cover
Contact Name
Muhammad Hanif
Contact Email
didaktika@upi.edu
Phone
+6282136701440
Journal Mail Official
didaktika@upi.edu
Editorial Address
Ruang Jurnal Lt. 1 Gd. Administrasi, Universitas Pendidikan Indonesia Kampus Serang Jl. Ciracas No. 38, Kota Serang
Location
Kota bandung,
Jawa barat
INDONESIA
Didaktika
ISSN : -     EISSN : 27759024     DOI : -
Core Subject : Education, Social,
Didaktika (e-ISSN: 2775-9024) adalah jurnal ilmiah open akses yang secara berkala yang diterbitkan oleh Universitas Pendidikan Indonesia Kampus Serang. Didaktika diterbitkan empat kali satu tahun (Maret, Juni, September, dan Desember) yang mempublikasikan hasil penelitian orisinal tentang pendidikan guru sekolah dasar dan topik lain seputar pendidikan. Didaktika menerbitkan artikel pada lingkup pendidikan khususnya pendidikan guru sekolah dasar dalam cakupan konsep, teori, paradigma, pendekatan, dan metodologi dalam kajian ilmu pendidikan dasar. Ruang lingkup Didaktika meliputi: Pembelajaran Bahasa di SD Pembelajaran Matematika di SD Pembelajaran IPA di SD Pembelajaran Nilai dan Kewarganegaraan di SD Pembelajaran IPS di SD Pembelajaran Seni di SD Pembelajaran Penjaskes di SD Pendidikan Karakter di SD Perkembangan Peserta Didik di SD dan topik lain yang relevan dengan pendidikan dasar
Articles 20 Documents
Search results for , issue "Vol 1, No 3 (2021): Didaktika" : 20 Documents clear
Analysis of the Use of Online Learning Media by Teachers at SDN Ciputat Serang City in the Covid-19 Pandemic Sekarini, Niken; Sutarjo, Ajo; Hanif, Muhammad
Didaktika Vol 1, No 3 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (173.539 KB) | DOI: 10.17509/didaktika.v1i3.38162

Abstract

Online learning media is one of the learning and communication tools used by teachers and students during the Covid-19 pandemic. This study aims to determine the online learning media used by teachers, the learning process, mastery of learning media by teachers, and the use of learning media used by teachers at SDN Ciputat Serang City in online learning. The subject of this research is the teacher of SDN Ciputat Serang City in using online learning media. This research method is a case study. The approach in this research is qualitative. Data collection techniques used interviews and literature studies. The findings in this study indicate that the online learning media used by SDN Ciputat teachers are Whatsapp, Google meet, Zoom, Youtube, and Google classroom. The learning process is carried out online, the teacher sends materials and assignments through the online learning media used, the schedule and learning materials are adjusted to the current pandemic. Mastery of digital technology is not all teachers master the existing online learning media. The use of digital technology by teachers is related to student attitudes and responses as well as factors that support and hinder during the online learning process. Therefore, the solution used by teachers for the existing obstacles is to arrange teacher picket schedules at schools, home visits, and learning clinics.
ANALISIS TOKOH DAN PENOKOHAN DALAM FILM ANIMASI TREASURE TREKKERS Khoriah, Ismatul; Salim, Herli
Didaktika Vol 1, No 3 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (219.713 KB) | DOI: 10.17509/didaktika.v1i3.38126

Abstract

Different abilities of children demanded teachers to be rich in ideas when carrying out learning so that all children can understand learning well. Children’s high interest in watching animated films can be utilized as learning materials. Animated films are expected to make learning more effective for children. In this study, researchers analyzed characters and characterizations in the animated film Treasure Trekkers consisting of the main character, additional characters also characterization of the protagonist and antagonist so can be used as learning material following the material for class 4 sub-theme 1 about telling characters in fiction stories because children face difficulty to tell characters in fiction stories. Treasure Trekkers is one of the animated films that are suitable as learning material. This film tells the story of three explorers who explore the world, on a mission to find the most valuable treasures, namely kindness, and friendship. In this film, children will learn about the characters with various characters they have, so it will be easy for children to tell the characters in fiction stories. The researcher uses a qualitative approach because produces data in the form of a description containing a detailed explanation of the topics discussed in a tested manner, a content analysis method that is to discuss in full the contents of something to be analyzed. Researchers found characters and characterizations in the animated film Treasure Trekkers and describe the message that each character carries aiming to make students easier to achieve basic competencies in telling characters in fiction stories. Students also will learn in an effective and not boring.
Pengaruh Penerapan Belajar Dari Rumah Terhadap Motivasi Belajar Siswa SDN Serdang Wetan Gusita, Devi; Rosyid, Ainur
Didaktika Vol 1, No 3 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (164.909 KB) | DOI: 10.17509/didaktika.v1i3.38588

Abstract

This study aims to examine whether the application of learning from home affects students' learning motivation. The research method uses a survey method with a quantitative approach and the research instrument uses a questionnaire with a Likert scale of 5 answer choices. The population in this study were all upper-level class students of Serdang Wetan State Elementary School in Legok District, Tangerang Regency, Banten. The sample of this study consisted of 30 students who were randomly selected from 3 classes, the sampling was determined by probability sampling technique with the type of simple random sampling. The results showed that (1) the implementation of learning activities from home has a implementation percentage value of 69.43% which is categorized as good enough; (2) student motivation in learning and participating in learning carried out from home has a percentage value of 79.11% which is categorized as good enough. The implication of this research is that good student self-motivation can certainly encourage learning motivation to carry out learning carried out from home. 
Analisis Kesulitan Belajar Siswa Dalam Pembelajaran Daring Pada Mata Pelajaran IPS Kelas V SDN Cigadung 5 Pandela, Dita; Ridwan, Ita Rustiati; Susilawati, Susilawati
Didaktika Vol 1, No 3 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (111.222 KB) | DOI: 10.17509/didaktika.v1i3.38204

Abstract

Ideally, learning activities are carried out face-to-face, where the process of learning activities is carried out directly with a meeting between teachers and students in one place without going through any intermediaries. since the issuance of government policies that require the community to carry out all activities from home, face-to-face learning can no longer be done. The purpose of online learning is to make alternatives so that the learning process can continue as usual. This study aims to determine students' learning difficulties when studying online in social studies subjects in class V SDN Cigadung 5. The approach used in this study is qualitative. The method used in this research is the case study method. Data collection techniques in this study were through document analysis, interviews with school principals, class teachers, and parents of students, as well as questionnaires, addressed to 26 fifth grade students related to online learning difficulties in social studies subjects. The implementation of online learning, of course, creates obstacles during the learning process. Because online learning is a new thing, both students and teachers have previously been used to carrying out face-to-face learning. This can be seen from the results of the questionnaire recapitulation which has been filled out by 26 students. Students who answered correctly on the online learning difficulty questionnaire on social studies subjects were 794.7% while students who answered incorrectly were 1,220.7. This shows that more students answered incorrect statements in the questionnaire. So it can be concluded that SDN Cigadung 5, especially in class V, has difficulties when learning online in social studies subjects.
Ludo Word King untuk Meningkatkan Kosakata Bahasa Inggris Siswa Sekolah Dasar Hadiyanti, Vidya; Salim, Herli
Didaktika Vol 1, No 3 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (114.293 KB) | DOI: 10.17509/didaktika.v1i1.33681

Abstract

This study aims to produce a product in the form of ludo word king learning media suitable for use in learning English vocabulary in grade IV SDN Gebang Raya 1. The method used is the method of Research and Development. This research is a development research which refers to the model developed by Dick and Carry, namely the ADDIE model which consists of the analysis, design, development, trial and evaluation stages. Data collection techniques in this study using interviews, and questionnaires. The results of this study were the product of Ludo Word King learning media to train the fourth-grade students' English vocabulary skills. The feasibility of the media is measured by validating the practicality and effectiveness of learning material and media. Based on the assessment obtained from the material expert validator, it got an average score of 3.5 and a percentage of 87.5%. The media expert's assessment got an average score of 3.09 and a percentage of 77.4%. Assessment of student responses got an average score of 3.59 and a percentage of 89.7%. Furthermore, from the overall assessment of material experts, media experts, and student responses, they got an average value of 3.39 and a percentage of 84.8%. It can be concluded that the assessment obtained from the overall grade of 'A' or 'Valid' with easy, clear, precise, interesting, consistent information, so that the Ludo Word King learning media does not need revision and the Ludo Word King learning media is suitable to be used to train language vocabulary skills. English as a learning medium for fourth-grade students at SDN Gebang Raya 1.
Analisis Minat Belajar Matematika Siswa Pada Pembelajaran Daring dikelas IV Sekolah Dasar Afrianti, Indah; Tiurlina, Tiurlina; Alfarisa, Fitri
Didaktika Vol 1, No 3 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (245.051 KB) | DOI: 10.17509/didaktika.v1i3.38177

Abstract

The background of this research was made after the arrival of the covid-19 virus outbreak which caused changes in the learning system. Interest has a great meaning in learning activities because interest has a very large role in supporting success. Someone will be successful when interested in something that is being studied and will automatically show their activeness in participating in learning. Therefore, it is important to find out around the categorization of students' interest in learning, especially in learning mathematics. This study uses a quantitative style with a quantitative descriptive method. The sample in this study was the fourth-grade elementary school students totaling 40 people. The descriptive method consists of describing students' interest in learning mathematics in the current online learning situation. The instrument used by researchers in collecting data is in the form of questionnaires and interviews. The study revealed that the online learning process was carried out using the WhatsApp application media. The use of WhatsApp is used to adjust the ability of teachers and school policy agreements. The learning process takes place quite effectively and is easy to reach by teachers, students, and parents. Then it is seen that the interest in learning mathematics in online learning is very diverse. There is very high interest in learning as many as 16 students (40%), quite high interest in learning as many as 18 (45%) students, high interest in learning as many as 5 (12.5%) and those who have a very low interest are 4 students (2,5%).
Analysis of Question Sentences on the Novels Kulit Kerang Si Penyelamat as an Alterative to Creating Learning Media Ermawati, Eli; Wardana, Deni; Widjojoko, Widjojoko
Didaktika Vol 1, No 3 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (320.631 KB) | DOI: 10.17509/didaktika.v1i3.37358

Abstract

An interrogative sentence is a sentence that is used to obtain information in the form of answers from his communication friends. The learning medium used in delivering question sentences on interview text writing materials is usually only from books and examples of interview text, other sources that can be used are novels. This study aims to analyze the use of question sentences in the novel of Kulit Kerang Si Penyelamat to then be made into a learning medium to write interview text. This study used a qualitative approach of content analysis method. Based on the results of the analysis, there are 112 question sentences found in the novel Kulit Kerang Si Penyelamat, 62 of them are interrogative sentences that use the question word and another 50 sentences without using the question word. The question word that uses the question word is characterized by the presence of the question word “what”, “who”, “when”, “where”, “why”, and “how” and the sentence of the question without using the question word is marked by the presence of a question mark (?). There is a word “yet”, and there is a tag “right” at the end of the sentence. From the results of the analysis obtained the animation video learning media for the material of writing the interview text of fourth-grade elementary school students
DEVELOPMENT THE CHARACTER VALUES OF ELEMENTARY SCHOOL STUDENTS THROUGHT SATURDAY AND SUNDAY CAMP ACTIVITIES : A CASE STUDY AT SDN TOBAT IV BALARAJA Darmawan, Darmawan; Robiasnyah, Firman; Halimah, Nur
Didaktika Vol 1, No 3 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (498.311 KB) | DOI: 10.17509/didaktika.v1i3.40664

Abstract

Scouting education is a practical educational process, which is carried out in the open with interesting, challenging, fun, and directed activities. one form of activity is Saturday and Sunday camp, where SDN Tobat IV Balaraja makes this activity a flagship activity in the annual work program. The purpose of this research is to describe how the process of implementing Saturday-Sunday camp activities, analyzing the values contained in the activities, and the implications of these activities in fostering student character. This research uses a qualitative approach with a case study method. The research subjects in this study were fourth and fifth-grade students, scout coaches, and principals of SDN Tobat IV Balaraja. Data collection techniques in this study were semi-structured interviews, documentation studies, and closed questionnaires. For data analysis, namely data reduction, data presentation, and conclusion drawing/verification. This research resulted in the process of Saturday-Sunday camp activities starting from the arrival of students, the opening ceremony, following the activities that have been arranged and ending with the closing ceremony. The results of the analysis on these activities contained 13 characters values. The implications of Saturday and Sunday camp activities resulted in a questionnaire of 90% of students answering correctly and 10% of students answering incorrectly. So that it can be concluded, this Saturday and Sunday camp can be a recommendation for activities that shape the character of students
Analisis Tanggung Jawab Belajar Siswa dalam Model Pembelajaran E-Learning di Kelas III SDN Mekarsari I Kabupaten Tangerang Septiananda, Sabrina; Chudari, Ima Ni'mah
Didaktika Vol 1, No 3 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (210.395 KB) | DOI: 10.17509/didaktika.v1i1.33651

Abstract

Elementary School which conducts basic education is an educational institution that organizes educational programs as a basis for student preparation that can be used for higher. Responsibility on learning somehow become important for students in an online learning situation for elementary school students. This research was conducted to analyze the learning responsibility of students in the Mekarsari I public elementary school, Tangerang district. This research uses a qualitative approach with a case study method. The subjects of this study were teachers and students. Through research instruments in the form of observation sheets, interview sheets, and student questionnaires, researchers conducted research in class III with a total of 36 students. The results showed that learning responsibilities such as doing assignments on time and being responsible for the rules that apply in the school of students in the e-learning model in class III Mekarsari I public elementary school was good enough. Because every time students did learning they were responsible according to what was done and according to their abilities with the help of the role of teacher and parents and the role of students learning public elementary school although not optimal or not always perfect.
Penerapan Model ADDIE Pada Perancangan Permainan Ular Tangga Digital Berbasis Budaya Materi Bangun Datar Rizkitania, Alifira; Arisetyawan, Andika
Didaktika Vol 1, No 3 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (276.39 KB) | DOI: 10.17509/didaktika.v1i3.38291

Abstract

This research focuses on designing a digital snake and ladder game that is integrated with Baduy culture on flat-shaped materials. This study uses two methods consisting of an ethnographic method used to obtain information about Baduy culture and the next method for designing digital learning media using the ADDIE model stage consisting of analysis, design, development, product testing, and evaluation activities. The research subjects used were 31 fourth-grade students of SDN Pasar Baru 1 Tangerang City. Data collection techniques used interviews, observations, questionnaires, and documentation studies. The results of the study based on the validation of media and material experts stated that the culture-based digital snake ladder game learning media was feasible to be used as a learning medium for fourth-grade students on flat-shaped materials. Student responses to culture-based digital snake and ladder game media make students interested in learning mathematics and culture. It can be concluded that the digital snake and ladder game media can be used as a distance learning solution so that students are not bored in learning mathematics. The culture-based digital snake and ladder game is a new alternative media that is fun, attracts students to learn mathematics as well as culturally, interactively, and innovatively.

Page 1 of 2 | Total Record : 20