cover
Contact Name
Anang Kukuh Adisusilo
Contact Email
anang65@uwks.ac.id
Phone
+6282257320403
Journal Mail Official
melekit@uwks.ac.id
Editorial Address
Universitas Wijaya Kusuma Surabaya Jl. Dukuh Kupang XXV/54 Surabaya
Location
Kota surabaya,
Jawa timur
INDONESIA
Melek IT: Information Technology Journal
ISSN : 24423386     EISSN : 24424293     DOI : https://doi.org/10.30742
The Journal invites original articles and not simultaneously submitted to another journal or conference. The whole spectrum of Information Technology is welcome, which includes, but is not limited to Information System in Application, Machine Learning & Soft Computing, Multimedia & Game Technology, Network & Security Optimization, Software Engineering, Mobile Computing Technology, IoT for Smart Technology, Artificial Intelligent Application, Computer Vision & Pattern Recognition.
Articles 188 Documents
Klasifikasi Kebutuhan Non-Fungsional Menggunakan Fsknn Dengan Pengembangan Sinonim Dan Hipernim Berbasis Iso/Iec 9126 Denni Aldi Ramadhani; Siti Rochimah; Umi Laili Yuhana
Melek IT : Information Technology Journal Vol. 1 No. 2 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (766.329 KB) | DOI: 10.30742/melekitjournal.v1i2.45

Abstract

Non-functional requirements is one of the important factors that play a role in the success of software development that is often forgotten by the developer, causing adverse effects. To obtain the non-functional requirements needed an automation system identification non-functional requirements. In this study proposed an an automation system of identification of non-functional requirements from the requirement sentences based classification algorithms FSKNN with term enrichment on training data using synonyms and combined hypernym and synonyms based on ISO / IEC 9126. In the testing phase the dataset of requirement sentence used was 1342 sentences from six different datasets Results of this research is the term enrichment by using a combination hypernym and synonyms can improve performance accuracy by 8.1%, precision by 13% and a recall by 4.9%.
Pemodelan Perubahan Kebutuhan Pelanggan Menggunakan Case Tool Nia SST.., M.Kom Saurina
Melek IT : Information Technology Journal Vol. 1 No. 2 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (687.189 KB) | DOI: 10.30742/melekitjournal.v1i2.46

Abstract

Changing needs of a significant impact on the improvement of software development costs. Limitations of available resources to realize the need for change causes a change needs to be managed. Among the methods used to manage it is to analyze the dependencies along with weight changes and give priority to the need for change to be realized in order to optimally match the available resources. PT. Arcadia Global Media is a company engaged in the field of Field Services in the field of Media Placement Service (Indoor / Outdoor), Production of Signage, Booth & Maintenance and Design & Digital Printing. Changing needs of customers can lead to chaos on keterselesaian project. Labeled Transition System can capture the flow and changes in the transition to the changing needs. To map the changing needs and explore the impact it done modeling requirements change. This study propose a labeled trasition System (LTS) to model the changing needs. LTS is an effective model to describe the change in behavior of the system and was developed to model the changing needs of the software, making it easier for stakeholders to observe the flow changes and their impact needs. With LTS models are to provide solutions to the changing needs of the realization strategy.
Perbaikan Model Kebergunaan Pada Aplikasi Perangkat Bergerak Dengan Menambahkan Atribut Gejala Buruk Cahya Bagus Sanjaya; Daniel Siahaan
Melek IT : Information Technology Journal Vol. 1 No. 2 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (617.027 KB) | DOI: 10.30742/melekitjournal.v1i2.47

Abstract

Usability is a very important aspect and one of the key factors for the successful mobile application. Usability is an attribute to define the quality of user interface and the quality of interaction between user and application. Models to measure the usability of desktop application can not directly be used for mobile applications because of the differences between the characteristics of desktop applications and mobile applications. Previous research developed a model to measure usability on a mobile application. Somehow, it lacks recommendations for new user interface usability evaluation of the mobile application that is being measured and there is no weighting for each attribute. This study combines qualitative primary data taken from questionnaires and quantitative secondary data taken from the activity logs application (Bad Symptoms) when user run mobile application. Weighting for each attribute is done by an expert of mobile applications. Analytical Hierarchy Process (AHP) Method is used to analyze experimental data. Result from this research is a novel model to measure usability for mobile application that have a weight to each usability attributes and provides recommendation for improvement of existing user interfaces.
Animasi Insiden Bendera Di Hotel Yamato Menggunakan Teknologi Machinima Achmad Fauzi; Anang Kukuh Adisusilo; Beny YV Nasution
Melek IT : Information Technology Journal Vol. 1 No. 2 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (513.346 KB) | DOI: 10.30742/melekitjournal.v1i2.48

Abstract

Many historic events in Indonesia, one of the event flag incident at Yamato. Various attempts have been made so that this event still remembered by the people of Indonesia. Documentation ever made using only the media book or documentary, but at this point the book and documentary films have rarely demand by the public. This happens because of technological advances making animation that is very fast and make animation more desirable. So the need to make documentation using the latest technologies. The concept of the new technologies that will be used for the documentation of historic events that machinima. Machinima used in penlitian aims to do Reanimation (remake animation) from previous studies "Reconstruction tearing Flag Hotel Yamato Using Augnmented Reality with Marker GIS (Geographic Information System)" which will provide a new attraction, because people are now many who have forgotten This historic event. So so is appropriate if documentation of previous studies may in Reanimation using machinima technology by utilizing the Unity Game Engine to record a scene or a scene and combine all scenes recorded using machinima software technology. Based on the results of tests conducted on several correspondents showed respondents who prefer animations which have direanimasi by 79%.
Aplikasi Pencarian Sekolah Untuk Wilayah Surabaya Dengan Menggunakan GPS Berbasis Web Mobile Brian Andreas Sutarto; Emmy Wahyuningtyas; Nia Saurina
Melek IT : Information Technology Journal Vol. 1 No. 2 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (594.458 KB) | DOI: 10.30742/melekitjournal.v1i2.49

Abstract

The needs of an information is needed by everyone .Information can be obtained quickly and right through the media the internet .Education is one of the aspects that determines the quality and the achievement of a person Exactness in choosing a school is very important achievement because affect owned .Because of it , needed a search application that can provide services school .The purpose of the writing of this school is making a search application for mobile web based Surabaya. This app uses GPS (Global Positioning System) on the mobile web, users can find the location of the nearest school to the position of the user or based on the name of the school you're looking for on the mobile web. The research method used is the study of the literature, analysis of user and system analysis, designing applications using DFD, implementation and testing of the application. Search applications built this can provide information, school locations, as well as showing the route of the user's position to which it is sent. This application can be used anytime and anywhere because it can be accessed from smartphones.
Sistem Informasi Pariwisata Di Kota Wisata Batu Berbasis Android Riza Ari Pratama; Noven Indra Prasetya; Emmy Wahyuningtyas
Melek IT : Information Technology Journal Vol. 1 No. 2 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (695.038 KB) | DOI: 10.30742/melekitjournal.v1i2.51

Abstract

Tourism activity has existed since the journey from one place to another. The need for a trip and need to be fulfilled. Motivation or motif of travel is different, according to the economic and environmental communities themselves and in accordance with the level of development of their cultural and social levels. The data obtained in the study of literature sources and observations, analyzing the needs of the few tourist attractions and lodging in the city of stone. This application design using the Unified Modeling Language (UML) to manufacture android based application programming blog. The information systems provide a draft proposal of travel planning information applications. Where these systems can guide tourists when it will conduct traveled so tourists can independently determine travel planning without the help of a tour guide or a tourism agency. tourists can estimate the cost of the tour, as well as get information about routes and transportation to get to the tourist attractions and lodging.
Aplikasi Pembelajaran Cara Merawat Hewan Peliharaan Untuk Anak Usia 4-6 Tahun Berbasis Augmented Reality Siansi Arga Tantra; Emmy Wahyuningtyas; Beny Y.V Nasution
Melek IT : Information Technology Journal Vol. 1 No. 2 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1049.146 KB) | DOI: 10.30742/melekitjournal.v1i2.52

Abstract

At the level of kindergarten education today many things taught to introduce children to the outside world, one of which is the introduction of a pet. Teach and introduce about pets for children will improve their cognitive abilities. Research conducted Robert Poresky, sociologist from Kansas State University, USA, in 1988 concluded that the ability kognititf in children can be increased by having a pet. Having a pet is not just a psychological benefit, but also can have a positive impact on health. The positive impact on children is to eliminate stress, learn to be responsible and learn empathy. At this stage of child education kindergarten (4-6 years), students will tend to be more interested in learning medium in which there are animated images that attract attention. The more attractive a medium of learning, growing well in stimulating the cognitive ability of children to learn their way. Augmented Reality is a technology that is growing and attractive to serve as a medium of learning. Where it will be very helpful for kindergarten teachers or parents as learning media to introduce to children. To the authors create an interactive application as a medium of learning how to care for pets in children. Results of experiments conducted by using augmented reality visual media as a medium for introducing new learning in children how to care for pets, children are more interested in learning. It can be said that this application has been successfully lure children to learn with a high percentage rate of around 80.46%. The shortage of these applications, such as objects and animations are still not perfect.
Pengenalan Dan Perawatan Gigi Pada Anak Menggunakan Markerless Augmented Reality Dwi Rezki Agung; Anang Kukuh Adisusilo; Beny YV Nasution
Melek IT : Information Technology Journal Vol. 1 No. 2 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (414.05 KB) | DOI: 10.30742/melekitjournal.v1i2.53

Abstract

Teeth is an important part in the oral cavity, because of the function of the tooth that is not replaceable. The composition of the teeth in children are primary teeth in adults are permanent teeth. The introduction and dental care at an early age is very important to help maintain the health of their teeth. In fact, it is still prevalent learning process and the introduction of dental care less interactive and have less traction, even tend to be boring so the learning outcomes achieved are not optimal. Besides learning in children is not as easy as it provides learning materials teenage school or next higher level, because it takes a medium for children as learning with interactive concept with digital learning media Augmented Reality. The purpose of the research that is changing the look of learning recognition and the procedures for the care of teeth with AR technology and utilization of technology Markerless as an AR marker. Results of testing applications on Windows-based operating systems can run well, and the test results on the SDN Dukuh Kupang II-489 Surabaya showed a percentage of more than 88% chose interested to learn about teeth and dental care procedures for using applications that have been tested.
Perancangan Gambar Objek Wisata Statis Menjadi Dinamis Menggunakan Panorama View Berbasis Web Suprayogo Nurdiansyah; Fx Wisnu Yudo Untoro
Melek IT : Information Technology Journal Vol. 1 No. 2 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (309.1 KB) | DOI: 10.30742/melekitjournal.v1i2.54

Abstract

Panorama is an image that depicts common view or a widely about parts of any country. Panorama performed part by part on an object. Panorama found in the United Kingdom by Robert Barker in 1787. On the research of this Thesis will be implemented on a static image on tourism, which intends to design static images into a dynamic tourist attractions using the panorama view. Systems that use the built PHP as application interface design and programming languages, and MySQL as its data base. the data used in the form of tour data namely Tugu Pahlawan and the objects that exist in the vicinity. Applications that are built can handle the problem of the existing information on the object static image of the tourist attraction.
Sistem Perekrutan Atlet Dayung Pusat Latihan Daerah Jawa Timur Septian Roselina Dwi Ariani; Nia Saurina; Shofiya Syidada
Melek IT : Information Technology Journal Vol. 1 No. 2 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (569.283 KB) | DOI: 10.30742/melekitjournal.v1i2.55

Abstract

Puslatda East Java Rowing is rowing regional training center located in East Java . Criteria Puslatda Rowing athletes in East Java has been determined by KONI , so not all athletes can enter in Puslatda . The recruitment of athletes rowing in this Puslatda still manually , thus making the board Puslatda difficult to determine the origin of the development and training center branch ( puslatcab ) where the candidate athletes in eastern Java . From this research came the idea to solve the problem by making Rowing Athlete Recruitment System Regional Training Centre ( Puslatda ) East Java . Results of this system , to facilitate and accelerate the paddle board Puslatda eastern Java to know the development , origin and criteria for athletes.

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