cover
Contact Name
M. Miftach Fakhri
Contact Email
fakhri@diginus.id
Phone
+6281212989654
Journal Mail Official
dewifatmaranis@gmail.com
Editorial Address
Antang, Makassar, South Sulawesi, Indonesia
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Indonesian Technology and Education Journal
ISSN : 29858208     EISSN : 29858216     DOI : https://doi.org/10.61255/itej
Core Subject : Science, Education,
This journal publishes research articles on various innovations in education and technology that are interesting and have an impact on the development of education and technology. The journal publishes articles on interdisciplinary content and cross-field dimensions related to technology development and the education environment. The journal includes, but is not limited to the following fields: Technology Machine Learning Cloud Computing Virtual and Augmented Reality Systems Human-Computer Interaction Emerging Technology Computer Vision Data Visualization Education Learning Analytics Innovative Pedagogies Educational Technology Computing Education Mobile Learning Social Media for Learning Out-of-School Applications
Articles 5 Documents
Search results for , issue "Vol. 3 No. 2 (2025): Agustus" : 5 Documents clear
Social Environment and Internet Engagement as Predictors of Cyberbullying in Young People Herawati; Shalsa Nabila; Putri Nirmala; Ummul Khaeri Masna
Indonesian Technology and Education Journal Vol. 3 No. 2 (2025): Agustus
Publisher : Sakura Digital Nusantara

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Abstract

Social media has become an important part of young people's lives, not only as a means of communication and entertainment, but also as a space for intense social interaction. The high intensity of internet use brings both positive opportunities and risks, one of which is cyberbullying which has a serious impact on mental health, such as anxiety and depression. This study aims to analyze the effect of internet usage intensity and social environment on cyberbullying tendencies in college students. The research method used a quantitative approach with a cross-sectional design. Data were obtained through a five-point Likert scale online questionnaire filled out by 83 respondents from various generations. Descriptive analysis showed that aspects of social media use were quite high, while direct experience of cyberbullying was relatively lower. Social environment support was moderate, but awareness of cyberbullying prevention was high. The findings indicate that the intensity of internet use potentially increases the risk of cyberbullying, but social environmental factors and digital awareness can serve as important protections. This research provides practical contributions in the form of recommendations for digital literacy, strengthening family support, and social media monitoring to create a safer digital ecosystem for the younger generation.
Application Development for Fasting and Worship Management Ramadan Using the Incremental Method: Kareem Daffa Fakhir; Nabila Al Buqari Jufri; Muh Akhlatul Ihsan; Putri Nirmala; Ummul Khaeri Masna
Indonesian Technology and Education Journal Vol. 3 No. 2 (2025): Agustus
Publisher : Sakura Digital Nusantara

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Abstract

The development of Artificial Intelligence (AI) in education, especially in design teaching, offers great potential to improve students' creativity, reflection, and design thinking mindset. This study aims to evaluate the effect of AI integration in design-based learning on students' creative thinking ability, reflection, and design mindset. The study used quantitative methods with a cross-sectional design, involving 82 respondents from various departments in higher education institutions. The research instrument was a questionnaire covering aspects of creativity, reflection, and design mindset. The data analysis technique used descriptive analysis. The results showed that 59.76% of the respondents were 19 years old, and most (85.37%) were 3rd semester students. The use of AI in design-based learning was proven to increase student creativity with an average score of 3.66 on a scale of 5, strengthen reflection skills with an average of 3.63, and improve design thinking mindset with an average of 3.75. However, the results also revealed that AI is more effective as a supporting tool in the learning process rather than replacing direct interaction between students and educators. Therefore, AI can be integrated as a tool that supports creativity, but still requires the role of human guidance.
Analysis of the Effect of Artificial Intelligence Integration in Design Learning on Creativity, Reflection, and Mindset Nur Indah Pratiwi; Serly Sasmita; Andi Dio Nurul Awalia; Dian Puspita Sari Andri
Indonesian Technology and Education Journal Vol. 3 No. 2 (2025): Agustus
Publisher : Sakura Digital Nusantara

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Abstract

The development of Artificial Intelligence (AI) in education, especially in designteaching, offers great potential to improve students' creativity, reflection, anddesign thinking mindset. This study aims to evaluate the effect of AI integrationin design-based learning on students' creative thinking ability, reflection, anddesign mindset. The study used quantitative methods with a cross-sectionaldesign, involving 82 respondents from various departments in higher educationinstitutions. The research instrument was a questionnaire covering aspects ofcreativity, reflection, and design mindset. The data analysis technique useddescriptive analysis. The results showed that 59.76% of the respondents were 19years old, and most (85.37%) were 3rd semester students. The use of AI in designbasedlearning was proven to increase student creativity with an average score of3.66 on a scale of 5, strengthen reflection skills with an average of 3.63, andimprove design thinking mindset with an average of 3.75. However, the resultsalso revealed that AI is more effective as a supporting tool in the learning processrather than replacing direct interaction between students and educators. Therefore,AI can be integrated as a tool that supports creativity, but still requires the role ofhuman guidance.
Design of Website-Based Bugis Waterpark Adventure Tourism Information System Using Agile Method: BugisGo Vina Annisa Sofyan; Muhammad Iqram; Nur Amalia Ramadhan; Izzaturrahman; Pramudya Asoka Syukur
Indonesian Technology and Education Journal Vol. 3 No. 2 (2025): Agustus
Publisher : Sakura Digital Nusantara

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Abstract

Bugis Waterpark Adventure in Makassar faces challenges in promotional outreach and information accessibility due to the absence of a professionally designed web-based information system. This research aims to design and develop a web-based tourist information system, BugisGo, to improve accessibility and visitor experience. The system was developed using the Agile method, which involves the stages of system planning, requirements analysis, system design, implementation, and iterative testing. BugisGo successfully implemented key features such as online ticket booking, payment system, and visitor feedback. Black-box and white-box testing showed that the system functions properly and securely. The Agile development process allows for flexibility and continuous improvement based on user feedback, increasing visitor satisfaction and operational efficiency. The BugisGo system successfully improved accessibility and visitor experience, but further research is needed for performance testing under high load conditions and mobile application integration.
Student Perspectives on the Importance of Digital Security Technology in Higher Education Muh. Alwan Prawira; Khaerul Hidayat Z; Andi Dio Nurul Awalia; Dian Puspita Sari Andri
Indonesian Technology and Education Journal Vol. 3 No. 2 (2025): Agustus
Publisher : Sakura Digital Nusantara

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Abstract

The dependence on digital technology in higher education has increased the need for digital security technology. This study aims to explore students' perspectives on the importance of digital security in Indonesian higher education, focusing on factors such as motivation, behavior, trust, and intention to use digital security technology. Using a quantitative descriptive approach and cross-sectional design, data were collected from 91 respondents through a Likert scale questionnaire covering the variables of Motivation and Behavior, Perceived Trust, Electronic Word of Mouth, Actual Use, and Intention to Use. The results show that students have high motivation and positive behavior towards the use of digital security technology, supported by their trust in the effectiveness of the technology and the role of the government. These findings indicate that the adoption of digital security technology can be strengthened through better digital security education and literacy, as well as supportive policies. This research contributes theoretically to the literature on technology acceptance in higher education and offers practical insights for increasing student awareness and participation in digital security.

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