cover
Contact Name
Bambang Sulanjari
Contact Email
bambangsulanjari@upgris.ac.id
Phone
+6281328248709
Journal Mail Official
jisabda@upgris.ac.id
Editorial Address
http://journal.upgris.ac.id/index.php/jisabda/about/editorialTeam
Location
Kota semarang,
Jawa tengah
INDONESIA
JISABDA: Jurnal Ilmiah Sastra dan Bahasa Daerah, Serta Pengajarannya
ISSN : 27156281     EISSN : 27157563     DOI : 10.26877/jisabda
Jisabda: Jurnal Ilmiah Sastra, Bahasa Daerah, dan Pengajarannya merupakan jurnal ilmiah Pendidikan Bahasa dan Sastra Daerah berisi tulisan ilmiah tentang Bahasa, Sastra, dan Budaya Jawa serta pengajarannya.
Articles 6 Documents
Search results for , issue "Vol 5, No 3: Desember 2024" : 6 Documents clear
Implementation of the Team Games Tournament (TGT) Cooperative Learning Model to Improve Reading and Comprehension Skills of Wayang Stories Rahman, Awening Wulan Nurhana; Suharni, Sri; Purnomo, Sucipto Hadi
JISABDA: Jurnal Ilmiah Sastra dan Bahasa Daerah, Serta Pengajarannya Vol 5, No 3: Desember 2024
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jisabda.v5i3.19169

Abstract

This research was motivated by students' poor understanding of wayang story material in class VIII A at SMP Negeri 13 Semarang. This is caused by the lack of distribution of Javanese vocabulary used in wayang stories. This research aims to apply the Team Games Tournament (TGT) type cooperative learning model to improve the reading comprehension skills of class VIII A students at SMP Negeri 13 Semarang. The research method used is classroom action research (PTK) Kemimis and McTaggart models. The research subjects were students in class VIII A of SMP Negeri 13 Semarang. There were two data collection techniques used, namely test and non-test. Non-written collection took the form of an interview and written observations using a pretest-posttest. The pretest score is carried out once in pre-cycle activities, and the posttest is carried out twice at the end of each cycle. Quantitative analysis uses Excel to calculate changes through numbers. The results of this research show that in pre-action, the students' average score was 37.41, in cycle I, there was an increase with an average score of 80 and in cycle II, there was another increase of 92.65, so it can be concluded that learning wayang stories uses the Team Games type cooperative learning model. Tournament (TGT) can improve the reading comprehension skills of class VIII A students at SMP Negeri 13 Semarang.
Improving Ramayana Story Writing Skills by Applying the Problem Based Learning Model Assisted by Snakes and Ladders Formative Assessment Media in Class VII E Students of SMP Negeri 27 Semarang Herfianingtyas, Devika -; Marsini, Marsini; Fuadhiyah, Ucik
JISABDA: Jurnal Ilmiah Sastra dan Bahasa Daerah, Serta Pengajarannya Vol 5, No 3: Desember 2024
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jisabda.v5i3.19056

Abstract

This research was motivated by the low writing skills of the majority of class VII E students at SMP Negeri 27 Semarang in learning Javanese on the Ramayana story material. The aim of conducting research is to describe the application of the Problem Based Learning model assisted by the formative assessment media Snakes and Ladders in improving students' writing skills in learning Javanese on the Ramayana Story material in class VII E of SMP Negeri 27 Semarang. This research uses the Classroom Action Research (PTK) method which consists of two cycles, each cycle includes planning, implementation, observation and reflection. Data was collected through observation, assessment of written Ramayana stories, questionnaires, field notes, documentation, and interviews. Data analysis was carried out using descriptive analysis techniques for qualitative and quantitative data. Research shows that the average score for writing Ramayana Stories in pre-action was 64.41, cycle I was 73.97, and in cycle II was 81.91. The percentage of students' completion of Ramayana Story writing skills from pre-test to the end of cycle I increased from 47.06% to 64.71%, then in cycle II it increased to 79.41%. Based on these scores, it can be concluded that from before the action to after the action, the average score of students' Ramayana Story writing skills has increased by 17.50, namely from a score of 64.41 to 81.91. The learning process in cycle I ran more conducively and better than before, and there were positive changes in student behavior. In cycle II, class conditions are more conducive, learning becomes fun and meaningful for students..
The Application of Role-Playing Learning Methods in Javanese Language Learning Upload Material Grade 9 SMP N 2 Gemuh Indriana, Melinda Sischa; Werdiningsih, Yuli Kurniati; Sulanjari, Bambang
JISABDA: Jurnal Ilmiah Sastra dan Bahasa Daerah, Serta Pengajarannya Vol 5, No 3: Desember 2024
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jisabda.v5i3.18937

Abstract

This study aims to describe the results of the application of role-playing learning methods in Javanese language learning upload materials in grade 9 of SMP N 2 Gemuh in the 2023/2024 school year. This research was motivated by the low ability of grade 9 students in uploading and the use of inappropriate learning methods so that learning became boring and students seemed less active. Related to this problem, the formulation of the problem in this study is how to apply and the results of the application of role-playing learning methods in the upload material for grade 9 Javanese language learning at SMP N 2 Gemuh. The design in this study was a one-shoot case study using only one class without a control group or comparison. The data analysis technique used in this research is quantitative descriptive. The data in this study was obtained by observation and through interviews conducted with a Javanese maple teacher in one of the students. While the data collection techniques in this study used test and non-test techniques. Thus, the results of the application of role-playing methods in the upload material for grade 9 Javanese language learning at SMP N 2 Gemuh can have an influence on learning achievement.
Application of Mind Mapping Method in Learning to Write Geguritan to Students of Class IX A SMP Negeri 04 Bumiayu Brebes Regency in the Academic Year 2023/2024 Pitaloka, Zanis; Alfiah, Alfiah; Zaidah, Nuning
JISABDA: Jurnal Ilmiah Sastra dan Bahasa Daerah, Serta Pengajarannya Vol 5, No 3: Desember 2024
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jisabda.v5i3.18942

Abstract

This study aims to describe the results of applying the mind mapping method in learning to write geguritan for students of class IX A at SMP Negeri 04 Bumiayu, Brebes Regency. This is motivated by the continued lack of interest among many students in learning to write geguritan, which is partly due to the limited variety of learning methods used. Therefore, the application of the mind mapping method is needed to facilitate students in participating in learning, so that later students can develop their ideas and creativity, especially when participating in learning to write geguritan. This study used a descriptive quantitative approach while the design in this study was a pre-experimental design in the form of a one-shot study involving only one group without the need for sampling. The data of this study were collected through questionnaires (questionnaires) accompanied by documentation. While the data collection techniques in this study used test and non-test techniques. The results of this study are: 1) in the knowledge aspect competency test, a percentage of 100% or a total of 24 students obtained a complete score above the KKM. From this acquisition, the final average score was 85.58. 2) in the skill aspect competency test also obtained a percentage of 92% or 22 students whose scores had reached above the KKM. From this acquisition, the final average score was 80.25 in the skill aspect. Based on the analysis of the data obtained, learning to write geguritan can provide a considerable influence on learning activities to write geguritan in class IXA SMP Negeri 04 Bumiayu Brebes Regency.
Application of the Canva Application Media in Learning to Produce Javanese Advertising Texts for Class XI Students at Mataram High School, Semarang Ajjahro, Alyya Syafira Qoirunisha; Alfiah, Alfiah; Zaidah, Nuning
JISABDA: Jurnal Ilmiah Sastra dan Bahasa Daerah, Serta Pengajarannya Vol 5, No 3: Desember 2024
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jisabda.v5i3.18944

Abstract

This research aims to describe the results of applying the Canva application media in learning to write advertising texts for class XI students at SMA Mataram Semarang. This is motivated by the fact that there are still some students who still have difficulty expressing ideas, expressing their creativity, lack of vocabulary and students' low understanding of writing advertising texts using Javanese, so that students are less active in learning to write. In this research, a descriptive quantitative approach was used, while the design used in this research was a pre-experimental design in the form of a one-shot case study involving only one group without having to take samples. The data obtained in this research was collected through questionnaires accompanied by documentation.The results of this research are: 1) in the knowledge aspect competency test, a percentage of 87% or 14 students got a complete score above the KKM and 2 children or 13% got an incomplete score. From these results, the final average value was 86.25. 2) in the skills aspect of the competency test, a percentage of 94% or 15 students received a complete score and 6%, with 1 child getting an incomplete score. From the data processing, a final average score of 90.5 was obtained in the skills aspect. Based on the analysis of the data obtained, learning to write advertising texts using the Canva application as a medium has quite a big influence on the learning activities of writing advertising texts for class XI.2 students at Mataram High School, Semarang.
Improving Reading Comprehension Ability of Class X Students at SMK Negeri 7 Semarang Material Unggah-ungguh Basa in Narrative Texts Through Differentiated Learning Rinnjani, Wahyu Tia; Yuliawati, Aida; Fateah, Nur
JISABDA: Jurnal Ilmiah Sastra dan Bahasa Daerah, Serta Pengajarannya Vol 5, No 3: Desember 2024
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jisabda.v5i3.19129

Abstract

The aim of this research is to describe the ability of class Through Javanese learning activities, students are expected to be able to master several skills such as listening, speaking, reading and writing. However, in achieving learning goals, especially in terms of reading comprehension, students often experience difficulties. There are several factors that can influence students in reading comprehension activities, namely the lack of vocabulary that students have so that students tend not to understand and understand the reading material they are reading. Apart from that, another factor is the use of language uploads which are not applied enough in everyday language speech, making students less familiar with them and experiencing many errors in their application. This research uses the classroom action research method or (CAR). The data obtained in this research was collected through observation and student questionnaires. The results of this research show that class

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