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Contact Name
Zulfachmi
Contact Email
fahmi.stti@gmail.com
Phone
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Journal Mail Official
fachmi@sttindonesia.ac.id
Editorial Address
Jalan Pompa Air No. 28, KM. 2,5, Kota Tanjungpinang, Kepulauan Riau
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Kepulauan riau
INDONESIA
Jurnal Bangkit Indonesia
ISSN : 23374055     EISSN : 27769267     DOI : https://doi.org/10.52771/bangkitindonesia
Ruang lingkup Bangkit Indonesia adalah sebagai berikut : Domain Specific Frameworks and Applications IT Management dan IT Governance e-Government e-Healthcare, e-Learning, e-Manufacturing, e-Commerce ERP dan Supply Chain Management Business Process Management Smart Systems Smart City Smart Cloud Technology Smart Appliances & Wearable Computing Devices Robotic Systems Smart Sensor Networks Information Infrastructure for Smart Living Spaces Intelligent Transportation Systems Models, Methods and Techniques Conceptual Modeling, Languages and design Software Engineering Information-centric Networking Human Computer Interaction Media, Game and Mobile Technologies Data Mining Big Data Information Retrievel Information Security Image Processing and Pattern Recognition Remote Sensing Natural Language Processing
Articles 205 Documents
Penerapan Intelegensi Buatan Dengan Algoritma Negamax pada Aplikasi Permainan Deret Lima Ridwanto Salmon; Imron Nugraha; Saharudin
Jurnal Bangkit Indonesia Vol 6 No 2 (2017): Bulan Oktober 2017
Publisher : LPPM Sekolah Tinggi Teknologi Indonesia Tanjungpinang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1643.957 KB) | DOI: 10.52771/bangkitindonesia.v6i2.171

Abstract

The development of technology is growing rapidly, including developments in the world of digital entertainment, in this case the development of computer-based games. Artificial intelligence is part of technological advancement itself that makes machines or computers able to do work like and as well as humans where computers can think like humans, in the world of computer games too, computers can think like humans in playing games. The five-line game that applies the development of computer-based digital game technology using artificial intelligence with the Negamax algorithm to form computers can play, thinking like humans in arranging five balls in a row horizontally, vertically, or diagonally where computers can beat humans in playing The fifth line game is a symmetrical type of game, which uses a checkerboard in its game. Players will arrange five white and black balls in a row either horizontally, vertically or diagonally on the game board. The player who can arrange the balls first wins the game.
Perancangan dan Implementasi Aplikasi Sistem Pakar Untuk Diagnosa Gangguan Kehamilan Menggunakan Metode Bayes Leva Affrillianggi Falihah; Slamet Santoso; Silvia Elrahman
Jurnal Bangkit Indonesia Vol 6 No 2 (2017): Bulan Oktober 2017
Publisher : LPPM Sekolah Tinggi Teknologi Indonesia Tanjung Pinang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (869.34 KB) | DOI: 10.52771/bangkitindonesia.v6i2.172

Abstract

During pregnancy, pregnant women generally experience various kinds of pregnancy disorders, both mild and severe. To diagnose this problem, ideally it requires consultation with an expert, in this case a midwife or obstetrician (obstetrician and gynecologist) so that the provision of solutions is more accurate and effective. With the rapid advancement of computer technology as it is now helping people in various fields of life, one of which is the health sector. One of the computer technologies used is Artificial Intelligence. Artificial intelligence can make computers easier to use with displays that use natural language so that they are easy to understand, and one part of an artificial intelligence system is an expert system. Expert Systems are computer-based systems that use knowledge, facts and reasoning techniques to solve problems that normally only an expert in the field can solve. Thus, an expert system can also be used to assist in diagnosing disorders of pregnancy.
Aplikasi E-Learning pada SMK Negeri Kundur Berbasis Web Ade Winarni; Yafri; Reno Kurniawan
Jurnal Bangkit Indonesia Vol 6 No 2 (2017): Bulan Oktober 2017
Publisher : LPPM Sekolah Tinggi Teknologi Indonesia Tanjung Pinang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2071.179 KB) | DOI: 10.52771/bangkitindonesia.v6i2.173

Abstract

The development of highly advanced technology in the modern era and globalization allows various activities to be carried out quickly and efficiently. Technological developments have had an influence on the way of life of humans, one of which is in the field of education with the use of e-learning in learning activities in schools and colleges. E-learning (electronic learning) is a learning concept that is carried out through media networks designed with media that can be accessed from computer terminals or different devices that are compatible with technological means that can access websites on a web browser with an Internet network. SMK Negeri Kundur is a public education institution that provides vocational education at the secondary education level as a continuation of SMP / MTS with agribusiness expertise programs in plantation crop production, agricultural mechanization, computer informatics engineering, electronic engineering, and building engineering which is located on Jl.Besar Sawang Km. .14 ​​Kel. Sawang Selatan, Kec. Kundur Barat. SMK Negeri Kundur is one of the educational institutions that still uses conventional methods as a learning process, where the learning method is carried out face-to-face between teachers and students, the use of technology in classrooms such as computers and other multimedia tools is limited to subjects that need it, as well as teaching materials in the form of a printed text book. Based on the author's observations made at SMK Negeri Kundur, the problem posed by SMK Negeri Kundur is the limited interaction between students and teachers in the classroom due to the teaching and learning process taught by learning hours at school, the limited teaching materials in the form of printed books, causing students find it difficult to understand the subject matter. Therefore, the authors are interested in creating a web-based e-learning application. With the use of e-learning at SMK Negeri Kundur, it is hoped that it will solve the problem of limited student learning hours at school and the limited teaching materials that are still in the form of printed textbooks, because e-learning can be used as a learning support tool that can be accessed anytime and anywhere and eliminating limits on learning hours at school so that it can streamline and complement those of conventional learning methods.
Aplikasi Ticket System untuk Engineering Test Service (ETS) pada PT. Honeywell Aerospace Indonesia Omri Nainggolan; Muhammad Faizal; Muhammad Saleh
Jurnal Bangkit Indonesia Vol 6 No 2 (2017): Bulan Oktober 2017
Publisher : LPPM Sekolah Tinggi Teknologi Indonesia Tanjung Pinang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (879.228 KB) | DOI: 10.52771/bangkitindonesia.v6i2.174

Abstract

The Engineering Test Service Activity management system in the company that is carried out is still not structured and with manual processes it will cause Ticket and Repair data storage systems as well as Preventive Maintenance and Calibration data, as well as data search and manufacture are very time consuming. This of course will be very detrimental to the company because it will have an impact on production output so that it does not satisfy all foreign companies that are customers of PT. Honeywell Aerospace Indonesia, which is a company engaged in the electronics sector for the manufacture of aircraft navigation instruments. This research is intended to build an application program that is most popular and popular to speed up the implementation of a process. The application program used is built with a structured input method and also automatically exists and only prints when needed. The Engineering Test Service (ETS) Activity management application can provide good results in processing the required data. The software used by the author as a tool in this study is the Visual Basic Access Database Program Application. The final result of the research is in the form of an application program that can process data and present data instantly with just a click with the menu form one for all (one for all).
Sistem Informasi Inventory Barang Menggunakan Metode Fifo Pada Pt. Exelindo Bintan Sahtera Tanjungpinang Setiawan, Ricak Agus; Shelvy Sofiana; Titania Pricillia
Jurnal Bangkit Indonesia Vol 7 No 2 (2018): Bulan Oktober 2018
Publisher : LPPM Sekolah Tinggi Teknologi Indonesia Tanjung Pinang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (683.359 KB) | DOI: 10.52771/bangkitindonesia.v7i2.175

Abstract

With the development of the times, the more sophisticated world of technology. All information that we want can be obtained easily. Internet access is getting faster and the software world is progressing very rapidly. This progress must be based on balanced advances in technology, one of which is by producing reliable programmers. PT Exelindo has quite rapid activities, from ordering, importing goods to releasing goods. Stock processing for now is still manual, so the owner does not know the old stock that is still available. Therefore, an application is made that can help the owner and his employees in processing the data, as well as the number of items available. Tools that are used as assistive tools in this research are using Netbeans Tools and Database management Using MySQL Systems.
Aplikasi Manajemen Aset Dengan Penyusutan Menggunakan Metode Straight Line Pada Tv Kepri Tanjungpinang Dwi Nurul Huda; Nurul Saepul; Saiful Najib
Jurnal Bangkit Indonesia Vol 7 No 2 (2018): Bulan Oktober 2018
Publisher : LPPM Sekolah Tinggi Teknologi Indonesia Tanjung Pinang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (857.403 KB) | DOI: 10.52771/bangkitindonesia.v7i2.176

Abstract

Kepri TV is an agency engaged in television and audio-visual broadcasting. In this case, Kepri TV has many assets. Asset Management at Kepri TV is still not owned, so that asset data collection, borrowing and depreciation reporting are still done manually. This can be anticipated by using applications and calculating depreciation of assets using the Straight Line Method. Therefore we need an information system that can assist in the management of company assets. This application can assist in asset management, annual asset reporting, asset value monitoring, more recorded asset management data collection and managed and controlled asset borrowing and depreciation.
Sistem Informasi Manajemen Persediaan Dan Pendistribusian Barang Hotel Nite & Day Laguna Bintan - Tanjungpinang Leva Affrillianggi Falihah; Larasati Indriastuti; Oktavianto
Jurnal Bangkit Indonesia Vol 7 No 2 (2018): Bulan Oktober 2018
Publisher : LPPM Sekolah Tinggi Teknologi Indonesia Tanjung Pinang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (780.993 KB) | DOI: 10.52771/bangkitindonesia.v7i2.177

Abstract

To accelerate company operation, a company must able to manage the stock, need to know the in and out of the stock they have. The bigger the company the more difficult for the store keeper to record all data. So of course the company need a information technology that help the operation of the company, that intend to ensure accuracy of the right data and the right time. Inventory and Distribution Management Information System is a way to expected to help in processing of the stock data. This application is build using the waterfall method. This type of method consists of 6 stages, namely planning, analysis, design, implementation, testing and maintenance. This information system also uses the Java Netbeans IDE and MySQL database to build the stock management application. The results of this information system indicate that this can be used in assisting the work of the warehouse in processing the goods data in the related company. So that it can help effectiveness in its work
Aplikasi Peminjaman dan Pengembalian Tools di Perusahaan PT. Esco Bintan Indonesia Berbasis Web Safitri, Liza
Jurnal Bangkit Indonesia Vol 7 No 2 (2018): Bulan Oktober 2018
Publisher : LPPM Sekolah Tinggi Teknologi Indonesia Tanjung Pinang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (586.321 KB) | DOI: 10.52771/bangkitindonesia.v7i2.178

Abstract

In 1978, Esco was established in Singapore to provide clean air solutions for the high-tech and science industry website escoindonesia.com. From there, Esco is committed to providing the best solutions in technological capabilities to create a cleaner, healthier and safer world. In this study, which is used as an object of research that is in the system of borrowing and returning tools. In operational activities it still uses a manual and conventional system, unsupported by an integrated system. From the observations and research, the author finally built an Information System as solution. The information system is designed and built with a web-based platform using Notepad ++ as its programming editor, MYSQL front as a data base editor, XAMPP as a database server and PDF as a report viewer media. Apply the Squence Diagram method in software development. This new information system is expected to be able to assist in the company's activities, such as in making loan forms, return forms and loan and repayment reports, etc. The application of this Information System is expected to improve the efficiency, effectiveness and performance of the company PT Esco Bintan. After the existence of this Information System the company can operate this system more quickly and easily without requiring a very long time to operate the work. And the company is very easy to find the required documents and storage is very safe not easily lost
Digital Library SMK Negeri 3 Tanjungpinang Berbasis Web Menggunakan PHP dan JQuery Pada Framework Codeigniter Safitri, Liza; Erin Bevidianka
Jurnal Bangkit Indonesia Vol 8 No 2 (2019): Bulan Oktober 2019
Publisher : LPPM Sekolah Tinggi Teknologi Indonesia Tanjung Pinang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (796.977 KB) | DOI: 10.52771/bangkitindonesia.v8i2.179

Abstract

SMK Negeri 3 Tanjungpinang merupakan sebuah sekolah menengah kejuruan yang berlokasi di Kampung Bulang, Tanjungpinang. Sekolah ini sedang menghadapi permasalahan dalam mengelola perpustakaan yang dimiliki agar dapat melayani peminjaman bahan pustaka bagi pengguna lebih cepat dan tepat termasuk dalam memberi akses bahan pustaka langsung ke pengguna. Namun saat ini. Perpustakaan masih belum memiliki sistem sirkulasi perpustakaan yang dapat menyediakan akses koleksi yang dimiliki perpustakaan. Sistem perpustakaan berbasis web yang dirancang diharapkan dapat memudahkan anggota perpustakaan SMK Negeri 3 Tanjungpinang dalam mencari buku digital tentang bahan pustaka yang dimiliki perpustakaan tanpa batas waktu dan tempat. Sistem sirkuasi perpustakaan berbasis web, yang dirancang sesuai dengan kebutuhan dan kondisi perpustakaan juga diharapkan dapat memudahkan dan mempercepat petugas dalam menangani layanan sirkulasi maupun membuat laporan. Pemrograman yang dilakukan untuk membuat sistem diatas dilakukan dengan menggunakan bahasa pemrograman PHP dengan database server MySQL. Dari hasil implementasi sistem dan uji coba, disimpulkan bahwa sistem informasi perpustakaan berbasis web dapat menjawab permasalahan yang dihadapi sehingga dapat membantu perpustakaan dalam melayani pengguna secara cepat dan tepat.
Tantangan Implementasi Manajemen Proyek Teknologi Informasi Dalam Masa Pandemi Covid-19 Dani Pradana
Jurnal Bangkit Indonesia Vol 10 No 02 (2020): Bulan Oktober 2020
Publisher : LPPM Sekolah Tinggi Teknologi Indonesia Tanjungpinang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (327.369 KB) | DOI: 10.52771/bangkitindonesia.v10i02.180

Abstract

Proyek adalah sebuah kegiatan yang bersifat sementara yang telah ditetapkan awal pekerjaan dan waktu selesainya (biasanya selalu dibatasi oleh waktu, seringkali juga dibatasi oleh sumber pendanaan), untuk mencapai tujuan dan hasil yang spesifik dan unik, serta pada umumnya untuk menghasilkan sebuah perubahan yang bermanfaat atau yang mempunyai nilai tambah. Dalam situasi yang sangat kompetitif saat ini dan kondisi masa pandemi Covid-19, manajemen proyek sudah menjadi suatu keahlian yang paling bernilai di semua jenis perusahaan. Untuk mencapai keberhasilan dan kesuksesan, perlu kiranya bagi perusahaan untuk menjalankan proyek tepat waktu, sesuai ruang lingkup kerja, efisiensi biaya, dan kualitas yang baik. Pada penelitian ini akan ditinjau tentang beberapa hal yang terkait dengan tantangan implementasi manajemen proyek teknologi informasi yang ditinjau dari faktor-faktor yang mempengaruhi kegagalan implementasi proyek tersebut.