cover
Contact Name
Rena Fadilah Malik
Contact Email
renafadilahm@gmail.com
Phone
+6285722622334
Journal Mail Official
renafadilahm@gmail.com
Editorial Address
Kampung Tengah RT/RW 06/03 Desa Cipeucang Kecamatan Cileungsi Kabupaten Bogor 16820
Location
Kab. bogor,
Jawa barat
INDONESIA
Tadrusuun: Jurnal Pendidikan Dasar
Published by STIT Fatahillah Bogor
ISSN : 28288750     EISSN : 28290933     DOI : 10.62274
Core Subject : Education, Social,
TADRUSUUN: JURNAL PENDIDIKAN DASAR is a scientific journal published by STIT Fatahillah. This journal contains scientific papers from Academics, Researchers, and Practitioners about research on Elementary School. TADRUSUUN: JURNAL PENDIDIKAN DASAR will publish 2 editions each year, in March and September.
Articles 63 Documents
Pengembangan Media Guess Movement Spinner Berbasis Role Playing untuk Meningkatkan Literasi Finansial Siswa Kelas V Anisah Nurrohmah; Cindya Alfi; Widyarnes Niwangtika
TADRUSUUN: JURNAL PENDIDIKAN DASAR Vol 5 No 2 (2026): September 2026
Publisher : STIT Fatahillah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62274/ajbx5e58

Abstract

This reiseiarch was conducteid with thei objeictivei of creiating a reiliablei, practical, and impactful leiarning tool, deisignateid as thei Gueiss Moveimeint Spinneir, which utilizeis rolei-playing meithodologieis. Thei primary goal of this tool is to einhancei thei financial liteiracy of studeints in thei fifth gradei at SDN Kalipucung 03 conceirning thei subjeict of eiconomic roleis and participants. Thei impeitus for this inveistigation steimmeid from obseirvations of a deificit in studeints' compreiheinsion of eiconomic proceisseis, attributeid to thei infreiqueint utilization of leiarning mateirials that arei both captivating and inteiractivei.. This reiseiarch eimployeid thei Reiseiarch and Deiveilopmeint (R&D) meithod using thei ADDIEI modeil, which consists of thei Analysis, Deisign, Deiveilopmeint, Impleimeintation, and EIvaluation stageis. Thei validation reisults showeid that thei meidia obtaineid a scorei of 93% from thei meidia eixpeirt and 94% from thei mateirial eixpeirt, both cateigorizeid as highly valid. Thei feiasibility asseissmeint conducteid by thei classroom teiacheir achieiveid a scorei of 95%, indicating that thei meidia was highly feiasiblei. Thei impleimeintation stagei involveid fifth-gradei studeints through rolei-playing-baseid leiarning activitieis. Thei reisults of thei prei-teist and post-teist analysis reiveialeid an improveimeint in studeints' financial liteiracy, with an aveiragei N-Gain scorei of 0.85, cateigorizeid as high. Theisei findings indicatei that thei Gueiss Moveimeint Spinneir meidia baseid on rolei-playing creiateis an inteiractivei and meianingful leiarning einvironmeint and eiffeictiveily improveis studeints' financial liteiracy. Theireiforei, thei deiveilopeid meidia is consideireid valid, feiasiblei, and eiffeictivei for usei in eileimeintary school IPAS leiarning.
Penerapan Pembelajaran Deep Learning Melalui Model PBL untuk Meningkatkan Hasil Belajar IPAS Kelas V SD Yulandari; Yuni Prastyaningsih; Afifah Novia Rahmadani; Yosilia Puti Safira Indani Putri; Primamutiasari
TADRUSUUN: JURNAL PENDIDIKAN DASAR Vol 5 No 2 (2026): September 2026
Publisher : STIT Fatahillah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62274/qev16f77

Abstract

This study aims to improve the learning outcomes of fifth-grade elementary school students in Science and Social Studies (IPAS) through the implementation of Deep Learning-based Problem Based Learning (PBL). Low learning outcomes evidenced by a pre-cycle average of 69.79 with only 41.67% mastery rate prompted this classroom action research. The study was conducted in three cycles with 26 students as research subjects. Data were collected through learning outcome tests, observations, and documentation. Results showed significant improvement each cycle: Cycle I average 70.28 (38.46% mastery), Cycle II 79.17 (57.69%), and Cycle III 85.33 (88.46%). The Deep Learning approach within PBL encouraged students to think critically, solve contextual problems, and build deep understanding of IPAS material. The conclusion is that the implementation of Deep Learning through PBL is proven effective in improving IPAS learning outcomes of fifth-grade elementary school students.
Penerapan Model Round Table Berbantuan Media Dadu Bergambar untuk Meningkatkan Keterampilan Menulis Bahasa Indonesia di Sekolah Dasar Nova Aulia; Dadan Fitria Ramdhan; Alvin Yanuar Rahman
TADRUSUUN: JURNAL PENDIDIKAN DASAR Vol 5 No 2 (2026): September 2026
Publisher : STIT Fatahillah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62274/6h0xy495

Abstract

This research is motivated by the low writing skills of fourth grade students of SDN 109 Centeh in expressing their thoughts into writing, and students have difficulty in choosing words which results in inconsistencies in Indonesian writing rules. Based on a preliminary study of 27 students, there are 20 students who have not reached the Learning Objective Achievement Criteria. This study aims to test the Round Table learning model assisted by pictorial dice media on students' writing skills, and to see whether there is a significant average increase in the Round Table learning model assisted by pictorial dice media on writing skills. This study uses a quasi-experimental method with a nonequivalent control group design. The sample in this study consisted of 39 fourth grade students divided into two classes, namely 19 students in the experimental class and 20 students in the control class. The writing skills of students in the experimental class who applied the round table model assisted by pictorial dice media obtained an average pretest score of 61 and an average posttest score of 84.05. Meanwhile, the writing skills of students in the control class who applied the direct instruction model obtained an average pretest score of 58.55 and an average posttest score of 69.40. In the results of the Mann-Whitney posttest data test, it was found that the asymp.sig.2 (tailed) value was <0.001, which means <0.05. So there was a difference in the posttest score results between the experimental class and the control class. The round table learning model assisted by pictorial dice media was more efficient in improving writing skills than using the direct instruction model.