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Journal of Elementary School Education
Published by Berpusi Publishing
ISSN : -     EISSN : 29639484     DOI : -
ournal of Elementary School Education (JOESE), e-ISSN 2963-9484 is a journal published by Berpusi Publishing. JOESE is an international open access refereed journal that has been published online. JOESE is open for submissions from scholars and experts in the fields of Thematic Learning, Local content, Character building, Science, Social Sciences, Mathematics, Civic education, Indonesian language, English Education, Linguistics, Cultural Arts and Crafts, Character building, Curriculum, Education Evaluation , Pedagogical, Learning Innovation, Developmental psychology, Inclusive education, Education Management, Guidance and counseling. (Educational technology from various types of research such as Classroom Action Research, Survey Research, Research and Development, Descriptive Research, Experimental Research, and Research that has an impact on science Etc.). Our goal is to provide an international forum for scientists and students to share research and ideas, and to promote an important field of current issues not only in primary school education, but from the viewpoints of other disciplines that have specific or general educational links.
Arjuna Subject : Umum - Umum
Articles 72 Documents
The Role of Teachers in Instilling The Values of Rights and Obligations in Students Febriola, Sahara
Journal of Elementary School Education Vol 3 No 2 Journal of Elementary School Education, (May, 2025)
Publisher : Berpusi Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62966/joese.vi.1201

Abstract

Education has a crucial role in shaping individual character and morals, with teachers as the spearhead in this process. However, the values of rights and obligations are often overlooked in an increasingly complex society, influenced by external factors such as social media and popular culture. This research uses a literature review method to explore the role of teachers in instilling the values of rights and obligations in students, overcoming the challenges they face, as well as strategies for transferring these values to students with diverse backgrounds. The results show that teachers play an important role as behavior models, learning facilitators, moral guides, and creativity developers. Effective strategies include integrated character education, being critical of social media, forming partnerships with parents, and using technology wisely. In collaboration between teachers, parents, and the school environment, parent-teacher meetings, family education programs, and the formation of a positive school culture are the keys to instilling the values of rights and obligations. With strong understanding and collaboration, it is hoped that a generation will be created that has high moral awareness and strong social responsibility to build a better society in the future.
Increase Results Student Learning Through Model Interactive Learning Based on Lesson Antivity Citizenship Anggita, Dian Giska
Journal of Elementary School Education Vol 3 No 2 Journal of Elementary School Education, (May, 2025)
Publisher : Berpusi Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62966/joese.vi.1202

Abstract

Importance of interaction in the Civics Education (PKn) learning process to achieve more effective learning goals. In this study, a literature review method is used to collect and analyze previous research results. process teach teacher become cast main in create situationeducational interactive, namely interaction between teacher and students , students with student and with source learning in support achieved objective study. The research findings indicate that the use of interactive activity-based learning models can improve the learning achievement of sixth-grade students in the Civics subject. The method I use is the literature method riview. This method is a systematic way to collect, rotate and synthesize existing works of research and practitioner thought. This method allows students to be more active in learning, especially through question-and-answer sessions, discussions, and creative dialogues. Thus, it can be concluded that the interactive activity- based learning model is effective in improving student learning outcomes in the civics subject.
Formation of Civic Character Through Extracurricular Activities in Elementary Schools Yanti, Nelmida
Journal of Elementary School Education Vol 3 No 2 Journal of Elementary School Education, (May, 2025)
Publisher : Berpusi Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62966/joese.vi.1203

Abstract

Scout extracurricular activities are one of the activities that can help in forming students' character. Through these extracurricular activities, students can develop their cognitive, affective and psychomotor skills. Scouts also aim to shape students' character, leadership and sense of nationalism. Scouts also play an important role in the physical, mental, social and spiritual development of students. The author uses a library study research method by collecting data from various written sources. From various reference sources, the results obtained show that there is a connection or influence of Scouting extracurricular activities on the formation of student character. In this case, through various activities and things that students learn and the experiences they gain, they shape students' character naturally. Character education through scout extracurriculars requires good activity management so that student character formation can run effectively. In the modern era, scouts have an important role in developing students' patriotism, nationalism and talents. The main goal of scouts is to educate and develop teenagers to become good and useful young people. Through scouting activities, students can develop attitudes, values and skills that are important for forming a generation that is responsible, disciplined, hard working and loves the homeland.
Learning Citizenship Education in The Implementation of Character Education in The Scope of Primary Schools Lestari, Zachwa Adinda
Journal of Elementary School Education Vol 3 No 2 Journal of Elementary School Education, (May, 2025)
Publisher : Berpusi Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62966/joese.vi.1204

Abstract

This research is research that uses case studies by further investigating the causes of certain social aspects. The author also interviewed teachers and students at elementary schools in Buntu Pane sub-district to collect data that will be developed or proven to solve the problems in the research. The aim of this research is to look at the character education of the younger generation after the implementation of character education in citizenship education and to be able to instill good character for the life of society in the future. The current situation of the young generation in Indonesia is very worrying. Various incidents involving the younger generation are increasing, showing that there is moral damage currently carried out, shows that the younger generation no longer has good character. By because that education character very required. Wrong one way to make it happen this matter for future generations is through education citizenship. Learning education citizenship expected can renew character participant educate which the more down and align it with the values of Pancasila.
The Effect Methods of Asking Questions and Getting Answers on Outcomes of Learning PPKn Grade IV SDN 104181 Right Sungal Hartati Saragih, Sri
Journal of Elementary School Education Vol 3 No 3 Journal of Elementary School Education, (September, 2025)
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Abstract

This research is motivated by the low learning outcomes of PPKn students in grade IV at SDN 104181 Sunggal Kanan which is caused by several things, one of which is that PPKn teachers still use conventional learning methods so that students tend to be passive in learning activities. This study aims to find out and describe how the learning outcomes of PPKn students in grade IV in the experimental class at SDN 104181 Sunggal Kanan after the application of the method of giving questions and getting answers. This method is a quantitative data processing method with a sampling technique using total sampling where the entire population can be sampled amounting to 51 students. The independent variable is the method of giving questions and getting answers, while the dependent variable is student learning outcomes. The data collection process uses a content grid instrument given to students in the control class and the experimental class which is then analyzed using SPSS software version 27. The results of the t-test (Independent Sample T-test) show that there is an influence of the method of giving questions and getting answers on students' PPKn learning outcomes with a sig value. 0.000 < (less) than the significance level (α) = 0.05, then Ha is accepted and H0 is rejected. It can be concluded that there is an influence of the learning method that provides questions and gets answers on the learning outcomes of PPKn students in grade IV of SDN 104181 Sunggal Kanan.
Development of Games Book Media in Reading Interest in PKn Learning Class IV Private Elementary School Bakti 1 Fitri, Anisya
Journal of Elementary School Education Vol 3 No 3 Journal of Elementary School Education, (September, 2025)
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Abstract

This research is a research and development (Research and Development) that produces a product in the form of learning media in the form of Games Book on the material of religious diversity for fourth grade students of Bakti 1 Private Elementary School. This study aims to determine the process of developing Games Book learning media and determine the level of practicality of the developed media. The development model used is the 4D model which includes the Define, Design, Develop, and Disseminate stages, but in this study it was only carried out up to the Develop stage. The development process was carried out through validation by experts, product revisions, and limited trials with students. The validation results showed that the games book learning media received a very valid assessment from media experts of 100% and from material experts of 96.6%. In addition, the results of the practicality test showed a percentage of 84% from students and 96% from teachers. This shows that the developed games book learning media is feasible and practical to use in the learning process of fourth grade students of Bakti 1 Private Elementary School.
The Influence of Problem Based Learning Models on Students' Learning Motivation in Learning Civics Class III SDN 060868 Medan Sahdia, Aulia
Journal of Elementary School Education Vol 3 No 3 Journal of Elementary School Education, (September, 2025)
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Abstract

The purpose of this study was to determine the learning motivation of students in the subject of PPKn class III SDN 060868 Medan in the control and experimental classes and to determine the effect of the Problem Based Learning learning model on student learning motivation in the subject of PPKn class III SDN 060868 Medan. This study was conducted at SDN 060868 in class III A as a control class with 26 students and class III B as an experimental class with 23 students with a total of 49 students. The research method uses a quantitative approach. The sampling technique used in this study is purposive sampling, a sample determination technique with certain considerations. This research instrument uses an observation sheet and data analysis techniques are carried out with normality tests, homogeneity tests and hypothesis tests using independent sample t-tests. The results of the study obtained by the control class pretest before using the conventional learning model with an overall average value of 53. The experimental class pretest before using the Problem Based Learning learning model with an overall average value of 50. And in the post test of the experimental class after using the Problem Based Learning model with an overall average value of 91. A significance value of 0.000 was obtained, which means there is a difference or influence of student learning motivation in PPKn learning using the Problem Based Learning learning model. It can be concluded that Ha is accepted and H0 is rejected, there is an influence of the use of the Problem Based Learning learning model on learning motivation in PPKn lessons on the material of rights and obligations of class III SDN 060868 Medan.
Digital Audio Visual Pop Up Book Media in the Civics Subject for Grade IV Elementary School Students Muhammadiyah 11 Medan Darnia, Darnia
Journal of Elementary School Education Vol 3 No 3 Journal of Elementary School Education, (September, 2025)
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Abstract

This research is motivated by the limited availability of digital media for elementary school students. In the ever-evolving digital era, the use of technology-based learning media is very important as a solution to increase learning effectiveness. This research is a development research that produces a product media in the form of a digital audio-visual pop-up book. This study aims to determine the steps for developing a digital audio-visual pop-up book media in the Civics Phase B subject at Muhammadiyah 11 Elementary School, Medan, East Medan. The type of research used is development research (Research and Development ) using the ADDIE model, namely analyze, design, development, implementation, and evaluation. The subjects of this study were fourth-grade students of Muhammadiyah 11 Elementary School, Medan. The object of this research is a digital audio-visual Pop-Up Book media with power point and capcut applications to facilitate and motivate learning abilities in Civics subjects. Data collection techniques are observation, expert validation, and questionnaires. Expert validation is media, language and material validation. The trial design is given to validators and users. The results of the development of Audio Visual Pop Up Book Media by expert validators are material experts 82% in the "very feasible" category, media experts 90% with the "feasible category", and language experts 97% with the "feasible category". The practicality test is carried out by teacher responses and student responses by giving questionnaires. The results of the development of Audio Visual Pop Up Book Media by teacher responses are 100% in the "very practical" category, and student responses are 96% in the "very practical" category, the trial was conducted on 30 fourth grade students of Muhammadiyah 11 Elementary School Medan. The results of the development of digital audio-visual pop-up book media with the material of Norms in society can arouse students' enthusiasm in learning.
Development of Local Wisdom-Based Edugames in the PKn Subject of Grade V State Elementary School 101871 Sidodadi Village Fadhil Ramadhaini Nasution, Amirah
Journal of Elementary School Education Vol 3 No 3 Journal of Elementary School Education, (September, 2025)
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Abstract

This study aims to develop a learning media in the form of a local wisdom–based educational game (edugame) for Civic Education (PKn) in Grade V at SD Negeri 101871 Sidodadi Village, as well as to determine the validity and practicality levels of the developed media. This study employed a Research and Development (R&D) method using the 4D development model, which includes the stages of define, design, development, and disseminate. However, this research was conducted only up to the development stage. The results showed that the developed edugame fell into the very valid category, with validation percentages of 84% from the material expert, 100% from the media expert, and 100% from the language expert. In addition, the practicality test results indicated that the media was categorized as very practical, with a teacher response percentage of 100% and a student response percentage of 90.30%. These findings indicate that the developed edugame is easy to use, engaging, and capable of increasing student involvement in the learning process. Therefore, the locally developed wisdom–based edugame is considered feasible and practical to be used as a learning media for Civic Education in elementary schools, and it supports more interactive, contextual, and meaningful learning for students.
Development of Pictured Storybooks Based on Culture Nusantara to Include Character Values in Students Class III of Muhammadiyah 12 Elementary School Medan Lifah Hasibuan, Mazda
Journal of Elementary School Education Vol 4 No 1 Journal of Elementary School Education, (January, 2026)
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Abstract

This study aims to develop a picture story book based on Nusantara culture to instill character values in third-grade students of Muhammadiyah 12 Elementary School, Medan. The background of this study is the low understanding of students towards character values and the lack of use of interesting and contextual learning media. Picture story books were chosen as a solution because they are able to combine simple text with interesting visual illustrations so that they are in accordance with the characteristics of elementary school students who are at the concrete operational stage. This study uses the Research and Development (R&D) method with a 4D development model that includes the define, design, develop, and disseminate stages (limited to the develop stage). The instruments used were validation questionnaires by media experts, linguists, and material experts, as well as teacher and student response questionnaires to measure the practicality of the product. The product developed is a picture story book based on the legend of Lake Toba which contains character values such as honesty, responsibility, and discipline. The results of the study show that the developed media has a very high level of validity, with a validation percentage of media experts of 95%, linguists 96%, and material experts 92%. Furthermore, the results of the practicality test showed that the media was highly practical, with a teacher response rate of 96% and a student response rate of 89%. Therefore, the developed picture storybook based on Nusantara culture was declared valid and practical, making it suitable for use as a learning medium to instill character values and increase reading interest in elementary school students.