cover
Contact Name
Restu Tri Handoyo
Contact Email
buletinpsikologi@ugm.ac.id
Phone
+6289527548628
Journal Mail Official
buletinpsikologi@ugm.ac.id
Editorial Address
Faculty of Psychology, Universitas Gadjah Mada Unit Research Development and Community Research Faculty of Psychology - Universitas Gadjah Mada - Yogyakarta - Indonesia Building A 2nd Floor Jl. Sosio Humaniora No. 1, Bulaksumur Yogyakarta, 55281
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Buletin Psikologi
ISSN : 08547106     EISSN : 25285858     DOI : https://doi.org/10.22146/buletinpsikologi
Buletin Psikologi focuses on contextualizing psychological concepts or phenomena within the socio-cultural setting of Indonesia through the use of non-empirical study, such as, literature review, systematic review, scoping review, and meta-analysis. It accepts articles that are based on the thorough and systematic examination of psychological constructs from the perspective of Indonesian context. The journal is open access, peer-reviewed, and published biannually. We accept and publishes articles in English and Bahasa Indonesia languages to accommodate our diverse audience in Indonesia and internationally.
Articles 6 Documents
Search results for , issue "Vol 26, No 2 (2018)" : 6 Documents clear
Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan Rahmat Hidayat
Buletin Psikologi Vol 26, No 2 (2018)
Publisher : Faculty of Psychology Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (943.153 KB) | DOI: 10.22146/buletinpsikologi.30988

Abstract

Entrepreneurship plays an important role in national economic growth. Therefore, the character development, the way of thinking, and entrepreneurial skills within the community are things that should be sought. Consequently, the effective entrepreneurship learning methods are needed, specifically kind of method based on adult learning approach. This article seeks to bring the study of digital games technology as an entrepreneurial learning media. Hence, the description of the characteristics of games and learning aspects that can be facilitated by digital games technology will be mainly discussed. In addition, this article describes the learning process through digital media, instructional techniques that can be integrated into digital media, and assessment feedback method in academic games learning. Some examples of digital games used for learning in entrepreneur­ship courses are presented to provide a concrete picture. In brief, this article supports the use of digital games technology in entrepreneurial learning.
Bullying di Tempat Kerja di Indonesia Ika Adita Silviandari; Avin Fadilla Helmi
Buletin Psikologi Vol 26, No 2 (2018)
Publisher : Faculty of Psychology Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (650.754 KB) | DOI: 10.22146/buletinpsikologi.38028

Abstract

Workplace bullying is one of an organizational phenomenon that has received a lot of attention from many parties, both academics, and practitioners. Workplace bullying is like an iceberg phenomenon. It exists but hard to be revealed and lifted to the surface. This phenomenon can be seen as practically and methodologically point of view. Practically, it is caused by passivity and silent act from the victim or bullying eyewitnesses, and methodologically, it hasn’t found the standard concept of workplace bullying which causing lack of workplace bullying research. In this article, the author tries to review the workplace bullying’s concepts and constructs, starting by reviewing the problem of definition, including type, frequency, & duration of bullying actions, and considering the role of workplace cultural values and norms in influencing the perception of bullying behavior.
Berpikir Kritis: Mendorong Introduksi dan Reformulasi Konsep dalam Psikologi Islam Ahmad Sulaiman; Nandy Agustin Syakarofath
Buletin Psikologi Vol 26, No 2 (2018)
Publisher : Faculty of Psychology Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (711.089 KB) | DOI: 10.22146/buletinpsikologi.38660

Abstract

Islam once triumphed as a great civilization with two main characteristics: an appreciation of science as well as submission to the value of Tawheed. Unfortunately, at present these characteristics seem not to belong to Islam. Various measurement data show that Muslim-dominated countries such as Indonesia, have low values in higher-order thinking skills such as creative thinking and problem-solving. As a solution effort, this paper attempts to reintroduce the concept of critical thinking in the body of the current Muslim community. The effort begins by showing how important critical thinking is in Islam, the relevance of Islam and critical thinking and the adaptation of current research in the frame of Islamic Psychology. The main implication of this paper is the importance of seeing the significance of all researchers, both Muslim researchers and outside Muslims, in the process of Islamizing the concept.
“Cool” dan “Hot” Brain Executive Functioning dan Perfomansi Akademik Siswa Nani Restati Siregar
Buletin Psikologi Vol 26, No 2 (2018)
Publisher : Faculty of Psychology Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (608.324 KB) | DOI: 10.22146/buletinpsikologi.38817

Abstract

The study of literature was to aim of exploring the role of cool and hot executive functions (EF) on academic performance. It was consist of (a) what are they; (b) developmental hot and cool EF; and (c) The dynamic of hot and cool EF toward academic performance. This study of literature explores a distinction (and relationship, too) made within this general domain that has emerged only recently in the theoretical and empirical literature: cool and hot executive function. Cool executive functions were related to cognitive tasks (working memory, cognitive flexibility, inhibition control), and hot executive functions were related to emotion tasks (motivation, effective decision making, behavior). Both of them played an important role in academic performance. The implication of the literature study should be useful for teaching strategy in the classroom. Teachers need to create a good atmosphere, in particular, to stimulate positive emotions for learners
Menggunakan Studi Kasus sebagai Metode Ilmiah dalam Psikologi Unika Prihatsanti; Suryanto Suryanto; Wiwin Hendriani
Buletin Psikologi Vol 26, No 2 (2018)
Publisher : Faculty of Psychology Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (485.954 KB) | DOI: 10.22146/buletinpsikologi.38895

Abstract

As a research method, case studies are often used in qualitative research, but there is no agreement on research procedures. Case studies have been widely used in psychology, which is not only used in the context of research but it has different meanings. The purpose of this article is to provide a description of the case study as a research method, by providing an overview of the procedures for conducting research which includes when case studies can be used, research design, data collection, data validity, and data analysis. This article seeks to help emerging researchers in the field of psychology with several views from Robert Yin and Robert Stake. This article helps researchers to familiarize themselves with the procedures of qualitative research using case studies. A case study approach that is applied correctly can be a valuable method for conducting research, especially in the field of psychology as a means of developing theory, evaluating programs, developing interventions.
Stimulus Gambar: Sebuah Kajian pada Instrumen Minat Vokasional Firmanto Adi Nurcahyo; Saifuddin Azwar; Wisjnu Martani
Buletin Psikologi Vol 26, No 2 (2018)
Publisher : Faculty of Psychology Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1097.171 KB) | DOI: 10.22146/buletinpsikologi.40361

Abstract

Vocational interest instruments are mostly based on verbal stimuli which require subjects’ reading ability. Another form of stimuli is needed for the populations that have reading difficulty. This article offers an explanation of using pictures as stimuli in the development of an instrument to assess adolescents’ vocational interest as well as the steps in developing pictorial stimuli. Compared to verbal, pictorial stimuli are closer to real life and have supporting information related to the activities. However, some limitation in using pictorial stimuli such as difficulty in describing hardly observable behavior and ambiguity of the pictures that can affect individual interpretation need to be considered.

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