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Contact Name
Karona Cahya Susena
Contact Email
admbengkulu5758@gmail.com
Phone
+6281541234500
Journal Mail Official
admbengkulu5758@gmail.com
Editorial Address
JL. Ratu Agung No. 4A, Anggut Bawah, Ratu Samban, Kota Bengkulu
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Komputer, Informasi dan Teknologi
ISSN : 2807256     EISSN : 28072588     DOI : https://doi.org/10.53697/jkomitek.v1i2
KOMITEK Journal (Computer, Information and Technology) journal was founded in 2021. It is an interesting and useful national journal for all parties with an interest in research in various fields of, or closely related to, the disciplines of Computer, Information and Technology. KOMITEK Journal aims to provide a highly readable and valuable addition to the literature that will serve as an indispensable reference tool for years to come. The scope of the journal includes all new theoretical and experimental findings in the field of Computers, Information and Technology or any closely related field. The journal also encourages submission of critical review articles covering advances in the latest research in the field of Computers, Information and Technology.
Articles 44 Documents
Search results for , issue "Vol. 3 No. 1 (2023): Juni" : 44 Documents clear
Implementation Of The Dempster Shafer Method For The Diagnosis Of Sepsis Tara Aprilinda; Siswanto Siswanto; Yupianti Yupianti
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1161

Abstract

Sepsis is a disease that starts from infection. When an infection occurs, the body's organ systems will be damaged because when the blood flow is filled with chemical compounds produced by the body with the aim of fighting infection and triggering an inflammatory response that is damaged in the function of the body's organs, causing important organs to fail in working so that it leads to death. People often do not realize that the disease they suffer has reached the sepsis stage. Since sepsis is a rare disease and difficult to find an expert, a tool is designed to use an expert system to diagnose sepsis early from the symptoms felt by the user. This expert system was designed using the PHP Programming Language and MySQL database by implementing the Demster Shafer Method. The expert system created can make it easy for users to consult about Sepsis online..
Design and Build an Academic E-Reminder Application Using Mobile-Based Push Notification Technology Lora Elyza
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1166

Abstract

One of the activities carried out in tertiary institutions is academic activity. Academic activities are arranged in an academic calendar that is used to schedule academic activities both in the short and long term. Information on the academic calendar is usually announced on bulletin boards, social media and even distributed through online student groups. Even though academic activities are routines that are often carried out by students, with so many academic activities, it is not uncommon for some important things to be forgotten. To overcome the problems above, we need an application that can help remind these students wherever and whenever they are. One way is to take advantage of the sophistication of an Android smartphone that is equipped with a push notification feature. The results of the study show that the application can run well on an Android smartphone and notifications appear automatically according to the data entered by the application user.
Analysis of Mineral Water Distribution Using Apriori Algorithm Method Yuza Reswan; Dedy Abdullah; Anisya Sonita; Laura Anggraini
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1173

Abstract

Normalization is a process used to prepare data so that it can be used to meet user needs and support subsequent processes to get better results. The image normalization application system with Resizing Image is implemented using the matlab programming language. The mechanism for making an application starts from making a GUI (Graphic User Interface) to making coding. This thesis presents a system model of image normalization using k-space transformation to get the result in the form of an image normalization display using image resizing. The creation of an image normalization system using k-space transformation was carried out using the Matlab programming language version 2021a. The results of the system functionality test show that the image normalization system using the built resizing image can be used properly.
Implementation Of The Codeigniter 3 Framework For The Payment Of "Cafe Tik Tok" Employees Web-Based Bengkulu Sastya H. Wibowo; Harry Witriyono; Agung Kharisma Hidayah; Regi Saputra
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1174

Abstract

Cafe Tik tok is a franchise engaged in the restaurant sector. In this tick tok cafe, in processing employee salaries, they still use manual calculations and use the Ms.Excel program. This can cause errors in calculating employee salaries and the process of printing employee payslips that takes a long time. In solving this problem, the authors designed an employee payroll information system. In this design, the author uses the PHP programming language, with the database format using MySQL. The result of this design is to produce an application program that will be used to process web-based employee salaries at the tiktok cafe and it is hoped that the company will find it easy to input data and compile payroll reports to be fast and more efficient.
Decision Support System in The Distribution of Direct Village Cash Assistance (BLT DD) in Bunga Mas Kelurahan, Seluma Regency Using Simple Multi Attribute Rating Technique (SMART) Algorithm Ujang Juhardi; Diana Diana; Dandi Sunardi; Jefri Maulana Handika Siregar
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1176

Abstract

Dana Desa as described in Article 1 paragraph 8 of the Regulation of the Minister of Finance No. 190/PMK.7/2021 is a fund sourced from the state revenue and expenditure budget intended for Villages which is transferred through the district/city regional revenue and expenditure budget and is used to finance government administration, development implementation, community development, and community empowerment. Village BLT itself is budgeted for at least 40% of the ceiling value of the Village Fund received by each Village as regulated in Presidential Regulation No. 104 of 2021. For BLT Village recipients, it is regulated in Article 33 paragraph (1) of the Minister of Finance Number 190/PMK.07/ 2021. However, there are not a few mistakes and injustices in receiving BLT Desa. Decision Support System (DSS) is a system that can provide a reference in making decisions based on mathematical calculations of the values ​​of the determining criteria. Therefore, it is necessary to create a "Decision Support System in the Distribution of Direct Cash Assistance (BLTDD) in Bunga Mas Village, Seluma Regency Using the Simple Multi Attribute Rating Technique (SMART) Algorithm" through the calculation of the criteria values ​​that have been regulated in the Minister of Finance Regulation no. 190/PMK.7/2021 and this system will contain Techniques from the Simple Multi-Attribute Rating Technique (SMART) algorithm for the calculation method..
Design and Development of An E-Voting Model for Village Head Elections Based on Android Lestri Yanti; Ardi Wijaya; Yovi Apridiyansyah; Pahrizal Pahrizal
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1184

Abstract

Voting or voting in a democratic country is an important part of the means of selecting leaders. Village head elections are generally still carried out conventionally, elections still use paper to elect village heads (Kades) which are carried out by punching one of the candidate images. The problem that arises is that voters must come to the polling place in order to be able to collect data and vote, for Citizens who cannot attend the polling place or do not exercise their right to vote will add to the data on the abstentions list that is present at the election. In village head elections (Pilkades) the vote counting process is still done manually so it takes quite a long time. This study aims to build an e-voting simulation system which is expected to provide knowledge of technological developments in the field of general elections. This system development method uses Waterfall. Furthermore, if you have obtained the results, you will test the system that was built by testing it with the black box testing method to see in terms of functionality all features are running smoothly or not. The results of testing the E-voting application for village head elections show that the system can run well and has been implemented so that it can be used on Android-based smartphone devices.
Miniature Design of Liquid Filling Machine Automatically Using ESP32 Based IOT (Internet of Things) Ariski Munandar; Nuri David Maria Veronika; Dedy Abdulllah; Eka Sahputra
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1185

Abstract

This study aimed to design automatic liquid filling on miniature machines to make it easier to use by making volume control innovations on automatic liquid filling machines, and design an IOT system for filling automatic liquid machines by using esp32. The data collection method of this study was literature or literature studies. The data processing of this study was qualitative processing of performing data centering. Presentation of data was done in order to easily draw conclusions and take further action. The overall discussion of the tool was the final test after all components run smoothly. The components were placed based on the function of each component so that the tool can look neater and function properly. As an application for testing ESP32 microcontrollers, push buttons, ultrasonic sensors, and relays. The tool released liquid when the push button was pressed according to the desired volume selection. The overall test was carried out with 2 variations of liquid volume, namely 350 ml and 450 ml. The result of testing the liquid output from the tool show that from the 350 ml volume test which was the output of the push button/button 1. It can be seen from the results of measurements by using a measuring cup which was not much different from the setpoint of 350 ml and had a liquid filling time of about 7 seconds out of 10 experiments. It means that the input button 1 with a setpoint of 350 ml is successful and very close to the setpoint given. The test results for a volume of 450 ml which is the output of push button / button 1. It can be seen that the results of measurements by using a measuring cup are not much different with a setpoint. of 450 ml and a liquid filling time of about 9 seconds out of 10 experiments. Based on the results of the study can be concluded that from the input button 1 with a setpoint of 450 ml is successful and very close to the given setpoint. The liquid that has been using the manual method. The liquid volume control innovation is designed by using two push button buttons. With one push button for 350 ml liquid variations and another push button for 450 ml liquid variations. The IoT monitoring works well by using an ultrasonic sensor as a liquid level meter and the blynk application as a liquid level display.
Presence System Using QR Code at MAN 02 Kepahiang Web Based Harry Witriyono; Yuza Reswan; Giova Giova; Khairullah Khairullah
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1186

Abstract

MAN 02 Kepahiang is one of the schools in Kepahiang Regency which still uses a manual attendance process. In the process of teaching and learning activities students need a daily attendance process to process student attendance data which will be made as an attendance report which is one component of the assessment of the teaching and learning process. In implementing the manual attendance system carried out by students there are still deficiencies in terms of time efficiency in the process of recording attendance and preparing attendance reports for each class. In designing an attendance system using a QR Code in the form of a web base and using the PHP programming language with MySQL database processing also using the Waterfall method. This study aims to build an attendance system using the QR Code as a media for inputting student absentee data and in preparing student daily attendance reports it is made easier by having an attendance system built.
Application Of 3-Dimensional Modeling In Android-Based Adventure Game Applications Ari Satrio Wibowo; Agung Kharisma Hidayah; Yuza Reswan; Dandi Sunardi
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1187

Abstract

Role Playing Game (RPG) is a game that has complex story elements and acting that makes a person feel like a character in the game. One of the RPG editing engines is RPG Maker MV, where a 2D RPG can be a standalone program that can be played directly without the help of this program or other programs. Quests are assigned to players by non-player characters (NPCs) that the player cannot control and interact with them through dialogue. In the game mode each player can collect things into an inventory which contains the things needed to solve certain tasks during gameplay. In addition, game objects that represent learning objects have been assigned locations which can be NPCs or other objects. In addition, game objects that represent learning objects have been assigned locations which can be NPCs or other objects. Can apply 3-dimensional modeling to role-playing game applications by placing objects on characters that can walk up, down, left and right. NPC objects can be applied to weapon objects, namely axes, if gold points are collected then the NPC object will appear. It is hoped that this implementation can be a reference not only for 3-dimensional modeling in complex role-playing game applications but also for all circles as the development of Android and IOS-based RPG games.
ST-DBSCAN Algorithm Implementation At Riau Province Forest Fire Points (2015-2022) Kemal El Faraouk; Harry Witriyono; Dwita Deslianti; Nuri David Maria Veronika
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1191

Abstract

The forest conditions in Indonesia require more serious attention as they are constantly disturbed, including incidents of forest fires. Clustering or grouping using the ST-DBSCAN algorithm will group forest fire points based on distance and time. This data can be obtained from the FIRMS (Fire Information for Resource Management System) website, which utilizes MODIS sensor data. The research implements the ST-DBSCAN algorithm using the R language, focusing on a case study in the Riau Province from 2015 to 2022. The parameters used in this research for the ST-DBSCAN algorithm are Eps1 = 0.7, Eps2 = 2, and MinPts = 2. The algorithm generates several types of clustering patterns, including Stationary, Reappearing Regular, Irregular, Occasional, and Tracks. The fire point data used in this research covers the years 2015, 2016, 2017, 2018, 2019, 2020, 2021, and 2022 in the Riau Province. The results obtained from this research include 1 Reappearing Regular pattern, 5 Tracks patterns, 1 Reappearing Irregular pattern, and 1 Stationary pattern. Within the time frame of 2015, 2016, 2017, 2018, 2019, 2020, 2021, and 2022, the highest occurrence of forest fire spots happened in the month of November 2015, reaching a total of 573 fire spots.