cover
Contact Name
Ragil Wijianto Adhi
Contact Email
ragil.rgw@bsi.ac.id
Phone
+6285707080824
Journal Mail Official
jurnal.ijec@bsi.ac.id
Editorial Address
Jl. Kramat Raya No.98 Senen, Jakarta Pusat
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
Informatics and Computer Engineering Journal
ISSN : -     EISSN : 27986845     DOI : https://doi.org/10.31294/icej
Core Subject : Science,
Informatics and Computer Engineering Journal adalah jurnal yang diterbitkan oleh Program Studi Teknologi Komputer Universitas Bina Sarana Informatika Kampus Banyumas. Informatics and Computer Engineering Journal terbit 2 kali setahun (Februari dan Agustus) dalam bentuk elektronik. Redaksi menerima sumbangan naskah berupa artikel, hasil penelitian atau karya ilmiah yang belum pernah dipublikasikan secara online, atau versi cetak sebelumnya ke media lain. Jurnal ini berisi naskah artikel ilmiah dan penelitian yang mencakup bidang: Information System Networking, Aplication Mobile Software Engineering Web Programming Mobile Computing Aplikasi Sains
Articles 148 Documents
Implementasi Metode Waterfall Pada Sistem Informasi Perpustakaan Berbasis Web (Studi Kasus SDN Tegalangus) Alamsyah, Muhammad Nur; Hayuningtyas, Ratih Yulia
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1547

Abstract

School libraries must be managed properly in order to provide good service to all visitors. The library is one of the facilities provided by the school to support teaching and learning activities for school students. In addition, the school library is an information center that can increase students' knowledge and insight. The SDN Tegalgus library in library operational activities such as borrowing and returning still uses manual methods so it takes a long time to find books and officers still have difficulty managing borrowing and returning data because all transactions are recorded in books so errors often occur. With this problem, a review was carried out by SDN Tegalangus which considered less effective for library operational activities. SDN Tegalangus requires an information system that can carry out library activities by applying information technology. Information systems have a role in various aspects, one of which is the library can provide benefits for visitors and officers. In this study, a website-based library information system will be made by applying the waterfall method which can overcome the problems that exist in the Tegalangus Elementary School library so that the information in the library is faster, more precise and accurate for all library users.
Perancangan Sistem Informasi Manajemen Pelayanan Bank Darah Pada Rumah Sakit Umum Harapan Ibu Purbalingga MARKOYO, MARKOYO
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1613

Abstract

Abstract - The Blood Bank Unit at RSU Harapan Ibu Purbalingga or commonly referred to as the BDRS Unit, is a medical support unit located at RSU Harapan Ibu Purbalingga, having its address at JL. Major General Soengkono KM 1 Purbalingga in charge of providing blood for hospital needs only. In providing blood stock, the Hospital BDRS Unit has collaborated with PMI Purbalingga and PMI Banyumas, so it is hoped that the need for blood stock in hospitals can always be met. As for blood supply activities for hospital patients, every patient who will need blood, health workers or nurses will make a request for blood to the BDRS Unit. In carrying out its activities, the BDRS Unit is required to be able to serve quickly, effectively and efficiently. However, there are some obstacles because the system is still manual, such as recording incoming blood, outgoing blood, blood stock information and searching patient history. Therefore, an Information System is needed that can assist BDRS officers in carrying out their duties. This information system is made using the Waterfall Method. Made with the Code Ignitier Framework, using the PHP programming language, Javascript, Html. While the database uses MySQL. From the results of the study, it was concluded that this system could assist officers in the BDRS Unit in managing incoming and outgoing blood transactions and providing information on blood stock, patient history and required reports. This system also helps nurses see real-time blood stock information in the BDRS Unit. Keywords: Information System Design, Blood Bank, Hospital
Sistem Informasi Akuntansi Perhitungan Biaya Produksi Ternak Ayam Broiler Kemitraan Berbasis Web Imam Soleh Marifati, SE, MM; Soleh Marifati, Imam; Ubaidillah, Ubaidillah
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1660

Abstract

Usaha ternak ayam broiler dengan pola kemitraan merupakan salah satu upaya yang meringankan peternak dalam menjalankan usahanya. Salah satu tujuan pola kemitraan ini adalah untuk dapat meningkatkan produktivitas peternakan seiring dengan efisiensi usaha dan pada gilirannya dapat pula meningkatkan kesejahteraan peternak. Dari sisi pihak inti pada pola kemitraan maka ia melakukan pencatatan biaya produksi setiap plasma-nya. Hal ini untuk menentukan bagi hasil dari produksi ternak saat panen. Guna mendukung pencatatan biaya produksi plasma yang dilaksanakan oleh perusahaan inti, dapat digunakan suatu sistem informasi sehingga proses pencatatan dapat lebih baik. Penelitian mengenai pengembangan sistem informasi akuntansi perhitungan biaya produksi ternak ayam broiler diperlukan agar dapat dihasilkan sebuah aplikasi yang sesuai dengan maksud tersebut. Pada penelitian ini penulis mengembangkan sebuah sistem dalam bentuk aplikasi perhitungan biaya produksi ternak ayam broiler yang dapat digunakan oleh perusahaan inti.
Aplikasi Pemesanan dan Pengelolaan Data Pada Gudang Kerupuk GG Purwokerto Vadlya, Vadlya Maarif; Muhammad Nur, Hidayat; Edwin Aditya, Mikhael
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1703

Abstract

A warehouse is a room that is used to store various kinds of goods and types in large quantities. Seeing this, the potential for the GG Kerupuk Warehouse Data Management and Ordering System is made, namely making the ordering process, data management and warehouse reports. This study used the prototype software development method and in addition to the data collection method. In the software development method with a prototype model to design an ordering system and warehouse data management, while the data collection method is used to gather the requirements of the information system to be created. The data processed in this system design contains client table data, orders, types of goods, payment transactions, transaction details, admin, super admin, incoming stock, outgoing stock, suppliers, goods table, purchases, returns, and reports. The results of this study are a prototype of an ordering information system and data management which is expected to help the activities of the warehouse system to be better and more effective and web-based computerized.
GAME EDUKASI MENGENAL KEBUDAYAAN BANGSA BERBASIS ANDROID Widayanto, Aprih; Saifudin, Saifudin; Julianto, Fajar
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1704

Abstract

Abstracts - With so many foreign cultures entering and more and more people adapting foreign cultures, fewer people are familiar with the culture of the Indonesian people. Therefore, introducing national culture to the younger generation is very important to maintain and preserve national culture as the identity of the Indonesian nation. In this final project, an educational game called Petualangan Si Nau was developed with some assets made using Adobe Photoshop software and some downloaded from the Internet and the game engine used is Construct 2 software and does not use a special programming language because all commands used in the game are set. using EvenSheet which consists of Event and Action. The mechanism in the game developed is almost the same as platformer games in general, namely passing obstacles, collecting items, and achieving a goal at each level in the game. But the difference is, this game adds educational elements such as answering questions and so on. The educational game Petualangan Si Nau was built using the game engine Construct 2 and exported using the Cordova CLI, All the features contained in the educational game Petualangan Si Nau can function as expected, The educational game Petualangan Si Nau is a place or media to introduce traditional culture that exist in Indonesia to the younger generation, With the educational game Petualangan Si Nau students will find it easier to learn about traditional culture in Indonesia. Keywords: National Identity, Culture, Educational Games
Perancangan Sistem Informasi Pembuatan Konten Media Sosial PT. Bikin Kreatif Digital Agency Purwokerto Supriatiningsih, Supriatiningsih; Dwi Mulyanto, Joko; Sutrisno, Sutrisno; Adha Safira, Brigita
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1710

Abstract

Abstracts - Technological developments are progressing rapidly. Systems continue to emerge with various new innovations that are needed by the wider community. Many agencies and companies are competing to digitize their systems. The availability of sufficient information systems can support fast and simple performance so as to achieve efficiency. One of them is developing in the world of marketing, from a conventional system to a modern one. This change follows sophisticated applications that continue to appear, one of which is Instagram. Content on Instagram is now a marketing place that can reach all circles. The purpose of this research is to design a social media content creation system that can be used to facilitate the work of staff every day and facilitate monitoring of staff work and the achievements of projects being worked on. Methods of observation, interviews and literature study were used to obtain the necessary data. By using a web information system, recording client data, processing content ideas and captions, and managing designs more organized and easily accessible and with a web information system, it is easier for staff at PT. Make Creative Digital Agency (Social Media Admin, Content Writer and Graphic Designer) at work.
SISTEM INFORMASI PSIKOTES ONLINE PADA PERUSAHAAN XYZ Vadlya, Vadlya Maarif; Muhammad Nur, Hidayat; Mustofa, Mustofa; Nouvel, Ahmad; Sunanto, Sunanto
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1740

Abstract

Companies that are engaged in the Control Process Instrumentation sector which requires HR (Human Resources) competent in their respective fields with the Recruitment section of the Human Resources Division to recruit qualified candidates in accordance with the criteria determined by the Prospective Employee Division. will work later. Each individual certainly has a different character and personality and each part of the company requires employees who have character according to work assignments. Therefore, companies need to conduct psychological tests to obtain data related to information on a prospective employee in the context of work. Currently, testing is done manually, which is very inefficient and time-consuming. Using CBT (Computer Base Test) is certainly a good solution because with computerization, starting from the test process to analyzing test data, it is easier and more effective to do. By answering questions online, of course there is no distance limit, prospective employees who want to practice without having to come directly to the head office are located. Also, the process that previously used the sheet method was difficult in storing archives, by using computerization all recorded data from each prospective employee could be centralized and easier to manage.
PENGEMBANGAN APLIKASI TAMU WAJIB LAPOR DI DESA KARANGSALAM BATURADEN BERBASIS ANDROID Ragil, Ragil Wijianto; Wijianto, Ragil; Saefudin, Saefudin; Saputra, Arif Dwi
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1783

Abstract

Information technology and its application devices are growing rapidly. Android-based technology is a technology that has been widely used in recent years, this is because Android supports the mobility of its users, only through smartphones can access various information as needed. Android is an operating system using Linux which is being developed in the midst of other OS. The application of android applications is not only carried out by large companies or agencies but can also be used in villages. Karangsalam Baturaden Village, Banyumas Regency, at the RT level has a guest system that is required to report 1x24 hours for security in the living environment, but many residents sometimes find it difficult and ignore this due to busyness and time constraints, as well as inefficiency when it comes to filling out forms and attaching files. such as photocopy of ID card. From these problems, it is necessary to solve the problem by making an Android-Based Application for Guest Visits in Karangsalam Baturaden Village. The method used is the Extime Programming method for system design and analysis, system description using flowcharts or flowcharts, data collection, namely observation and literature study, for making applications using the Kotlin programming language, Android Studio as an android-based application creation tool, for backend making APIs. using the php language, the database using PHPmyadmin. The guest application must report to facilitate the services of Karangsalam villagers at the RT level, especially when managing and monitoring visiting guests
GAME EDUKASI “PERJALANAN SI KOKO” SEBAGAI MEDIA PEMBELAJARAN Hellyana, Corie Mei; Fadlilah, Nuzul Imam; wijianto, ragil; Ade Putra, Khoerul Amin
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1784

Abstract

Learning the introduction of computer device for children is will very monotonous. Of course, this is not effective and efficient in the learning of children who tend to see something that attracts attention. In addition, very few elements that help learning include images and text. In teaching and learning activities, the learning method is the key to the success of the learning activities carried out. The method used in this research is by means of observation and literature study where researchers make direct observations and study, research and examine various literatures related to the subject related to the background of this educational game. Therefore, the game “Si Koko’s journey” was made as a learning medium which is a game with an educational concept and makes the game fun learning medium. Games are on of the entertainment media that are currently favored by children and adults as mere pleasure, but it would be better if games were created as learning tool so that children can be more creative in thinking. Games that have educational values are better known as educational games. This educational type game aims to provoke interest in learning about the subject matter while playing, so that feelings of pleasure arise in the hope that children can more easily understand the subject matter provided.
APLIKASI PENCARIAN DAN PENGUMUMAN BARANG HILANG “CARLIK-CARI PEMILIK” BERBASIS MOBILE Mulyanto, Joko Dwi; wijianto, ragil; Saefudin, Saefudin; Sholahuddin, Affan
Informatics and Computer Engineering Journal Vol 3 No 2 (2023): Periode Agustus 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i2.1785

Abstract

Generally, every soul has almost experienced the loss of something that previously existed and had no longer exists. The event off loss, especially of property, can cause anxiety for someone who is looking for lost items. This is because there is a possibility of someone will find the lost items. Currently, the process of searching and announcing lost items is not going well because of existing factors such as that information does no spread widely. Therefore, a media is needed that can be a place to accommodate information on the search and find of lost items with the intention of helping people find and return lost items. Android-based application development using Dart programming language, Flutter framework, Firebase database, and Nominatim API. Application development method using Software Development Life Cycle (SDLC) method with waterfall model and tested with black box testing method. The results of the application development indicate the application can run well according the required specifications and can be seen from black box testing with valid results