cover
Contact Name
Mesran
Contact Email
mesran.skom.mkom@gmail.com
Phone
+6285261776876
Journal Mail Official
bit.journals@gmail.com
Editorial Address
Jalan sisingamangaraja No 338, Simpang Limun, Medan, Sumatera Utara, Indonesia
Location
Kota medan,
Sumatera utara
INDONESIA
Bulletin of Information Technology (BIT)
ISSN : -     EISSN : 27220524     DOI : 10.47065/bit.v2i3.106
Core Subject : Science,
Jurnal Bulletin of Information Technology (BIT) memuat tentang artikel hasil penelitian dan kajian konseptual bidang teknik informatika, ilmu komputer dan sistem informasi. Topik utama yang diterbitkan mencakup:berisi kajian ilmiah informatika tentang : Sistem Pendukung Keputusan Sistem Pakar Sistem Informasi, Kriptografi Pemodelan dan Simulasi Jaringan Komputer Komputasi Pengolahan Citra Dan lain-lain (topik lainnya yang berhubungan dengan teknologi informasi)
Articles 12 Documents
Search results for , issue "Vol 5 No 2 (2024): Juni 2024" : 12 Documents clear
Design and Build System Applications Design and Build Information System Applications IT Infrastructure Training and Training Iskandar, Fahmi; Sitorus, Zulham
Bulletin of Information Technology (BIT) Vol 5 No 2 (2024): Juni 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v5i2.1224

Abstract

To speed up IT infrastructure training for employees in the information technology department, PT. Pelabuhan Indonesia (Persero) Regional 1 Belawan Branch needs to change its current conventional training management to information technology based. This is needed because the large number of employees and large areas require efficiency in organizing training. The proposed solution is the development of a web-based information system using PHP and MySQL to make it easier to manage training and access information for organizing staff wherever they are. Web-based IT Infrastructure Training uses a PHP program with a MySQL Database so it is hoped that this information system can help the Administration Section staff to easily access information about training from anywhere and at any time using internet facilities
Kolaborasi Inovasi Augmanted Reality (AR) Berbasis Android Sebagai Media Pembelajaran Dilingkungan PT Angkasa Pura II Khoirul Anam; Risqi Wahyu Jati Utama; Dian Angraini; Eriyadi; Chuanda
Bulletin of Information Technology (BIT) Vol 5 No 2 (2024): Juni 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v5i2.1225

Abstract

dalam konteks teknologi modern, penggunaan Augmented Reality (AR) telah menjadi perhatian utama dalam pengembangan aplikasi edukatif. Penelitian ini bertujuan untuk merancang dan mengimplementasikan sebuah aplikasi AR yang ditujukan untuk meningkatkan pemahaman tentang pemadam kebakaran. Proses pembuatan aplikasi dimulai dengan pemilihan berbagai perangkat lunak yang diperlukan. Sistem operasi Windows 10 digunakan sebagai landasan utama untuk pengembangan, dengan Vuforia sebagai alat kunci dalam pembuatan marker AR. Penggunaan smartphone dengan sistem operasi Android menjadi platform yang relevan, dengan dukungan mulai dari Marshmallow 6.0 hingga Red Velvet Cake 11. SketchUp digunakan dalam pembuatan desain 3D, sementara Unity digunakan sebagai platform pengembangan utama untuk pemrograman dan pembuatan fitur aplikasi. Aplikasi AR yang dihasilkan disajikan dalam format .apk untuk digunakan pada perangkat Android. Proses pembuatan objek 3D dimulai dengan pengambilan referensi langsung dari gambar APAR di Gedung ALC. Model 3D dibuat menggunakan aplikasi SketchUp Pro, dan kemudian disesuaikan ke dalam format .fbx untuk integrasi dengan aplikasi Unity. Selanjutnya, prosedur penggunaan aplikasi dibuat dengan tujuan memberikan panduan yang jelas dan sistematis kepada pengguna. Tahapan ini meliputi mulai dari persiapan penggunaan aplikasi hingga tahapan penggunaan aplikasi secara penuh. Hasil penelitian ini menunjukkan potensi besar dari pemanfaatan teknologi AR dalam konteks pendidikan pemadam kebakaran. Dengan menyajikan informasi melalui pengalaman yang imersif dan interaktif, aplikasi ini dapat memperkaya pembelajaran dan meningkatkan pemahaman tentang pemadam kebakaran dengan cara yang lebih menyenangkan. Selain itu, penelitian ini juga memberikan kontribusi terhadap pengembangan aplikasi AR yang relevan dalam bidang pendidikan dan pelatihan.
Optimalisasi Algoritma Support Vector Machine (SVM) Dalam Klasifikasi Kejadian Data Stunting Dian Wahyuni, Sonya; Kusumodestoni, R. Hadapiningradja
Bulletin of Information Technology (BIT) Vol 5 No 2 (2024): Juni 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v5i2.1247

Abstract

Stunting is a condition of inhibited linear growth due to chronic malnutrition, which is a serious concern in Indonesia, especially among toddlers. Stunting identification utilizes the parameter of height-for-age z-score (HAZ), with a value of less than -2 SD as a diagnostic indicator. Factors such as socioeconomic conditions, dietary patterns, infections, and the environment influence stunting, making early prevention and intervention efforts crucial. Short-term effects of stunting include delayed motor development and cognitive impairment, while long-term impacts include the risk of chronic diseases in adulthood. Although the global prevalence of stunting has declined, Indonesia still has a high rate, ranking second in Southeast Asia. Cross-sector collaboration and the application of technology, such as Support Vector Machine (SVM) algorithms, can help identify stunting risk factors. In this study, SVM kernels including linear, polynomial, RBF, and sigmoid were evaluated. RBF SVM kernel proved to be the most effective, achieving an accuracy of over 90% with an AUC of 0.926. Collaboration and the use of technology provide hope for addressing stunting in Indonesia, requiring cooperation between the government, NGOs, and the scientific community
Application of the C45 Algorithm to Predict Student Academic Scores Ernawati, Andi; Sitorus, Zulham; Aulia, Ananda; Ayu Ofta
Bulletin of Information Technology (BIT) Vol 5 No 2 (2024): Juni 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v5i2.1251

Abstract

Student grades are the results of teaching and learning activities on a campus. So you can know your target for completing your studies. This research uses the C4.5 Algorithm which can help predict the results of student assessments. The dataset consists of student achievement index, place of residence, discipline, lecturer's role in lectures. From 40 datasets we have obtained a decision on student academic achievement and obtained performance results from accuracy results of 86.36% with class precision predicate Yes=84.62%, No=88.89% and class recall Yes=91.67%, No=80.00%.
Implementasi Pengukuran Kasus Bullying Berbasis Gender Dengan Pendekatan Metode Analytic Network Process Dan Structural Equation Modeling PNua, Salma; Ahmad, Sulistiawati; Salim, Muh
Bulletin of Information Technology (BIT) Vol 5 No 2 (2024): Juni 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v5i2.1267

Abstract

Bullying in the workplace not only has a negative impact on the individual who is the victim, but also has negative consequences for the organization and witnesses who witnessed the incident. The purpose of the study is to describe the psychological aspects related to bullying in the work environment using a valid theoretical conceptual framework. This study combines the Analytical Network Process (ANP) and Structural Equation Modeling (SEM) approaches to investigate the phenomenon of bullying in the work environment with a focus on the gender dimension. The findings suggest that gender has a significant role in influencing the experience of bullying in the workplace, with significant differences between individuals based on their gender. The integrative models of ANP and SEM successfully identified the complexity of the relationship between related variables such as the strength of interpersonal relationships, gender differences, and organizational policies, while also highlighting the negative impact of bullying on individual psychological well-being and organizational productivity. This study shows that all indicators of bullying behavior in the workplace have a p > value of 0.3 based on the results of confirmatory factor analysis. These indicators are threats to professional status (0.591), threats to individuals (0.538), isolating (0.399), excessive workload (0.649), and acts that cause instability (0.310). These results indicate that each of these factors is significant and relevant in measuring bullying behavior in the work environment.
Optimalisasi Pengawasan Harian Mantri Menggunakan Aplikasi Android Berbasis Location Based Service Maliki, Ona; Syaifuddin, Syaifuddin; Witri , Hamka
Bulletin of Information Technology (BIT) Vol 5 No 2 (2024): Juni 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v5i2.1315

Abstract

Information technology has greatly facilitated our various activities, such as finding food, finding locations, using online motorcycle taxis, discussing online, and sending goods. The Tilongkabila Prosperous Citizens Cooperative is one of the cooperatives that aims to provide money-lending services for the community around the Bone Bolango district. Location Based Service is a service that can be accessed through a smartphone, which can detect the user's location and provide information about places around them based on the current location. The cooperative has many employees called Mantri. Mantri's job is to do billing. The need for supervision of orderlies who are working using Location Based Services (LBS) provides various significant benefits for cooperatives. Research objectives Supervision of orderlies at the Tilongkabila Prosperous Citizens Cooperative is carried out to ensure compliance with duties, prevent abuse of working time, increase effectiveness and productivity, and ensure transparency and accountability. With effective supervision, cooperatives can immediately identify and address problems, improve the quality of service to customers, and assist in the evaluation of orderly performance. The method used in this study is the Waterfall Method, which describes the process of making a system carried out linearly and sequentially, similar to a waterfall that flows in the direction from one stage to the next. The results showed that Location Service (LBS) for orderly supervision at the Tilongkabila Prosperous Citizens Cooperative increased task compliance, reduced abuse of working time, and increased effectiveness and productivity. LBS enables more transparent and accountable real-time monitoring, making it easier to identify and resolve issues. The quality of service to customers increases because orderlies can serve more efficiently and on time, increasing customer satisfaction. Orderly performance evaluations are becoming more structured and data-driven, supporting better development and training decisions.
Rancang Bangun Media Pembelajaran Tumbuhan berbasis Augmented Reality dengan Metode MDLC Setiawan, Bagus; Azrino Gustalika, Muhamad; Ananda Raharja, Pradana
Bulletin of Information Technology (BIT) Vol 5 No 2 (2024): Juni 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v5i2.1325

Abstract

The purpose of this research is to design and develop Augmented Reality-based interactive learning media for plant structure and function material using the Android-based Multimedia Development Life Cycle method. This research was conducted at SD Negeri 1 Kutasari with research subjects of grade IV students. The application development process follows the Multimedia Development Life Cycle stages, starting from conceptualisation, design, material collection, assembly, testing, to distribution. Functionality testing using the Black Box Testing method shows that all application functions run well and as expected without any errors. Usability testing with the System Usability Scale (SUS) produces an average score of 79.83%, which is included in the ‘A’ category with a feasibility level of ‘Good’ and accepted by users. This Augmented Reality application provides three-dimensional visualisation that makes it easier for students to understand the concepts taught, and also increases student interaction and involvement in the teaching and learning process. Suggestions made for further development include the implementation of this Augmented Reality application on various other learning materials in elementary schools, the addition of new features for a more diverse learning experience, training for teachers to make optimal use of the application, as well as regular evaluation and collection of feedback for improvement and development of the application.
Perancangan Desain UI/UX Berbasis Scan Barcode Dengan Metode Design Thinking Untuk Pemesanan Makanan Rayhaan Yusri, Ahmad; Faqihuddin Hanif, Isa; Daffa Al-farel, Muhammad; Zaandami, Muhammad Naufalrio; Yasin, Muhammad
Bulletin of Information Technology (BIT) Vol 5 No 2 (2024): Juni 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v5i2.1340

Abstract

For those who want an authentic taste of the typical Tegal cuisine, Warkop Bu Haji is the top choice theme. They can enjoy gourmet gourmets as well as traditional drinks such as coffee, tea, and fresh drinks with naturally produced fruits. Warkop Mother Haji wants to use new technology to improve service for operations and customer experience. Warp owners are looking for creative solutions in this digital age, when the demand for ease and speed of ordering food is rising. The focus of the research is a food ordering system that uses barcode scanning and the latest technology to improve the user experience. By using a mobile device to scan the barcode on the table, customers can easily order food. We work hard to ensure that our customers have a satisfactory and effective experience. Due to technological developments and changing consumer preferences, digital food ordering apps are becoming increasingly popular. This research is important because it allows customers to order food easily and quickly. User/User Interface (UI/UX) design and technical functionality are crucial. The research uses the Design thinking Method, which prioritizes users in innovative solutions. Prototype research involved 15 customer respondents and 1 partner respondent. The prototype design value for the customer was 86.6%, and the customer questionnaire score was 97.1%. The prototipe design score for the partner was 90%, and partner questionnary value was 91.6%. The research is expected to be beneficial to Warkop Mother Haji and industry. With a better customer experience, it is expected to improve the reputation and expand the customer base.
Rancang Bangun Aplikasi Pemesanan Tiket Tempat Wisata Berbasis Android Menggunakan Metode Extreme Programming Ramadhan, Muhammad; Azrino Gustalika, Muhamad
Bulletin of Information Technology (BIT) Vol 5 No 2 (2024): Juni 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v5i2.1341

Abstract

This research aims to design and develop a tourist ticket booking application with Android base using Extreme Programming method, which was conducted in Bukit Barisan Selatan National Park, Lampung. The process of developing this application through several stages, namely planning, design, coding, testing, and distribution. Testing the application using the Black Box Testing method concluded that all features and functions of the application run well as expected without any errors. In the Blackox testing calculation above, a total percentage of 100% was obtained. Therefore it can be concluded that the Bukit Barisan Selatan National Park tour ticket booking application is indicated to be very feasible and can be used properly. This application is designed to make it easier for tourists to order tickets online and help the manager of Bukit Barisan Selatan National Park in managing tickets and visitors more effectively and efficiently. This application is also expected to improve visitor experience and comfort by providing complete tourist information and better accessibility. Suggestions for further development include the addition of more diverse payment methods, integration of automatic ticket output features in the form of barcodes and scans, and regular application maintenance to reduce potential errors. Thus, this application is expected to be an effective and efficient solution in ticket management and increase the number of tourist visits to Bukit Barisan Selatan National Park
Seleksi Staff IT Menggunakan Metode Preference Selection Index (PSI) Adhicandra, Iwan; Hutahaean, Jeperson; Ruktiari Ismail, Rima; Mulyani, Neni; Hasti, Novrini
Bulletin of Information Technology (BIT) Vol 5 No 2 (2024): Juni 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v5i2.1390

Abstract

To get the right employees and in accordance with the criteria of the company or agency is certainly not easy. Therefore, to get the employees desired by the company or agency, a selection of prospective IT staff in a company is needed so that later the company or agency will get competent IT staff in accordance with their field. The large number of applicants in the company makes it difficult for companies to experience obstacles and difficulties in choosing prospective IT staff. In the selection process, it is often influenced by subjective factors that can lead to the election of incompetent employees. For this reason, an information system is needed that can help companies in selecting prospective IT staff. This system is known as a decision support system. for this study, the Preference Selection Index method is used based on several studies that have been published. The final results of the calculation were obtained the names of candidates in order from rank 1 to 10, namely: Fani, Bunga, Agus, Evan, Putra, Jaka, Dani, Andi, Citra and Intan

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