cover
Contact Name
Ragil Wijianto Adhi
Contact Email
ragil.rgw@bsi.ac.id
Phone
+6285707080824
Journal Mail Official
jurnal.ijec@bsi.ac.id
Editorial Address
Jl. Kramat Raya No.98 Senen, Jakarta Pusat
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
Informatics and Computer Engineering Journal
ISSN : -     EISSN : 27986845     DOI : https://doi.org/10.31294/icej
Core Subject : Science,
Informatics and Computer Engineering Journal adalah jurnal yang diterbitkan oleh Program Studi Teknologi Komputer Universitas Bina Sarana Informatika Kampus Banyumas. Informatics and Computer Engineering Journal terbit 2 kali setahun (Februari dan Agustus) dalam bentuk elektronik. Redaksi menerima sumbangan naskah berupa artikel, hasil penelitian atau karya ilmiah yang belum pernah dipublikasikan secara online, atau versi cetak sebelumnya ke media lain. Jurnal ini berisi naskah artikel ilmiah dan penelitian yang mencakup bidang: Information System Networking, Aplication Mobile Software Engineering Web Programming Mobile Computing Aplikasi Sains
Articles 148 Documents
PEMBUATAN GAME “TEBAK GAMBAR HEWAN” UNTUK ANAK SD KELAS 3 BERBASIS ANDROID Widayanto, Aprih; Pradana, Wahyu Nur Pradana
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1786

Abstract

Abstracts - The goal to be achieved in this Final Project is to create an animal-themed educational game by guessing pictures as the main gameplay element that can be run on Smartphone media. This is motivated by the unavailability of all animals in the children's residence and the absence of an educational park or zoo in the children's neighborhood. By using games as a medium for learning animal names, the author will make the learning process to recognize animal names more interesting. There are many things to learn and need to know in the process of making this Guess the Picture: World of Animals game. The first of course is the selection of the type of animal and the animals in it, the next is to make the design concept, of course all the design concepts in this game will be adjusted to the goals and themes, then the next process is to create or search game assets based on the concepts that have been selected and make preparations into the program (software) that has been selected. Here the author uses a main software, namely Construct2 which is a game designer application that uses HTML5 as its programming language. Keywords: Game, Education, Animal, Construct2, HTML5
Perancangan Sistem Informasi Peminjaman Dan Pengembalian Buku Perpustakaan Berbasis Web Di Smk Tujuh Lima 1 Purwokerto Joko Dwi Mulyanto; Apriliyanti, Windi
Informatics and Computer Engineering Journal Vol 3 No 2 (2023): Periode Agustus 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i2.2250

Abstract

The school library is part of the education component that cannot be saparated form the school environment. As one form of education, the school library function as a learning support for students as well as fosters interest in reading in order to achieve educational goals at school. The library is an instituttion that manages the collection of written, printed, and or recorded work professionally with a standard system to meet the needs of education, research, presevation, information and recreation of students as the use of the library. Based on the author’s research, SMK Tujuh Lima 1 Purwokerto is an educational institution where there is a library with a manual book-lending service system using a book recording method or it can be said that it has not been computerized, thus hampering lending activities within the library itself, using a computerized system so that it can lighten and facilitate activities in the library in borrowing and returning books. The software development method used is the prototype method. Then made a web-based book lending and return information system design which aims to make it easier for officers to manage library data and can minimize the riskof loss or damage to documents.
Aplikasi Dewisita Pesona Wisata Di Jawa Tengah Berbasis Android Ragil Wijianto; Nurdeviyanti, Yesti
Informatics and Computer Engineering Journal Vol 3 No 2 (2023): Periode Agustus 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i2.2266

Abstract

Indonesia is one of the island country in the world. Many tourist destinations that can be developed in every region throughout Indonesia. Central Java Provice as one of the province that has a variety of attractions that can be used as a mainstay of income. The development of various kinds of new tourism in Central Java and the development of mobile technology is also growing very rapidly at this time. One operation that is widely used today on smartphones is Android. Apart from being a communication device, smartphones are also added features such as video management, images, documents and so on. Tourists will be able to use their smartphone to find out tourism information in Central Java practically. For this reason the author tries to make a Final Project about the Android-based DEWISITA application program. This application can make it easier for users to travel in Central Java Province. This application uses an online system, so users can open applications must be connected to the internet. It is expected that the Central Java tourism application can be developed to run on other operating systems (multi platform)
SISTEM INFORMASI POSYANDU DESA SALAWANGI KABUPATEN MAJALENGKA BERBASIS WEBSITE Adiyanto, Yogi; Widayanto, Aprih
Informatics and Computer Engineering Journal Vol 3 No 2 (2023): Periode Agustus 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i2.2267

Abstract

Posyandu adalah kegiatan kesehatan dasar yang diselenggarakan dari, oleh dan untuk masyarakat yang dibantu oleh petugas kesehatan. Posyandu merupakan salah satu Upaya Kesehatan Bersumberdaya Masyarakat (UKBM). Jadi, Posyandu adalah kegiatan swadaya dari masyarakat dibidang kesehatan dengan penanggung jawab kepala desa. Konsep Posyandu berkaitan erat dengan keterpaduan. Keterpaduan yang dimaksud meliputi keterpaduan dalam aspek sasaran, aspek lokasi kegiatan, aspek petugas penyelenggara, aspek data dan aspek sebagainya. (Depkes RI, 2012:1). Teknologi internet dapat dimanfaatkan untuk memperoleh akses informasi Posyandu. Data dapat disimpan secara online sehingga dapat diakses oleh masyarakat yang tergabung. Sebuah sistem informasi posyandu berbasis web dibutuhkan untuk mewujudkan hal tersebut. Sistem ini digunakan oleh Kader Posyandu untuk mencatat data kegiatan posyandu. Kemudian dapat diakses oleh warga untuk mendapatkan informasi seputar kegiatan posyandu. Teknologi internet dibutuhkan untuk mengakses informasi tanpa terikat tempat dan waktu. Diharapkan dengan Sistem Informasi berbasis web ini, pencatatan data lebih mudah dilakukan oleh kader posyandu dan informasi kegiatan posyandu dapat terakses dengan mudah oleh masyarakat. Kata Kunci : Sistem Informasi, Posyandu, Berbasis Web, Internet.
Implementasi Bahasa Phyton Untuk Clusterisasi Data Penjualan Menggunakan Metode K-Means Hellyana, Corie Mei
Informatics and Computer Engineering Journal Vol 3 No 2 (2023): Periode Agustus 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i2.2290

Abstract

In a business or trade, the process of keeping stock of goods is one way to provide customer satisfaction. To fulfill this, business owners must be able to analyze which goods or products are selling well, selling well and not selling well in the market, not an easy thing if the business has hundreds or even thousands of products sold every month. This problem can be solved by clustering sales products using the K-Means method. In the clustering process using the Python programming language which is object oriented which produces 3 clusters, where 1 cluster is for products that sell well, the next 2 clusters for products that are selling well and not selling well. The results of this clusterization can later be used by business owners in maintaining inventory and establishing sales strategies.
Sistem Informasi Pengolahan Data PPKS Pada Sentra Terpadu “Pangudi Luhur” Bekasi Ramadhan, Difa Afnan; Nurhadi, Acmad
Informatics and Computer Engineering Journal Vol 4 No 1 (2024): Periode Februari 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v4i1.2519

Abstract

Integrated center “pangudi Luhur” Bekasi Is an institution that specifically serves the need for social welfare services (PPKS), PPKS is a group, community of people who have obstacles, difficulties, or distractions, unable to carry out their social functions, so they need social services to meet their needs his life both physically and spiritually as well as socially adequately and fairly. Along with the development of technology, PPKS data processing, both registration, progress, and complaints, has not been managed properly in a computerized way, still using paper so that workers really need time to find the PPKS data. So for this reason, a PPKS data processing information system was created to help process PPKS data processing, developments and complaints using a web-based program. The method used in this preparation is the waterfall method. The stages of waterfall development are Analysis, Design, Coding, Unit testing, Maintenance. At this stage of web design using UML, namely: Usecase Diagrams, Squence Diagrams, Class Diagrams, Deployments and ERD. As for the programming support, the Codeigniter Framework is a result of the system being able to provide a web for the integrated “pangudi Luhur” Bekasi center for data processing and PPKS complaints.
Penerapan Algoritma C4.5 Dalam Menentukan Prediksi Prestasi Siswa Pada SMPN 51 Jakarta Muhammad Hamdan Sukri; Handrianto, Yopi
Informatics and Computer Engineering Journal Vol 4 No 1 (2024): Periode Februari 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v4i1.2582

Abstract

The world of education is the birthplace of state servants and the instrument for forming the personality of the state. Schools are the most important places where Indonesia's "state builders" must strive to bring this country to world competition. This study aims to apply the C4.5 algorithm in determining student achievement predictions at SMPN 51 Jakarta. The method used in this study is the C4.5 algorithm, which is one of the most popular and effective machine learning algorithms for decision making. Algorithm C4.5 is used to build a predictive model of student achievement based on various relevant attributes, such as attendance, attitude scores, and extracurriculars. the results of the implementation are carried out using the Data Mining Rapid Miner software, where the results will later prove that the results of the analysis carried out by applying the C4.5 algorithm are in accordance with the results of the implementation. The results obtained are the "Extra Curricular" attributes which become leaves or leaves. Then the attribute "Alpha" gets the highest gain value with a result of 1. Then "Alpha" becomes the last B root node. Then the attribute "Alpha" SB becomes the last root node that gets the highest gain value with a result of 0.468995594. Then the attribute "Alpha" with a value > 0 has an unachieved answer or "NO" and with a value <= 0 has an achievement answer.
Analisis Kepuasan Pelanggan Terhadap Aplikasi Mcdonald’s Dengan Perspektif Pengguna Menggunakan Metode User Experience Questionnaire Sri Radhitya Murti Mahening; Handrianto, Yopi
Informatics and Computer Engineering Journal Vol 4 No 1 (2024): Periode Februari 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v4i1.2585

Abstract

Penelitian ini bertujuan untuk menganalisis kepuasan pengguna aplikasi McDonald's di Jakarta Timur menggunakan metode User Experience Questionnaire (UEQ). Responden diminta untuk mengisi kuesioner UEQ yang terdiri dari 26 pertanyaan terkait enam faktor pengalaman pengguna yaitu daya tarik, kejelasan, efisiensi, stimulasi, ketepatan, dan kebaruan. Hasil analisis UEQ menunjukkan bahwa setiap variabel pengalaman pengguna memiliki nilai rata-rata di atas 0,8, menunjukkan adanya kepuasan yang positif dari pengguna aplikasi McDonald's di Jakarta Timur. Variabel daya tarik mendapatkan nilai (1,421), variabel kejelasan nilai (1,445), variabel efisiensi nilai (1,465), variabel stimulasi nilai (1,445), variabel ketepatan nilai (1,421), dan variabel kebaruan nilai (1,338). Penelitian ini menyimpulkan bahwa aplikasi McDonald's memperoleh hasil yang baik dalam kepuasan pengguna di Jakarta Timur, dengan adanya hubungan positif antara variabel daya tarik, kejelasan, efisiensi, stimulasi, ketepatan, dan kebaruan. Hasil ini dapat digunakan oleh McDonald's untuk meningkatkan pengalaman pengguna melalui peningkatan aspek-aspek yang masih perlu ditingkatkan.
Rancang Bangun Sistem Informasi Rekam Medis Untuk Klinik Menggunakan FatFree PHP Framework isr, imam isr; ubaidilah
Informatics and Computer Engineering Journal Vol 4 No 1 (2024): Periode Februari 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v4i1.3169

Abstract

Abstract - The Indonesian government has determined that by the end of 2023 all health service facilities in Indonesia must implement electronic medical records or RME. Electronic medical records using information technology in the form of information system applications. The medical record information system (SIRM) manages various data such as patient identity notes and documents, examinations, treatment, procedures and other services that have been provided to patients. SIRM is one of the most promising components in health information technology. To support this government program, researchers developed a medical record information system that can be used by health service managers in general. This information system carries the concept of a web-based application which provides ease of implementation and access by users. The system created includes recording patient data, registering health services by patients, recording medical records, and calculating service bills paid by patients.
Implementasi Metode Waterfall Pada Aplikasi Inventory Barang Berbasis Web Supriatiningsih, Supriatiningsih
Informatics and Computer Engineering Journal Vol 3 No 2 (2023): Periode Agustus 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i2.3194

Abstract

Goods Inventory is the management of inventory of goods, both consumable and non-consumable goods, which are needed to support operational activities. Companies sometimes have difficulty managing inventory, while the management system still applies manual systems such as recording goods in and out, borrowing goods which is less controlled. For this reason, a website-based inventory information system was created using the waterfall method in which there are several stages, namely analysis of software requirements, design, creation of program code, testing and support or maintenance to help manage inventory and asset borrowing. Meanwhile, for data modeling, a structured method is used, namely Entity Relationship Diagram (ERD) to describe the data model and Logical Record Structure (LRS) to make it easier to define file specifications. This information system application regarding employee recruitment is a solution for disseminating information about employee recruitment and selection online and can assist managers in managing data and transactions in and out of goods