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Contact Name
Rahmat Perdana
Contact Email
rahmat260997@gmail.com
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Journal Mail Official
cic.sjpe@gmail.com
Editorial Address
Cahaya Ilmu Cendekia Publisher, Jambi, Indonesia 36361
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INDONESIA
Schrödinger: Journal of Physics Education
ISSN : 27163229     EISSN : 27161587     DOI : https://doi.org/10.37251/sjpe
Core Subject : Education, Social,
Covers all the Schrödinger: Journal of Physics Education (SJPE) at the level of primary, secondary, senior, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new collaborations in these areas. Original research papers and state-of-the-art reviews are invited for publication in all areas of Schrödinger: Journal of Physics Education (SJPE). Topics of Interest include, but are not limited to the following: Physics Education Literacy Ethophysics-Based Learning Collaborative & Interactive In Physics Learning Learning Analysis for Physics Education Physics Education Management Systems STEM (Science, Technology, Engineering, Mathematics) in Physics Education Virtual-Based Learning In The Laboratory E-Learning And Multimedia For Physics Education Physics Teacher Evaluation Curriculum, Research, and Development for Physics Education Web-Based Tools For Physics Education Learning/Teaching Methodologies and Assessment in Physics Education Global Issues in Physics Education Games and Simulations in Physics Education Mobile/Ubiquitous Computing In Physics Education
Articles 271 Documents
Exploring Innovative Approaches: Optimizing Google Classroom for Enhanced Motivation in Science Learning Pujono, Emmanuel; Maulana, Farid; David, Andrew; Opeyemi, Busari
Schrödinger: Journal of Physics Education Vol. 5 No. 2 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/sjpe.v5i2.965

Abstract

Purpose of the study: This research aims to investigate the challenges encountered in utilizing Google Classroom as a learning platform and its implications for motivating students in studying science, with a focus on identifying both internal and external factors affecting students' engagement and interest in the subject. Methodology: This study employs a descriptive qualitative approach to explore the challenges associated with using Google Classroom as a learning tool for motivating science study. Data collection methods include observation, questionnaires, interviews, and documentation. The analysis involves data reduction, presentation (Data Display), and conclusion drawing/verification stages. Data validity is ensured through triangulation of data sources, enhancing the reliability of the findings. Main Findings: The research highlights internal problems like difficulty with Google Classroom, limited smartphone access (1.03%), material comprehension issues, and insufficient teacher explanations. External challenges include lack of family support and teacher interaction. Solutions include providing internet data for infrastructure issues, motivational videos on Google Classroom, video-based learning, and student self-initiated learning via Google, YouTube, and books. Student motivation for science learning through Google Classroom is moderate at 56%. Novelty/Originality of this study: This research contributes novelty by scrutinizing the nexus between Google Classroom and student motivation in science education, addressing a significant gap in current literature. By elucidating nuanced challenges and implications for student engagement, the study offers fresh insights into optimizing digital learning platforms to enhance motivation and learning outcomes in science education amidst the evolving educational landscape shaped by technology.
The Effectiveness of Powerpoint-Based Audio Visual Media on Science Learning Outcomes on Solar System Material in Class VII Students Sinaga, Feliza Paramitha; Tosin, Adelakun Isaac; Das, Amit Kumar
Schrödinger: Journal of Physics Education Vol. 5 No. 4 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/sjpe.v5i4.971

Abstract

Purpose of the study: To determine the effectiveness of power point-based audio visual media on student learning outcomes regarding the solar system in class VII in junior high school Methodology: This type of research is quantitative research with a quasi experimental research method. The research carried out involved two classes, a control class and an experimental class. Simple random sampling technique. The class that is the control class is class VII C while the class that is the experimental class is class VII D. The instruments used in this research were questionnaires and questions. The data collection method for this research was carried out using pretest and posttest. The data analysis technique used in this research is the T-test using the SPSS program. Main Findings: Main findings of this study reveal that the use of PowerPoint-based audiovisual media significantly enhances students' learning outcomes in the Solar System topic. Statistical analysis shows a significant difference between the experimental and control groups, with higher scores for the experimental group. The media effectively improves understanding of complex materials and increases student motivation. This practical, interactive approach highlights the potential of simple technology in science education, providing new empirical evidence and a scalable solution for improving learning in diverse educational contexts. Novelty/Originality of this study: This research is the basis for developing a science study on learning media regarding the solar system using Power Point learning media for class VII junior high school students.
The Influence of Using Edmodo Media with the Discovery Learning Learning Model on Science Learning Outcomes on Pressure in Substances Jumaeroh, Siti; Chetri, Deepak Raj; Govender, Hogantharanni
Schrödinger: Journal of Physics Education Vol. 5 No. 4 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/sjpe.v5i4.972

Abstract

Purpose of the study: The purpose of this study was to determine the effect of Edmodo media with the discovery learning model on science learning outcomes on the material on pressure in substances. Methodology: This type of research is quasi-experimental quantitative. Sampling in this study was carried out by purposive sampling, namely class VIII D (experimental class) and class VIII E (control class) of junior high school, with 30 students and 28 students respectively. Data collection techniques use questions, questionnaires, observation sheets and documentation. This research instrument includes questions, questionnaires and observation sheets. Hypothesis testing is carried out using correlation coefficients and simple linear regression. Main Findings: There is an influence of 20.5% between two variables on the results of the simple linear regression test with a significance value of 0.015. So it can be concluded that there is an influence of Edmodo media with the Discovery Learning learning model on science learning outcomes regarding pressure in substances. Novelty/Originality of this study: The results of this study can be a basis for the development of Edmodo learning media or the further application of Edmodo media. In addition, it also becomes an added value to the scientific knowledge in the field of education in Indonesia.
Enhancing Student Learning Motivation in Physics Through Interactive Physics Education Technology (PhET) Simulation Manlapig, Ernesto
Schrödinger: Journal of Physics Education Vol. 5 No. 3 (2024): September
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/sjpe.v5i3.1025

Abstract

Purpose of the study: This research study aims to determine the effect of PhET simulation on the learning motivation of grade 12 STEM students in physics, specifically in projectile motion. Methodology: This study employed a quasi-experimental research design. A convenience sampling technique was utilized with a sample size of thirty-three (n=33) senior high school Grade 12 STEM students from a private institution in Malolos, Bulacan. The quantitative data of this research was obtained through the Students Motivation Toward Physics Learning Questionnaire (SMTPLQ) and a semi-structured interview with random students. The data was analyzed using average mean, p-value, and paired-samples t-test using SPSS 22 software. Main Findings: The learning motivation of the students in physics before the implementation of the PhET simulation was 3.82 (76.4%), which was medium-level motivation. After the implementation of the PhET simulation, the student's motivation in physics was 3.85 (77%), suggesting there was no statistically significant effect after using the PhET simulation. Despite no significant impact on motivation, students appreciated the engaging interaction with PhET simulations. Novelty/Originality of this study: This research introduces a novel approach by integrating PhET simulations to enhance student learning motivation in physics. By leveraging interactive and engaging virtual experiments, this study aims to foster a deeper understanding and interest in physics concepts among students. Using PhET simulations offers a dynamic learning environment that encourages active participation and exploration, revitalizing traditional teaching methods.
Efficacy of ADDIE Instructional Design in Promoting Conceptual Change in Electronic Concepts at Tano-North Municipality, Ghana Amankwaah, Daniel; Appiah-Twumasi, Eric; Ateko, Kenneth Darko; Asamoah, Yao Donusem
Schrödinger: Journal of Physics Education Vol. 5 No. 3 (2024): September
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/sjpe.v5i3.1064

Abstract

Purpose of the study: This study sought to determine the efficacy of the ADDIE instructional design in facilitating the conceptual change of senior high school physics students in Tano-North Municipality in Electronics. Methodology: A design-based research (DBR) methodology was adopted using a sample of 101 participants. Data were collected using a 10-item Electronic Concepts Test (ECT). Data were analyzed quantitatively (frequencies, percentages, and Wilcoxon Signed Rank Test) and qualitatively (content analysis). Main Findings: The results revealed that significantly high percentages of students (71.29% to 94.06%) demonstrated misconceptions about electronics concepts. The content analysis of the students' responses revealed various misconceptions, including 'temperature increases conductivity of the conductors' and 'heat increases conductor temperature,' among others. However, there was a significant increase in the percentage of students exhibiting scientific understanding after the intervention (Z = -2.83, p = 0.002, with a large effect size of r = 0.89). Novelty/Originality of this study: While much attention has not been turned to the use of ADDIE instructional design as an instructional approach in physics teaching or, for that matter, the study of electronics, this study has revealed the efficacy of the ADDIE instructional design in promoting students' conceptual change in electronics concepts in the Tano-North Municipality. Based on the results, the researchers recommended the ADDIE instructional design to high school physics teachers in the Tano-North Municipality for teaching and learning electronics concepts.
Exploring the Utilization of ICT in Physics Learning at Senior High Schools in Demak: Opportunities and Challenges Sulistyani, Dyah Catur; Mochama, Omosa Elijah
Schrödinger: Journal of Physics Education Vol. 6 No. 1 (2025): March
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/sjpe.v6i1.1065

Abstract

Purpose of the study: This study aims to explore the use of ICT-based physics learning media by physics teachers in high schools in Demak Regency. In addition, this study identifies challenges and opportunities in the application of ICT to improve the quality of physics learning. Methodology: This study uses a qualitative approach with a case study method. Data were collected through structured interviews using a questionnaire, as well as documentation related to ICT infrastructure. Purposive sampling technique was used to select two physics teachers and six students at State Senior High School 3 Demak. Data analysis refers to the Miles and Huberman model, which includes data reduction, data presentation, and drawing conclusions. Main Findings: This study found that the use of ICT-based learning media in physics learning at State Senior High School 3 Demak can improve students' understanding of abstract concepts. Teachers used PowerPoint, learning videos, simulations, and digital platforms. The main challenges included limited ICT facilities, unstable internet connections, and teachers' diverse technological skills. Students showed positive responses to ICT-based learning, but still needed a combination of conventional methods. Adaptive strategies are needed to overcome the constraints of technology accessibility. Novelty/Originality of this study: This study enriches the literature with an in-depth case study approach, reveals practical solutions in ICT integration, and emphasizes the importance of a combination of conventional and digital methods for learning effectiveness.
Teaching Motion Concepts through Pokemon Unite: Students’ Acceptance and Experiences Sanchez, Joje Mar
Schrödinger: Journal of Physics Education Vol. 5 No. 3 (2024): September
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/sjpe.v5i3.1076

Abstract

Purpose of this study: This study aims to improve student learning outcomes and engagement by investigating the integration of Pokémon Unite into Physics instruction.. Methodology: In this mixed-methods study, thirty Cebu City 12th graders were taught motion-related physics principles via Pokémon Unite. The game's acceptability and efficacy were evaluated using surveys and interviews. The data was analyzed using descriptive statistics and thematic analysis, guaranteeing truthful responses and data integrity. Main Findings: Results showed high student acceptance, bolstered by the game’s engaging gameplay and skillful use of Physics concepts. Students praised the game’s enjoyment, relevance, effectiveness, and engagement as a satisfying tool reflected in Physics teaching. Students' good experiences are further clarified through qualitative analysis, highlighting themes like immersive learning environments, collaborative problem-solving, personalized learning, enhanced motivation and interest, and real-world application of physics principles. These results highlight the potential of digital game-based learning in physics education and suggest additional studies and innovative strategies to improve student outcomes. Novelty/Originality of this study: This study showed that Pokémon Unite is a useful teaching tool for Physics and has a high student acceptance and participation level. Through digital game-based learning, it provides fresh perspectives on individualized instruction, group problem-solving, and the practical application of physics ideas.
Improving Students’ Performance in Resolution of Vectors Using PhET Interactive Simulations Acquah, Isaac Kwesi; Gyan, Michael; Appiah, Desmond; Ansah, Bright Owusu; Wilson, Robert; Mensah, Charles Enoch
Schrödinger: Journal of Physics Education Vol. 5 No. 3 (2024): September
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/sjpe.v5i3.1078

Abstract

Purpose of the study: The paper examines the use of Physics Education Technology (PhET) simulations to enhance the academic performance of third-year science students at Kumasi Wesley Girls' High School. Methodology: The research used teacher-made tests, questionnaires, and informal observations to collect data. Ninety candidates (90 students) were selected from the third-year science population using a cluster sampling. The questionnaire, pre-evaluation, and post-evaluation tests on vectors were analyzed using descriptive statistics. Main Findings: The study found that PhET-based teaching significantly improved the performance of third-year science students in vector resolution, with a paired mean difference of 6.30 compared to pre-treatment tests. The questionnaire analysis of 90 students revealed that 85.6% initially found vector applications difficult, and 80% felt the teaching methods were unvaried and boring. After the PhET lab simulation intervention, 89% of students were enthusiastic about using simulations in future activities, and 78% reported an improved understanding of resultant vectors. The study indicates that PhET simulations significantly enhance student engagement and comprehension compared to traditional lecture teaching methods. Novelty/Originality of this study: The study explores using Physics Education Technology (PhET) simulations in Ghanaian high school Kumasi Wesley Girls' High School to improve vector resolution learning. The interactive approach demystifies complex concepts, and the study quantifies its impact on students' academic performance. It also provides insights into students' attitudes towards physics education
Development of Computer-Based Learning Media on Collision Lesson Using the Context of Traditional Marbles Game Furqon, Imam; Afgani, Muhammad Win; Putri, Jamiatul Khairunnisa; Suhadi; Mabruroh, Faizatul
Schrödinger: Journal of Physics Education Vol. 5 No. 4 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/sjpe.v5i4.1205

Abstract

Purpose of the study: This research aims to develop learning media using computer-based collision material in the context of the traditional game of marbles. Methodology: This research is a Research and Development study using the ADDIE research design. The research was conducted at MA Al-Fatah Palembang using instruments in the form of interviews and questionnaires for data collection. Interviews were conducted with physics subject teachers at MA Al-Fatah Palembang. The questionnaire was given to media expert validators, material expert validators, teachers and students to see the validity and practicality of media use. Main Findings: The result of this research is a learning media product using computer-based collision material in the context of the traditional game of marbles which meets the valid and practical criteria. The results of media expert validation that have been carried out show percentages of 91,7% with very valid categories. The material expert validation results show a percentage of 92.8% with a very valid category. The results of the limited trial showed that the percentage of assessments from physics subject teachers was 89,2% in the very practical category and students' responses to the use of learning media showed a percentage of 87.3% in the very practical category. Novelty/Originality of this study: The main novelty of this study lies in utilizing a traditional game as a contextual and engaging framework to teach abstract physics concepts, such as collisions, in a more comprehensible way.
New Method of Estimation of the Speed of Light in Vacuum Using Q-Values of Beta-Décay-Transitions in Mirrors Nuclei Sakho, Ibrahima
Schrödinger: Journal of Physics Education Vol. 6 No. 1 (2025): March
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/sjpe.v6i1.1220

Abstract

Purpose of the study: The goal of this work is to present a new method named Q-b-decay theory to estimate the speed of light. Our result is compared with the earlier estimations since the first measurement of Roemer in 1676 up to 2022, the latter being measured experimentally by picosecond laser technology. Methodology: This research is based on an estimation of the speed of light in vaccum. This speed is expressed in terms of the Q-value of b+- decay transitions in mirrors nuclei in the framework of the nuclear model with a nucleon constant density. The speed of light is calculated using the experimental Q-values of 37K and 65As miroirs nuclei. Main Findings: The research gives the result c = 299 791 777 m/s agreeing excellently with the exact value 299 792 458 m/s with an accuracy at 0.000 23 %. This result shows that the speed c of light is obtained accurately from nuclear properties instead of light properties or electric and magnetic constants. A useful appendix for students details the methods of Roemer, Bradley, Fizeau, and Foucault along with the equations allowing one to calculate the speed of light they found. Novelty/Originality of this study: Estimating the speed c of light with a high accuracy using a new method based on the properties of b+- decay transitions in mirrors nuclei. As far as we know, it the first time that the speed of light is accurately estimated via a non-optical method 348 years ago since 1676.