cover
Contact Name
Siti Aminah
Contact Email
sitiaminah@stiki.ac.id
Phone
+62341-560823
Journal Mail Official
jurnal@stiki.ac.id
Editorial Address
Jl. Raya Tidar 100 Malang 65146
Location
Kota malang,
Jawa timur
INDONESIA
J-Intech (Journal of Information and Technology)
ISSN : 23031425     EISSN : 2580720X     DOI : https://doi.org/10.32664/j-intech
J-INTECH merupakan jurnal yang diterbitkan oleh Lembaga Penelitian & Pengabdian kepada Masyarakat (LPPM), Sekolah Tinggi Informatika dan Komputer Indonesia Malang. Ruang lingkup jurnal ini pada bidang Teknik Informatika, Sistem Informatika, dan Manajemen Informatika. Tujuannya guna mengakomodasi kebutuhan akan perkembangan Teknologi Informasi. J-Intech terbit setahun dua kali, yaitu Juni dan Desember.
Articles 288 Documents
Aplikasi Tes Buta Warna Berbasis Virtual Reality Subari, Subari; Mustofa, Moh Alek
J-INTECH (Journal of Information and Technology) Vol 9 No 01 (2021): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (670.185 KB) | DOI: 10.32664/j-intech.v9i01.587

Abstract

Health is the most beautiful gift that given by Allah SWT. Moreover, health is related to the eyes. One disease that is commonly discovered in society is color blindness. Color blindness is a condition where a person's eyes cannot distinguish several colors that can be seen by normal people's eyes. There are several test methods used to detect color blindness, one of them is Ishihara method test. Ishihara method test is a test used to detect color perception disorders. The form is using special table that is a pseudoisochromatic sheet which is composed of dots with different color densities that can be seen using normal eyes, but cannot be seen using eyes with partial color deficiency. By using Ishihara method, the color blindness of person can be identified. Color blindness is divided into two types, total color blindness and partial color blindness. The development of technology in this era cannot be prevented by many emerging technologies, one of them is virtual reality. Virtual reality technology provides a different experience by bringing someone into a virtual world that resembles to the real world. The use of this technology has been widely used, starting from the health aspect, area mapping, building architecture, and many smartphone games that support this technology. With the growing popularity of the use of smartphones in the community, the creation of a virtual reality-based color blind test application is expected to be able to help everyone in need. Another tool is needed to operate this application, is called a virtual reality headset. The application of this test can display 3D objects, so that it will be more interesting when using this application.
Perancangan Desain User Interface dan User Experience pada STIKI PMB Online dengan Menggunakan Metode User-Centered Design Setiawan, Rosandi Fila; Widodo, Sugeng; Zulkarnain, Adnan
J-INTECH (Journal of Information and Technology) Vol 9 No 01 (2021): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2059.177 KB) | DOI: 10.32664/j-intech.v9i01.589

Abstract

PMB STIKI Online uses the website as a medium to provide information related to lectures at STIKI Malang. The development of a website must go through several usability guidelines to ensure that the website's goals can be achieved. The research approach is carried out using User-centered Design by involving the user in the design process to produce a website that is acceptable to the user. STIKI PMB Online has never been evaluated before in relation to complaints from prospective students about the difficulty of finding the information they want to obtain. The problems contained in STIKI PMB Online are expected to be resolved in the design solutions that will be carried out. This study discusses starting from the determination of the context of use and specifications of user needs, problem analysis, design of solution designs, and design evaluation result. The results of this study indicate that the problems that occur can be resolved with the design rules contained in the usability standardization.
Sistem Informasi Administrasi Dan Keuangan GMIT Ebenhaezer Larantuka Berbasis Web Guna Mempermudah Laporan Keuangan Sakaria, Setiabudi; Triwibowo, Eriech Ragil; Cahyadiana, Windarini
J-INTECH (Journal of Information and Technology) Vol 9 No 02 (2021): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (449.672 KB) | DOI: 10.32664/j-intech.v9i02.590

Abstract

In today's digital era, the development of people's lives is increasingly broad and unlimited with the presence of the internet, including the GMIT Ebenhaezer Church in Larantuka which currently still uses the manual method in carrying out its financial administration. Problems that occur today include difficulties in data processing, and the process of calculating the income and expenditure of Church cash and reports for assemblies and Servants of God. In research and making administrative applications made with PHP and MYSQL, it is intended to overcome the problems that occur at this time, namely processing administrative data, calculating cash income and expenditure and financial reports needed by the Assembly and Pastor for decision making to facilitate the making of church financial reports so that transparent in financial management as well as accountability to church members who have provided funds to this church
Crowdsourcing-Based Application to Know Road Conditions in Malang City Hidayat, Syahdan; Sakaria, Setiabudi; Kristanto, Bagus Kristomoyo
J-INTECH (Journal of Information and Technology) Vol 9 No 01 (2021): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (406.345 KB) | DOI: 10.32664/j-intech.v9i01.591

Abstract

The city of Malang as a city of education and tourism has seen an increase in the number of vehicles that can cause, among others, road congestion, air pollution, waste of fuel and road damage. The road that is often jammed if left unchecked will have an impact on the smooth journey and satisfaction of road users. Along with the development of information technology, this can be overcome with applications based on Geographic Information Systems and crowdsourcing, where road users can see road congestion through their mobile devices in real time. Research related to the Design of a Geographic Information System to Monitor Road Conditions Utilizing Twitter Social Media has been carried out but is limited to Twitter users[5]. To overcome the road congestion, a crowdsourcing-based application solution is needed. Based on this problem, a crowdsourcing-based application with Java and PHP languages is needed and uses a MySQL database. The advantage of this application is that it can display information on road congestion, alternative routes in Malang City to the Malang City Transportation and Traffic Police Office and road users directly at the point of congestion through their devices.
Aplikasi Pendukung Keputusan Perbaikan Serta Penyedia Jasa Service Komputer Dan Laptop Menggunakan Metode Naïve Bayes Putra, Rifki Pramoendhito; Subari, Subari; Aminah, Siti
J-INTECH (Journal of Information and Technology) Vol 9 No 02 (2021): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (664.795 KB) | DOI: 10.32664/j-intech.v9i02.636

Abstract

Computers and laptops are hardware devices that are often used for student learning activities at school. Both ordinary learning activities and used for examinations, be it regular exams or national exams. A developing learning system should be balanced with good equipment with the addition of good operator personnel. Problems arise if the device used by students is damaged and is compounded by the operator's inability to solve problems that arise immediately. Naïve Bayes was chosen as a classification method to determine damage based on the probability of symptoms occurring. The creation of a structured repair solution from external to internal factors that is easy for users to understand is also very necessary to support success in the repair process independently. This study took a case study at SMP Negeri 2 Mojosari which is located on Jalan S. Parman Ds. Modopuro Kec. Mojosari Kab. Mojokerto - East Java, where in the school institution data will be collected in the form of information about symptoms of computer / laptop damage and frequent damage and determination of repair solutions.
Implementasi k-Means Untuk Sistem Informasi Penyebaran Penyakit Epidemi Di Kota Malang Masruri, Dyas Irvan; Widodo, Sugeng; Purwiantono, Febry Eka
J-INTECH (Journal of Information and Technology) Vol 9 No 02 (2021): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1279.464 KB) | DOI: 10.32664/j-intech.v9i02.638

Abstract

Epidemic is a disease that spreads very quickly in a large area and causes many victims who require intensive care and attention in areas affected by the epidemic quickly and appropriately. There are many infectious diseases that occur in Malang City, one of which is Dengue Hemorrhagic Fever (DHF). The availability of fast and clear information can help the Malang City Health Office in making decisions regarding the prevention of epidemic diseases. So the researchers created a geographic information system for the spread of epidemic diseases using a web-based k-means algorithm that will present information related to epidemic diseases in the city of Malang. To calculate the k-means algorithm, criteria are needed as variables and in this study the criteria taken are the number of patients in each kelurahan for a year. From these criteria, 3 groups will be declared using C1 as a safe area, C2 as a moderate area, and C3 as a vulnerable area. The results of the grouping are then presented in the form of a map of Malang City with the help of MapBox. In the map, group C1 is marked in green, group C2 is in yellow, and group C3 is in red
Halaman Awal J-Intech Volume 09 Number 02, Desember 2021 Aminah, Siti
J-INTECH (Journal of Information and Technology) Vol 9 No 02 (2021): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (430.16 KB) | DOI: 10.32664/j-intech.v9i02.647

Abstract

File ini berisi Halaman Awal J-Intech
Perancangan Jaringan Wifi di Desa Landungsari Guna Efisiensi Tagihan Bulanan Sampurno, Mohammad Andy; E, Poerbaningtyas
J-INTECH (Journal of Information and Technology) Vol 10 No 1 (2022): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/j-intech.v10i1.672

Abstract

This study builds the RtRw Net wifi network to meet the internet access needs of the community in the Rt.04 Rw.07 area of ​​Landungsari Village with affordable usage costs. At this time, the community in the area of ​​Rt.04 Rw.07 Landungsari Village has a high need for internet access and to meet the internet access needs of the people in the region, they purchase internet quotas which in a month can make three to four purchases of internet quotas and internet quotas. purchased has an internet quota usage limit. Therefore, many people spend a lot of money to buy internet quota in order to fulfill their internet access needs. In the construction of this wifi network, researchers have collected some information by conducting observations and interviews with people in the area. This wifi network was built using a proxy router as a voucher-based RtRw Net wifi network management and researchers created a website application using the Code Igniter framework using PHP and MySQL programming discussions for data storage in the database. The main stages in building a wifi network and website application include analysis of hardware requirements, software, network design, application design, proxy configuration, coding, testing and implementation of the network that was built and the application that has been made. that has been made can operate properly.
Sistem Informasi Pengelolaan Event Kampung Budaya Polowijen Pratama, Ade Ramadhana; Anita, Anita; Widodo, Sugeng
J-INTECH (Journal of Information and Technology) Vol 10 No 1 (2022): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/j-intech.v10i1.673

Abstract

The Polowijen Cultural Village is a cultural area that preserves various traditional cultures such as mask dances, mask making, batik and the preservation of indigenous polowijen culture and sites. Through its website, the Polowijen cultural village attracts tourists and investors to visit or propose organizing cultural arts activities. Currently, event management is carried out by recording in a book and centered on the personal mover. Some of the problems that arise from the management carried out are the difficulty of scheduling activities when the number of submissions is more than usual, event submissions are not served because the records are piled up and the management of donations and payment administration has not been managed optimally. The purpose of this research is to design and build an information system that can assist managers in the process of submitting events, payments, validation of submissions and payments and management of donations. System users are cultural village managers, tourists and donors. The system is built on a web-based with mysql as the database management System. Based on the results of trials using the black box method, the information system that was built was in accordance with the design and was in accordance with the needs of the cultural village so that system users would have convenience in managing events and being able to overcome existing problems.
Pengembangan Aplikasi Penunjang Pembelajaran Hewan Pada Buku Kelas IV Menggunakan Teknologi Augmented Reality Djayanto, Ariya; Sijabat, Daniel Rudiaman
J-INTECH (Journal of Information and Technology) Vol 10 No 1 (2022): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/j-intech.v10i1.674

Abstract

Education is a conscious and planned effort to create an atmosphere and learning process so that students are actively able to develop the potential that exists within themselves. However, during the Covid-19 pandemic, the learning process cannot be carried out in educational institutions or schools so that learning process is not optimal. One of the affected schools is SDN Purwantoro 2 Malang. One solution is to create applications using augmented reality technology that can support learning in accordance with what is applied in schools. Augmented Reality allows users to see two-dimensional or three-dimensional virtual objects used in the real world. with marker based tracking method. To introduce animals in 3D and display animations of these animals. The resulting application is android based and designed using Unity.