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Contact Name
I Nyoman Laba Jayanta
Contact Email
info.ejournal@undiksha.ac.id
Phone
+6281236933978
Journal Mail Official
info.ejournal@undiksha.ac.id
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Jl Udayana Kampus Tengah Singaraja Bali 81116
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Kota denpasar,
Bali
INDONESIA
Jurnal Media dan Teknologi Pendidikan
ISSN : -     EISSN : 27980006     DOI : https://doi.org/10.23887/jmtp
Core Subject : Social,
Jurnal Media dan Teknologi Pendidikan (JMTP) is specifically publish journal articles in the field of innovation in education and teaching learning in the classroom especially learning at an early age level, primary education, to higher education. Therefore, the scope of JMTP includes: 1) Development and Implementation of innovative learning models in the classroom; 2) Development and implementation of products / prototypes related to learning technology; 3) The study of the phenomena that occur in the study or analysis of government policies on education.
Articles 20 Documents
Search results for , issue "Vol. 5 No. 2 (2025): April" : 20 Documents clear
Interactive Educational Game Media in Metacognitive Learning to Improve Conceptual Understanding and Science Literacy In Grade V IPA Content in Elementary School Ni Ketut Fery Nara Andani; I Wayan Wiarta; Didith Pramuditya Ambara
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.96357

Abstract

Mathematics learning in elementary schools is still dominated by conventional approaches that lack active and meaningful student engagement, resulting in low conceptual understanding. This study aims to develop and prove the effectiveness of an interactive Student Worksheet (LKPD) based on Project Based Learning (PjBL) to enhance the engagement and learning outcomes of fourth-grade elementary school students. This research is a development study using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects consisted of 25 fourth-grade students. The data collection methods and instruments included interviews, observations, and questionnaires. Data analysis techniques used were descriptive quantitative, qualitative, and inferential analysis. The results showed that the developed interactive LKPD had a very high level of validity and practicality, and it was effective in improving students’ conceptual understanding in mathematics and collaboration skills. The implications of this study indicate that project-based learning media designed according to the characteristics of elementary students can serve as an innovative solution to improve the quality of mathematics learning in a meaningful and enjoyable way.
SIBIJAK: An Interactive Learning Multimedia Innovation Based on Contextual Teaching and Learning (CTL) I Made Dika Anggara; Ketut Agustini; I Gde Wawan Sudatha
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.97948

Abstract

21st-century education should be implemented by emphasizing the development of student competencies that are relevant to the demands of the times, rather than merely focusing on the mastery of factual knowledge. However, students often find it difficult to understand the material, which hinders the development of their critical thinking skills. In addition, existing learning resources tend to emphasize memorization, making them less engaging. Students show greater interest in learning through interactive digital media and materials connected to real-life contexts. This study aims to develop and test the validity, practicality, and effectiveness of CTL-based interactive multimedia learning to improve the critical thinking skills of 10th grade students in high school. The multimedia, named SIBIJAK (Interactive Learning System for Internet and Computer Networks), was designed using the AM3PU3 model. The validity of the multimedia was measured using instruments based on LORI version 2.0, its practicality was assessed with the UEQ instrument, and its effectiveness was evaluated using a critical thinking test instrument. The results indicate that the multimedia is highly valid, practical with an excellent rating in every aspect, and effective in improving student learning outcomes. The effectiveness test produced an N-Gain score of 0.68 (medium category), with a classical mastery percentage of 84.38% (very good). These findings support the conclusion that CTL-based interactive multimedia can significantly enhance critical thinking skills. The implication of this study is the enrichment of learning media diversity, and most importantly, the development of multimedia that supports students’ 21st-century learning skills.
Metacognitive Theory-Based Learning Video to Improve Learning Outcomes in Pancasila Subjects for Fifth-Grade Elementary School Students Ni Ketut Virna Jayanti; I Kadek Suartama; Alexander Hamonangan Simamora
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.98856

Abstract

The background of this study is the problem faced by students regarding Pancasila material, which is insufficiently visualized through the use of technology. This study aims to develop learning video media for Pancasila lessons. The type of research is developmental, using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research subjects included 1 content learning expert, 1 instructional design expert, 1 learning media expert, 3 students in individual trials, and 9 students in small-group trials. Data collection methods employed were questionnaires, observation, interviews, written tests, and document recording, using instruments such as questionnaires, observation sheets, interview guides, and test items. Data analysis was conducted using quantitative descriptive statistics and inferential statistics (correlated t-test). The results showed that the learning media received high validation scores from the experts: 95% from the content expert, 92% from the design expert, and 96% from the media expert, all classified as very good; individual trials with three students achieved an average score of 89.23% (good), while small-group trials with nine students achieved an average score of 91.96% (very good). The implications of this study indicate positive impacts for school principals, teachers, and students, supporting a more effective, interactive learning process that enhances student engagement and understanding optimally.
Neuro-Linguistic Programming (NLP)-Based Scrapbook Media to Improve Poetry Writing Skills of Fourth Grade Elementary School Students Yunita Sari, Ni Komang; Maria Goreti Rini Kristiantari; Basilius Raden Werang
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.98978

Abstract

The low level of poetry writing skills among elementary school students highlights the need for innovative learning media that can facilitate a more enjoyable and meaningful learning process. This study aims to develop a scrapbook-based learning media integrated with Neuro Linguistic Programming (NLP) to improve poetry writing skills of fourth-grade students. This research employs a research and development (R&D) method using the ADDIE model. Data collection techniques include observation, interviews, questionnaires, and tests, while the data were analyzed using descriptive quantitative and qualitative methods. The validation results indicate that the developed media is highly feasible, with expert ratings of 93.75% (content), 92.50% (design), and 90.62% (media). Practicality tests scored 93.75% from teachers, 94.69% from individual trials, and 93.93% from small group trials. Effectiveness testing showed an increase in the average score from 69.66 to 91, with tvalue = 15.025 > ttable = 1.761. The study concludes that the scrapbook media based on NLP is valid, practical, and effective in enhancing students’ poetry writing skills. The implication is that this media can serve as an innovative alternative in writing instruction, fostering creative expression and increasing students’ learning motivation.
Interactive Animated Video Oriented to a Contextual Approach to Improve Science Learning Outcomes of Grade III Students Elsa Claudia Lippi; Nyoman Jampel; Dewa Gede Agus Putra Prabawa
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.99062

Abstract

The low learning outcomes of students in the subject of Natural and Social Sciences (IPAS) remain a fundamental issue, primarily due to the limited availability of engaging learning media that are relevant to students’ characteristics. In addition, the predominantly conventional learning approaches make students less actively involved and struggle to understand contextual concepts. This study aims to develop and examine the effectiveness of interactive animation videos oriented toward a contextual approach in improving the IPAS learning outcomes of third-grade elementary school students. The type of research employed is development research using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects consisted of 3 students for individual trials, 9 students for small group trials, and 30 students for field trials. Data were collected through questionnaires and tests, then analyzed using quantitative descriptive techniques and inferential t-tests. The results showed that the use of contextual-oriented interactive animation videos significantly improved student engagement, understanding, and learning outcomes. The conclusion of this study emphasizes that contextual-based interactive animation video media are effective as an alternative innovative learning strategy to optimize student competencies at the elementary school level. The implication of this study is that the use of adaptive digital media can serve as a strategic solution to support 21st-century learning.
A Contextual Approach-Based E-Book to Improve Students' Metacognitive Abilities in Grade V Science Learning Sitepu, Fitra; Alexander Hamonangan Simamora; Adrianus I Wayan Ilia Yuda Sukmana
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.99077

Abstract

Metacognition is the ability to understand, control, and evaluate thinking processes, which is important for independent learning, critical thinking, and adaptation in the 21st century. However, the metacognitive abilities of elementary school students are still low, as seen in their low IPAS scores due to limited teaching materials. The aim of this study is to develop a valid and effective contextual-based e-book to improve students’ metacognitive abilities. This research uses the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this study consisted of three experts and 25 students. Data were collected in both quantitative and qualitative forms, using questionnaires for expert validation. Test instruments were used for the pretest and posttest, and data were analyzed using the t-test technique. The results showed that the e-book was successfully developed through the stages of the ADDIE model. The e-book was declared valid based on expert reviews, with a score of 96.00% from content experts, 96.00% from instructional design experts, and 98.00% from media experts. User responses to the e-book reached 98.00% in individual trials and 98.22% in small group trials. The effectiveness of the e-book, based on the t-test, showed a significance level of 0.000 < 0.05, indicating a significant difference in students’ metacognitive abilities before and after using the e-book. It can be concluded that contextual e-books are valid and effective in improving metacognitive abilities and have implications for improving students' metacognitive abilities. They are also a solution to overcome the limited teaching materials available in the learning process.
Problem-Based Interactive Media to Improve Students’ Critical Thinking Skills in Social Studies Laely Nafi'atus Shokhah; Djono; Sudiyanto
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.99327

Abstract

Ninth-grade Social Studies learning has not been fully effective due to the lack of varied instructional methods and the absence of adequate media to enhance students’ critical thinking skills at MTs in Semarang Regency. This study aims to develop interactive learning media based on the Canva and Heyzine applications to improve students’ critical thinking skills. The research employed a Research and Development (R&D) approach using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. Data collection methods included interviews, observation, and questionnaires. The data collection instruments comprised Likert-scale (1–5) questionnaires and multiple-choice tests. Data were analyzed using descriptive analysis techniques. The results showed that the interactive media based on Canva and Heyzine applications were validated by experts, with 82.95% for media expert validation and 89.73% for content expert validation, while trials with students achieved an average score of 93.58%. Therefore, the problem-based interactive media on the topic of globalization is deemed suitable for use in learning at MTs in Semarang Regency. Furthermore, the use of this media has proven effective in enhancing students’ critical thinking skills.
Contextual Learning Animation Video for Science Subject Content in Grade IV Elementary School Pasaribu, Noni Linzilah Mona; Suartama, I Kadek; Sukmana, Adrianus I Wayan Ilia Yuda
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.99419

Abstract

The low student learning outcomes indicate the need for innovative instructional media that can enhance students' motivation and understanding. This study aims to: (1) design and develop a contextual-based interactive animated video as a learning medium for the topic "Moving Energy"; (2) assess the validity of the media; and (3) examine the effectiveness of the media on student learning outcomes. This research is a development study (R&D) employing the ADDIE model. Validity data were collected through expert reviews by content, instructional design, and media experts, as well as individual, small group, and field trials. Effectiveness data were obtained from students’ pre-test and post-test scores and analyzed using a paired t-test. The validity results showed that the media was highly feasible, with the following percentages: content expert 94.12%, instructional design expert 94.60%, and media expert 97.50%; individual trial 96.00%, small group trial 96.89%, and field trial 95.03%. The effectiveness test revealed a highly significant improvement in learning outcomes, with an average difference of -53.409, t-value of -88.224, and significance level of 0.00 (p < 0.05). These findings imply that contextual-based interactive animated video media can serve as an alternative solution to enhance the quality of IPAS learning in elementary schools.
Interactive Learning Multimedia to Increase Student Motivation in Science Learning on the Photosynthesis Topic for Grade IV Elementary School Maritza Agustin; I Made Citra Wibawa; Wayan Eka Paramartha
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.99685

Abstract

The problem addressed in this study is the low learning motivation of students in IPAS (Science) learning, particularly on the topic of photosynthesis in Grade IV of elementary school. This study aims to: (1) produce a design of interactive learning multimedia based on Canva; (2) determine its validity; (3) test its practicality; and (4) test its effectiveness. This is a development research using the ADDIE model and employing a one-group pretest-posttest design. The instruments used were questionnaires with a rating scale, and the data were analyzed using descriptive quantitative and qualitative methods. The subject of this research was interactive learning multimedia, involving 1 teacher and 20 Grade IV elementary school students as participants. The results showed that: (1) the multimedia was successfully designed using Canva, (2) the validity test received high scores from media experts (0.944) and material experts (0.962), (3) the practicality test obtained very good scores from the teacher (99%) and students (92%), and (4) the effectiveness test showed a significance value of 0.000 < 0.05. Therefore, the developed interactive learning multimedia is considered valid, practical, and effective in increasing students' learning motivation. The implication of this research is that the media can serve as an innovative alternative in IPAS learning, especially for the topic of photosynthesis, to create a more engaging and motivating learning process.
Learning Video Based on a Contextual Approach to Improve Metacognitive Skills in Grade III Elementary School English Steffie Grace Lumbantobing; I Nyoman Jampel; Alexander Hamonangan Simamora
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.100530

Abstract

Learning in elementary schools needs to emphasize metacognitive skills because these skills serve as a crucial foundation for shaping students' reflective and independent thinking. Metacognition involves the ability to understand and manage one's own thinking processes, such as planning, monitoring, and evaluating how one learns. However, in practice, the metacognitive skills of third-grade elementary students in English learning are still relatively low. This study aims to develop contextual-based instructional videos to improve the metacognitive skills of third-grade students in English subjects. This research is a type of Research and Development (R&D) using the Hannafin and Peck model, which consists of three stages: needs analysis, design, and development-implementation. The individual trial involved 3 students, the small group trial involved 9 students, and the field trial was conducted on a full class consisting of 30 students. The product was developed in the form of a learning video on the topic "My Classroom is Clean" in MP4 format, complemented with text, narration, animation, and real-life contexts. The results showed that the average pretest score was 64.4, while the average posttest score increased to 87.2. Therefore, the developed instructional video proved effective in improving students’ metacognitive skills. In conclusion, the use of contextual-based instructional videos is effective in enhancing the metacognitive skills of third-grade elementary students in English learning. The implication is that contextual video media can serve as an alternative learning tool to foster students’ higher-order thinking skills from an early age.

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