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Journal of Literature Language and Academic Studies (J-LLANS)
Published by Edupedia Publisher
ISSN : 29856000     EISSN : 29642973     DOI : 10.56855/ jllans.
Core Subject : Education,
Journal of Literature Language and Academic Studies is open Journal to the public, researchers, academics, practitioners and observers in the field of Cultural Studies. This journal is a publication that contains research results, development of innovative and relevant research and related conceptual studies and/or developments in the field of Cultural and Education Studies for community development.
Articles 5 Documents
Search results for , issue "vol. 5 no. 3 (2026)" : 5 Documents clear
Students' Perceptions Regarding the Use of Mobile Game for Self-Directed Vocabulary Learning Hikmah Pravitasari; Mohamad Takdir Ramadhan
Journal of Literature Language and Academic Studies Vol. 5 No. 3 (2026)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/j-llans.v5i3.2239

Abstract

Purpose – This study aimed to investigate students’ perceptions of using Mobile Legends as a medium for self-directed vocabulary learning. Methodology – This study employed a qualitative case study design. Data were collected through semi-structured interviews and Focus Group Discussions (FGD) involving ten 11th-grade high school students, consisting of five students from a public school and five from a private school. The data were analyzed using Miles et al.’s (2021) three-step process: data condensation, data display, and drawing and verifying conclusions.  Findings – Five aspects contributed to students’ perceptions: mind-independence, transparency, phenomenological observation, effectiveness, and flexibility. Most students perceived mobile games as useful for self-directed vocabulary learning and believed that vocabulary could be learned while playing Mobile Legends. They also considered its features helpful for vocabulary learning and viewed mobile game-based learning as flexible. However, most students perceived it as less effective for vocabulary learning. Novelty – This study offers qualitative insight into students’ perceptions of Mobile Legends as a medium for self-directed vocabulary learning, particularly by involving students from both public and private schools.  Significance – The findings suggest that mobile games can serve as flexible supplementary media for vocabulary learning, although their effectiveness should be further considered.
An Analysis of Speech Acts Performed by Ten Characters in The Last Supper Movie Uli Arta Pangaribuan; I Wayan Swandana; Dewa Putu Ramendra
Journal of Literature Language and Academic Studies Vol. 5 No. 3 (2026)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/j-llans.v5i3.2351

Abstract

Purpose – This study examines the forms and functions of speech acts performed by ten characters in The Last Supper movie. Methodology – This research employed a descriptive qualitative method to systematically describe and interpret meanings within the data. The subjects were ten characters: Jesus, Judas, Caiaphas, Peter, John the Apostle, Caiaphas’ Servant, a Roman Soldier, Mark, Rachel, and the devil. The researcher served as the main instrument, supported by the movie subtitle script, devices, and data sheets. Data were collected through observation and documentation, analyzed using content analysis, and validated through source and technique triangulation. Findings – Declarative utterance forms were predominantly used to make statements, express opinions, present arguments, deliver judgments, represent public opinion, emphasize authority, defend personal perspectives, and influence others’ decisions. Representative acts were the most dominant illocutionary acts, while declarative acts occurred least frequently. Novelty – This study offers originality by analyzing a movie that has not been examined by previous researchers. Significance – The findings benefit future pragmatics researchers, society, and educational institutions. They may also help teachers become more aware of strategies conveyed through utterances and use language effectively to enhance students’ motivation in learning English, particularly in classroom communication and instructional contexts.
Gaya Bahasa dalam Retorika Dedi Mulyadi: Analisis Pidato “Singgung Dirinya Disebut Mulyono Jilid II” pada HUT Bank BJB Dita Puspita Junaedi; Rhani Febria
Journal of Literature Language and Academic Studies Vol. 5 No. 3 (2026)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/j-llans.v5i3.2396

Abstract

Tujuan – Penelitian ini bertujuan mendeskripsikan penggunaan bahasa figuratif dan unsur retoris dalam pidato Dedi Mulyadi pada acara Anniversary Bank BJB yang diunggah di kanal YouTube Kompas TV. Metode – Penelitian menggunakan pendekatan kualitatif dengan metode analisis isi. Data berupa tuturan yang mengandung bahasa figuratif dan unsur retoris ethos, pathos, dan logos. Data dikumpulkan melalui dokumentasi, observasi, dan teknik catat, kemudian dianalisis melalui reduksi, klasifikasi, interpretasi, dan penarikan kesimpulan. Penemuan – Ditemukan 43 data bahasa figuratif, terdiri atas 19 metafora, 8 personifikasi, 2 hiperbola, dan 12 ironi. Gaya perbandingan dan sinekdoke tidak ditemukan. Metafora menjadi bentuk yang paling dominan karena efektif menyampaikan makna simbolis dan reflektif. Secara retoris, penggunaan bahasa figuratif didominasi pathos karena sebagian besar tuturan bertujuan membangkitkan emosi dan kesadaran audiens. Ethos dan logos juga ditemukan dalam mendukung kredibilitas serta argumentasi rasional pembicara. Kebaruan – Penelitian menunjukkan keterkaitan penggunaan bahasa figuratif dengan strategi retoris dalam komunikasi publik. Signifikansi – Penelitian ini memberikan kontribusi bagi akademisi dan mahasiswa dalam memahami hubungan bahasa figuratif dan retorika, serta bagi guru, praktisi komunikasi, dan pembicara publik dalam memanfaatkan bahasa figuratif sebagai strategi persuasif dalam komunikasi publik.
Nilai-Nilai Moral dalam Peribahasa Nias Masyarakat Hiliserangkai: Kajian Etnolinguistik Weywin Sri Nenci Laoli; Noveri Amal Jaya Harefa; Iman Sudi Zega; Noibe Halawa
Journal of Literature Language and Academic Studies Vol. 5 No. 3 (2026)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/j-llans.v5i3.2471

Abstract

Tujuan – Penelitian ini bertujuan mendeskripsikan nilai-nilai moral dalam amaedola masyarakat Kecamatan Hiliserangkai serta menjelaskan hubungan bahasa dan budaya yang tercermin di dalamnya. Metode – Penelitian menggunakan metode deskriptif kualitatif dengan pendekatan etnolinguistik. Sebanyak 10 informan dipilih melalui purposive sampling berdasarkan pengetahuan, pengalaman, penguasaan amaedola, serta keterlibatan dalam kehidupan sosial dan adat. Data dikumpulkan melalui wawancara mendalam, observasi, rekaman video, dan dokumentasi, kemudian dianalisis menggunakan model interaktif Miles dan Huberman melalui reduksi data, penyajian data, serta penarikan kesimpulan dan verifikasi. Temuan – Nilai moral amaedola terbagi menjadi tiga tema, yaitu hubungan manusia dengan diri sendiri, sesama, dan Tuhan. Nilai tersebut meliputi kehati-hatian, kerendahan hati, integritas, tanggung jawab, kesabaran, kesantunan, penghormatan, solidaritas, kepedulian sosial, doa, iman, dan rasa syukur. Kebaruan – Secara etnolinguistik, penelitian ini menunjukkan bahwa nilai moral amaedola direpresentasikan melalui simbol yang bersumber dari alam, pekerjaan, kehidupan sosial, adat, dan kepercayaan masyarakat Nias. Signifikansi – Amaedola berfungsi sebagai sistem pengetahuan moral sekaligus sarana pendidikan moral, pengendalian sosial, pewarisan nilai budaya, dan pelestarian identitas masyarakat Nias.
Implementasi Model Discovery Learning Berbasis Multimedia untuk Meningkatkan Kemampuan Menganalisis Unsur-Unsur Puisi pada Siswa Kelas VIII SMP Negeri 1 Hiliduho Elpin Mawarni Putri Zega; Noibe Halawa; Imansudi Zega; Yanida Bu'ulolo
Journal of Literature Language and Academic Studies Vol. 5 No. 3 (2026)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/j-llans.v5i3.2516

Abstract

Tujuan – Penelitian ini bertujuan untuk mendeskripsikan penerapan model Discovery Learning berbasis multimedia serta mengetahui peningkatan kemampuan peserta didik kelas VIII SMP Negeri 1 Hiliduho dalam menganalisis unsur-unsur puisi. Metode – Penelitian menggunakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus. Setiap siklus meliputi perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian adalah peserta didik kelas VIII SMP Negeri 1 Hiliduho Tahun Pelajaran 2025/2026. Data dikumpulkan melalui observasi, tes, dokumentasi, dan catatan lapangan, kemudian dianalisis secara kuantitatif dan kualitatif. Temuan – Penerapan Discovery Learning berbasis multimedia menunjukkan peningkatan kemampuan menganalisis unsur-unsur puisi. Nilai rata-rata peserta didik meningkat dari 59,05 pada Siklus I menjadi 84,05 pada Siklus II. Keaktifan peserta didik juga meningkat dari 51,23% pada Siklus I menjadi 93,43% pada Siklus II. Kebaruan – Kebaruan penelitian terletak pada pengintegrasian model Discovery Learning dengan multimedia secara khusus dalam pembelajaran menganalisis unsur-unsur puisi pada peserta didik kelas VIII SMP Negeri 1 Hiliduho. Penelitian juga memperhatikan perubahan keaktifan peserta didik selama proses pembelajaran. Signifikansi – Hasil penelitian menunjukkan bahwa kombinasi Discovery Learning dan multimedia dapat menjadi alternatif pembelajaran Bahasa Indonesia yang mendorong peningkatan kemampuan analisis puisi dan keaktifan peserta didik.

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