cover
Contact Name
Siti Sri Wulandari
Contact Email
sitiwulandari@unesa.ac.id
Phone
+6282318003366
Journal Mail Official
jpap@unesa.ac.id
Editorial Address
https://journal.unesa.ac.id/index.php/jpap/about/editorialTeam
Location
Kota surabaya,
Jawa timur
INDONESIA
Jurnal Pendidikan Administrasi Perkantoran (JPAP)
ISSN : -     EISSN : 23389621     DOI : https://doi.org/10.26740/jpap.v10n1
Core Subject : Economy, Education,
Jurnal ini menerbitkan hasil penelitian yang berkaitan dengan pengajaran dan pembelajaran Pendidikan Administrasi Perkantoran dan bidang studi Ilmu Administrasi Perkantoran yang dilakukan di Sekolah Menengah Kejuruan, lembaga pendidikan tinggi, dunia usaha dan industri, meliputi: 1. Strategi pembelajaran dan media pembelajaran pendidikan administrasi perkantoran 2. Manajemen perkantoran, 3. Manajemen kearsipan, 4. Komunikasi kantor, 5. Manajemen sumber daya manusia, 6. Sistem informasi manajemen 7. Kewirausahaan
Articles 159 Documents
Pengembangan Media Pembelajaran Interaktif Berbantuan Adobe Flash Cs6 Pada Mata Pelajaran Teknologi Perkantoran di Kelas X OTKP SMK Negeri 1 Lamongan Luluk Indah Wati; Jaka Nugraha
Jurnal Pendidikan Administrasi Perkantoran (JPAP) Vol 9 No 1 (2021): April 2021
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (201.708 KB) | DOI: 10.26740/jpap.v9n1.p65-76

Abstract

Learning media can be used as a support for teaching and learning activities in class. The study was conducted to find out media development, analyze the feasibility of the media, and students' responses to the learning media developed, learning media was developed in office technology subjects in class X OTKP SMKN1 Lamongan. This type of research is R&D in order to create a product. This study adapted the 4-D model by Thiagaran, there are 4 stages, namely the first stage define, the second stage of design, the third stage of develop, the fourth stage of desseminate. Researchers conducted the research until the develop stage because the desseminate was carried out on a broader scale. Data collection instruments in this study consisted of a material & media expert validation questionnaire, and an online student response questionnaire. The validation of the material by the lecturer of the Study Program Office Administration Education Unesa, while the validation of media experts by the multimedia teacher of SMKN 1 Lamongan. The subjects of this interactive learning media were students X OTKP industry and X regular OTKP of SMKN 1 Lamongan, tested on 20 students chosen by random sampling. The results of evaluating the material validator got a percentage of 92% with the category "very strong", then the results of the assessment of the media validator got a percentage of 86% with the category "very strong". The results of the questionnaire responses of students obtained an average percentage of 97% with the category "very strong". Based on the assessment of the material validator, media validator, and student responses, it can be stated interactive learning is feasible to be used as a medium to support learning activities in office technology subjects in SMK Negeri 1 Lamongan.
Perancangan Buku Saku Sebagai Bahan Ajar Mata Pelajaran Humas dan Keprotokolan Kelas XI OTKP 2 di SMKN 1 Bojonegoro Coco Dwi Permana; Durinta Puspasari
Jurnal Pendidikan Administrasi Perkantoran (JPAP) Vol 9 No 1 (2021): April 2021
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (752.69 KB) | DOI: 10.26740/jpap.v9n1.p121-131

Abstract

A pocket book is a small sized book , practical and light that contains concise material or information and there are interesting pictures. Because the small size of the pocket book is easy to carry and can be read anywhere. This research aims to describe the process of development pocket books as teaching materials for Public Relations and Protocol class XI OTKP 2 SMKN 1 Bojonegoro. The development that will be used is 4D models development  from Thiagarajan which has been ajusted. The steps that will be done are definine, design, but for the  development and desseminate step will not be done because of the researcher's limitations. The results showed that the process of development a pocket book has several steps for the definition stage: 1) initial analysis which includes analysis initial abilities of students, concept analysis, task analysis and the formulation of learning objectives, 2) the design phase includes designing the material and initial design of the pocket book.
Analisis Penerapan Model Pembelajaran Contextual Teaching And Learning (CTL) pada Mata Pelajaran Otomatisasi Tata Kelola Humas dan Keprotokolan Kelas XI OTKP di SMK Negeri 2 Tuban Genta Danu Prasetya; Novi Trisnawati
Jurnal Pendidikan Administrasi Perkantoran (JPAP) Vol 9 No 1 (2021): April 2021
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (475.422 KB) | DOI: 10.26740/jpap.v9n1.p143-153

Abstract

This study aims to find an overview of the process of Contextual Teaching and Learning (CTL) learning models on the subject of automation in public relations and protocol XI OTKP protocol management at SMK Negeri 2 Tuban. This research uses the literature study research method. The results showed that in the learning process subject matter of automation of public relations and protocol management has used a learning model that prioritizes group learning activities to understand the material. Efforts to instill values are given through a cooperative approach, while the type is adjusted to the subject matter approach analyzed by educators and focuses on the use of the cooperative learning model itself with the dominance of the type of Contextual Teaching and Learning (CTL) learning model. The learning process of students is by experiencing and not memorizing by constructing the knowledge of the students themselves. Thus creating a class learning process in which student become active participants rather than passive observers, and are responsible for learning.
Analisis Penggunaan Model Pembelajaran Group Investigation (Investigasi Kelompok) Pada Mata Pelajaran Kearsipan di Smkn 1 Lamongan Ririn Oktisa Widyaningsih; Durinta Puspasari
Jurnal Pendidikan Administrasi Perkantoran (JPAP) Vol 9 No 1 (2021): April 2021
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (445.15 KB) | DOI: 10.26740/jpap.v9n1.p77-84

Abstract

The changes in learning followed by the 2013 curriculum to the 2013 revised 2018 curriculum, learning is required to be student-centered so that students will become more active, think critically, and be able to communicate well. This study aims to describe the use of the Group Investigation learning model in Filing subjects in SMK 1 Lamongan. This type of research is a qualitative descriptive study. The research subjects were 3 students of class X OTKP and 2 students of class X OTKP as source triangulation. Data collection techniques used were interviews and questionnaires. Data analysis techniques in this study used data collection, data reduction, data presentation, and drawing conclusions. The results showed that: 1) the division of groups and sub topics carried out by students; 2) students choose to plan assignments in advance by dividing assignments to each group member; 3) students investigate the problem given by analyzing the answers of other group members; 4) students collect all the answers from members of the group and will present it according to the agreement that was made at the beginning of learning; 5) student presentations; 5) students understand learning when they ask and listen to the answers that have been delivered at the time of presentation and afterwards.
Pengaruh Motivasi dan Kinerja Pegawai Terhadap Kualitas Pelayanan Publik di Kantor Kecamatan Buduran Kabupaten Sidoarjo Hesty Mulasari; Bambang Suratman
Jurnal Pendidikan Administrasi Perkantoran (JPAP) Vol 9 No 1 (2021): April 2021
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (659.059 KB) | DOI: 10.26740/jpap.v9n1.p198-210

Abstract

The study explain the relationship between motivation and employee performance has a positive impact on the quality of public services in the District Office of Buduran in Sidoarjo. The study intends to see the influence of employee motivation and performance positively and significantly on the quality of public services in the District Office of Buduran in Sidoarjo.The focus in this research of the problem in this study is how the influence of employee motivation and performance on the quality of public services in the  District Office of Buduran in Sidoarjo. While the research hypothesis of this study is that motivation and performance have a positive and significant influence on the District Office of Buduran of Sidoarjo.The theory used in this research is theory of excellent service, as it relates to quality of service and the satisfaction of the community. Type of this research is quantitative descriptive. Collection of data used technique of questionnaire. The respondents in this study as much as 397 respondents has criteria age 17 and over, and never doing service at the District Office of Buduran of Sidoarjo. Sampling method used proportional random sampling. To test hypothesis used multiple linear regression with the application software Special Package of Statistical Science (SPSS) 22.0.The observation results state that the effect of motivation on the quality of public services is 55,5% so there is a positive and significant relationship between motivation on the quality of public services in the District Office of Buduran of Sidoarjo. The effect of employee performance on the quality of public services is 52,9%, so there is a positive and significant relationship between the performance of employee on the quality of public service in the District Office of Buduran of Sidoarjo. While the relationship of motivation and performance of employee to the quality of public services is 39,8% and the remaining 60,2% is influence by other variables unknown in this study, so there is a positive and significant relationship between motivation and performance of employee to the quality of public services in District Office of Buduran of Sidoarjo.
Prototype Pengembangan Buku Ajar Berbasis Mobile Learning pada Materi Menerapkan Pengelolaan Informasi Melalui Web Log (Blog) Kelas X OTKP SMK PGRI 13 Surabaya Rizal Amirul Iba'd; Triesninda Pahlevi
Jurnal Pendidikan Administrasi Perkantoran (JPAP) Vol 9 No 1 (2021): April 2021
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (663.628 KB) | DOI: 10.26740/jpap.v9n1.p132-142

Abstract

The learning process requires teaching materials that can support learning in the classroom, be it modules or interactive teaching materials. Interactive teaching materials can use gadgets as a medium to support the learning process. Based on observations at SMK PGRI 13 Surabaya, the teacher only has a book handle and teaches with brwosing. This makes students passive in learning activities and can bring up lessons about the sophistication of various gadgets. Textbook base mobile learning are an effort to optimize the use of student smartphones so students become more independent and do not miss lessons. In this study using the ADDIE development model which has 5 stages, namely analysis; design; development; implementation; evaluation. The purpose of this study was to determine the development, and feasibility textbook base mobile learning. Based on the validation assessment, obtained 89.5% material validation experts which is the average of the number of validation assessments from the Office Administration Education Lecturer, Surabaya State University, and Surabaya PGRI 13 SMK teachers and 91.6% media validation from Curriculum and Education Technology Lecturers, Surabaya State University. This shows the media developed by researchers is categori as very feasible and can use in learning process.
Efektivitas Penerapan E-Performance di Kelurahan Gunung Anyar Tambak Kota Surabaya Ridho Ainur Rasyidin; Triesninda Pahlevi
Jurnal Pendidikan Administrasi Perkantoran (JPAP) Vol 9 No 1 (2021): April 2021
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (777.267 KB) | DOI: 10.26740/jpap.v9n1.p169-185

Abstract

E-Performance is a performance management information system that evaluates the performance of civil servants and serves as a guide in granting additional performance money. One of a government who implementing e-Performance is Kelurahan Gunung Anyar Tambak, Surabaya City. Implementation of e-Performance in Kelurahan Gunung Anyar Tambak Surabaya city starting since 2016, there is no research that assesses how effective the implementation of e-Performance in Kelurahan Gunung AnyarTambak Surabaya City. Therefore, this study aims to determine the effectiveness of the implementation of e-Performance based on four aspects of e-Performance assessment, namely aspects of cost, quality aspects, time aspects, and aspects of work behavior. This research is descriptive research with quantitative approach. This research uses saturated sampling technique in which all members of the population are used as members of the research sample. The total sample in this research were 8 person, they are civil servant in Kelurahan Gunung Anyar Tambak Surabaya City. Data collection techniques in this research using questionnaires and interviews and data analysis techniques using quantitative and descriptive analysis technique. The conclusion of this research is implementation of e-Performance is effective. This result can be proven from two aspects which are categorized quite effective, these aspects are cost aspect and quality aspect, while aspects of time and aspects of work behavior are considered effective. Based on the assessment of respondents, the effectiveness of the implementation of eperformance can be said to be effective.
Pengembangan Media Pembelajaran Interaktif Game Ular Tangga Berbasis Unity 3D Pada Mata Pelajaran Kearsipan Kelas X OTKP di SMKN 4 Surabaya Anis Inawati; Durinta Puspasari
Jurnal Pendidikan Administrasi Perkantoran (JPAP) Vol 9 No 1 (2021): April 2021
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (680.038 KB) | DOI: 10.26740/jpap.v9n1.p96-108

Abstract

Lack of interactive learning media used by teachers in the learning process tends to make students easily bored and have difficulty in understanding the material. So the teacher is expected to be able to make interactive learning media interesting and appropriate for use in the learning process. This research aims to describe the process of developing interactive learning media for snakes and ladders game based on 3D unity in the X-class OTKP subjects in SMKN 4 Surabaya. This type of research is research and development (Research and Development). The development model used in this study is ADDIE (Analysis,Design, Development, Implementation, and Evaluation), but this developmentresearch only reaches the Analysis and Design stage only because of the limitations of researchers. The results showed that at the analysis stage to find out some problems, the researcher conducted a preliminary study at Vocational High School 4 Surabaya by conducting interviews with Filing subjects directly and conducting interviews using several questions in a questionnaire. Then the researchers conducted an analysis of the characteristics of students. and then the researchers conducted the competency and instructional analysis stages. After the analysis phase is completed, the design phase is carried out. In the design phase the researchers made the initial design of interactive learning media making game snakes and ladders based on unity 3D. at this stage the researchers designed the learning media by creating storyboards about the snakes and ladders game. Storyboard function is used as a guide for making it easier in the process of making learning media
Pengembangan Lembar Kegiatan Peserta Didik (LKPD) Berbasis Saintifik pada Mata Pelajaran Teknologi Perkantoran Kelas X OTKP di SMK Ketintang Surabaya Abdul Aziz Al-Rizal; Novi Trisnawati
Jurnal Pendidikan Administrasi Perkantoran (JPAP) Vol 9 No 1 (2021): April 2021
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (604.418 KB) | DOI: 10.26740/jpap.v9n1.p186-197

Abstract

Development of Student Activity Sheet (LKPD) Based on Scientific Approach aims to describe or define the process of developing a scientific-based LKPD and plan or design of a scientific-based LKPD developed, this development research uses the type of research development Research and Development (R&D). This study uses a 4-D development model from Thiagarajan which has four stages consisting of the defining stage, the design stage, the develop phase, and the disseminate stage. However, this research did not carry out the development stage and the dissemination stage because the research carried out only focused on defining and designing the developed LKPD. Observation results indicate that the teaching materials used are still somewhat inadequate, because the teaching materials used are only from publishers only and are not in accordance with the Office Technology syllabus. Thus, innovative, creative, and appropriate teaching materials are needed in accordance with the applicable syllabus and curriculum. The developed LKPD uses a scientific approach that is in accordance with the 2013 revised 2017 curriculum which contains 5 M tasks (observing, asking questions, gathering information, reasoning, communicating). The results of this study describe how the process of defining a scientific-based LKPD was developed and describe the planning or design process of a scientific-based LKPD that was developed along with a literature review that supports it. 
Analisis Model Pembelajaran Number Head Together Dalam Meningkatkan Keaktifan Siswa Puji Astutik; Siti Sri Wulandari
Jurnal Pendidikan Administrasi Perkantoran (JPAP) Vol 9 No 1 (2021): April 2021
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (605.275 KB) | DOI: 10.26740/jpap.v9n1.p154-168

Abstract

This study aims to describe the Joint Head Number Learning model in increasing student activity. This research is a descriptive qualitative study. The research subjects were students of class X OTKP at SMKN 1 Lamongan in general administration subjects, specifically the basic competency of checking documents or incoming and outgoing letters. Data collection techniques using observation, and interviews. With data analysis techniques through data collecttion, data presentation and conclusion. in fact during the learning process students tend to contextual subject matter, so we need an appropriate learning model. The Number Head Together (NHT) learning model is a learning model applied by teachers to create patterns of interaction through mastery and understanding of mater. Through group discussion with numbering in each member, this refutes to discuss students to discuss actively for the learning process to achieve predetermined learning goals. Based on the research it can be concluded as an effective Number Head Together (NHT) learning model. Furthermore, further research can be made up of research to obtain relevant data in the field.

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