OKTAL : Jurnal Ilmu Komputer dan Sains
1. Komputasi Lunak, 2. Sistem Cerdas Terdistribusi, Manajemen Basis Data, dan Pengambilan Informasi, 3. Komputasi evolusioner dan komputasi DNA/seluler/molekuler, 4. Deteksi kesalahan, 5. Sistem Energi Hijau dan Terbarukan, 6. Antarmuka Manusia, 7. Interaksi Manusia-Komputer, 8. Hibrida dan Algoritma Terdistribusi Pemrosesan Informasi Manusia, 9. Komputasi Berkinerja Tinggi, 10. Penyimpanan informasi, 11. Keamanan, integritas, privasi, dan kepercayaan, 12. Pemrosesan Sinyal Gambar dan Ucapan, 13. Sistem Berbasis Pengetahuan, 14. Jaringan Pengetahuan, 15. Multimedia dan Aplikasi, 16. Sistem Kontrol Jaringan, 17. Klasifikasi Pola Pemrosesan Bahasa Alami, 18. Pengenalan dan sintesis ucapan, 19. Kecerdasan Robot, 20. Analisis Kekokohan, 21. Kecerdasan Sosial, 22. Statistic 23. Komputasi grid dan kinerja tinggi, 24. Realitas Virtual dalam Aplikasi Rekayasa, 25. Intelijen Web dan Seluler, 26. Data Besar, 27. Manajemen Informatika, 28. Sistem Informasi, 29. Desain Permainan, 30. Sistem Multimedia, 31. Pemrosesan Gambar, 32. IOT 33. Pemrograman Seluler, 34. Desain Basis Data, 35. Pemrograman Jaringan, 36. Sistem Terdistribusi, 37. Sistem Pendukung Keputusan, 38. Sistem Pakar, 39. Kriptografi, 40. Model dan Simulasi, 41. Jaringan 42. Perhitungan 43. Metematika 44. Kimia 45. Teknik Elektro 46. Robotik 47. Fisika
Articles
1,093 Documents
PERANCANGAN GAME 3D TOWER DEFENSE BERBASIS UNITY ENGINE
Michael Yosua;
Kussigit Santosa
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 08 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Games are one of the many entertainment media that are growing rapidly along with the development of information and communication technology, and the genres in games are also growing rapidly and are increasingly varied nowadays. One of the genres in the game is strategy. Tower defense game is a subgenre of strategy game, the main goal of Tower defense game is to protect an area so that it is not passed by enemies who walk on a predetermined path by building a tower placement strategy that will attack enemies so they don't get to that area. Usually the towers that are built have differences in their effectiveness when attacking or shooting enemies. Players will get points if they succeed in defeating enemies which can be used to build towers that aim to provide additional damage or a different shooting range.
Perancangan Website Profil Sekolah Menggunakan Metode Waterfall (Studi Kasus : SMAS PGRI 22 Serpong)
Kesya Ayu Fatharani;
Annisa Meliany Mumtaz;
Adi Ranlam Hidayat;
Hidayatullah Al Islami
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 4 No 07 (2025): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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This research aims to design a profile website for SMAS PGRI 22 Serpong as a solution to the limitations of information dissemination, which has so far been done manually and inefficiently. The design is carried out using the Waterfall method through the stages of requirements analysis, system design, implementation, testing, and maintenance. The tools used in system development include XAMPP, Visual Studio Code, and StarUML for creating Use Case Diagrams, Sequence Diagrams, and Entity Relationship Diagrams. This website contains various important information such as the school profile, history, vision and mission, organizational structure, list of teachers and staff, majors, facilities, gallery, and download page. System testing shows that the developed system can replace the manual method and improve information accessibility to the public. Therefore, this school profile website is expected to become a modern and effective digital information medium.
Bangun Website Company Profile Interakif Menggunakan CMS Wordpress Sebagai Sarana Promosi Digital
Dimas Satrio Nugroho;
Farhan Yorah Pane;
Nadya Sadini;
Khanif Faozi
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 4 No 07 (2025): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Developments in the world of information technology encourage companies to strengthen their digital presence, one of which is with a company profile website. As a provider of nuclear medicine products. PT Akses Multi Jaya needs a website that is more informative, interactive and user-friendly than the previous one. In this practical work, students redesign the company profile website using WordPress CMS. The method applied is the Waterfall model which includes requirements analysis, design, implementation, testing, and release. The system is designed using UML (Unified Modeling Language), namely Use Case Diagram, Activity Diagram, Class Diagram, and Sequence Diagram. The end of this research is a company profile website that is tested using the black box testing method to test the quality of the website quality. The results show that the new company website has a more responsive appearance, makes it easier for users to access information and has more complete features. With this website, it is expected to increase the existence and competitiveness in the digital era.
Sistem Pendukung Keputusan dengan Metode SAW, WP, dan TOPSIS Untuk Pemilihan Lokasi Wisata Terbaik
Aditya Putra Maulana;
Diah Prastyani;
Muhammad Bryan Putra;
Muhammad Rafli Efendi;
Prameswari Balqis;
Perani Rosyani
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 4 No 07 (2025): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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The tourism industry plays a vital role in driving economic growth in a region. However, the abundance of tourist destination choices often makes it difficult for travelers to select the most suitable location based on their preferences and needs. To address this issue, a Decision Support System (DSS) is needed to provide recommendations in an objective and structured manner. This study aims to design a DSS using multi-criteria decision-making methods, namely Simple Additive Weighting (SAW), Weighted Product (WP), and Technique for Order Preference by Similarity to Ideal Solution (TOPSIS), to determine the best tourist destinations based on several criteria such as accessibility, facilities, cost, and popularity. These methods have been proven effective in enhancing the accuracy and efficiency of decision-making. By leveraging information technology and appropriate algorithms, the system is expected to assist tourists, destination managers, and local governments in selecting and developing optimal tourist destinations.
Sistem Pendukung Keputusan Pemilihan Mouse Terbaik untuk Mahasiswa
Mochamad Daffa Rafikri;
Perani Rosyani
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 4 No 07 (2025): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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The mouse has become one of the essential devices for students in the modern era to complete academic tasks such as typing, graphic design, and programming. However, students often have difficulty finding the right mouse due to the large number of choices with different prices and specifications. The purpose of this study is to create a decision support system (SDM) that can help students choose the best mouse based on five factors: noise when clicking, battery life, ergonomics, compatibility with operating systems, and price. The three Multi Criteria Decision Making (MCDM) methods used in this system are Simple Additive Weighting (SAW), Weighted Product (WP), and Technique for Order of Preference by Similarity to Ideal Solution (TOPSIS). The results showed that the TOPSIS method recommended the HP X200 Wireless Mouse, while the SAW and WP methods recommended the Logitech M331 SilentPlus. These different results indicate that each method uses different approaches and features to perform calculations. This web-based system uses PHP and MySQL and is designed to provide honest and clear recommendation results without requiring user login. It is hoped that with this system, students will get the right guidance to choose a mouse that suits their academic needs.
Implementasi Sistem Pembayaran Dengan Metode Rapid Application Development (RAD) Berbasis Website Pada Madrasah Tsanawiyah Nurul Hasanah
Habi Risnanda;
Hendri Ardiansyah
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 4 No 08 (2025): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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The advancement of technology and scientific knowledge has encouraged educational institutions to adopt information systems as a means to enhance operational effectiveness, particularly in financial administration. At Madrasah Tsanawiyah Nurul Hasanah, the school tuition payment system is still conducted manually, requiring parents or students to be physically present at the school. This method is considered inefficient as it can lead to long queues, lost payment receipts, and recording errors. In response to these issues, this research was conducted to design a web-based school payment system using the Rapid Application Development (RAD) method, incorporating features such as student data management, billing, online transactions, and automated financial reporting. Based on the implementation results, the developed system has a positive impact on improving the efficiency of financial administration processes, minimizing data entry errors, and enhancing transparency between the school and parents. Through digital access, parents can easily monitor payment statuses, while the school gains more structured control over its financial records. The application of the RAD-based system proves to be an effective solution in replacing conventional methods and supports the transition toward digital transformation in the school environment.
Penerapan Metode User Centered Desaign Untuk Aplikasi Penjualan Berbasis Website
Imam Hidayat;
Theofilus Herly H.S.;
Angelina Hadriani
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 4 No 08 (2025): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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In the digital era that continues to develop, competition in the business world is getting tighter because all competitors are starting to use sophisticated technology to advance their business, with the ease of the internet and public knowledge of technology in almost all circles. This phenomenon also affects the sustainability of a business, in this case also Gerry's gym. Gerry's gym is a sports place that also sells muscle supplements. Currently it has problems in business management and marketing management because it is still not computerized. Product and sales management is often ineffective and inefficient, and security often does not match incoming and outgoing data, of course this is a point that must be addressed immediately for the continuity of the business. This research aims to design and develop a website-based inventory information system by applying the User Centered Design (UCD) method as the method used for the application. This system is designed to increase the accuracy of inventory recording, make it easier to monitor incoming and outgoing goods, and provide a user-friendly interface to minimize operational errors and of course improve marketing. By implementing the UCD method, users can interact with the system according to their habits without needing to make significant adjustments. It is hoped that this system can provide a more systematic. structured and computerized solution in managing supplement stock at Berry Gym, so as to increase efficiency and consumer satisfaction.
Implementasi Data Mining untuk Klasifikasi dan Pemerataan Guru pada Sekolah di Tangerang
Eko Sutono;
Anig Astofa
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 4 No 08 (2025): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Problems in education is the lack of teachers, the teachers are not in accordance with the educational background (mismatch), low qualifications, competence disparities and uneven distribution of teachers. This study aims to (1) design a model of classification algorithms equity needs of teachers by using nearest neighbor algorithm (2) To design a classification algorithm model distribution needs of teachers by using algorithm C4.5 (3) compare the accuracy of the model and algorithm nearest neighbor algorithm C4.5 equity requirement for teachers. This study aims to (1) design a model of classification algorithms of equity needs of teachers by using nearest neighbor algorithm (2) To design a classification algorithm models the distribution needs of teachers by using algorithm C4.5 (3) compare the accuracy of the models and nearest neighbor algorithm C4.5 algorithm equity requirement for teachers. The results of this study is the information in the form of pattern classification state whether teachers need more, or less enough of nearest neighbor algorithm and C4.5 algorithms. Nearest neighbor algorithm accuracy rate reaches 72% and the accuracy rate reaches 83%.
Implementasi Penjadwalan Pertandingan Olahraga Otomatis Berbasis Website Dengan Metode Algoritma Genetika (Genetic Algorithm) (Studi Kasus : Karang Taruna Genta Sabanusa)
Dika Zaeni Mustofa
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 4 No 08 (2025): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Manual scheduling of sports events often encounters obstacles such as errors, long durations, and schedule conflicts. The youth organization Karang Taruna Genta Sabanusa faces similar issues in managing sports activities. An automated scheduling system based on Genetic Algorithms has been developed to solve this problem quickly, efficiently, and accurately. Genetic Algorithms mimic biological evolutionary processes to find optimal solutions in complex scheduling, reducing manual errors, and optimizing the use of sports facilities. This system also facilitates access for both admins and participants at any time. Thus, this solution is effective for managing tournaments and can be used by other organizations in need of a fast, flexible, and technology-based schedule.
Analisis Penggunaan Scilab dan IPCV dalam Pengolahan Citra Digital (Image Processing)
Rajin Nahampun;
Norita Sinaga;
Afiani Agus Abdillah
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 4 No 08 (2025): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Digital image processing is a crucial area of information technology, widely applied in medicine, security, robotics, and industry. One software tool for image processing is Scilab, an open-source numerical computing environment. Supported by the IPCV (Image and Video Processing & Computer Vision) toolbox, Scilab can perform various basic image processing operations, such as image reading, color conversion, contrast enhancement, and edge detection. This paper demonstrates the implementation of image processing using Scilab 2025.1.0 with the IPCV toolbox. Test images were read, converted to grayscale, contrast enhanced using histogram equalization, and edge detection using the Sobel and Canny operators. The results demonstrate that Scilab + IPCV effectively processes images with a simple interface and easy-to-understand processes. This system is ideal for use as a learning tool for students and novice researchers in image processing.