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Contact Name
Danang
Contact Email
lpkdgeneration2022@gmail.com
Phone
+6285726173515
Journal Mail Official
danang@stekom.ac.id
Editorial Address
Jl. Diponegoro No.69, Dusun I, Wirogunan, Kec. Kartasura, Kab. Sukoharjo, Provinsi Jawa Tengah
Location
Kota semarang,
Jawa tengah
INDONESIA
Jurnal Publikasi Teknik Informatika (JUPTI)
ISSN : 28089367     EISSN : 28088972     DOI : https://doi.org/10.55606/jupti.v1i1
Core Subject : Science,
Jurnal Publikasi Teknik Informatika diterbitkan oleh Sekolah Tinggi Ilmu Ekonomi Trianandra. JUPTI memuat naskah hasil-hasil penelitian di bidang Teknik Informatika, Teknik Komputer, Teknik Elektro. JUPTI berkomitmen untuk memuat artikel berbahasa Indonesia yang berkualitas dan dapat menjadi rujukan utama para peneliti dalam bidang ilmu Teknik Informatika, Teknik Komputer, Teknik Elektro
Articles 67 Documents
TINJAUAN PUSTAKA SISTEMATIS PENERAPAN INTERAKSI MANUSIA DAN KOMPUTER DALAM APLIKASI GAME MOBILE LEGENDS Romadhona, Wahyu; Sarif Surorejo; Bangkit Indarmawan Nugroho
Jurnal Publikasi Teknik Informatika Vol 1 No 3 (2022): September : Jurnal Publikasi Teknik Informatika
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (647.563 KB) | DOI: 10.55606/jupti.v1i3.630

Abstract

This study uses the idea of ​​human-computer interaction (HCI) to provide options for the Mobile legends game. The results of this study are the concept of Human Computer Interaction (HCI) which is used to describe HCI in the Mobile legends game but has not been implemented due to incomplete sources of previous research, usability implementation, system functions, effectiveness, and efficiency. Designing human and computer interactions in the mobile legends game while still paying attention to the basics of HCI is the author's suggestion for researchers who will develop HCI
Analisis Sentimen Penanganan Covid-19 Menggunakan Metode Long Short-Term Memory Pada Media Sosial Twitter Pakpahan, Ivan; Jasman Pardede
Jurnal Publikasi Teknik Informatika Vol 2 No 1 (2023): Januari: Jurnal Publikasi Teknik Informatika
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1297.872 KB) | DOI: 10.55606/jupti.v1i1.767

Abstract

Social media can be used to convey people's aspirations for government policies. Several government policies regarding the regulation of the handling of Covid-19 often elicit responses and criticism from the public, especially on Twitter social media. The aspirations conveyed can contain positive or negative responses. To find out the representation of public sentiment based on these responses, it is necessary to do a sentiment analysis technique. The Long Short-Term Memory (LSTM) method is a deep learning method that can be used in sentiment analysis. LSTM is used because it has the advantage of being able to store large amounts of information in memory cells. Before carrying out classification modeling, the dataset must go through the process of case folding, punctuation removal, normalization, and stopword removal. This aims to ease the training process by eliminating characters or words that are not needed. Next, the word is vectorized using FastText, the goal is to change the string data type to an array vector, so that the word can be processed in the LSTM. The final performance of the model is measured based on the value of precision, recall, accuracy, and f Measure. Based on testing the dropout layer parameters on the hidden layer against 10 fold cross validation, the average accuracy of model testing resulting from all k folds is 72.4%. with the maximum model performance achieved at k fold = 9, when using a dropout layer of 0.4, the values ​​achieved are precision, recall, accuracy, and f measure respectively: 76.74%, 80.49%, 78.31%, 78.57%.
PREDIKSI LAJU PERTUMBUHAN PENDUDUK DENGAN PROGRAM MATLAB MENGGUNAKAN METODE JARINGAN SYARAF TIRUAN (STUDI KASUS KECAMATAN CIPANAS, KABUPATEN SUKABUMI JAWA BARAT) Resa Nur Rahmawaty
Jurnal Publikasi Teknik Informatika Vol 2 No 1 (2023): Januari: Jurnal Publikasi Teknik Informatika
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (964.35 KB) | DOI: 10.55606/jupti.v1i1.793

Abstract

Indonesia merupakan salah satu negara yang mempunyai jumlah penduduk terbanayak didunia sekitar dua ratus juta jiwa dan menduduki urutan ke empat setelah Amerika Serikat dalam daftar jumlah penduduk terbanyak didunia. Pertumbuhan penduduk di Indonesia selalu mengalami peningkatan setiap tahunnya, hal ini menyebabkan semakin sempitnya suatu daerah atau perkotaan. Apabila jumlah semakin meningkat maka luas wilayah juga akan ikut berkurang oleh padatnya jumlah penduduk. Untuk mencegah hal itu terjadi maka kesiapan dari pemerintah sekitar untuk mempersiapkan penigkatan dari jumlah penduduk pada suatu wilayah. Disisi lain diketahui bahwasannya dalam memeprediksi jumlah kepadatan penduduk untuk beberapa tahun kedepan sangatlah sulit, sehingga perlu dilakukan analisis serta penerapan metode untuk memprediksi jumlah kepadatan penduduk beberapa tahun kedepan. Melihat dari hasil data pelatihan menunjukan grafik dan performa yang bagus dan mendapatkan hasi yang signifikan dengan nilai 0.0226 serta gradient 0.169 pada eppoch ke 1000. Dan, hasil grafik pengujian keluaran ANN vs target memperoleh nilai MSE 0.0080208 dan grafik keluaran ANN sebesar 10,4 atau dikali 10.000 dengan pembacaan angka dikali eksponen 4. Dengan begitu bahwa data hasil prediksi sesuai dengan data aktual yang bisa dijadikan sebagai perhitungan prediksi untuk tahun berikutnya.
IMPLEMENTASI METODE VLSM (VARIABLE LENGTH SUBNET MASK) PADA PEMETAAN IP ADDRESS LAN (LOCAL AREA NETWORK) DI LAB FAKULTAS SAINT DAN TEKNOLOGI (FST) UNISNU JEPARA Teguh Tamrin; Nur Muhaidi; Anang Fathul Arifin; Ariyanto
Jurnal Publikasi Teknik Informatika Vol 2 No 1 (2023): Januari: Jurnal Publikasi Teknik Informatika
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1417.618 KB) | DOI: 10.55606/jupti.v1i1.963

Abstract

Information technology is increasingly playing a role in supporting the efficiency and effectiveness of communication in modern organizations. Especially after the development of information technology which has an impact on the ease of communication. Computer networks can provide a communication medium for computer-based devices to exchange data and information. One of the computer networks is a Local Area Network (LAN). LAN is a computer network that includes computers that are connected to each other in one room or a building. Computer network settings can be done at the host level, by configuring the host addressing in it. Good host addressing will make it easier for computer network management so that it will optimize the performance of the computer network. One of the rules that can be used for addressing computer networks is the Variable Length Subnet Mask (VLSM). VLSM is a development of subnetting, which further optimizes the use of the subnet itself. Sometimes the subnet division still leaves host addressing, VLSM sees this deficiency and makes the remaining host addresses then set to form a new subnet. So it can be said that VLSM forms a subnet within a subnet. This study performs network addressing by subnetting and using VLSM to better manage the addresses of all hosts on the computer network. The results of the addressing made are expected to be implemented in the Faculty of Industrial Technology. This study does not calculate the bandwidth load obtained after the implementation of VLSM.
PERANCANGAN SISTEM INVENTORI BARANG BERBASIS WEB PADA RAPHAEL’S DIVAN Adi Prayitno; M. Irham
Jurnal Publikasi Teknik Informatika Vol 2 No 1 (2023): Januari: Jurnal Publikasi Teknik Informatika
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (9602.116 KB) | DOI: 10.55606/jupti.v1i1.1080

Abstract

Raphael's Divan is a company engaged in the furniture sector. In addition to selling furniture, Raphael's Divan also produces furniture, namely divans. Currently, data collection and report generationat Raphael's Divan is still done manually, so data information still has many shortcomings such asinappropriate stock of goods, lack of time efficiency, and data redundancy. Looking at the problems inRaphael's Divan, an inventory system application was made using the Prototype development method. Thisweb-based inventory system application in its design uses HTML, PHP, Java Script and for the database ituses MySQL. The creation of a web-based inventory information system application aims to increase theeffectiveness in data collection, reporting and information availability of goods, specifically raw materialsin Raphael's Divan.
PERANCANGAN APLIKASI ABSENSI PESERTA MAGANG BERBASIS ANDROID MENGGUNAKAN JARINGAN INTRANET Haris Tehuayo
Jurnal Publikasi Teknik Informatika Vol 2 No 1 (2023): Januari: Jurnal Publikasi Teknik Informatika
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (622.675 KB) | DOI: 10.55606/jupti.v2i1.1114

Abstract

Attendance is an activity in making data to find out the number of attendance at an activity. Data collection on attendance of apprentices at the Manpower Office of South Sulawesi Province still uses the manual method, namely in paper form by using a signature. It is found that there are many shortcomings, namely attendance data will be easily damaged and lost, so that data processing becomes less effective. The purpose of the research is to design an Androidbased internship attendance application using an intranet network to monitor the attendance, permits and daily activities of interns during working hours. This research is qualitative in nature by digging information on interns and intranet networks under investigation by making direct observations to the research location, can be tested and produce an expected application. The method of testing the black-box system, namely checking the feasibility and quality of using the application, has been functioning properly or not. The results of application testing, the user logs in with username and password verification to enter the main menu. The user (supervisor) inputs permission, sees the history of attendance and activities, while the user (internship participant) accesses the entry and exit attendance display. The conclusion of the application shows that the input and output functionalities generally run well, providing easy access to the attendance recap compared to the manual system currently used.
SISTEM PELELANGAN IKAN KOI BERBASIS WEBSITE Ika Menarianti; Debri Kamanda Gunawan; Sudargo
Jurnal Publikasi Teknik Informatika Vol 2 No 1 (2023): Januari: Jurnal Publikasi Teknik Informatika
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (433.015 KB) | DOI: 10.55606/jupti.v2i1.1115

Abstract

The lack of optimal koi auction results and the lack of participants in koi auction activities are thea main reasons for creating this system. Fish auctions that are less than optimal can even resukt in big losses. The auction system is made so that the result of selling fish are maximized. Waterfall was chosen to build an auction system to facilitate the fish aucyion process and also to increase the interest of bidders because this system is easy to use on all platform. This system has been tested through the black box test which states all the system functions run well and efficiently. External and internal validators also agreed to use the system by 89,87% and 94%. The practicality of the system was also agreed by respondents ay 86,07%.
Implementasi Data Mining Untuk Klasifikasi Stuting Gizi Pada Balita di Surabaya Menggunakan Metode K-Medoids Wahyudi, wiwid; Alvina Chintya Putri Herlena; IrdhaYunianto
Jurnal Publikasi Teknik Informatika Vol 2 No 1 (2023): Januari: Jurnal Publikasi Teknik Informatika
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (615.087 KB) | DOI: 10.55606/jupti.v2i1.1166

Abstract

With the development of the times, it is undeniable that science and technology as well as the ease of internet development make it easier for people to identify good nutrition that is needed by the body.humans, especially in toddlers who are in the processdevelopment is veryfast. Growth monitoring in toddlers is very important. To determine quality life, Psychic and the future of toddlers.Process monitoring can done in a cooperative way between parents and government, especially midwives and Posyandu cadres routine every period. Growing up and developing toddlers can seen with the indicators BB/TB, TB/U, BB/U, then stored in the Towards Healthy Card (KMS) data as picture on parents to really pay attention her toddler. This is for monitoring purposes growth and development of toddlers every month. In cases of stunting Nutrition in toddlers Clustering process using the Kmedoids method has low accuracy so it is not precise if used. It will be more effective when using the method Another clustering so that the accuracy value is obtained higher in order to facilitate the performance of midwives or cadres Posyandu is in the process of grouping toddler data who experienced good nutrition, moderate nutrition, malnutrition and malnutrition bad.
DESAIN MEDIA PEMBELAJARAN BERBASIS SMARTPHONE ANDROID MENGGUNAKAN ADOBE FLASH CS 6 PADA MATA PELAJARAN SISTEM OPERASI KOMPUTER SMK GUNUNG SARI 1 MAKASSAR Ashabul Taufik; Andi Muh. Akbar Saputra
Jurnal Publikasi Teknik Informatika Vol 2 No 1 (2023): Januari: Jurnal Publikasi Teknik Informatika
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupti.v1i1.1195

Abstract

This study aims to find out how to design Android smartphone learning media and the feasibility level of Android smartphone learning media in computer operating system subjects. This study uses the Research and Development research method, using the 4D development model, namely Define, contains activities to determine what products will be developed, along with their specifications. This stage is a needs analysis activity, carried out through research and literature studies. Design (Design), contains activities to create a design for a predetermined product. Development (Development), contains the activities of making a design into a product and testing the validity of the product repeatedly until a product is produced according to predetermined specifications. Dessemnation (Dissemination), contains the activities of disseminating products that have been utilized by others. The production stage produces the initial product which is then reviewed by material experts and media experts. The results of the review were revised according to the suggestions of the two experts. In the evaluation stage, the product being tested on students, the test subject was a class X TKJ SMK Gunung Sari 1 Makassar. Data is obtained by price, scores are given on a scale of 1-4. The results obtained from the validation of media experts were 78.33%, and the validation results from material experts were obtained 92.30%, with an average proportion of the two validators being 85.31%. The results of the small trial were in the good category with a proportion of 100%, then the large group trial was 75% in the good category with a frequency of 12 people, then 25% in the fairly good category with a frequency of 4 people. Based on these results, learning media for Android smartphones using Adobe Flash CS6 get a good view of being used as learning media. Thus it can be concluded that the learning media product based on an Android smartphone using Adobe Flash CS6 has complied with research and development principles and is well used in the learning process for class X SMK TKJ SMK Gunung Sari 1 Makassar
PERANCANGAN SISTEM PENUNJANG KEPUTUSAN PEMBERIAN KREDIT PADA KOPERASI BERKAH MAKASSAR Indra Farman
Jurnal Publikasi Teknik Informatika Vol 2 No 1 (2023): Januari: Jurnal Publikasi Teknik Informatika
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupti.v2i1.1207

Abstract

System design support lending decisions on the cooperative Berkah Makassar.. the cooperative is one of the non-bank financial institutions in charge of providing public services in the form of loans and storage for the community. The aim of this study Designing and building decision support system application program lending cooperative Makassar blessing. Test program data processing applications using black box testing approach. These results indicate that this application can help the staff cooperative in lending to the applicant