cover
Contact Name
H. Husamah
Contact Email
raden@umm.ac.id
Phone
+6283834176543
Journal Mail Official
raden@umm.ac.id
Editorial Address
Jl. Raya Tlogomas 246 Malang
Location
Kota malang,
Jawa timur
INDONESIA
Research and Development in Education (RaDEn)
ISSN : 28090284     EISSN : 28093216     DOI : https://doi.org/10.22219/raden
Core Subject : Education,
Research and Development in Education is a scientific journal that aims at publishing research results and review in Research and Development of education in various science fields. Research and Development results can be in classroom-oriented, product-oriented, and system-oriented perspectives implemented in Indonesia and developing countries. The article published must meet plagiarism check requirements (based on editorial board decision). This journal is published twice a year, i.e. in July and December, in English. All articles are published in English and undergo a peer-review process. The scope of Research and Development in Education is focused on: Research results in Research and Development of education in various science fields. Review in Research and Development of education in various science fields.
Articles 52 Documents
Search results for , issue "Vol. 4 No. 1 (2024): July" : 52 Documents clear
Developing STEM-PjBL worksheet to lift students' critical, creative, and computational thinking skill Ramadhanti Dwi Indranuddin; Eko Susetyarini; Fuad Jaya Miharja
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.27165

Abstract

This research aims to develop STEM-PjBL worksheets on eight-gr ade human excretory system material to lift students' creative, critical, and computational thinking skills. This R&D research uses the Borg & Gall model. The data collection instruments were interview sheets, validation sheets, questionnaire sheets, and also tests (pretest and posttest). The results show that the STEM-PjBL worksheet is feasible and practical as a learning instructional. The data on the effectiveness of learning media obtained an N-gain score of 88.7 (N-gain >70) and is included in the high category, this shows that STEM-PjBL worksheets can improve students' critical thinking skills. The average score for all aspects of the creative thinking assessment was 81% (creative) and the average score for computational thinking skills was 80% (very high). These results show that STEM-PjBL worksheets can improve students' creative, critical, and computational thinking abilities.
Walk, run, jump and learn: Interactive multimedia for teaching locomotor skills in primary schools Yovhandra Ockta; U. Umar; Anton Komaini; Kamal Firdaus; P. Padli; M. Masrun
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.31831

Abstract

Technology drives the development of interactive and customizable learning media, catering to diverse learner needs. The learning media in locomotor motion educational game applications in PE learning is the result of this research. This research develops interactive learning media using Construct 2 software on locomotor motion material for third graders students. This research applies the Brog and Gall model of research and development (R&D), involving media experts, material experts, physical education (PE) teachers, and students. The practicality test engaged PE teachers from three distinct schools, yielding an impressive average score of 98.89%, indicative of excellent practicality. The development of Construct 2-based learning media has proven very feasible to be used as an interactive learning media to increase student interest and participation in locomotor motion learning, creating an attractive and relevant learning atmosphere with the demands of today's all-digital era.
Maritirukan Aku Bisa: Android application for learning social skills of children with social emotional barriers S. Suharsiwi; Rd. Heri Solehudin; Erna Budiarti; Noor Azura Zakaria; Siti Rohmah
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.31832

Abstract

Android application development for online knowledge dissemination is urgently needed at this time. This study aims to develop an android application for learning social skills of children with social emotional barriers. The research participants consisted of 10 students, 75 respondents including teachers and parents of students in partner schools from Jakarta, Purwokerto, Pekanbaru, and Banjarmasin. The design of the android application was validated by four educational experts from universities. Data were collected through questionnaires and FGDs, and analyzed descriptively. The results obtained are the android application model "Maritirukan Aku Bisa with interactive features developed in the form of films, games, movements and songs as well as recording media of student activities, themes developed from aspects of social skills such as attention/concentration, expression/emotions, effective communication, and independence. The android application "Maritirukan Aku Bisa" with updates developed in this study is in accordance with the needs of parents and teachers. The material provided is in accordance with the needs and characteristics of children with social-emotional barriers, and can be accessed independently with the assistance of parents at home. This answers the needs of parents, especially in remote areas throughout Indonesia.
Research trend of Arabic language teaching in the world: Systematic literature review based on Scopus database Z. Zikriah; Lailatul Mauludiyah
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.31847

Abstract

Arabic is a very important communication language in the world, especially among Muslims. There has been a lot of research related to Arabic language teaching, so it is necessary to analyze these trends. This systematic literature review aims to analyze trends in Arabic language teaching in the world (2008-2023), so that it can become a reference for research and development of current and future Arabic language teaching themes. Article searches were carried out in the Scopus database. Data is saved in *CSV and *RIS formats, synchronized with Mendeley and visualized with VOS-viewer. We used the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) model to determine truly appropriate articles (inclusion), resulting in 21 appropriate articles. The trend of publications related to the Arabic language teaching theme shows that interesting. We discuss year trends, research methods used, dominant authors, most cited authors, and the relationship between keywords (there are four main keywords). Discussions were also held regarding the dominant author's country of origin, collaboration, and the number of authors per article. We formulated five Arabic Language Teacher Profiles based on a study of the 21 articles. It is recommended that Arabic language teaching research and publications need to be promoted so that it becomes global attention and international collaboration occurs. We also suggest that future researchers can focus more on the assessment and evaluation aspects.
Designer's log in planning the development of comics with socioscientific issues content: Case studies Fadhlan Muchlas Abrori; Adi Nur Cahyono; Zsolt Lavicza
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.31919

Abstract

The development of learning media research evolves rapidly in design-based research (DBR). However, most of the research in this area concentrated on media implementation and media format. In this paper, we explain one side rarely discussed: the process of designing media pre-implementation. This research uses the designer’s log as core data that notes the essential things during the discussion between media designers and practitioners. This study depicts two case studies when researchers (as media designers) and teachers (as practitiones) were developing comics with socioscientific issues (SSI) content. This research employed a case studies approach, using the designer’s log in three meetings with teachers. The data analysis of the designer’s log focused on three criteria: analysis, comics-building, and teaching activities development. The main themes identified as results in this study were the student experience in comics, previous content related to SSI, comics form, SSI content in comics, and classroom activities. This study also presented designer log examples highlighting our discussion with teachers to explain teachers’ consideration in designing comics with SSI content. From this study, we offer recommendations, especially regarding DBR. Firstly, future researchers need to be aware not only of the final DBR product but also of the product design process; secondly, in preparing media (in this paper, comics), determining content needs to be considered together between designers and teachers from student conditions, culture, and school background. 
Exploring the human digestive system through ARSIPERSIA augmented reality insights Timothy John Pattiasina; Edwin Meinardi Trianto; Raymond Sutjiadi; Jacinda Ariella
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.31920

Abstract

As times evolve, numerous advanced technologies emerge to support human activities. Augmented reality, a technology that integrates virtual objects with real-world elements in the physical environment, is particularly noteworthy. In the field of education, augmented reality is widely applied to enhance the interactivity of the teaching and learning process. This study endeavours to create an application focused on the human digestive system, with the aim of presenting digestive organs in three dimensions. Unlike traditional learning media, which typically feature two-dimensional images or videos of digestive organs, the Augmented Reality Human Digestive System (ARSIPERSIA) application addresses the challenge of visualizing authentic human digestive organs. Unity 3D and Vuforia were employed in the development of this application. The application underwent comprehensive testing through two methodologies: black box testing and usability testing. The results of the black box testing affirm the effective functionality of the application, covering tasks such as image target scanning, information display, and interactive quizzes. Usability testing findings indicate that ARSIPERSIA facilitates students in visualizing human digestive organs, provides relevant information, enhances comprehension of the digestive system, and sparks students' interest and motivation through captivating learning media.
Development of character assessment instrument on English learning for middle school students Andi Abdurrahman Manggaberani; Nur Hidayanto Pancoro Setyo Putro
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.31923

Abstract

There is a present-day necessity to construct character education assessment instruments in English courses. Employing the ADDIE development model, this research undergoes stages encompassing analysis, design, development, implementation, and evaluation to craft a meticulously designed assessment instrument. The resulting instrument is a self-assessment for English subjects, subjected to scrutiny through both Exploratory Factor Analysis (EFA) and Confirmatory Factor Analysis (CFA). The instrument attests to content validity, indicated by an Aiken index of 0.955, and construct validity using EFA & CFA. Outcomes showcasing loading factor values exceeding 0.4 for each item and the model for measuring student character aligns seamlessly with the hypothesized model, substantiated by statistical results of p-values = 0.056; CFI = 0.979; TLI = 0.972; RMSEA = 0.031; SRMR = 0.055. Furthermore, the item reliability in each dimension/factor surpasses 0.7. The study's revelations uncover that 46% of students predominantly concentrate on character development, while 35% prioritize character emphasis. Cultivated character for 14%, whereas a mere 5% of students necessitate guidance. This instrument not only guides educators and researchers in developing character assessment tools but also meets valid and reliable criteria, ensuring credibility and usability across various education levels.
A systematic literature review on the development of STEM-based module Rido Illah; Eko Susetyarini
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32018

Abstract

Along with the growing awareness of the importance of STEM education, various research regarding STEM is increasingly being carried out. However, educators still have difficulty getting complete and comprehensive information regarding STEM modules that have been developed by researchers that can be applied in the classroom. The aim of this systematic literature review is to analyze papers that develop STEM-based modules with two review focuses, namely (1) the development model used; and (2) validation results of the modules that have been developed. The papers reviewed were limited to research published from 2019 using 2023 and accredited SINTA 2 and 3. Search results obtained 10 articles reporting the development of STEM-based modules. The most frequently used development model is ADDIE. This SLR provides a comprehensive analysis of the current trend of STEM education module development and be able to encourage future researchers to explore other aspects of STEM for research.
Augmented reality integrated education game using problem-based learning model to improve critical thinking skills Peni Suharti; A. Asyari; Wiwi Wikanta
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32026

Abstract

Limited students' critical thinking skills in learning can be strengthened by using augmented reality technology applications. The main objective of this research is to analyze the problem-based learning model with integrated augmented reality educational games in improving students' critical thinking abilities. This quasi-experimental research used a nonequivalent control group design. The research sample consisted of 60 students from SD Muhammadiyah 09 Surabaya who were selected using purposive sampling. Data was collected by observing the implementation of learning and testing students' critical thinking levels. The data obtained in the research was processed statistically based on research obtained with a significant value of 0.000 < 0.05, confirming that Ho was rejected and H1 was accepted. Thus, the probability value is 0.000 < 0.05, so all coefficients have meaning. Applying the PBL model with integrated augmented reality educational games on critical thinking skills has a significant effect. From the ANOVA test or F-test, Fcount was 45,348 with a significance level of 0.000. This probability is smaller than 0.05, so the learning model to predict the level of participation in learning with a problem-based learning model through educational games integrated with augmented reality influences students' critical thinking skills.
The effectiveness of problem-based learning in improving creative thinking skills, collaborative skills and environmental literacy of Muhammadiyah secondary school students N. Nurwidodo; Sri Wahyuni; Iin Hindun; Nur Fauziah
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32123

Abstract

This research aimed to analyze the effectiveness of the problem-based learning (PBL) model in improving creative thinking skills, collaborative skills and environmental literacy of Muhammadiyah secondary school (Senior High School and Vocational School) students. The type of research is quasi-experimental. The research design uses Pretest-Posttest Non-equivalent Control Group Design. The experimental research was preceded by a survey regarding the independent and dependent variables, followed by the development of learning tools consisting of a syllabus, student worksheets, creative thinking skills instrument, collaborative skills instrument and environmental literacy instrument. The research sample consisted of 150 grade 10 students taken by total sampling. Data was obtained through observation, questionnaires and tests. The research was conducted from September to December 2023. Analysis of covariance (ANCOVA) was used to verify the data against the proposed hypothesis. The research results show that PBL is effective in improving creative thinking skills, collaborative skills and environmental literacy of Muhammadiyah secondary school students in Batu City. PBL can be implemented widely in an effort to develop creative thinking skills, collaborative skills and environmental literacy.