cover
Contact Name
Yudi Herdiana
Contact Email
computingjurnal@unibba.ac.id
Phone
+6281572559911
Journal Mail Official
computingjurnal@unibba.ac.id
Editorial Address
Sekretariat Program Studi Teknik Informatika Universitas Bale Bandung, Jl. R.A.A Wiranatakusumah No. 7 Baleendah
Location
Kota bandung,
Jawa barat
INDONESIA
Computing Jurnal Informatika
ISSN : 2656386X     EISSN : 27222888     DOI : https://doi.org/10.55222/computing
Core Subject : Science,
Computing Jurnal Informatika invites original articles and not simultaneously submitted to another journal or conference. The Scope topics include, but are not limited to: Software Engineering Communication and networks Data warehousing, filtering, and mining Enterprise system development and resource management Ethics and social issues related to technology Knowledge management Management information and database systems Security and privacy System development and process management Usability engineering. Artificial Intelligence Agent System and Multi-Agent Systems Big Data and Data Mining Decision Support System Image Processing & Computer Vision Natural Language Processing Explainable human-in-the-loop artificial intelligence Trusted machine/deep learning
Articles 109 Documents
RANCANG BANGUN GAME EDUKASI SEBAGAI MEDIA PEMBELAJARAN BERBASIS ANDROID MENGGUNAKAN ALGORITMA FISHER YATES COMPUTING INFORMATIKA; Khilda Nistrina
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Educational games can be one of the media for learning about cultural arts, as media in learning art and culture is desperately needed. But There are some issues, such as educators' incapacity to carry out learning in a creative and innovative, as well as educators' lack of expertise of how to use educational game-based learning media. Students are less familiar with arts and culture, particularly at SDN Sukasari 02, and there is a lack of student motivation in learning. The goal of this study is to create educational game applications in the arts and culture areas, as well as to demonstrate that educational games can be created on Android devices for educators and elementary school children at SDN Sukasari 02. The authors employed the R&D technique to create apps in this study. Unity 3D software and the C# (C Sharp) programming language are used to create applications and changing the order of questions presented to students at random using the Fisher Yates algorithm This study could aid educators in their teaching and learning efforts, as well as improve student interest in learning about the arts and culture.
PERANCANGAN SISTEM MONITORING DAN PENGENDALIAN LAMPU MENGGUNAKAN SENSOR GERAK DAN SENSOR CAHAYA DILENGKAPI INTERNET OF THINGS (IOT) COMPUTING INFORMATIKA; Nurul Imamah
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

In general the control of electronic devices such as lighting each uses a manual system. With this system we still have to press the switch if we want to turn the lights on and off. For this reason, the authors in this study propose to design a lamp control system so that the lamp can be monitored and controlled remotely and can find out the state of the lamp in real time, so that the lighting can be adjusted as needed. The purpose of this research is to design a monitoring and control system for lamps so that electricity consumption in lamp lighting is more effective and efficient by using motion sensors and light sensors equipped with the Internet of Things (IoT). The methodology used is Research and Development (R&D). The development model used in this study is the ADDIE model with the stages of Analysis, Design, Development, Implementation and Evaluation. The result of this research is the application can function properly according to the analysis and design made. Then the application can monitor the control of the lights using motion sensors and light sensors, monitor the scheduling of the lights, find out the duration of the lights and control the lights directly with the internet through the application. The conclusion of this study is that the use of a lamp monitoring and control system with Internet of Things (IoT) technology is able to provide faster information to system users, and the information obtained is more accurate because it can monitor anywhere as long as the device is connected to the internet.
APLIKASI PENGELOLAAN KAMAR INDEKOS BERBASIS WEB DI KAMAR INDEKOS AL-NAJAH CIPARAY COMPUTING INFORMATIKA; Rosmalina
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Boarding Room Is a home-based business that provides a place or room for rent to people who need it. Al-Najah Ciparay Boarding Room is one of the boarding houses located in the city of Bandung, to be precise at Kp. Babakan Caringin RT 01 / RW 10 Ciparay Village, Ciparay District. Having been around for more than 20 years, Al-Najah's boarding room still uses manual methods in managing its data.In managing boarding rooms, of course, a good management process is needed to get convenience for both the admin or boarding room manager, as well as service satisfaction for customers or boarding room tenants. With management that is still done manually, of course the boarding house management becomes inefficient and encounters many obstacles, both in terms of promotion, management of admin records, financial management and others.With the discovery of problems and constraints in the boarding room Al-Najah, the author will design a web-based boarding room application using the Waterfall system development method. Broadly speaking, the Waterfall method has steps, namely Requerment Analysis & Specification, Design, Coding and Testing, Integration, Maintenance.The result is a web-based boarding room management application, which can make it easy for prospective tenants to get information about boarding rooms, then the application can also help the admin or boarding room manager in carrying out promotions, data collection, and providing financial reports and others. easily.
PENGEMBANGAN APLIKASI MANAJEMEN SURAT BERBASIS WEB DI SMK KP 3 MAJALAYA COMPUTING INFORMATIKA; Rustiyana
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Management and archiving, especially the management of incoming and outgoing letters at SMK KP 3 Majalaya, has so far run well although it is still done simply. Both by way of writing manuals in the mail book and with the help of a simple mail management application. In this way it is certainly inefficient because it requires very thick books and large archive storage cabinets especially if to record in a long period of time and officers will have difficulty in finding certain mail documents that have been stored because the search process is done by checking one by one in the filing storage cabinet. Mail Management application is a system to facilitate the management process, especially correspondence in SMK KP 3 Majalaya. The conclusion of this research is to help develop the existing mail management system in SMK KP 3 Majalaya from a conventional system and simple application into a web-based computerized system using PHP and MySQL.
PEMBUATAN APLIKASI PENJUALAN TANAMAN BERBASIS WEB (E-COMMERCE) MENGGUNAKAN METODE WATERFALL STUDI KASUS TOKO AZRINA FLOWER COMPUTING INFORMATIKA; Yaya Suharya
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

In the business process, Azrina Flower still does it manually, either in marketing or in the process of buying and selling transactions. Limitations Product marketing is an obstacle for stores in increasing sales turnover and weak supervision of goods as well as manual reporting which is a bad impact for stores and is considered less efficient so that sales reports and inventory reports are hampered because of the long process. The purpose of this research is to create an online store website using the waterfall method that can be accessed online. This method is used by researchers to develop software systems by having a software life flow sequentially starting from analysis, design, coding and testing. Web system design (E-commerce) used is wordpress, which is a web developer based on CMS (Content Management System) and is open source which is very popularly used as a blog engine. WordPress is built with the PHP programming language and MySQL database.
PENGEMBANGAN APLIKASI SELEKSI KELAYAKAN PENGAJUAN PROPOSAL PROPOSAL SKRIPSI DAN SIDANG SKRIPSI BERBASIS WEB DI FAKULTAS TEKNOLOGI INFORMASI UNIVERSITAS BALE BANDUNG COMPUTING INFORMATIKA; Yudi Herdiana
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

This thesis is motivated by the problems that exist at Bale University, Bandung, especially at the Faculty of Information Technology, namely the registration of thesis proposal hearings and thesis trials whose implementation is still using the manual method, even though they already have an Academic Information System (SIAKAD) application but do not include thesis registration. The purpose of this research is to create a website-based Thesis registration application in order to assist the Head of Study Program at the Faculty of Information Technology UNIBBA in selecting the feasibility of submitting a thesis proposal and thesis trial and assisting students in collecting thesis requirements, especially at the Information Technology Faculty, Bale University, Bandung. The method used is SDLC (Software Development Life Cycle) Waterfall model, using UML (Unified Modeling Language) modeling to design application designs, and using Black Box Testing methodology for application testing. The result of this research is the Development of a Web-Based Thesis Proposal Application Development at the Faculty of Information Technology, Bale University Bandung, this application was created to assist students in the thesis registration process, and the Faculty of Information Technology, Bale University Bandung in managing thesis registration files. The conclusion is that this application was successfully developed using the PHP programming language and using the Waterfall model SDLC (Software Development Life Cycle).
PEMBANGUNAN APLIKASI KLASIFIKASI KODE SURAT BERBASIS ANDROID MENGGUNAKAN ALGORITMA BOYER-MOORE DI KANTOR KECAMATAN CIPARAY COMPUTING INFORMATIKA; Yusuf Muharam
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

(1) Archivist is a term for people who have competence in the field of archives, usually the archivist profession can be found in government offices. One of the archivist's duties is to manage incoming or outgoing records. In these management activities, archivists will perform code matching on archives/letters using a list of archive code classifications that have more than 2000 indexes manually, with that many indexes, of course the code matching performed by archivists is not efficient. The use of Android-based applications can make searching and matching archive code faster and more efficient. For faster application search performance, a special algorithm that matches strings is needed. The string matching algorithm that is still popular today is the Boyer-Moore algorithm, this algorithm is considered to have the best results, because in practice, the algorithm moves to match strings from right to left. This research was conducted by building an application called Android-based Letter Code Classification that can search for archive codes by implementing the Boyer-Moore algorithm as an algorithm that performs string matching. (2) The research method used is the Waterfall method, this method has a systematic and sequential approach to the software development process. (3) After the application development is complete, the application is tested using the black-box testing method and user acceptance testing. Black-box testing is carried out so that the application does not have errors in the interface and performance, while acceptance testing is carried out so that the feasibility level of the application can be assessed directly by the user. (4) It is known that based on the results of black-box testing and assessment tests carried out by users, the application can run smoothly and is considered effective and feasible to use in searching for letter code classifications.
PEMBUATAN APLIKASI PEMBAYARAN SPP (SUMBANGAN PEMBINAAN PENDIDIKAN) BERBASIS WEB COMPUTING INFORMATIKA; Nurul Imamah
COMPUTING | Jurnal Informatika Vol. 7 No. 02 (2020): JURNAL COMPUTING DESEMBER 2020
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Studi kasus yang diambil dari Skripsi ini adalah Pembuatan Aplikasi Pembayaran SPP (Sumbangan Pembinaan Pendidikan) Berbasis Web, di SMK Karya Nusantara. Sejalan dengan perkembangan teknologi, penulis menemukan studi kasus yang menarik untuk dikaji dalam Pembuatan Aplikasi Pembayaran SPP online, Karena belum adanya pengelolaan data siswa seperti muncul permasalahan sulitnya mencari informasi pembayaran SPP siswa, untuk pengelolaan data yang masih berbasis konvensional (manual). Oleh karena itu penyusun tertarik untuk membuat aplikasi tersebut, dengan pembuatan aplikasi penambahan, pengelolaan, data pembayaran SPP siswa aplikasi ini menggunakan metodologi yang dipakai adalah Payment Gateway Midtrans dan metodologi penulisannya seperti Studi Penelitian, Observasi, dan Wawancara pada SMK Karya Nusantara Berbasis Web, dan sebagian terdapat modul yang sama seperti pada modul yang sudah dilampirkan di laporan skripsi tiga jurnal. Hasil yang di dapat ialah untuk bisa membantu pengelolaan data pembayaran SPP online di Sekolah SMK Karya Nusantara. Semoga permasalahan diatas dapat dikurangi untuk mengembangkan pendataan pembayaran SPP berbasis online di sekolah tersebut, selanjutnya dapat meningkatkan pelayanan kepada siswa dan mempermudah dalam proses pengelolaan data siswa.
TREN MASA DEPAN PENGGUNAAN APLIKASI WEB USAGE MINING COMPUTING INFORMATIKA; Rustiyana
COMPUTING | Jurnal Informatika Vol. 7 No. 02 (2020): JURNAL COMPUTING DESEMBER 2020
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Web usage mining adalah penerapan teknik data mining untuk menemukan pola penggunaan dari data web dan untuk memahami dan melayani dengan lebih baik kebutuhan aplikasi berbasis web. Metode web usage mining menggunakan beberapa latar belakang pengetahuan seperti konten web, topologi situs web, Hirarki, navigasi pengguna dan batasan. Dalam penelitian ini penulis mengusulkan rekomendasi berbasis collaborative filtering baru metodologi yang menangani kelebihan produk masalah di situs-situs e-commerce besar. Tujuan dari penggalian data untuk menemukan perilaku pengguna saat mengakses web. Peneltian ini memberikan area penggalian data penggunaan web, teori dan tren penelitian di masa depan. Web usage mining berhubungan dengan teknik penggalian data log untuk kinerja pengguna yang digunakan dalam aplikasi berbasis web serta mendukung perancangan , e-commerce, layanan yang. Web usage mining memiliki tiga fase yaitu preprocessing, deteksi pola dan pembelajaran pola. Pentingnya metode menganalisis pola log data web yang terdapat noise dan permasalahan saat preprocessing. Untuk mempelajari pola pengumpulan data harus secara profesional. Dibahas juga berbagai aplikasi penggalian data penggunaan web dan permasalahan yang ada, serta pekerjaan yang berkaitan web usage mining. Dalam penelitian diperoleh kesimpulan beberapa masalah dengan web usage mining seperti menemukan informasi yang diinginkan, menemukan informasi terkait, mempelajari pengetahuan yang berharga, rekomendasi atau personalisasi data. Dalam perusahaan, penjualan merupakan aktivitas yang paling penting, karena penjualan berhubungan dengan Penyebaran, penjualan, pembelian barang dan jasa serta pendapatan, yang merupakan tujuan yang menentukan kelangsungan hidup dari sebuah perusahaan. Perusahaan yang penulis teliti adalah toko Trends Perfume. Toko Trends Perfume merupakan toko yang menyediakan berbagai jenis parfum dari berbagai merek. Pada penelitian ini, terdapat masalah yang sedang terjadi pada toko Trends Perfume. Dalam pemasaran produk, toko yang penulis telilti ini masih menggunakan cara menual yang mengharuskan pelanggan berkunjung langsung ke toko yang menyebabkan produk masih kurang dikenal masyarakat luas. Permasalahan lain yang dihadapi toko Trends Perfume ini adalah pemilik sering kali memasok barang yang kurang banyak peminatnya sehingga barang yang sudah di pasok tidak laku dan membuat pemilik rugi. Oleh karena itu, Diperlukan suatu aplikasi penjualan yang dapat melakukan pemasaran dan pengelolaan barang agar proses transaksi dapat dilakukan secara cepat, efisien, dan akurat. Berdasarkan atas masalah yang terjadi, maka penulis tertarik untuk menilai sejauh mana peranan aplikasi penjualan ini dalam menunjang efektifitas penjualan. Perancangan aplikasi penjualan ini dilakukan dengan cara pengumpulan data, analisis sistem dan implementasi sistem. Sistem ini dibangun dengan menggunakan bahasa pemrograman PHP, HTML, CSS, framework Bootstrap, Javascript dan database management system MySQL. Dari hasil penelitian, penulis menyimpulkan bahwa hasil dari perancangan ini adalah dibangunnya sistem penjualan parfum yang dapat digunakan untuk memasarkan produk-produk Trends Perfume dan membantu proses transaksi penjualan parfum serta pengolahan dalam pemasokan barang dan pembelian agar lebih tepat dan akurat. Peranan aplikasi penjualan yang diterapkan dalam perusahaan cukup memadai, meskipun peningkatan penjualan yang akan terjadi tidak akan meningkat drastis, tetapi menurut penulis toko Trends Perfume akan berkembang seiring berjalannya waktu
MEMBANGUN APLIKASI TEMPERY MENGGUNAKAN BLYNK UNTUK MENGUKUR SUHU SECARA OTOMATIS COMPUTING INFORMATIKA; yaya suharya
COMPUTING | Jurnal Informatika Vol. 7 No. 02 (2020): JURNAL COMPUTING DESEMBER 2020
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Menjaga kestabilan suhu laboratorium komputer sangatlah penting karena suhu memiliki keterkaitan erat dengan perangkat elektronik serta kenyamanan pengguna. Suhu yang terlalu panas dan terlalu tinggi dapat mempengaruhi kinerja perangkat elektronik serta kenyamanan pengguna. Dibutuhkan pengawasan secara berkelanjutan untuk dapat mengatasi permasalahan akibat suhu yang tidak sesuai tersebut. Mikrokontroler kini semakin berkembang pesat dan semakin banyak diminati dalam aplikasi sistem kendali. Bahkan saat ini sudah banyak mikrokontroler yang sudah dalam bentuk modul. Salah satu modul mikrokontroler yang banyak digunakan adalah NodeMCU ESP8266. NodeMCU ESP8266 adalah jenis suatu papan yang berisi mikrokontroler dan dapat membantu dalam pembuatan prototype produk Iot. NodeMCU ESP8266 menggunakan koneksi wifi menjadikan mikrokontroler ini dapat terhubung melalui perangkat Smartphone. Penelitian ini bertujuan untuk membuat aplikasi Tempery yang dapat memantau suhu laboratorium komputer secara berkelanjutan. Sistem yang dibuat berupa suatu sistem monitoring suhu ruangan melalui aplikasi Blynk. Sensor suhu dipasang pada laboratorium komputer untuk mengetahui kondisi suhu setiap waktu. Sehingga user dapat memonitor suhu dari manapun user berada. Sistem monitoring suhu yang penulis buat menggunakan perangkat berupa NodeMCU ESP8266 digunakan sebagai mikrokontroler, handphone, sensor suhu DHT11 yang akan mendeteksi suhu ruangan. Sedangkan software yang dipakai berupa Arduino IDE dan aplikasi android yaitu Blynk. Hasil akhir dari penelitian ini diharapkan dapat mencegah kerusakan pada alat elektronik yang terdapat pada laboratorium komputer akibat kondisi suhu yang tidak sesuai serta kenyamanan pengguna.

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