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Contact Name
Aji Prasetya Wibawa
Contact Email
aji.prasetya.ft@um.ac.id
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businta.2017@gmail.com
Editorial Address
Sudah terakreditasi SINTA 2. Editorial Office of Bulletin of Social Informatics Theory and Application Association for Scientific Computing and Electrical, Engineering (ASCEE)-Indonesia Section Jln. Supriyadi, Kel. Surodakan, Kec. Trenggalek, Kota Trenggalek, Propinsi Jawa Timur, 66316 Indonesia Email: businta.2017@gmail.com
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Jawa timur
INDONESIA
Bulletin of Social Informatics Theory and Application
ISSN : 26140047     EISSN : 26140047     DOI : https://doi.org/10.31763/businta.v6i2.601
Core Subject : Science, Social,
Bulletin of Social Informatics Theory and Application (ISSN 2614-0047) is an interdisciplinary scientific journal for researchers from Computer Science, Informatics, Social Sciences, and Management Sciences to share ideas and opinions, and present original research work on studying the interplay between socially-centric platforms and social phenomena. Bulletin of Social Informatics Theory and Application is the first Asia-Pacific journal in social informatics. The journal aims to create a better understanding of novel and unique socially-centric platforms not just as a technology, but also as a set of social phenomena and to provide a media to help scholars from the two disciplines define common research objectives and explore methodologies. Bulletin of Social Informatics Theory and Application offers an opportunity for the dissemination of knowledge between the two communities by publishing of original research papers and experience-based case studies in computer science, sociology, psychology, political science, public health, media & communication studies, economics, linguistics, artificial intelligence, social network analysis, and other disciplines that can shed light on the open questions in the growing field of computational social science. To that end, we are inviting interdisciplinary papers, on applying information technology in the study of social phenomena, on applying social concepts in the design of information systems, on applying methods from the social sciences in the study of social computing and information systems, on applying computational algorithms to facilitate the study of social systems and human social dynamics, and on designing information and communication technologies that consider social context.
Articles 132 Documents
Data retrieval service on poverty blockchain-based on regional government Koniyo, Moh Hidayat; Sudarma, Made
Bulletin of Social Informatics Theory and Application Vol. 4 No. 1 (2020)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v4i1.246

Abstract

The distribution of assistance to disadvantaged people in an area is always synonymous with problems especially, in the duplication of assistance and manipulation of family data that actually has no right to obtain assistance data for underprivileged families. To ensure the integrity of the data taken is not duplicated and non-repudiation, the blockchain-based poverty data collection plan is one solution. The purpose of this research is to ensure that the data retrieved cannot be modified after data retrieval and the database cannot validly deny that the data has been provided as a result of a particular request. The feasibility of the proposed service using the blockchain method is a request from the poverty database in the form of low-income family data and assistance type data that are placed in the blockchain series and tested with hash values that have been created from the blockchain
Emotions in texts Pokhun, Leeveshkumar; Chuttur, M Yasser
Bulletin of Social Informatics Theory and Application Vol. 4 No. 2 (2020)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v4i2.256

Abstract

Several studies have used different techniques to detect and identify emotions expressed in various sets of texts corpora. In this paper, we review different emotion models, emotion datasets and the corresponding techniques used for emotion analysis in past studies. We observe that researchers have been using a wide variety of techniques to detect emotions in texts and that there is currently no gold standard on which dataset or which emotion model to use. Consequently, although the field of emotion analysis has gained much momentum in previous years, there seems to be little progress into relevant research with findings that may be useful in real world applications. From our analysis and findings, we urge researchers to consider the development of datasets, evaluation benchmarks and a common platform for sharing achievements in emotion analysis to see further development in the field.
E-government learning media through augmented reality technology Yusuf, Muhammad; Sophan, Mochammad Kautsar; Muntasa, Arif; Alamsyah, Nurwahyu; Nakkas, Haythem; Sari, Putri Pradnyawidya
Bulletin of Social Informatics Theory and Application Vol. 4 No. 1 (2020)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v4i1.258

Abstract

Augmented reality (AR) is one of the newest learning technologies besides Artificial Intelligent, Virtual Reality, Virtual World, Alternates Reality Games, and Wearable Computing. E-Government is becoming an evolving academic field and transforming to be E-Governance, E-Participation, E-Service, E-Democracy, E-Voting issues. Therefore, some universities have E-Government course in their curriculum. AR can be one of the learning media to learn and teach E-Government effectively and interestingly. This research aims and contributes to develop a novel model of E-Government learning media using AR. Furthermore, this work has three novelties as follows:First, a method to develop e-Government learning media using AR. Second, a novel model of e-government learning media based on augmented reality technology. Third, the material courses are command centre and public service mall materials based in Surabaya, Indonesia. The new model of learning media using AR consists of main components, i.e., user, devices, AR, and course materials. Additionally, this novel model has some sub-components, such as AR object, marker, text, image, audio, video, and 3D animation. The proposed model has some practical and theoretical implications. For the theoretical implication , it adds a model of learning media for e-government course and extends the body of knowledge for e-government and augmented reality fields. For practice, e-Government courses can uilize the augmented reality application.
Characterization of the impact on the society of the local cisco networking academy of ITSA in Barranquilla Hernandez, Leonel; Marchena, Piedad; Wibawa, Aji Prasetya
Bulletin of Social Informatics Theory and Application Vol. 4 No. 1 (2020)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v4i1.259

Abstract

By 1997, Cisco Systems, a company already consolidated in the technology and communications market, saw the need to train personnel who had the skills to configure, manage, install and support all its products in general at all levels, from design to the implementation of solutions. In Colombia, more precisely in the city of Barranquilla, the ITSA University Institution in the early 2000s saw an excellent opportunity to ally with the University created by Cisco, called Cisco Networking Academy, to train professionals in the Caribbean region capable of face the new challenges that technology in networks is generating day by day, becoming in the first Institution of higher education in the region to provide this type of training with international certification and endorsement. From then on, the local Cisco academy has strengthened and significantly impacted local society, generating valued and skilled labor in the labor market of the city and the region. The purpose of this work is to measure this impact, focused on the Cisco, CCNA, and CCNP flagship courses between 2015 and 2019, verifying how ITSA, through the Cisco Academy, has transformed lives. The research methodology is descriptive, exploratory, and documentary
Gadget & adolescent: Its effect depiction on the daily life Herdianto, Roni; Syahidin , Dzikra
Bulletin of Social Informatics Theory and Application Vol. 4 No. 2 (2020)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v4i2.266

Abstract

Adolescence and gadget are inseparable these days. This research aimed at describing the characteristics of gadget user and social-religious aspect influence. This research employed a descriptive qualitative method. The researchers took a role as an observer dan data collector. This research was conducted on Junior High School X. It took 39 male students as the subject. The data collection was done by distributing the questionnaire. The questionnaire consisted of 14 items. The data obtained were arranged based on the discussion category. The findings explained: (1) the characteristics of adolescences in Junior High School X as the gadget user, gadget ownership characteristics, usage duration, how to obtain internet access, internet use, the most used application; (2) the influence of gadget use on the social life such as pornographic content, social interaction, studying concentration, and religious aspect of the adolescence. This research concludes that, based on the characteristics of the users, the gadget provides both negative and positive impacts. Furthermore, it is important to have attention and guidance by the related stakeholders to be concerned about the mental health of the adolescence as well as the social-religious aspects.
Smartphone for palm oil fruit counting to reduce embezzlement in harvesting season Aripriharta, Aripriharta; Firmansah, Adim; Mufti, Nandang; Horng, Gwo-Jiun; Rosmin, Norzanah
Bulletin of Social Informatics Theory and Application Vol. 4 No. 2 (2020)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v4i2.283

Abstract

Harvest estimation is an essential parameter in the agriculture industries to estimate transportation facilities and storage areas in the harvesting season. Meanwhile, companies are required to calculate crop yields quickly and accurately. This paper reports on an experimental study in the form of a smart application to count oil palm fruit in the field quickly and accurately. The system used a single shot detector algorithm to count the number of fresh fruit bunches (FFB) on-site using a smartphone camera. The cutting area (CA) at the top of the collection was collected in various positions in the database. Our research documented that the algorithm matched the CA with the picture taken by the operator. Hence, the application automatically calculated the number of harvests per-site in the FFB unit. The data were then sent to the cloud database via a wireless router in a warehouse or through a cellular network. The main advantage of this application is reducing the theft that usually occurs on the spot. The model used performs very well for agricultural applications, with 94% to 99% accuracy.
Bayes interpretation for smoke-free area cities index Herdi, Tazkiyah; Dores, Ardiansyah
Bulletin of Social Informatics Theory and Application Vol. 5 No. 1 (2021)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v5i1.286

Abstract

To control tobacco consumption in Indonesia, whose prevalence increased from 32.8% to 33.8%, local governments issued regional regulations on Smoke-Free Area Policy with support from the central government. Until 2019, there were still 166 cities/districts governments that were yet to issue the regulation out of 514 cities/districts. The increase in the number of active smokers and individuals still exposed to cigarette smoke shows that efforts have not been optimized to reduce tobacco consumption. Furthermore, no control effort has been discovered regarding the level of success of the policies that have been applied. Therefore, this research discusses the surveys carried out in cities/Districts that have applied the smoke-free policy, using indicators such as ideal questions relating to the policy. Naïve Bayes Classifier is one of the Decision Support System (DSS) classification methods used to classify the survey results into good, fair or poor categories to determine whether each city/district has implemented the issued regulation. Based on the results from the classification of the three cities/districts using the classifier, Bogor Regency was classified as good while Lombok and Padang Cities were classified as poor.
Indonesian online learning system evaluation framework based on UTAUT 2.0 Dwiyanto, Felix Andika; Elmunsyah, Hakkun; Yoto, Yoto
Bulletin of Social Informatics Theory and Application Vol. 4 No. 2 (2020)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v4i2.287

Abstract

This study aims to propose an evaluation of Indonesian online learning system which known as SPADA. This system accommodate an online learning for teacher profession education program which known as PPG. The system evaluation is using unified theory of acceptance and use of technology 2 (UTAUT2) model with a few adjustments. This study provide an information such as required variables to evaluate the system and research design on SPADA. The proposed evaluation model using seven main constructs of UTAUT 2.0 and its influence on behavioral intention and use behavior. The data obtained from several questionnaires related to the variable and analyzed with path analysis technique. Moreover, this proposed study is expected can be as reference to conduct a similar study related to the system evaluation.
How much does distance learning affect social life and psychology of growing adolescent Teng, Ming Foey; Putra, Yudha Kusuma; Ilham, Muhammad; Pratama, Wahyu Arbianda Yudha
Bulletin of Social Informatics Theory and Application Vol. 4 No. 2 (2020)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v4i2.289

Abstract

Distance learning is one of the most important innovations in the education field. It provides flexibility when considering time and place in education while enhancing the efficiency of gathering knowledge. While distance learning improves the quality of education, distance learning diminishes the interaction between students and teachers or among students themselves. The lack of interaction that occurs in distance learning affects adolescent’s social life and psychology. In this research, we would like to study all the impacts that are going to affect students, especially in their social life and psychology. In this research, the method used is a document study or document analysis. The purpose of this research is to observe and analyze the impact of distance learning to improve distance learning in the future not only in educational but also in social and psychological side. With this research, we find that students that use distance learning without any interaction with the others tend to induce an antisocial behavior which leads to loneliness and suicidal thought.
User generated content: Cybernetic infographic visual narrative Sufiana, Sufiana; Soewarlan, Santosa; Tinarbuko, Sumbo
Bulletin of Social Informatics Theory and Application Vol. 5 No. 1 (2021)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v5i1.380

Abstract

User Generated content is a marketing strategy that emphasizes consumer-generated content, social media followers, and fans. The UGC trend has sparked interest in cyber media HaiBunda.com to integrate UGC in the process of creating infographic visual narratives. The infographic on HaiBunda.com is the result of media and UGC integration. The media provides a UGC space, for discussion, commenting, reading and viewing pictures. In practice, cybernetics visual narrative involves the role of information theory, control theory, and systems theory. Most of the UGC infographic channel visitors are millennial mothers who have interests in information about parenting patterns and child development. Can UGC readers interpret the visual infographic narrative, respond to and apply the values of daily morality in childcare? The purpose of the writing is to find out how millennial mothers interpret the visual infographic narrative. The qualitative method, Talcott Parsons' approach, is to see the meaning of the visual infographic narrative as a system, interrelation, has mutua influence to the media and readers. The results show that the visual narrative of HaiBunda.com's infographic with the theme “Tahukah Bunda” means educational and informative and contains moral values and the nature of women.

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