Biner : Jurnal Ilmu Komputer, Teknik dan Multimedia
1. Komputasi Lunak, 2. Sistem Cerdas Terdistribusi, Manajemen Basis Data, dan Pengambilan Informasi, 3. Komputasi evolusioner dan komputasi DNA/seluler/molekuler, 4. Deteksi kesalahan, 5. Sistem Energi Hijau dan Terbarukan, 6. Antarmuka Manusia, 7. Interaksi Manusia-Komputer, 8. Hibrida dan Algoritma Terdistribusi Pemrosesan Informasi Manusia, 9. Komputasi Berkinerja Tinggi, 10. Penyimpanan informasi, 11. Keamanan, integritas, privasi, dan kepercayaan, 12. Pemrosesan Sinyal Gambar dan Ucapan, 13. Sistem Berbasis Pengetahuan, 14. Jaringan Pengetahuan, 15. Multimedia dan Aplikasi, 16. Sistem Kontrol Jaringan, 17. Klasifikasi Pola Pemrosesan Bahasa Alami, 18. Pengenalan dan sintesis ucapan, 19. Kecerdasan Robot, 20. Analisis Kekokohan, 21. Kecerdasan Sosial, 22. Statistic 23. Komputasi grid dan kinerja tinggi, 24. Realitas Virtual dalam Aplikasi Rekayasa, 25. Intelijen Web dan Seluler, 26. Data Besar, 27. Manajemen Informatika, 28. Sistem Informasi, 29. Desain Permainan, 30. Sistem Multimedia, 31. Pemrosesan Gambar, 32. IOT 33. Pemrograman Seluler, 34. Desain Basis Data, 35. Pemrograman Jaringan, 36. Sistem Terdistribusi, 37. Sistem Pendukung Keputusan, 38. Sistem Pakar, 39. Kriptografi, 40. Model dan Simulasi, 41. Jaringan 42. Teknik Sipil 43. Teknik Kimia 44. Teknik Terapan yang relevan 45. Multimedia
Articles
300 Documents
Sistem Digitalisasi Arsip Berbasis Web Menggunakan Framework Bootstrap Dengan Metode Prototype (Studi Kasus: CV. Munding Laya Jaya)
Rio Putra Pratama, Slamet;
Munaldi
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 1 No. 4 (2023): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia
Publisher : CV. Shofanah Media Berkah
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The development itself is inseparable from the human need for fast and accurate information. All kinds of information and management that are currently managed by institutions strongly support the development of systems that rely on technological advances. One of them is the field of information technology and data processing. CV. Munding Laya Jaya is one of the offices engaged in law and legislation to create certainty, order and legal protection. Many deeds on CV. Munding Laya Jaya. The process of filing records is still done manually and stored in the filing cabinet. After the archive enters, it is stored in the filing cabinet according to the sequence number. Then if employees want to search for the old files they need, they have to look at the files in the filing cabinet one by one, so it takes a long time to find the files needed. Responding to these problems, the author proposes to build an archive digitization system using the PHP programming language with the framework is bootstrap and using the Prototype method for the development of the system to be used. With this Prototype method, it can collect user needs for the software to be created and then a Prototype program is made so that users better understand what they want, the program is then evaluated by the user until the specifications are found that match their wishes. This website was created to help employees find archive information more easily and neatly stored in a web application.
Penerapan Metode Ant Colony Optimization Untuk Menentukan Jalur Distribusi Di PT. Indomarco Adi Prima
Lisdiarto, Andi;
Winarti, Wiwin
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 1 No. 4 (2023): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia
Publisher : CV. Shofanah Media Berkah
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PT. Indomarco Adi Prima is an Indofood distribution unit company that handles the largest basic necessities with product variations such as Indomie, Bimoli, Blue Triangle, and so on. To distribute goods to PT. Indomarco Adi Prima (Stock Point Sampang), is still experiencing problems in determining the best route in sending goods to distributor store locations. From this problem, it is necessary to have a method that can optimize the distribution route of goods at PT. Indomarco Adi Prima (Stock Point Sampang), which aims to streamline time, energy and operational costs of shipping goods. The Ant Colony Optimization (ACO) algorithm is a methodology produced through the observation of ants. Each ant is assigned to find a solution to an optimization problem, one of which is the Traveling Salesman Problem (TSP). Where this research starts from PT. Indomarco Adi Prima (Sampang Stock Point) to 5 distributor store locations, namely with point (A) PT. Indomarco Adi Prima (Sampang Stock Point), point (B) Padang Store, point (C) Pojok Kaliterus Store, point (D) Artomoro Mart, point (E) RM. Taman Sari Rasa & Waterpark, point (F) Tammy Mart and back again to point (A) PT. Indomarco Adi Prima (Sampang Stock Point). By doing calculations using the ACO algorithm, either using analytical techniques or using the matlab application, the most optimal distribution path route is produced, on the 20th route, starting from point (A) - (B) - (C) - (D) - (E) - (F) - (A) and vice versa from point (A) - (F) - (E) - (D) - (C) - (B) - (A) with a total route length of 38.5 KM with a Pheromone result of 0.0260.
Perancangan Sistem Informasi Monitoring Kegiatan Santri Di Pondok Pesantren Technopreneur As-Shofa Berbasis Web
Andhika, Ahmad;
Samsoni
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 1 No. 4 (2023): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia
Publisher : CV. Shofanah Media Berkah
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The information regarding Pondok Pesantren Technopreneur As-Shofa has so far been exclusively conveyed to the students. The lack of communication between parents and the Islamic boarding school administration has resulted in parents not being able to monitor their children effectively. Moreover, there have been challenges in reporting violations, sharing student achievements, and managing students' memorization manually. Therefore, a web-based student activity monitoring application was developed. In the development of this application, the Unified Modeling Language (UML) was employed for system modeling, and Rapid Application Development (RAD) was used for system design. The system testing, conducted using Blackbox testing and User Acceptance Testing (UAT) methods, concluded that the student activity monitoring information system possesses an attractive interface (80%). The menus within the information system are easily comprehensible to parents (84%). Information about student activities is clear and easily understood through the application (90%). The application significantly aids parents in monitoring their child's progress (89%). The information system effectively provides sufficient details about student violations (91%), achievements (88%), and memorization progress (86%). Furthermore, the point system for violations, achievements, and memorization is seamlessly integrated into the application (87%).
Perancangan Aplikasi E-Voting Ketua OSIS Dan Wakil OSIS Pada SMK Nida El-Adabi Parung Panjang Berbasis Web
Usman;
Arief Yulianto, Muhamad
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 1 No. 4 (2023): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia
Publisher : CV. Shofanah Media Berkah
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This research aims to develop and test a web-based E-Voting application as an alternative solution for the election of the President and Vice President of the Student Council (OSIS) at SMK Nida El-Adabi Parung Panjang. Based on previous findings, the conventional election process took 6 hours until the winners were announced and faced challenges such as low student participation and the potential for vote counting errors. To address these issues, the E-Voting application was developed to facilitate online voting by students through their personal devices. The waterfall method was employed in the development of this application, encompassing stages such as requirements analysis, design, implementation, testing, and maintenance. This research aims to examine the effectiveness and accuracy of the E-Voting application in the election of the OSIS President and Vice President, as well as analyze its impact on student participation in the democratic process at school. The waterfall method has proven to be effective in the development of the E-Voting application, making it a valuable guide for other schools interested in adopting similar technology for their election processes. The research outcomes can provide a better understanding of the use of E-Voting in the context of OSIS elections and contribute to the development of democratic systems in the school environment.
Perancangan Sistem Pakar Diagnosa Penyakit Jantung Berbasis Web Menggunakan Metode Fuzzy Mamdani (Studi Kasus : Dinas Kesehatan Rangkasbitung)
Putri Nuraeni, Desiana
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 1 No. 4 (2023): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia
Publisher : CV. Shofanah Media Berkah
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The heart is one of the most important organs of the human body and plays a vital role in human life. The main function of the heart is to pump blood into the lungs where it will be saturated with oxygen (O2), and then pump it out into the body to supply cells with oxygen (O2). However, the heart has a huge risk of disease and can be very fatal. Various causes can affect human heart health, especially unhealthy lifestyles and diets. Heart disease is a disease that causes a high mortality rate in Indonesia based on research conducted by the World Health Organization (WHO, 2014). Therefore, anticipation of the risk of heart disease is very necessary. This research designs a disease diagnosis website. The results of this study can provide an overview and explanation to users in diagnosing early heart disease based on symptoms or causes that exist quickly and precisely. In addition, this application makes it easier for users to provide an overview of the health information of heart disease experienced and provide knowledge about the types of heart disease and symptoms, causes along with actions that must be taken for prevention as an initial step in anticipating heart disease.
Rancang Bangun Aplikasi Sistem Pakar Penentu Kesehatan Makanan Khas DKI Jakarta Berbasis Android dengan Metode Backward Chaining
Afriyani Agustin;
Perani Rosyani
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 1 No. 3 (2023): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia
Publisher : CV. Shofanah Media Berkah
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In daily life, food plays a crucial role in maintaining one's health and well-being. Regional cuisine also holds cultural value and serves as an attraction for both local and international tourists. DKI Jakarta, as the capital city of Indonesia, offers a variety of local dishes that showcase the culinary diversity of Indonesia. However, when it comes to selecting healthy and nutritionally suitable food according to individual needs, people often face challenges in obtaining information about the nutrition and health value of specific foods. Additionally, there may be specific considerations to take into account, such as health conditions or dietary preferences. In this context, the development of an expert system application can be an effective solution to assist users in determining the suitability and health value of DKI Jakarta's local food. An expert system is a computer system that utilizes knowledge acquired from domain experts to provide relevant recommendations or solutions to users. The Backward Chaining method used in this application development allows users to input their symptoms or dietary preferences, and the system analyzes this information based on programmed knowledge rules. Leveraging Android technology, this application provides easy and convenient access to users through their mobile devices. Through the design and development of this Android-based expert system application for determining the healthiness of DKI Jakarta's local food using the Backward Chaining method, it is expected that users can easily evaluate the food they consume based on their needs and dietary preferences. This application also aims to raise awareness about the importance of choosing healthy and nutritious food in everyday life, while promoting DKI Jakarta's local cuisine as part of Indonesia's cultural richness. Therefore, the objective of this research is to design and build an Android-based software information system for determining the healthiness of DKI Jakarta's local food using the Backward Chaining method.
Implementasi Data Mining Untuk Diagnosa Prediksi Penyakit Tuberculosis Dengan Menggunakan Algoritma Naïve Bayes
Ezza Eka Pramana;
Aries Saifudin
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 1 No. 3 (2023): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia
Publisher : CV. Shofanah Media Berkah
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Tuberculosis (TB) is still a significant health problem in Indonesia, and early detection of TB cases is very important to prevent the spread of this disease. The Naive Bayes classification method has been proven effective in classifying disease cases, including TB. The purpose of this study was to apply the Naive Bayes classification method to TB case data in Indonesia and evaluate the performance of the resulting classification model. TB case data were obtained from Sari Asih Ciputat Hospital and processed using data processing and data cleaning techniques. Then, the data is divided into training data and test data. The Naive Bayes classification method is implemented on training data and then evaluated using test data. The results of this study indicate that the Naive Bayes classification method can be applied to TB cases in Indonesia with good classification accuracy. The factors that most influence the classification of TB cases are geography, age, and gender. This research is expected to help improve the early detection of TB cases in Indonesia and improve efforts to prevent and treat this disease.
Sistem Informasi E-Office Berbasis Website Menggunakan Framework Codeigniter 3 Pada Universitas Pembangunan Jaya
Ahmad Al Khaidar;
Rinna Rachmatika
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 1 No. 3 (2023): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia
Publisher : CV. Shofanah Media Berkah
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Pembangunan Jaya University (UPJ) is a private tertiary institution in the Bintaro area which was established in 2011 and is supported by the Jaya Development business group. At Pembangunan Jaya University there is an Administrative Governance process based on Excellent Service Standards. In this administrative governance there is still an administrative service process that has not been computerized, namely room borrowing services, tool lending and letter requests. Therefore, stakeholders must go to the place where the person in charge is to request paper from the service and ask for a signature of approval. So that it takes time for stakeholders to get information regarding which items are still available at a certain time, which tools can be borrowed and which stock is still available, and the process of submitting a letter of request. To improve quality and realize excellent service in the service governance process, an information system is needed which can help and facilitate stakeholders in going through the process. The system development method uses the Prototype method with system analysis and design using the Elicitation and UML approaches. The results of a web-based implementation were built using the PHP Programming Language with the use of CodeIgniter 3 Framework and MySQL database.
Sistem Informasi Penilaian Akademik Siswa Berbasis Web (Studi Kasus: SMA Al-Kautsar)
Riski Husniawan;
Khaerul Ma’mur
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 1 No. 3 (2023): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia
Publisher : CV. Shofanah Media Berkah
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Report cards are reports that are processed by subject teachers to determine the progress of student learning outcomes during a certain period. The management of student report cards is a series of work that requires accuracy because in the report cards there will be a lot of data to be managed. In this case, the management of student report cards at Al-Kautsar High School which has been running until now, where each teacher will manage the value of the student report cards they have by exchanging the data that has been inputted into the new data to be managed. Furthermore, the data that has been inputted by the teacher will be submitted to the staff (administration) section. Furthermore, the staff will re-manage the student report card score data received from the teacher to become the student report card value that will be printed, so that the process of making student report cards will have to work twice because between the teacher and staff the data does not match. The purpose of this research is to be able to produce applications to manage student academic assessments that can be accessed through the website and in the application will manage a lot of data, such as data on student report cards, students, teachers, classes, student classes, lessons and others. In this study, the author uses the waterfall method, where the waterfall method can describe a systematic and sequential approach to software development. This study uses the Black Box as a test carried out on the student grade report card management application, where the results of the Black Box testing on the application can run well according to its function and can be implemented at Al-Kautsar High School.
Penerapan Algoritma Fisher Yates Shuffle Pada Aplikasi Quiz Game Pengenalan Budaya Betawi Berbasis Android (Studi Kasus: Tempat Kursus Rumah Aljabar)
Daniel Prastyo;
Hadi Zakaria
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 1 No. 3 (2023): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia
Publisher : CV. Shofanah Media Berkah
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The Betawi tribe is an indigenous tribe from the city of Jakarta. The Betawi people have lived in the Jakarta City area since the Dutch colonial era. The spread of the Betawi tribe which was quite still at that time in several areas made it have many habits and customs. Along with the development of the times, the lack of interesting media and tools that keep up with technological advances to provide deeper knowledge about Betawi Culture to children, has an impact on children's lack of interest in learning Betawi Culture. The purpose of developing this application is to design an interesting android-based learning game by applying the Fisher Yates Shuffle Algorithm to randomize the types of questions. To make this learning game quiz application use MySql as a database storage for the types of questions. And this application also utilizes the MDLC (Multimedia Development Life Cycle) model which consists of 6 stages, namely concept, design, material collecting, assembly, testing and distribution. It is hoped that this game quiz can increase children's interest in learning Betawi Culture because the learning media is interesting. As well as the Fisher Yates Shuffle Algorithm that is applied can test the child's dexterity in remembering each question to be randomized.