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Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 344 Documents
Search results for , issue "Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal" : 344 Documents clear
Pengembangan Media Video Animasi Pembelajaran Berbasis Pendekatan Inkuiri pada Mata Pelajaran Bahasa Inggris Kelas VIII SMP Yuninda Rekka, Yuninda Rekka Puttri; Hendri, Nofri; Darmansyah, Darmansyah; Yusri, Meldi Ade Kurnia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2062

Abstract

The development of learning video media is carried out as an effort to solve student learning problems. This Learning Media can be used as an alternative to reduce problems in learning. This study aims to produce products in English class VIII subjects and determine the quality of validity and practicality of the products developed so that they are feasible to use. This study is a type of Research and Development (R&D) development or by using a 4-D development model (four-D model). This Model consists of 4 stages of development include Define, Design, Develop, Disseminate. The product validity test was conducted by 3 validators, namely 2 media validators and 1 material validator. Practicalities test was conducted on 31 students of Class VIII SMP Negeri 1 Junjung Sirih. The results of this study explain that the average percentage of media validators I and II respectively is 97.5% and 96.25% with the category of "Very Valid".  From the assessment of material experts, an average percentage of 94.54% was obtained with the category of "Very Valid". For the assessment of practicality from students, a percentage of 93.22% was obtained with the product category "Very Practical" Based on these calculations, it can be concluded that the learning animation video media based on the inquiry approach in English subjects developed "Very Feasible" is used in learning
Pengembangan Media Puzzle Interaktif untuk Pengenalan Huruf pada Anak Usia 5-6 Tahun di Taman Kanak-Kanak Inrafa, Shaumy Darojatun; Kurnia, Reni; Yusri, Meldi Ade Kurnia; Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2066

Abstract

This research aims to develop interactive puzzle-based learning media that is specifically designed to introduce letters to early childhood in Kindergarten Negeri Madani. Conventional learning media are considered less interactive in the letter recognition process, while visual- and play-based approaches have proven to be more effective for children. This research is a type of Research and Development (R&D) research with a 4-D development model (four-D model). This model consists of 4 stages of development including Define, Design, Develop, Disseminate. This media was developed systematically and tested for validity and practicality using a questionnaire. The results of the validity test reached 87.17% for the material aspect and 86.11% for the media aspect, while the practicality test achieved an average score of 81.25%. This interactive puzzle media is proven to be able to increase children's interest in learning letters with a fun approach and support their motor and cognitive development
Representasi Loyalitas dalam Dialog dan Interaksi Karakter Roronoa Zoro di Serial One Piece: Kajian Humaniora Anhar, Anhar; Febriani, Shella Nur; Fitria, Rizka; Ramadhani , Selvi Tiara
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2070

Abstract

In the One Piece series, Roronoa Zoro's loyalty to Monkey D. Luffy is not just a comradeship, but a strong bond of brotherhood. This research explores the importance of fostering individual trust and commitment in facing common challenges. Through the analysis of dialogue and interaction between Zoro and Luffy, this research reveals that the representation of loyalty serves as a social construct that is reflected in the actions and communication of characters. Using a critical discourse analysis and narrative study approach, the study examined five episodes in the Thriller Bark Arc and several other episodes, highlighting key moments that demonstrate Zoro's dedication. The technique used is qualitative descriptive, through four stages, namely data collection, data reduction, data presentation, and conclusion drawing. The results of the analysis show that Zoro's loyalty is influenced by the personal code of honor, the promise to Kuina, the respect for Luffy, as well as the shared experience that strengthens the emotional bond. This loyalty inspires readers about the true meaning of commitment and friendship in the context of popular culture, making it a vivid example of values that are widely accepted among a global audience
Pengaruh Penggunaan Media Augmented Reality Terhadap Hasil Belajar Siswa Kelas VIII Mata Pelajaran Ilmu Pengetahuan Alam di SMPN 3 Kinali Lbs, Intan Nur Fatihah; Darmansyah, Darmansyah; Anugrah, Septriyan; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2071

Abstract

The lack of creativity of educators in the use of media during the learning process is one of the driving factors for the low learning outcomes of grade VIII students in Natural Sciences (IPA) at SMP N 3 Kinali. This study aims to determine the Effect of the Use of Augmented Reality (AR) Media on the Learning Outcomes of Grade VIII Students in Natural Sciences (IPA) at SMP 3 KINALI. The type of research used is a quantitative approach with a quasi-experimental method consisting of an experimental class (VIII.4) and a control class VIII (3). The sampling technique in this study is purposive sampling. The research design used is the Nonequivalent Control Group. Based on the results of data analysis, it can be concluded that the use of AR media has a significant positive influence on the improvement of learning outcomes of grade VIII students in science subjects at SMP 3 Kinali. The average learning outcomes of students in the experimental class using AR media were significantly higher than in the control class. This indicates that AR media can be an effective alternative to increase students' motivation to learn and facilitate better understanding of concepts
Efektivitas Penerapan Desain Instruksional Archerys Id Model Terhadap Pemahaman Etika dan Kinerja Siswa dalam Pembelajaran Informatika di SMP Pertiwi 2 Padang Maharani, Wury; Darmansyah, Darmansyah; Rahmi, Ulfia; Kurnia, Reni
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2072

Abstract

This study aims to test the effectiveness of the Archerys ID Model learning design in improving students' understanding of ethics and performance in informatics learning in grade VIII of SMP Pertiwi 2 Padang. The problems identified were low motivation and student performance due to monotonous learning methods and lack of confidence. This study uses mixed methods with quantitative data collection through pretest-posttest and questionnaire, as well as qualitative data through observation and interviews. This study involved grade VIII students who were randomly divided into two groups, namely the experimental group and the control group. The experimental group was taught using the Archerys ID model, while the control group used conventional learning methods. The results of quantitative data analysis showed a significant improvement in students' understanding of ethics and performance after the application of the Archerys ID model. Thus, it can be concluded that the Archerys ID Model learning design is effective in improving ethical understanding and student performance in informatics learning
Gambaran Kepercayaan Diri Berbicara di Depan Umum pada Mahasiswa Jalal, Novita Maulidya
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2074

Abstract

One of the main challenges is students' self-confidence when competing based on their abilities. The purpose of this research is to determine the picture of student self-confidence. This research uses a quantitative method with a descriptive approach with a survey method. The research subjects consisted of 86 students from the UNM Faculty of Psychology. Data collection was carried out using a questionnaire designed based on Lautter's self-confidence variable. The data obtained was then analyzed using percentage techniques. The results of the research showed that the self-confidence possessed by students included self-confidence, optimistic attitude, responsible attitude, and statement of purpose. Confidence in one's abilities was 62.8%, positive signals were 48.8%, goals signals were 52.3%, and responsibility signals were shown from the data at 59.3% in developing public speaking skills. In conclusion, most students show indicators of confidence in speaking in public. The implications of this research can be used by students to increase their self-confidence so that they can support students in speaking in public
Pengaruh Model PjBL Terhadap Hasil Belajar Siswa Kelas VIII pada Mata Pelajaran Bahasa Indonesia di MTs Muhammadiyah Padang Panjang Lestari, Ayu Indra; Anugrah, Septriyan; Bentri, Alwen; Rahmi, Ulfia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2075

Abstract

This study aims to determine the influence of the project-based learning model on Indonesian subjects in grade VIII at MTS Muhammadiyah Padang Panjang. This research was carried out with a quantitative research method in the form of a Quasi Experiment. There were 70 students as a sample in class VIII consisting of 35 people in the experimental class and 35 people in the control class. The data collection technique used is a test at the beginning and at the end of Indonesian learning. The data analysis techniques are normality tests, homogeneity tests, and hypothesis tests with the t-test method. The results of the study show that the application of the Project Based Learning (PjBL) learning model has an effect on the learning outcomes of grade VIII students, as evidenced by the t-test value that has been carried out using Microsoft Excel in this study of 9.395 which is greater than the ttable 1.668 at the significance level of α 0.05, meaning that Ha is accepted and Ho is rejected. There is a significant difference between the average learning outcomes of students using the PjBL learning model. Therefore, it can be concluded that the application of the Project Based Learning model has an effect on student learning outcomes in Indonesian subject grade VIII MTS Kauman Muhammadiyah Padang Panjang
Peran Guru Pendidikan Agama Islam dalam Membentuk Budaya Toleransi dan Kerukunan Umat Beragama di Akademi Maritim Cirebon Muslih, Muhammad; Muhibudin, Agus
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2078

Abstract

This study aims to determine the role of Islamic religious education teachers in fostering an attitude of religious tolerance at the Cirebon Maritime Academy. This type of research is qualitative research. The subjects of this study were the Head of the Study Program, Lecturer of Citizenship, Lecturer of Religion. Data collection techniques in this study were carried out using observation, interview, and documentation methods. Based on the results of the study, it is known that the role of schools in building an attitude of religious tolerance in students includes building cooperation between lecturers in building an attitude of religious tolerance in students, ensuring the socialization of religious tolerance, formulating school regulations or rules related to attitudes of tolerance between religious communities in the school environment and introducing the values ​​of religious tolerance are also included in the program to plan and implement learning in the classroom by adjusting to the topic
Penerapan Program “Makan Rendang” sebagai Strategi Pemerintah Kabupaten Tanah Datar untuk Meminimalisir Ketergantungan UMKM Terhadap Rentenir Febrilia, Irma; Helmi, Rahmadhona Fitri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2079

Abstract

This research aims to determine the supporting and inhibiting factors for the implementation of the Rendang Eating Program for MSMEs as a flagship program for the Tanah Datar Regency Regional Government. In this research, the researcher used a qualitative descriptive method where the aim of this method was to describe things that happened according to the conditions when the research was carried out. Data collection techniques in this research are interviews and documentation. Data were analyzed using reduction techniques, data presentation and drawing conclusions. The research results show that the implementation of the Rendang Eating Program has supporting factors, including First, the existence of clear regulations, with the latest legal basis, namely Regent's Regulation Number 1 of 2022. This regulation provides clear guidance and framework for all parties involved, including local government, KUKMP Service, Bank Nagari and Community. Second, full support from regional governments can also be seen through adequate budget allocation and good coordination between agencies. The inhibiting factors include First, there are still many people involved in BI-Cheking which causes these people to not be able to take advantage of the program. Second, the Rendang Meal Program has not been properly socialized to the public, so there are still many people who do not know about this program and the budget for the Rendang Meal Program itself has not been fully realized.
Efektivitas Penggunaan Media Video Animasi Terhadap Hasil Belajar Siswa pada Mata Pelajaran IPA Kelas VIII SMP Negeri 3 Pariaman Mulya, Yogi; Yeni J, Fetri; Eldarni, Eldarni; Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2082

Abstract

Student learning outcomes are still low, especially in science subject grade VIII at SMP Negeri 3 Pariaman. This is because the media used by teachers in the learning process is still less varied, teachers use media in the form of printed books in which there are pictures that are difficult for students to understand. Therefore, this study aims to determine the effectiveness of the use of animated video media on student learning outcomes in science subject grade VIII at SMP Negeri 3 Pariaman. This type of research is quantitative research with an experimental approach in the form of a quasi experiment. The sample selected was class VIII.3 as a control class with 31 people and class VIII.5 as an experimental class with 31 people. This research was conducted on science subjects with human respiratory system material. The data processing used was a normality test, a homogeneity test, and a hypothesis test using the independent test method of t-test samples, with a significant level of ∝<0.05. The results showed that there was a difference in learning outcomes, the experimental class with an average score of 70.48, compared to the control class with an average score of 60.38. Based on the results of the t-test calculation, t count = 2.987 while t table with a significant level ∝0.05 = 2.0003. When compared, the t calculation > t table is 2.987 > 2.0003. Which means that H1 is accepted, so that the effective animation video media is significantly applied to the learning outcomes of grade VIII students in science subjects at SMP Negeri 3 Pariaman

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