cover
Contact Name
Dian Anggraini
Contact Email
dian.anggraini@upi.edu
Phone
+6285316735767
Journal Mail Official
seict@upi.edu
Editorial Address
Jl. Raya Cibiru KM 15, Cibiru Wetan, Bandung, Jawa Barat 40625
Location
Kota bandung,
Jawa barat
INDONESIA
Journal of Software Engineering, Information and Communication Technology
ISSN : 27741656     EISSN : 27741699     DOI : https://doi.org/10.17509/seict
The Journal of Software Engineering, Information and Communication Technology promotes research in the broad field of science and technology (including such disciplines as Agriculture, Environmental Science, etc.) with particular respect to Indonesia, but not limited to authorship or topical coverage within the region. Contributions are expected from senior researchers, project managers, research administrators and PhD students at advanced stages of their research, representing both public organizations and private industry. Equally, the journal if intended for scholars and students, reseachers working at research organizations and government agencies, and also for enterprises undertaking applied R&D to lead innovations. The editorial contents and elements that comprise the journal include: Theoretical articles Empirical studies Practice-oriented papers Case studies Review of papers, books, and resources. As far as the criteria for evaluating and accepting submissions is concerned, a rigorous review process will be used. Submitted papers will, prior to the formal review, be screened so as to ensure their suitability and adequacy to the journal. In addition, an initial quality control will be performed, so as to ensure matters such as language, style of references and others, comply with the journals style. Focus And Scope Software engineering Information technology Data Science AI/ML Cloud Computing, Big Data and Social Computing Image Processing Applied Informatics Database Technologies and Applications Digital Information Computation and Retrieval Information Security Human Computer Interaction Multimedia and Game Data Mining Ubiquitous Computing Business Intelligence and Knowledge Management Iot Software Engineering Education
Articles 60 Documents
Wildfires Classification Using Feature Selection with K-NN, Naïve Bayes, and ID3 Algorithms Ichwanul Muslim Karo Karo; Sisti Nadia Amalia; Dian Septiana
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 3, No 1: June 2022
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/seict.v3i1.47537

Abstract

Wildfires are a problem with a high intensity of occurrence and recurrence in Indonesia. If this problem is not properly addressed, it will threaten air circulation in the world. The source of fire can be natural or man-made. As a preventive measure for the widespread spread of fire, it is necessary to investigate the type of fire early on so that it can be determined the type of fire with the highest priority to be extinguished immediately. The process of identifying fire types can be done by classification. This research aims to classify the type of fire with three algorithms, namely K-Nearest Neighbour (K-NN), Naïve Bayes and Iterative Dichotomise 3 (ID3). The forest fire dataset was obtained from the Global Forest Watch (GFW) platform. Before entering the classification stage, the dataset went through a feature selection process, where attributes meeting the threshold were selected for the classification process. The performance of ID3 algorithm is superior compared to other algorithms with an accuracy of 65.83, precision 67.4, recall 67.02 and F1 67.21 per cent. Finally, the feature selection process contributes positively to the classification process, increasing the model performance by 2-5 per cent.
Systematic Literature Review: LoRa and LoraWAN projects in practice Mochammad Haldi Widianto
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 3, No 1: June 2022
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/seict.v3i1.47780

Abstract

The first technology to communicate with the Wireless Sensor Network (WSN), but this technology can only perform close-range sensing and processing, in contrast to the Internet of Things (IoT) which can communicate long distances based on the Internet, while the commonly introduced assistive technology is Low-Power-Wide-Area-Network (LPWAN) which is a low power consumption technology but long range. One technology that is widely used is LoRa and its open access utilises LoRaWAN, because it has many advantages. There has been a lot of research on LoRa, LoRaWAN and surveys or reviews, but not many have focused on reviews for application rather than just testing. In this research, the author wants to conduct a review of the application of LoRa and LoRaWAN by utilising Systematic Literature Review (SLR), with the initial phase search getting 1314 and the final result is getting 45 studies taken from IEEE Explorer, ACM and Indonesian language papers (Google Scholar). Then the researcher presents a discussion related to the application of LoRa and LoRaWAN in several fields such as health, agriculture, etc.
Geographic Information System (GIS) Based Android Application for Mapping Geothermal Potential Areas Ramaditya Firdaus
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 3, No 2: December 2022
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/seict.v3i2.46899

Abstract

Indonesia's dependency on fossil energy to meet domestic energy needs remains relatively high. This dependency is vulnerable to supply shortages as fossil fuels are non-renewable and can be depleted. As a result, fossil energy is depleting, leading to electricity energy crises like the current one. Indonesia's coal reserves are predicted to be depleted within the next 20 years. Optimizing the potential of renewable alternative energy, such as geothermal energy, can fulfill the increasing electricity demand. Indonesia possesses the world's largest geothermal reserves, approximately 40%. Geothermal energy utilization is highly efficient, economical, environmentally friendly, and relatively consistent compared to fossil energy. However, its current utilization is still less than 5%. The limited utilization of geothermal energy is attributed to the management mechanisms of geothermal areas, where construction progress in several locations has been hindered. Therefore, a Geographic Information System (GIS) is needed for mapping the areas with geothermal potential as fuel for geothermal power plants (PLTP). This research generally consists of three phases: (1) data collection, (2) designing a prototype based on an application developed using Android Studio, and (3) conducting application testing using the black box method. The research aims to identify the potential of developed and undeveloped geothermal areas. It is expected to assist and facilitate the government or energy managers in managing geothermal energy resources as fuel for Geothermal Power Plants (PLTP) to meet the electricity needs of the community.
Refuseapp: Waste Transportation Service Application Jodi Setiawan
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 3, No 2: December 2022
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/seict.v3i2.47090

Abstract

Garbage is still a big problem throughout the world, including Indonesia. This waste problem has not yet found the right solution to deal with the increase in waste that continues to grow from year to year. Included in these problems are waste problems, both household waste and industrial or company waste. There are still wastes that cannot be processed and managed properly. The purpose of this study is to find solutions to minimize the accumulation of waste or waste, especially in the sector of an agency. The solution offered in this research is the design of an application called Refuseapp. This application functions as a waste transportation service devoted to the agency sector. This waste transportation service is provided free of charge in the hope of reducing the pile of waste that exists in the agency. The institutions in question are companies and hospitals. The waste to be transported will later be distributed to a waste processing site or waste bank and also to a final disposal site (TPA) in the area. The result of this research is the design of the Refuseapp application in the form of an application mockup.
Analysis of Quality in Project Quality Management Based on PMBOK® Didik Suwito Pribadi; Cholid Fauzi; Ardhian Ekawijana
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 3, No 2: December 2022
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/seict.v3i2.52460

Abstract

Quality is a vital part of a successful organization. Quality is important to a process and result. A good process produces a good product, while a good product is produced through a good process. In project management, quality is used to assess project success. Quality is the degree to which the inherent characteristics meet requirements, while project quality is the process of meeting business objectives according to the project charter. The journal entitled 'Analysis of Quality in PMBOK-Based Project Management', discusses the definition, types, and processes of quality management, intending to explain projects and the process of managing them. The benefit is to explain knowledge about quality and its management. The method used is identification, description of the concept of project quality management, analysis of the management planning process, quality control, and conclusions. This research describes the quality management process, including quality control. The main input utilized in the process including Project Charter, PM Plan, Project Documents, EEF, OPA, Approved CR, Deliverables, and Work Performance Data. The Tools and technic utilized in the process include Expert Judgement, Data Gathering, Data Analysis, Decision Making, Data Representation, Test, and Inspection Planning/ audit, Design For X, Problem Solving Quality Improvement Methods, and Meetings. The results obtained from the above process include the main results consisting of QM Plan, Quality Metrics, Quality Reports, Test Documents, CR, QC Measurements, Verified Deliverables, and Work Performance Information.
Technology-Based Learning Through Unity Application in Teaching Spatial Volume of Geometric Shapes for 6th Grade Elementary School Students Alifah Amrinada; Aji Aryo Prayoga; Dea Ayu Ninda Asyifa; Muhammad Rizqi Qurota Ayun; Annisa Hasna Abidah
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 3, No 1: June 2022
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/seict.v3i1.59651

Abstract

Technological advancements require educators to be more innovative in the process of teaching mathematics. Therefore, this journal serves as a renewal in utilizing technological advancements, especially in the field of education. The purpose of this research is to create interactive multimedia that utilizes technology to develop a learning application using Augmented Reality (AR). This research utilizes the Multimedia Development Life Cycle (MDLC) method, which consists of concept, design, material, collecting, assembly, testing, and distribution. Based on the research findings, it can be concluded that the learning media in the form of a Unity application for the mathematical concept of spatial volume can be well-designed through its development method, enabling effective learning to achieve learning objectives.
A Star (A*) Algorithm Implementation to Measure Shortest Distance from Universitas Negeri Medan to Kualanamu International Airport Dedy Kiswanto
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 4, No 1: June 2023
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/seict.v4i1.59213

Abstract

Searching for the shortest path is a problem that often occurs in everyday life, to determine the best distance some information is needed such as the value / cost between points to be visited. The A* (A Star) algorithm is one of the optimal algorithms in the shortest path search category. This algorithm is very good as a solution to the pathfinding process so that it can save time and money. This research was conducted to determine the shortest distance from Medan State University to Kualanamu International Airport using the A* (A Star) algorithm. The method used in this study is by collecting data using Google Maps, building a graph model as a map representation, calculating the shortest distance and evaluating it. The research results obtained show the accuracy of the A* algorithm in determining the shortest route from Medan State University to Kualanamu Airport where this can save time and money on the way.
Development of The "Kisah Si Jojo" Android Application Based on Augmented Reality with Unity 3D Pinasti Dwi Utami; Cindy Rachmawati; Erliana Dewi Saputri; Ery Nur Widiyanto; Arum Sartika; Ulfa Ardianawati
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 3, No 1: June 2022
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/seict.v3i1.59652

Abstract

Oriented towards the PISA analysis report, the results of the literacy and numeracy abilities of Indonesian students are low and very concerning. Apart from that, there are other problems regarding the ability and interest in reading of Indonesian students which are still below average. The purpose of this research is to motivate and increase students' interest in reading. Therefore, we need a learning media that can encourage students' interest and reading skills with the help of technology, namely through the development and creation of an android literacy application "Kisah Si Jojo" based on Augmented Reality Unity 3D. This android literacy application "Kisah Si Jojo" talks about the importance of tolerance between friends. The research model used in this study is ADDIE with six stages including starting from analysis, design, development, implementation, and evaluation. Based on the research results it is known that the android literacy application "Kisah Si Jojo" is developing well and can be used according to its function.
Survey: IoT in Residential Areas for Energy Saving Mochammad Haldi Widianto
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 3, No 2: December 2022
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/seict.v3i2.53798

Abstract

Internet of Things for House is an aspect that is desired by all industries or organizations. Making smart buildings is an important part of implementing smart concepts in various ways, now the need for energy savings is very high because the decline in the pandemic has made energy needs increase. Where all employers are applied Back to work in the office, making energy demands increase, especially in large industrial areas that require a lot of energy. One of the houses can take advantage of the Internet of Things (IoT). This technology can save energy by means of automation. In addition, there are several methodologies that can be used for energy efficiency, by utilizing sensors. This study uses a survey literature review to obtain research in the form of 20 papers to support research on smart housing.
Innovation in Science Learning Using Augmented Reality in Animal Metamorphosis Materials Rafika Widiastuti; Hestina Nur Rahmawati; Ayu Nimas Puspaningrum; Aura Suci Adillah Nur Aisyah; Khafidz Akmal Assidqi
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 3, No 2: December 2022
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/seict.v3i2.59653

Abstract

Currently, there are still many science lessons that use the lecture method and are teacher-centred. There are still many students' natural science scores whose grades are below the KKM; the cause of low grades in this era is monotonous and unpleasant learning. Teacher-centred learning also makes students easily bored and bored, so they are not interested in learning related to the material being presented. Regarding this problem, the authors created a learning media in the form of an augmented reality application that functions to help students get to know and interact in real-time about Natural Sciences subjects, especially on animal metamorphosis material. The author uses the Multimedia Development Life Cycle (MDLC) development model through six stages, namely concept, design, collecting, assembly, testing, and distribution. From the results of making this application, animal metamorphosis learning will be easily recognized through augmented reality media, and students can enthusiastically learn using this application. Therefore, it is essential to make this learning media because students will be interested in learning new things, primarily related to 3D from augmented reality. Moreover, this technology is still rarely encountered and used in learning today.