cover
Contact Name
Ari Zulsafar
Contact Email
zulsapar@telkomuniversity.ac.id
Phone
+6282262130800
Journal Mail Official
jurnalcepat@telkomuniversity.ac.id
Editorial Address
Program Studi S1 Teknik Komputer Fakultas Teknik Elektro, Gedung Deli Lt. 2 Jl. Telekomunikasi Terusan Buah Batu Bandung, Jawa Barat, 40257 Indonesia
Location
Kota bandung,
Jawa barat
INDONESIA
Journal of Computer Engineering: Progress, Application and Technology
Published by Universitas Telkom
ISSN : -     EISSN : 29636728     DOI : https://doi.org/10.25124/cepat.v2i01
Core Subject : Science,
CEPAT is a peer-reviewed journal that is published quarterly (every three months) in February, May, August and November. CEPAT is published by the Department of Computer Engineering, School of Electrical Engineering, Telkom University, and was first published in May 2022. CEPAT aims to encourage developments in computer technology which covers various topics related to Computer Engineering, including its research Progress, Application, and Technology. This journal scopes are including but not limited to Computer Engineering, Computer System, Computer Application, Computer Technology, Multimedia Application, Mobile Computing & Applications, Internet of Things, UI/UX, Information Systems and Technologies, E-Learning & Distance Learning, Infrastructure Systems and Services, E-Government, E-Business & E-Commerce, Artificial Intelligence, Embedded System, Network & Data Communication, Databases, Big Data, Data Mining, Software Engineering, Computer Network, Computer Architecture, Computer Security, Soft Computing and Intelligent System, Computer Apps in Electrical/Telecommunication Engineering, Data Science & Analysis, Applied Science, Data Processing in Remote Sensing Technology, Ionospheric Monitoring Data, Computer and Information Engineering.
Articles 84 Documents
Automatic Cleaning System of Chicken Coop Muhammad Alif Fathiraihan; Purba Daru Kusuma
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 2 No 02 (2023): August 2023
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v2i02.6263

Abstract

A This study aims to develop an automated cleaning system for chicken coops using Internet of Things (IoT) technology. The system utilizes IoT technology to monitor and control the condition of the coop in real-time and provide notifications to the farmer through a mobile application. The main specifications of the system include scheduled feeding, system status monitoring, alarm notifications, and database communication. The system utilizes Arduino Mega 2560 + Wi-Fi built in Esp8266 as the microcontroller, in case of any discrepancies in the system status, such as low food or water capacity, the system triggers alarms or sends notifications to the mobile application. Additionally, the system operates continuously for 24 hours and maintains communication with the database to ensure up-to-date information. It also features an automated cleaning function that can schedule regular cleaning of the coop using water. The farmer can control the cleaning process through buttons located near the coop. During the system verification, the scheduled Cleaning, status alert feature, system uptime, communication between the system and the database, and automated cleaning functionality were tested and verified according to the specified requirements. This research provides a practical and efficient solution for managing broiler chicken coops. The system allows real-time monitoring of coop conditions, improves cleaning efficiency, and enhances coop cleanliness. Implementing this system can boost farm productivity and facilitate overall coop management.
Empowering website based information and service quality: the role of backend developer in village digitalization Daffa Ahmadhan Khusumah; Agus Virgono; Faisal Candrasyah Hasibuan
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 2 No 03 (2023): September 2023
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v2i03.6352

Abstract

In today's technology-driven era, this paper investigates the indispensable role of backend developers in empowering website-based information and service quality through digitization initiatives. As technology is critical in service delivery and information dissemination, backend developers are crucial in developing robust and efficient systems. This paper emphasizes the importance of their position by examining their primary responsibilities, skills required, challenges faced, and their impact on improving the quality of website-based services and information in the digitization process. By studying the realm of backend development, this paper highlights the vital contribution made by backend developers in achieving effective digital transformation.
Automated Feeding System for Aquariums based on the Internet of Things Irfan Setiawan; Purba Daru Kusuma; Ashridini Maharawati
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 2 No 02 (2023): August 2023
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v2i02.6089

Abstract

Feeding is influential for the survival of fish in the aquarium environment. Until now, most people do manual feeding. With manual feeding, the aquarium owner often forgets to feed the fish in the aquarium, whether it's too little or too much, both in terms of scale or timing of the feeding. In addition, if the aquarium owner is doing activities outside the home, the fish will not get food. This study adopts descriptive and casual methods. The first one is used to describe the system concept and the system design plan used. This fish-feeding system with NodeMCU ESP8266 based on the Internet of Things (IoT) can be implemented to control the feeding of fish in an aquarium environment. The purpose of this automatic feeding system is to ensure that the feed given to the fish in the aquarium is evenly distributed. Feeding the fish unevenly will cause the aquarium water to become cloudy. Turbid water can cause the ornamental fish in it to die besides being unpleasant to look at. Based on the results of testing the accuracy of the distance between the ruler and the ultrasonic sensor 5 times, an average error of 1.795% was found. In other words, the success of the ultrasonic sensor in detecting the distance of objects (fish) is 98.205%.
Mobile application development of IoT-based broiler chicken feeding system Muhammad Agung Laksono; Purba Daru Kusuma; Randy Erfa Saputra
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 2 No 03 (2023): September 2023
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v2i03.6264

Abstract

In this research, an Android application was developed using the React Native framework, integrated with Firebase, and the Arduino Mega 2560 microcontroller with built-in Wi-Fi to control and monitor the automated, scheduled, and real-time feeding and cleaning processes for chicken waste. This setup allows the utilization of an ultrasonic sensor to detect feed capacity and real-time scheduling. Additionally, a servo motor is used to automate the feeding system. The application enables farmers to monitor the feeding schedule adherence. Therefore, features such as feed system monitoring, alarm system, automatic cleaning system, and system status monitoring are included in this application. The test results demonstrate that this Android application functions well and provides accurate information to farmers. Users can remotely control the system, monitor the system's condition, and efficiently manage the feeding schedule. With the implementation of this application, it is expected that farmers can enhance productivity and efficiency in broiler chicken farming.
Development of Spider Queen non-playable character in Miner Quest game using finite state machine. Raja Ilham Maulidani Gumelar; Purba Daru Kusuma; Ashri Dinimaharawati
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 2 No 02 (2023): August 2023
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v2i02.6247

Abstract

Digital technology has rapidly developed, opening new opportunities for educational games for young children. These games serve as alternative learning media due to children’s high interest in playing games. Miner Quest is a game designed using game maker language or GML and using gamemaker studio platform. It incorporates a finite state machine method for non-playable characters (NPC). The game focuses on completing missions, inspired by Super Mario Bros 2, where players collect mining materials such as coal and nickel. This study aims to assess the effectiveness of Miner Quest in educating young children implementing finite state machine systems for NPCs
Application development IoT-based water quality control system for Vannamei post-larvae shrimp Arief Ilham Novandi; Anas Satria; Purba Daru Kusuma; Reza Rendian Septiawan
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 2 No 03 (2023): September 2023
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v2i03.6286

Abstract

The vannamei shrimp is a type of shrimp that has a natural habitat in the Pacific Coast, and Mexico. This shrimp entered Indonesia in 1996 when tiger shrimp experienced a decline in production due to disease attacks caused by the White Spot virus. Demand for this shrimp immediately increased rapidly, requiring innovation to keep shrimp yields in line with market demand. The problem in vanamei shrimp farming is water quality, especially water temperature conditions where shrimp live. This shrimp prefer water conditions that have temperatures around 27-29°C. A water quality control system developed to maintain water conditions in accordance with the best conditions for P. vannamei shrimp to increase yields due to reduced mortality rates. Based on this problem, an IoT based water quality control system for the shrimp is developed. Meanwhile, this work is aimed at developing the application supporting this system.
Development of a User Interface (Front End) in a Website-Based Village Information System to Improve Service Quality and Community Empowerment Information: Sindangresmi Village Information System Titipan, Muhammad Raga; Virgono, Agus; Hasibuan, Faisal Candrasyah
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 4 No 01 (2025): May 2025
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v2i04.6358

Abstract

Sindangresmi Village is one of 10 villages in the Jampang Tengah District, Sukabumi Regency. The village is the most accurate data source for searching population data. For this reason, the method of collecting population data, filling in data in a format, and data processing to present population data information to the public must be carried out effectively and efficiently so that the information can be conveyed quickly and accurately. For the case study in this village, the data collection process for services is still manual. Therefore, there are always errors and duplications of data. Because manual data collection is prone to data entry errors, duplication, or loss due to human error. In addition, the difficulty of accessing information is also a problem due to the need for an organized system for storing and managing village data. A website-based village information system has become a promising solution for improving service quality and access to information to empower rural communities. The programming language used to build this system is HTML (Hypertext Markup Language), with the framework PHP (Hypertext Preprocessor) and SQL (Structured Query Language) as the database. Keyword : Village Information System Digitalization Sindangresmi
Development of village information system website as a strategy for increasing the tourism experience in Sindangresmi village Pamungkas, Fajar Triaji; Virgono, Agus; Hasibuan, Faisal Candrasyah
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 4 No 01 (2025): May 2025
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v2i04.6369

Abstract

Tourism is an important function in increasing the regional economy. In recent years, digitization has emerged as a transformative force in the tourism industry, providing new possibilities for enhancing the tourist experience and making development sustainable. Sindangresmi Village, located in Central Jampang, has a unique cultural heritage, natural landscapes, and culture attractive to tourists. However, to remain competitive in the current tourism scene, embodying virtual technologies to provide the land with immersive and engaging stories is important. Digital systems can facilitate the involvement and empowerment of networks in tourism development. Online networks and social media companies can serve as a channel of communication for residents, enabling them to share their stories, traditions, and entrepreneurship with tourists. This virtual connection fosters experiences of satisfaction and encourages sustainable tourism practices that maintain the cultural heritage and tourism of the village. The digitization of tourism provides a wide opportunity for Sindangresmi Village to enhance its tourism experience. By leveraging digital advertising and marketing techniques, immersive technologies, intelligent control structures, and internet engagement systems, villages can attract more visitors and enhance the tourism experience. Using digitalization is important for Sindangresmi Village to develop a dynamic tourism aspect while maintaining its distinctive identity and heritage.
Promotional information system development based tourism in The Sinai - Merauke area religious, cultural and natural Manggala, Fajar Wira Cakra; Sofyan, Fauzi; Ahmad, Umar Ali; Septiawan, Reza Rendian; Diana, Firmansyah; Purnamasari, Indah; Xaverius, Fransiskus; Budiasto, Jarot; Raubaba, Henry Soleman; Sumbung, Frederik H
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 4 No 01 (2025): May 2025
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v2i04.6377

Abstract

Tourism is an industry that plays an important role in a country''s economy. Tourism offers a variety of cultural, natural and scenic experiences that enhance knowledge and understanding of the world. In an effort to improve tourism promotion in the village, especially in Kawasan Sinai, the development of a tourism information system is a very important research focus. In the implementation section of this system, the system implementation process will be explained from all parts of the sub-system that have been planned previously. The documentation listed is the current documentation for Kawasan Sinai -Merauke Area Tourism Information System Based on Religion, Culture, and Nature Tourism. The results of all testing methods show a 100% success rate, in accordance with website development planning. Thus, it can be concluded that the tourism promotion information system for visitors on Kawasan Sinai website has met the feasibility standards to be implemented and is ready to be used by users.The success of this project had a positive impact in enhancing the reputation of the sinal region as a promotional destination, as well as providing a smooth and satisfying user experience.
Pneumatic pressure control system with microcontroller on bullet tower Umar, Ali; Rezwandi, Fiqri Aqilah; Rohman, Hamzah Nur; Prasasti, Anggunmeka Luhur; Tresna, Wildan Panji
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 4 No 01 (2025): May 2025
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v2i04.6472

Abstract

A bullet launcher is a defense tool intended to shoot targets, powered by gunpowder that can endanger its users. The use of gunpowder is dangerous because the resulting explosive power can harm the user. An alternative solution that can be done for this problem is to design a bullet launcher system that does not endanger its users. the system that has been implemented is a pneumatically powered bullet launcher. The pneumatic system is controlled using a microcontroller to control the input of sensors, solenoids, actuators and air pressure in the system. The pressure sensor used is a WPT-83G-EGG4 transmitter with a maximum pressure of 12 bar or 174 psi. The test results obtained with the average pressure measurement error is ±1% tolerance at pressures below 33 psi. The average response time of the sensor detecting pressure is 0.2 seconds.