cover
Contact Name
mohammad syahidul haq
Contact Email
mohammadhaq@unesa.ac.id
Phone
+6285649799995
Journal Mail Official
edustream@unesa.ac.id
Editorial Address
https://journal.unesa.ac.id/index.php/jpd/about/editorialTeam
Location
Kota surabaya,
Jawa timur
INDONESIA
EduStream: Jurnal Pendidikan Dasar
ISSN : 26144417     EISSN : 26144417     DOI : -
Core Subject : Education,
EduSTREAM merupakan jurnal berfokus pada perkembangan pendidikan sekolah dasar. Bahan kajian dalam jurnal EduSTREAM terdiri dari ilmu pengetahuan alam, teknologi, religi, etnopedagogi, seni, dan matematika. Jurnal yang diterbitkan merupakan hasil dari penelitian.
Articles 144 Documents
PENERAPAN PEMBELAJARAN MULTI REPRESENTATION TERHADAP SISWA KELAS XI IIA 1 MAN 2 BOJONEGORO DENGAN MATERI FLUIDA STATIS Suryani Safriyanti
EduStream: Jurnal Pendidikan Dasar Vol. 6 No. 1 (2022): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v6n1.p35-42

Abstract

Pada penelitian ini menerapkan pembelajaran yang menggunakan multi representation terhadap peserta didik kelas XI IIA 1 dengan materi fluida statis. Multi representation disebut suatu tindakan yang menggamabarkan kerangka dan siklus. Penggunaan metode ini, agar peserta didik menjadi aktif dalam proses belajar dan berani menyampaikan pendapatnya. Tujuan penelitian ini untuk menjelaskan pengaruh multi representation dalam materi fluida statis dan peneliti ingin melihat respon peserta didik saat menggunakan multi representation dalam belajar fisika. Dalam penelitian ini akan menjadi dua siklus yakni siklus I dan siklus II. Guna multi representation untuk membangun pemahaman terhadap materi fluida statis. Teknik pengumpulan data menggunakan tes awal dan tes akhir dalam setiap siklus. Instrumen yang digunakan berupa soal pilihan ganda. Kriteria keberhasilan yang dicapai nilai rata-rata ≥ 75 dalam mengerjakan soal fisika pada siklus I dan siklus II. Hasil dari penelitian ini ialah peserta didik menghasilkan sebuah respon sangat positif saat menggunakan multi representasi terhadap materi fluida statis. Dalam proses pembelajaran iklus II yang menggunakan multi representasi dengan hasil skor lebih tinggi 83,93.
PENINGKATAN AKTIVITAS DAN HASIL BELAJAR MATEMATIKA DENGAN METODE TUTOR SEBAYA Munaisah
EduStream: Jurnal Pendidikan Dasar Vol. 7 No. 1 (2023): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v7n1.p25-36

Abstract

Pada penelitian ini menggunakan metode tutor sebaya. Guna untuk peserta didik memahami materi integral pada mata pelajaran matematika. Metode ini, maksudnya peserta didik yang ditunjuk oleh pendidik untuk dijadika tutor bagi peserta didik lainnya. Kemudian, pendidik membuat kelompok yang terdiri dari 4-5 peserta didik dan setiap kelompok sudah ada tutor masing-masing. Tutor yang dipilih peserta didik yang mampu menerangkan materi pada temannya dengan baik dan juga akan mendapat arahan dari pendidik. Tujuan penelitian ini meningkatkan aktivitas belajar peserta didik dan meningkatkan hasil belajar pada materi matematika.Penelitian ini termasuk penelitian tindakan kelas. Intrusmen penelitian, antara lain 1) tes tulis mengenai pelajaran matematika. 2) melakukan observasi untuk meninjau kegiatan peserta didik. Pelaksanaan metode tutor sebaya mengalami peningkatan proses belajar matematika pada kelas XII IIS 1 MAN 2 Bojonegoro, Pada siklus I peserta didik yang lulus, yaitu 60,61% menjadi 81,82% pada siklus II. Pernyataan tersebut telah ditetapkaan bahwa ketuntasan klasikal sebesar 80%.Penelitian ini termasuk penelitian tindakan kelas. Intrusmen penelitian, antara lain 1) tes tulis mengenai pelajaran matematika. 2) melakukan observasi untuk meninjau kegiatan peserta didik. Pelaksanaan metode tutor sebaya mengalami peningkatan proses belajar matematika pada kelas XII IIS 1 MAN 2 Bojonegoro, Pada siklus I peserta didik yang lulus, yaitu 60,61% menjadi 81,82% pada siklus II. Pernyataan tersebut telah ditetapkaan bahwa ketuntasan klasikal sebesar 80%.
INDEX CARD MATCH (ICM) SEBAGAI MODEL MENINGKATKAN KEAKTIFAN BELAJAR SEJARAH Silviana Rochmatin
EduStream: Jurnal Pendidikan Dasar Vol. 7 No. 1 (2023): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v7n1.p15-24

Abstract

Pada peneletian ini menggunakan strategi index card match atau IMC pada materi peristiwa proklamasi kemerdekaaan Indonesia dan pembentukan Negara Kesatuan Republik Indonesia. Menggunakan strategi ini sangat memudahkan peserta didik dalam mengahafal materi yang diajar. Strategi ini menggunakan kartu index cara bermainnya peserta didik saling mencari pasangan-pasangan untuk tanya jawab. Kartu index berisi soal yang dibuat oleh pendidik. Tujuan penelitian ini, yaitu meningkatkan keaktifan peserta didik dengn mengunakan strategi index card match dalam pelajaran sejarah match pada peserta didik MAN 2 Bojonegoro. Teknik pengumpulan data yang digunakan oleh peneliti anatara lain lewat tes, observasi, dan dokumentasi. Instrumen penelitian, yaitu tes tulis dan lembar observasi. Teknik analisis data ialah menyusun secara sistematis data yang diperoleh berupa hasil wawancara, catatan lapangan. Hasil yang diperoleh dalam penelitian ini ialah pada siklus I pemebelajaran tidak tuntas karena peningkatan yang diperoleh sebesar 67,74% dari sejumlah siswa. Selanjutnya ketika menggunakan strategi pembelajaran index card match pada siklus II, persentase peningkatan hasil belajara sebesar 85,91%.
IMPLEMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE PICTURE AND PICTURE UNTUK MENINGKATKAN HASIL BELAJAR PKN Purbani Pudji Sayekti
EduStream: Jurnal Pendidikan Dasar Vol. 6 No. 1 (2022): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v6n1.p42-55

Abstract

The use of the picture and picture type cooperative method is expected to increase student activity in the teaching and learning process so that in the teaching and learning process teaching and learning activities do not occur saturation, thus students will be physically, emotionally and intellectually involved which in turn is expected to change the concept of objects taught by the teacher. teachers can be understood by students. This research is based on the following problems: (a) How is the improvement of student achievement with the application of the picture and picture cooperative learning method? (b) How is the effect of the picture and picture cooperative learning method on students' learning motivation?. While the objectives of this research are: (a) Want to know the increase in student achievement after the implementation of the picture and picture model cooperative learning method (b) Want to know the effect of student learning motivation after the picture and picture model cooperative learning method is applied. This study uses two rounds of action research. Each round consists of four stages, namely: design, activities and observations, reflection, and revision. The targets of this study were students of class II-c SDN Dukuh Menanggal I/424 Surabaya. The data obtained were in the form of formative test results, observation sheets for teaching and learning activities. From the results of the analysis, it was found that student learning achievement has increased from cycle I (80.56%) to cycle II (91.67%). SDN Dukuh Menanggal I/424 Surabaya and this learning model can be used as an alternative thematic learning, especially the Civics subject.
MENUMBUHKAN JIWA KEMANDIRIAN SISWA DAN MENINGKATKAN KUALITAS LINGKUNGAN HIDUP MELALUI TANAMAN HIDROPONIK Edy Sukoco
EduStream: Jurnal Pendidikan Dasar Vol. 6 No. 1 (2022): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v6n1.p56-62

Abstract

The background of this best practice is that the students' self-reliance spirit has not yet developed optimally. If a situation like this is not handled immediately, it is feared that it will affect student achievement in school. Therefore, life skills-oriented education is an alternative prospective educational reform to anticipate future demands. One of life skills-oriented education is hydroponic management. hydroponic management in schools as a way to increase the spirit of independence of students at SDN Dukuh Menanggal I Surabaya. By using a check list instrument at the time of observation/observation on students after students are given the responsibility to care for hydroponic plants, the development of students' independence after hydroponic management will be known. From the monitoring results, it was concluded that the students' self-reliance as indicated by five indicators included: student attendance, homework collection, self-initiative, self-confidence and responsibility had increased. From 6.96 in the less category (attached calculation) before the implementation, it increased to 14.25 or included in the good category.
PENERAPAN METODE QUIZ BERBASIS MICROSOFT FORM UNTUK MENINGKATKAN HASIL BELAJAR TEMATIK SISWA KELAS V SDN DUKUH MENANGGAL I/424 SURABAYA Maria Christina Sri Sunarsih
EduStream: Jurnal Pendidikan Dasar Vol. 6 No. 1 (2022): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v6n1.p63-75

Abstract

One of the implementations of the use of information and communication technology in education can be realized through online learning. With the implementation of Work From Home (WFH) it becomes a challenge for teachers to still be able to create fun, interesting, and active learning. Quiz method based on microsoft form can help teachers in carrying out evaluations. The problems to be studied in this research are: (a) the application of the Microsoft Form-based Quiz method to improve thematic learning outcomes for fifth grade students at SDN Dukuh Menanggal I/424 Surabaya in the 2020/2021 academic year? (b) How is the improvement of thematic learning learning outcomes after applying the Microsoft Form-based Quiz method to class V students at SDN Dukuh Menanggal I/424 Surabaya in the 2020/2021 school year?. The objectives of this action research are: (a) Want to know the application of the Microsoft Form-based Quiz method to improve thematic learning outcomes. (b) Want to know the improvement of thematic learning outcomes after applying the Microsoft Form-based Quiz method. This study uses two rounds of action research. Each round consists of four stages, namely: design, activities and observations, reflection, and revision. The target of this research is the fifth grade students of SDN Dukuh Menanggal I/424 Surabaya in the 2020/2021 academic year with a total of 39 students. The data obtained in the form of formative test results, observation sheets of teaching and learning activities. From the results of the analysis, it was found that student learning achievement increased from cycle I to cycle II, namely, cycle I (79.49%), cycle II (92.31%). The conclusion of this study is that the Microsoft Form-based Quiz method can have a positive effect on improving student learning outcomes for class V SDN Dukuh Menanggal I/424 Surabaya in the 2020/2021 school year, and this learning method can be used as an alternative thematic learning.
METODE PEMBERIAN BALIKAN UNTUK MENINGKATKAN MOTIVASI DAN PRESTASI BELAJAR MATEMATIKA SISWA Tuty Setijani
EduStream: Jurnal Pendidikan Dasar Vol. 6 No. 1 (2022): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v6n1.p76-88

Abstract

The main task of a teacher is to be responsible for helping students in learning. In the teaching and learning process, it is the teacher who delivers lessons, solves problems that occur in class, makes evaluations of student learning, both before, during and after the lesson. The problems to be studied in this action research are: (a) Does learning by giving feedback affect student learning outcomes? (b) How is the effect of learning by giving feedback on students' learning motivation? Meanwhile, the objectives of this research are: (a) To reveal the effect of learning by giving feedback on mathematics learning outcomes. (b) To reveal learning by giving feedback on the motivation to learn Mathematics. This research uses three rounds of action research. Each round consists of four stages, namely: design, activities and observations, reflection, and revision. The target of this research is the fifth grade students of SDN Dukuh Menanggal I/424 Surabaya. The data obtained in the form of formative test results, observation sheets of teaching and learning activities. The objectives of this action research are: a) To reveal the effect of learning by giving feedback on learning achievement in Mathematics, (b) To reveal learning by giving feedback on motivation to learn science. From the results of the analysis, it was found that student learning achievement has increased from cycle I to cycle III, namely, cycle I (69.44%), cycle II (80.56%), cycle III ((88.89%). is learning by giving feedback can have a positive effect on the learning motivation of SDN Dukuh Menanggal I/424 Surabaya students, and this learning model can be used as an alternative to learning mathematics.
UPAYA UNTUK MENINGKATKAN KEMAMPUAN MEMAHAMI DAN MENJELASKAN TEKS EKSPLANASI DENGAN MENERAPKAN METODE PEMBELAJARAN PRACTICE-THEORY PADA SISWA KELAS 6 SD NEGERI NGAGELREJO V/400 SURABAYA Frida Istaria; Novalina Eka H
EduStream: Jurnal Pendidikan Dasar Vol. 6 No. 1 (2022): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v6n1.p89-97

Abstract

Learning in the perspective of formal education is interpreted as a process that occurs in everyone during his life and runs in a complex manner. Where, in every learning activity, there will be activities that are carried out intentionally with the intention of transforming knowledge, socio-cultural values ​​as well as norms from generation to generation in order to remain preserved. The learning process occurs because of the interaction between a person and his environment. Therefore, learning can happen anytime and anywhere. This can be proven by changes in a person's behavior that can occur at the level of knowledge, skills, or attitudes. Cultural values ​​can be effectively implemented if students have the ability to understand and explain. These two abilities are the basic abilities to seek the development of knowledge and the preservation of an educational culture that seems to be missing in this decade. Therefore, the application of contextual learning methods, which in this study is the Practice-Theory learning method, becomes important. Action research was carried out in four learning cycles by applying the Practice-Theory learning method and the ability to understand and explain students' explanatory texts as research objects. Based on the results of the research and discussion, it can be concluded that the application of the Practice-Theory learning method can improve the ability to understand and explain and improve student achievement in grade 6 SD Negeri Ngagelrejo V/400 Surabaya. This can be seen from the increase in the ability to understand and explain students in improving their learning outcomes. In particular, in learning Indonesian in grade 6 SD Negeri Ngagelrejo V/400, the Practice-Theory learning method is very much needed, in addition to other methods. The effectiveness of the application of the Practice-Theory learning method in improving the learning achievement of 6th graders at SD Negeri Ngagelrejo V/400 is shown through an increase in the average post-test score, an increase in the percentage of classical completeness and an increase in the value of observations on students' ability to understand and explain.
PENGARUH VIDEO ANIMASI TERHADAP HASIL BELAJAR KOGNITIF SISWA KELAS IV SDN KEPUH KIRIMAN I WARU SIDOARJO Amania Nazilah; Ida Sulistyawati; Pana Pramulia
EduStream: Jurnal Pendidikan Dasar Vol. 6 No. 2 (2022): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v6n2.p161-169

Abstract

This research was carried out because in one lesson the teacher still separated the subject matter that should be contained thematically. In addition, the learning process is not optimal because students experience adjustments due to the implementation of online learning. So, the provision of learning media is very important in the learning process, one of which is using animated videos. The purpose of this study was to describe the effect of animated video on cognitive learning outcomes of fourth grade students at SDN Kepuh Samudra I Waru Sidoarjo. This research is included in the type of true experimental, with a posttest-only control design. The research subjects were 51 students. The results obtained from the experimental class amounted to 2,292 with an average of 91.68 and the highest score was 100 as many as 6 students. While the score in the control class was 2,096, with an average of 80.62 and the highest score was 100, with 3 students. The results of the calculation of hypothesis testing using SPSS version 26 software are proven by a significant value of 0.000 which means a value less than 0.05 indicates Ho is rejected and Ha is accepted. So, it can be concluded that animated videos have a very good effect on cognitive learning outcomes for fourth grade students at SDN Kepuh Sendan I Waru Sidoarjo.
PENGEMBANGAN MEDIA ULAR TANGGA PERKALIAN DAN PEMBAGIAN PADA PEMBELAJARAN MATEMATIKA SISWA KELAS III SD NEGERI SRIKATON 02 Denissa Febriyanti Widyaningrum; Muhamad Afandi; Sari Yustiana
EduStream: Jurnal Pendidikan Dasar Vol. 6 No. 2 (2022): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v6n2.p170-178

Abstract

Pembelajaran matematika yang dilaksanakan di kelas III SD Negeri Srikaton 02 masih sebatas menggunakan buku dan menggunakan metode pembelajaran konvensional, sehingga hal tersebut membuat siswa merasa bosan dan bahkan mengantuk pada saat mengikuti pembelajaran. Penelitian ini berfokus pada pengembangan media ular tangga perkalian dan pembagian pada mata pelajaran matematika siswa kelas III di SD Negeri Srikaton 02. Tujuan dari penelitian ini adalah untuk mengembangkan media pembelajaran yang dapat digunakan untuk menunjang pembelajaran, serta untuk mengetahui kelayakan, kepraktisan, dan keefektifannya. Penelitian ini menggunakan metode penelitian pengembangan dengan menggunakan model pengembangan ADDIE, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Produk media pembelajaran ular tangga perkalian dan pembagian dinyatakan “ sangat layak” yang dibuktikan dengan hasil validasi oleh validator pertama dengan skor 68 dengan presentase sebesar 90% dan hasil validasi validator pertama memperoleh skor 67 dengan presentase sebesar 89%. Produk media pembelajaran ular tangga perkalian dan pembagian termasuk berada dalam kategori “Sangat Praktis” yang dibuktikan hasil angket respon siswa yang memperoleh presentase sebesar 87% serta hasil respon guru yang memperoleh presentase sebesar 86%. Produk media pembelajaran ular tangga perkalian dan pembagian dinyatakan efektif dalam meningkatkan hasil belajar siswa. Hal tersebut ditunjukkan pada Peningkatan hasil belajar yang diperoleh siswa dari 48 ke 78 dimana nilai 78 tersebut melebihi KKM sekolah sebesar 72. Berdasarkan hasil uji hipotesis yang dilakukan dengan uji Paired sample t-test diperoleh nilai signifikansi (2.tailed) sebesar 0,000 dimana nilai tersebut < 0,005 sehingga dapat disimpulkan bahwa terdapat perbedaan hasil belajar siswa antara sebelum dan sesudah menggunakan media ular tangga perkalian dan pembagian.

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