination.
Lexical Ambiguity in English Puns on Memes Posted by X Account @Punhubonline: English Delia Azzahra Ulya Huluqiah; Irman Nurhapitudin; Ruminda
Journal of English Development Vol. 5 No. 1 (2025): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v5i1.5330

Abstract

Memes are a recent way to communicate, particularly popular on social media platforms such as X. Many memes engage readers by combining text with images or videos. An important component contributing to a meme's humor is using ambiguity in puns. This phenomenon demonstrates its importance for readers to comprehend the meaning and function of puns in memes. Nevertheless, despite the growing use of memes as a communication medium, limited study has studied the particular role of lexical ambiguity in generating humor within digital media. This research aims to identify the various types of lexical ambiguity employed in puns portrayed in memes posted by the @Punhubonline X account and examine the impact of these ambiguities on the development of humor. A qualitative descriptive methodology was applied to examine the research data, which consisted of 20 data of recent memes from the account. The various types of lexical ambiguity are identified using Ullmann's theory, and how it produces of humor is described using Kant's theory. Findings indicate that 15 words or phrases demonstrate lexical ambiguity of the polysemy type, while 5 words or phrases demonstrate the homophone type. The conclusion exists that the appropriate application of lexical ambiguity can produce entertainment content in the digital medium of the current day. The employment of lexical ambiguity in memes enables current digital content users to present entertaining content on social media in a more engaging and creative way, providing people to acquire both entertainment and novel knowledge

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