cover
Contact Name
Muhammad Wali
Contact Email
muhammadwali@amikindonesia.ac.id
Phone
+6285277777449
Journal Mail Official
ijsecs@lembagakita.org
Editorial Address
Jl. Teuku Nyak Arief No. 7b 23112, Kota Banda Aceh, Banda Aceh, Provinsi Aceh
Location
,
INDONESIA
International Journal Software Engineering and Computer Science (IJSECS)
ISSN : 27764869     EISSN : 27763242     DOI : https://doi.org/10.35870/ijsecs
Core Subject : Science,
IJSECS is committed to bridge the theory and practice of information technology and computer science. From innovative ideas to specific algorithms and full system implementations, IJSECS publishes original, peer-reviewed, and high quality articles in the areas of information technology and computer science. IJSECS is a well-indexed scholarly journal and is indispensable reading and references for people working at the cutting edge of information technology and computer science applications..
Articles 284 Documents
Analysis of Consumer Purchasing Patterns Using the Apriori Algorithm on Sales Transaction Data from Anak Panah Kopi Salatiga Pratama, Yoga Candra Adi; Dewi, Christine
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3275

Abstract

Anak Panah Coffee is a café located in Salatiga, offering a menu of 12 items. To enhance consumer satisfaction, the management of Anak Panah Coffee has decided to implement a marketing strategy for promoting its products. Given the challenges faced by Anak Panah Coffee, this study aims to analyze consumer preferences to provide benefits both to the business and its customers. This research utilizes the Apriori algorithm, based on field data that can be calculated objectively. The results of applying the Apriori algorithm reveal two association rules with a minimum support of 30% and a minimum confidence of 60%. The first rule indicates that customers who purchase Sunny Go Coffee are likely to also purchase Mushroom Crispy, with a support value of 50% and confidence of 56%. The second rule suggests that customers who buy Crispy Mushrooms are likely to also purchase Sunny Go Coffee, with a support value of 50% and a confidence of 71%.
Education Module as a Learning Aid for Fantasy-Based Materials via Local Area Network (LAN) Firmansyah, Ada Udi; Lathifah
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3399

Abstract

Fantasy Education Module is intended to enhance early childhood learning with engaging and interactive learning media. A wireless local area network (LAN) module has been developed for writing, reading and coloring activities to support and enhance classroom productivity. The system provides deeper learning of educational content with multimedia interactive features that can engage younger children in the topics. This paper examines the impact of LAN module design with interactive elements on children’s teaching methods and learning outcomes, concentrating specifically on the role of interactive design in skill development. The study aims to identify the effectiveness of LAN based Module design in improving teaching and learning outcomes with particular attention to how interactive elements can ensure better skill development. The study investigates whether LAN technology, in an interactive environment that supports leisure time, can complement learning spaces better than those traditionally provided. Findings from the primary studies indicate significant learning improvements with more interactive media used, related to cognitive or motor skills. Active participation, and customized learning modes are the themes of the module to meet individual learner styles and task levels. The results of the study show that these modules have great potential as effective educational agents in early childhood education can add much-needed dynamism to basic skills learning.
Internet of Things (IoT) Integration for Real-Time Monitoring in Smart Cities Fajri, T. Irfan; Rahayu, Novi; Wasiran; Budiman, Yusuf Unggul; Hasti, Novrini
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3465

Abstract

The advancement of Internet of Things (IoT) technology has opened great opportunities for the implementation of real-time monitoring systems in supporting smart city management. This research aims to develop an IoT integration model that can monitor various urban aspects, such as traffic management, energy consumption, waste management, and air quality, in an efficient and integrated manner. The model is designed to collect, process, and analyze data from various IoT sensors scattered in urban areas, with a focus on delivering information in an integrated manner. urban areas, with a focus on delivering real-time information to the government and the public. The research methodology includes the development of development of an IoT-based system prototype that integrates hardware and hardware and software with the support of cloud computing architecture for data management. data management.
FPGA and GPU Utilization in Industrial Image Processing: Comparative Study and Application Vesely, Jaroslav
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3273

Abstract

This work aims to investigate the FPGA (Field-Programmable Gate Array) and GPU (Graphical Processing Unit) technology in image optimization research for an industrial frontier study. Using an experimental method, the research compared the efficiency of two technologies as implemented in some many image processing algorithms. NI CompactRIO platform for FPGA implementation and NVIDIA GeForce GTX 970 in GPU processing performed differently. As is well known, low-lag applications (camera synchronization, real-time data processing etc.) were very well suited for FPGAs. GPUs with architecture CUDA, on the other hand could be a thousand times faster than traditional CPUs in parallel data processing. Other challenges identified through analysis were FPGA design optimization and GPU resource wise utilization. The results give recommendation in terms of selecting technologies based on the features for image industrial processing applications
Analysis of Consumer Purchasing Patterns Using the Apriori Algorithm on Sales Transaction Data from Anak Panah Kopi Salatiga Pratama, Yoga Candra Adi; Dewi, Christine
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3275

Abstract

Anak Panah Coffee is a café located in Salatiga, offering a menu of 12 items. To enhance consumer satisfaction, the management of Anak Panah Coffee has decided to implement a marketing strategy for promoting its products. Given the challenges faced by Anak Panah Coffee, this study aims to analyze consumer preferences to provide benefits both to the business and its customers. This research utilizes the Apriori algorithm, based on field data that can be calculated objectively. The results of applying the Apriori algorithm reveal two association rules with a minimum support of 30% and a minimum confidence of 60%. The first rule indicates that customers who purchase Sunny Go Coffee are likely to also purchase Mushroom Crispy, with a support value of 50% and confidence of 56%. The second rule suggests that customers who buy Crispy Mushrooms are likely to also purchase Sunny Go Coffee, with a support value of 50% and a confidence of 71%.
Web-Based Financial Information System at Digimizu Digital Management Listiani, Titin; Purwanto, Eko; Permatasari, Hanifah
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3329

Abstract

Digimizu Digital Management specializes in Software and Photography as well as Digital Content while delivering on-demand services. The company operates without a computerized information system for managing both transactions and financial reports. The company handles orders manually via WhatsApp or face-to-face interactions while transaction records are kept on paper and within Microsoft Excel files. Data loss becomes possible alongside human errors and inaccurate reporting while real-time data access and monitoring face constraints. The company needs a web-based financial information system which should combine transaction automation with customer data management functions alongside quick and accurate financial report generation. The development of the financial information system utilizes the SDLC method with the Waterfall model and system weaknesses analysis through the PIECES method with UML (Unified Modeling Language) support. This system implementation will bring efficiency to Digimizu Digital Management's business procedures while decreasing errors in recording and enabling real-time financial activity tracking which will enhance overall company performance.
The UI/UX Design of a Mobile-Based Catering Application Using the Activity Centered Design Method Rahmadani, Faizal; Susetyo, Yeremia Alfa
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3396

Abstract

Catering services represent a practical option to meet individual food requirements. Having catering services available will help people find solutions for their food requirements more easily. The catering industry stands out as one of the most profitable business sectors. The support of this factor leads many individuals to choose catering services or to open their catering businesses. The process of placing catering orders by users and managing catering businesses by owners remains conventional. This study intends to establish UI UX elements for a mobile-based catering app through Activity Centered Design methodology. The Activity Centered Design method targets the specific activities performed by future users when they engage tasks. The product feasibility for potential users requires the execution of the Requirements stage followed by Design phase then Implementation phase and finally the Evaluation stage. The completed stages lead to the acquisition of feasibility testing results by measuring prospective users' satisfaction levels. The assessment of adjectives showed that the test achieved an 83.5 score which falls under the "Good" category and corresponds to an "A" grade
Education Module as a Learning Aid for Fantasy-Based Materials via Local Area Network (LAN) Firmansyah, Ada Udi; Lathifah
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3399

Abstract

Fantasy Education Module is intended to enhance early childhood learning with engaging and interactive learning media. A wireless local area network (LAN) module has been developed for writing, reading and coloring activities to support and enhance classroom productivity. The system provides deeper learning of educational content with multimedia interactive features that can engage younger children in the topics. This paper examines the impact of LAN module design with interactive elements on children’s teaching methods and learning outcomes, concentrating specifically on the role of interactive design in skill development. The study aims to identify the effectiveness of LAN based Module design in improving teaching and learning outcomes with particular attention to how interactive elements can ensure better skill development. The study investigates whether LAN technology, in an interactive environment that supports leisure time, can complement learning spaces better than those traditionally provided. Findings from the primary studies indicate significant learning improvements with more interactive media used, related to cognitive or motor skills. Active participation, and customized learning modes are the themes of the module to meet individual learner styles and task levels. The results of the study show that these modules have great potential as effective educational agents in early childhood education can add much-needed dynamism to basic skills learning.
Designing a User-Centered Facial Health Application (Glowessence) with Usability Testing Putra, Anak Agung Adi Wiryya; Putra, Kadek Wahyu Santika; Saban, Arefcy Theneven
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3422

Abstract

The study is carried out for developing the UI (User Interface) and UX(UX) of Glowessence App that enables users to determine their skin type and choose suitable facial care treatment for them. UI/UX Design process involves the User-Centered Design (UCD) principle which is primarily based on customer comfort and finding user requirements. In this study, the method adopted is Design Thinking (5 steps) which started from Empath, Define, Ideate, Prototype and Test. A System Usability Scale (SUS) is used during the testing phase to test the app with 29 participants and an average of 87 was scored — which falls into the "Excellent" category. Research results show the significance that UI/UX design based on direct user feedback could improve the success rate at solving skin care problems, making people more comfortable. The biggest novelty of this study is in a user-centered design solution enhancing application accessibility for a wider audience.
E-Commerce Educational Flashcard Using Rapid Application Development (RAD) at Lantaburo Homeschooling Lestari, Mulyati; Maiyanti, Ruci
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3455

Abstract

The advancement of information technology has significantly impacted various aspects of life, including the education sector. Homeschooling Lantaburo, as a provider of alternative education, requires an effective platform to support the learning process, particularly in providing interactive learning media such as flashcards. This study aims to develop an educational flashcard e-commerce platform using the Rapid Application Development (RAD) method to accelerate the creation and delivery of engaging and interactive learning tools. The RAD method was chosen for its ability to produce systems in a relatively short time through iterative processes and prototyping. The results of this study demonstrate that the development of an educational flashcard e-commerce platform was successfully implemented with features such as a product catalog, shopping cart, checkout, and a user-friendly payment system. System testing indicated that the platform performs well and delivers positive user experience. In conclusion, the application of flashcard e-commerce using the RAD method is effective in facilitating accessible educational flashcard purchases and enhancing the quality of teaching and learning processes at Homeschooling Lantaburo