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Contact Name
Ahmad Ashifuddin Aqham
Contact Email
ahmad.ashifuddin@gmail.com
Phone
+6285726460045
Journal Mail Official
suwandi@prin.or.id
Editorial Address
PUSAT RISET DAN INOVASI NASIONAL UNIVERSITAS SAINS DAN TEKNOLOGI KOMPUTER Alamat: Jl. Majapahit No.304, Palebon, Kec. Pedurungan, Kota Semarang, Jawa Tengah 50199
Location
Kota semarang,
Jawa tengah
INDONESIA
Jurnal Riset Rumpun Seni, Desain dan Media (JURRSENDEM)
ISSN : 28290283     EISSN : 28290186     DOI : 10.55606
Core Subject : Art,
Sub Rumpun ILMU SENI PERTUNJUKAN 1 Senitari 2 Seni Teater 3 Seni Pedalangan 4 Seni Musik 5 Seni Karawitan 6 Seni Pertunjukkan Lainnya yang Belum Disebut Sub Rumpun ILMU KESENIAN 1 Penciptaan Seni 2 Etnomusikologi 3 Antropologi Tari 4 Seni Rupa Murni (seni lukis) 5 Seni Patung 6 Seni Grafis 7 Seni Intermedia 8 Bidang Ilmu Kesenian Lain Yang Belum Tercantum Sub Rumpun ILMU SENI KRIYA 1 Kriya Patung 2 Kriya Kayu 3 Kriya Kulit 4 Kriya Keramik 5 Kriya Tekstil 6 Kriya Logam (dan Logam Mulia/Perhiasan) 7 Bidang Seni Kriya Lain Yang Belum Tercantum
Articles 156 Documents
Perancangan Identitas Visual Warung Teras Kopi Untuk Membangun Brand Awareness Joko Bintarto
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 2 No. 2 (2023): Oktober : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v2i2.1771

Abstract

At present the world of coffee in Indonesia is showing very rapid development. This is evidenced by the mushrooming of cafes or shops selling drinks from processed coffee throughout the archipelago. Coffee shop business owners are expected to increasingly compete for customers by serving quality coffee drinks, affordable prices and simpler outlet concepts. To maintain the existence of the mushrooming coffee shops, Teras Kopi needs a new, strong and consistent visual identity in order to be able to compete with other competitors who already have a strong and consistent visual identity. Based on these problems, the writer designed Warung Teras Kopi's visual identity using a descriptive approach, namely by directly interviewing related parties. As a result, this study uses the Graphic Standard Manual (GSM) which will be applied to supporting media properly and consistently, in accordance with the vision and mission of Warung Eras Kopi, so that it can become a new visual identity in the form of a new logo along with a newly created visual identity design. with the values ​​of coffee terrace coffee shops namely coffee, delicious, simple, and comfortable.
Representasi Budaya Indonesia Dalam Logo G20 Indonesia 2023 Ahmad Fatoni; Jupriani Jupriani
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 2 No. 2 (2023): Oktober : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v2i2.2031

Abstract

In this research, the author identified the visual forms found in the G20 Indonesia 2022 logo. These forms were identified in order to determine the representation of Indonesian culture contained in the G20 Indonesia 2022 logo. The author used descriptive research with a qualitative approach. The visual form and meaning of the G20 Indonesia 2022 logo were analyzed through preiconographical, iconographic and iconological theories which were explained by Edward Panofsky. Visual elements such as shape, color, typography, contained in the G20 Indonesia 2022 logo were identified through this process. These three steps examine the hidden meaning of the G20 Indonesia 2022 logo which is linked to basic cultural mentality. These steps became the basis for researchers to analyze the data. Researchers analyzed the visual form and meaning of the G20 Indonesia 2022 logo to determine the relationship between the logo and Indonesian culture. Analysis of the visual appearance and meaning was carried out to conclude the representation of Indonesian culture in the G20 Indonesia 2022 logo. Based on the findings of this research, it was concluded that the G20 Indonesia 2022 logo has a form and meaning that represents Indonesian culture.
Kegiatan Ekstrakurikuler Mewarnai dalam Mengembangkan Kreativitas Siswa Kelas I MIN 2 Kota Palangka Raya Isnaini Nurul Istiqomah; Yuliyatin Yuliyatin; Istiyati Mahmudah
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 2 No. 1 (2023): April : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v2i1.1079

Abstract

This study aims to describe coloring extracurricular activities in developing the creativity of grade I Min 2 students in Palangka Raya City. The method used in this study is a descriptive qualitative data collection tool in the form of interviews. The results obtained in this study were that the coloring extracurricular activities which were attended by grade I students and carried out every Saturday at MIN 2 Palangka Raya City were quite effective in increasing creativity and also training students' imaginations.
Pengaruh Subtitle pada Motion Graphics "Affordable" terhadap Pemahaman Siswa Kelas VII SMPN 7 Bogor Ananda Prathama Saputra; Muhammad Hafidz Sidqi Riupassa; Amata Fami; Reneta Mega Zaskia
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 3 No. 1 (2024): April: Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v3i1.2265

Abstract

The aim of this study is to assess the influence of subtitles in the "Affordable" motion graphics on the comprehension of 7th-grade students at SMPN 7 Bogor. This research utilizes a quantitative descriptive approach. In this study, samples are obtained through non-probability sampling, and respondents are selected using purposive sampling. Simple linear regression is employed as the data analysis technique. The results of the simple linear regression analysis reveal that the "Affordable" motion graphics have a positive and significant impact on the comprehension of 7th-grade students at SMPN 7 Bogor, accounting for 24.46%, while the remaining 75.54% is influenced by other variables.
Pertumbuhan Musik Klasik Barat di Kota Medan Elfrida Yuliana Simamora
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 3 No. 1 (2024): April: Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v3i1.2282

Abstract

Edward Van Ness is a violinist, conductor, writer and teacher who has lived and worked in Indonesia cumulatively for more than forty years. Composition and world music studies were completed at Wesleyan University, conducted at the Eastman School of Music, with further graduate studies also at Boston University. He undertook research on South Indian Classical Music, was a concert player in the Carnatic Vina, and founded the Madras Chamber Orchestra. He founded the music department in 1986 at the Medan International School and became head of the music and technology department at the Indonesian Music Academy, University of North Sumatra and HKBP Nommensen University. A founder of the Indonesian Promusik group. Also known as the conductor and artistic director of the first complete performance of Handel's historic Messiah with the Ensemble Nommensen and Promusika in 1987 (in the original Baroque performance style). He is also known as the first musician invited by the institution and the Vietnamese government by leading the orchestra with cellist Cecylia Barczyk from the Ho Chi Min Conservatory Orchestra in Vietnam in April 2005. Since 2003 he has led the Nusantara Symphony Orchestra in many concerts. . Most recently he was the music director and conductor of the Indonesian National Christmas celebration in December 2018 in Medan. Until now he is a Music Teacher at the Sumatra Conservatoire.
Interaksi Antara Penari Dan Penonton Dalam Pertunjukan Tor-Tor Di Pasar Kamu Kecamatan Pantai Labu Sabrina Maulidia Putri
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 3 No. 1 (2024): April: Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v3i1.2312

Abstract

This article aims to determine the interactions that exist between dancers and the audience in the Tor-Tor performance at Pasar Kamu, Pantai Labu District. This performance is performed between dancers and the audience by interacting through communication by attracting the attention of the audience to join in dancing together. Research in this article uses qualitative methods with data collection techniques by means of observation, interviews and documentation. The research results show that in the Tor-Tor performance there is social interaction between the public as spectators and the Tor-Tor dancers, and intrapersonal communication is established through movements as conveyance of messages and recipients of messages carried out by the audience and dancers in the Tor-Tor performance. Through this article, it is hoped that it can raise a positive image that traditional dance is worth preserving.
Pengaruh Durasi Terhadap Retensi Audiens Dalam Motion Graphic Wajib Pajak Non Efektif Muhammad Farhan Alkautsar; Muhammad Sukriyatma; Daffa Akmal Aminuddin; Amata Fami
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 3 No. 1 (2024): April: Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v3i1.2333

Abstract

The aim of this research is to see the effect of motion graphic duration on audience retention levels when conveying information about non-effective taxpayers and also to make recommendations for optimal duration to increase audience retention by using non-effective taxpayer motion graphics as a case study. A quantitative approach with a correlational type was used in conducting this research, as well as the use of YouTube Analytics to analyze data on audience retention levels while watching motion graphics. This research found a significant linear relationship between the duration of motion graphics and audience retention based on the motion graphics presented. A duration that exceeds three minutes can decrease audience retention.
Tinjauan Komposisi, Warna Dan Bentuk Pada Hasil Lukis Dengan Media Payung Di Sanggar Lukis Qalam Jihad Hilyati Iftinan Lubis; Agus Priyatno
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 3 No. 1 (2024): April: Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v3i1.2352

Abstract

This research aims to determine the ability to organize compositions, process colors, adjust colors, and determine the level of suitability of shapes in the results of paintings using umbrella media at the Qalam Jihad Painting Studio Pematangsiantar. This research uses a qualitative descriptive method, by researching a topic in a systematic, factual and accurate manner obtained from data collection in the field and carried out based on existing facts and characteristics. This research is to review the composition, color and shape of paintings using umbrella media by studio students aged 13-15 years. The composition aspect gets the lowest score and the color aspect gets the highest score. This can be seen from the good coloring and color combinations with dark and light on the objects and colors that are seen clearly and appropriately by the studio students. Based on this, it produces a higher color aspect than other aspects. The classification of the results of reviewing the composition, color and shape of paintings using umbrella media at the Qalam Jihad Pematangsiantar painting studio is that 7 students are categorized as good with a score of 241.4 to 266 and an average score of 80.5 to 88.6. 8 students were quite good with scores of 211.2 to 234.9 with an average score of 70.4 to 78.3.  
Music And Philosophy In Relation To Christian Belief Octa Maria Sihombing; Jordi Istandar; Evi Mariani
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 3 No. 1 (2024): April: Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v3i1.2358

Abstract

This research explores the relationship between music and philosophy within the context of Christian faith. The research methodology employed is descriptive and qualitative, utilizing a hermeneutic approach that involves literature review, in-depth interviews, and qualitative analysis. The findings indicate that music, as an art form that utilizes sound, plays a significant role in expressing Christian faith, facilitating church worship, and fostering fellowship. Christian philosophy is the study of the nature of reality. It helps to understand the meaning of music in the context of Christian beliefs, examine aspects of music, and develop Christian theology. The Bible provides guidance on the role of music and philosophy in the Christian faith. Music and philosophy complement each other, enriching the religious experience of Christians and encouraging a deeper appreciation of both
Optimalisasi Penggunaan Aplikasi Digital Dalam Teknik Penggambaran Struktur Bangunan Andy Satria; Fajar Azhari Lubis; Zahroina Rosa Pasaribu
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 3 No. 1 (2024): April: Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v3i1.2367

Abstract

The development of science and technology today is growing so rapidly, this has had a huge impact on human life. One example of technology that is developing so rapidly is the use of digital applications as a technique for depicting building structures. For example, these digital applications include AutoCAD, Revit and SketchUp design software. This application is a phenomenon that shows technological developments and the current needs of the architecture and construction industry. Depicting building structures using digital applications is the process of creating a digital model of the building to be built. a process of creating building engineering drawings in 3D (three-dimensional) form using computer applications that meet design standards. Digital applications can simplify and speed up the process of designing, implementing and maintaining buildings. Digital applications can also help save costs, time and resources, as well as reduce errors, conflicts and waste.

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