Journal of Educational Technology and Learning Creativity
Covers all the Journal of Educational Technology and Learning Creativity at the level of primary, secondary, senior, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new collaborations in these areas. Original research papers and state-of-the-art reviews are invited for publication in all areas of the Journal of Educational Technology and Learning Creativity. Topics of Interest include, but are not limited to the following: Innovation and best practices in online learning, training, research, and management Educational Technology, models, and Trends in Higher Education Computer-supported collaborative learning, training, and research Intelligent guidance and mentoring system Learning analytics and educational data mining Open access system for learning and training Organizational and administrative perspectives on the Use of IT in higher education University Governance and Leadership in the knowledge society Institutional policies, standards, and assessment methods Higher education Attendance and service models using the Internet Internationalization and cultural aspects of online learning, training, and research
Articles
50 Documents
Innovation Learning Geography with ArcGIS Online: The Impact to Skills Collaborative and Achievement Student School Upper Intermediate
Asmororini, Endah;
Kinda, Johanis;
Şen, Burcu
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher
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DOI: 10.37251/jetlc.v2i1.969
Purpose of the study: The aim of this research is to examine the influence of ArcGIS online learning media on collaborative skills and student learning outcomes at State Senior High School 1 Mojo, Kediri Regency. Methodology: The research used a quasi-experimental method with a Post-test only control design. The tool used is ArcGIS online from ESRI. The research population was class 10 students at Mojo 1 High School, Kediri, academic year 2023/2024, with samples selected randomly for the experimental and control classes. Data was collected through observation of collaborative skills and post-test for learning outcomes. Observations were carried out with the help of three observers using a collaborative skills observation instrument based on a Likert scale. Data analysis was carried out using SPSS, including the ANOVA test for homogeneity, the Kolmogorov-Smirnov test for normality, and the T test to test significant differences between the experimental and control classes. Main Findings: The use of ArcGIS online as a learning medium shows a significant increase in collaborative skills and student learning achievement compared to conventional learning media. Post-test and observation results show higher scores in the experimental class. Novelty/Originality of this study: This research introduces the use of ArcGIS online as a geography learning medium, which has not been widely implemented in high schools. This study shows that the use of this technology can significantly improve students' collaborative skills and learning outcomes.
Learning Revolution: The Positive Impact of Computer Simulations on Science Achievement in Madrasah Ibtidaiyah
Habibi, Muhammad Wahab;
Jiyane , Lindiwe;
Özşen , Zeynep
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher
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DOI: 10.37251/jetlc.v2i1.976
Purpose of the study: This study aimed to investigate the impact of using computer simulation media on the learning achievement of elementary school students in Natural Sciences, particularly focusing on fourth-grade students at Madrasah Ibtidaiyah Ma'arif Global Blotongan Salatiga. Methodology: The study employed a quasi-experimental design using computer simulation media for experimental group teaching and conventional methods for the control group. The sample was taken using a purposive sampling technique, in which two classes were selected from the class IV population, namely one class as the experimental group and one class as the control group. Each class consists of 30 students. Data collection involved pre-tests, post-tests, and questionnaires to measure student interest and motivation. Analysis was conducted using descriptive and inferential statistical methods. Main Findings: The study found a significant increase in learning achievement among students who used computer simulation media compared to those who did not. Post-test results revealed higher scores for the experimental group. Questionnaire responses indicated increased student interest and motivation in the experimental group. Novelty/Originality of this study: This study contributes to the existing literature by specifically examining the effectiveness of computer simulation media in enhancing learning outcomes in Natural Sciences among elementary school students in a Madrasah setting. It fills a gap in research by providing empirical evidence of the positive impact of such media on student performance and motivation, thus advocating for the integration of technology in primary education.
Innovation Learning with POE: Improve Understanding Student to Equality Square
Fernande, Reki;
Sridharan, Varadarajan;
Kuandee , Watjanarat
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher
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DOI: 10.37251/jetlc.v2i1.977
Purpose of the study: This research aims to evaluate the effectiveness of using Predict, Observe, Explain (POE) worksheets in improving students' understanding of quadratic equations. Methodology: The study employed a mixed-method approach, specifically the sequential explanatory type. It involved quantitative data collection through pre- and post-tests, as well as qualitative data from structured interviews with teachers and students. The data were analyzed using descriptive statistics and independent sample t-tests Main Findings: This study presents several significant main findings. Firstly, the experimental group exhibited a notable improvement in cognitive function compared to the control group. Secondly, there was a positive correlation between the level of physical activity and cognitive performance. Lastly, regular physical exercise was associated with a lower risk of cognitive decline in older adults. These findings underscore the importance of physical activity in maintaining cognitive health and provide valuable insights for cognitive health maintenance among older adults. Novelty/Originality of this study: This study introduces evidence supporting the link between physical activity and cognitive function in older adults, providing insights into effective strategies for mitigating cognitive decline through exercise interventions. The findings contribute to existing knowledge by emphasizing the importance of lifestyle factors in preserving cognitive health.
Transforming History Teaching: Using Adobe Photoshop E-Posters to Teach the Battle of November 10, 1945
Syahputra, Gunawan;
Edwards , Avanelle Joseph
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher
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DOI: 10.37251/jetlc.v2i1.980
Purpose of the study: This research focuses on designing an e-poster using adobe photoshop to teach the battle of 10 november 1945 to class 11 social science 2 and 11 social science 3 high school State 1 Jambi City. It aims to assess students' learning interests using e-poster media and identify differences in these interests. Methodology: This research uses a Research and Development (R&D) approach with the ADDIE model. The research subjects were class 11 students. The data collection instruments for this research are open interviews and validation questionnaires as well as student learning interest questionnaires. Data analysis uses parametric statistics for quantitative data and qualitative data using the Miles and Huberman models. Main Findings: The main results of this research show that e-poster media based on adobe photoshop is effective in increasing students' interest in learning. The average interest in learning in the experimental class is higher compared to the control class. The t test confirmed a significant difference with a p-value of 0.011. Validation by material and media experts shows that the e-poster is very good and suitable for use. Small and large group trials received very positive responses from students, indicating the success of this learning media in increasing students' interest and motivation to learn. Novelty/Originality of this study: The novelty of this research is the development and use of adobe photoshop-based e-poster media for history learning, which has proven effective in increasing students' interest in learning.
Integration of the POE Model and Metaphoral Thinking in Student Worksheets: Improving Mathematical Reasoning Abilities in the Modern Education Era
Endra, Karyawati;
Villaflor, Gillian Mae
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher
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DOI: 10.37251/jetlc.v2i1.981
Purpose of the study: This research aims to develop and evaluate the effectiveness of POE-based (Predict, Observe, Explain) student worksheets using a metaphorical thinking approach to enhance the mathematical reasoning abilities of class 9 students at Public Middle School. Methodology: This research aims to find out how to develop student worksheets based on POE (Predict, Observe, Explain) through a metaphoral thinking approach oriented towards the mathematical reasoning abilities of junior high school students in class 9 and find out the effectiveness of student worksheet products based on POE (Predict, Observe, Explain) through Metaphoral Thinking approach to the mathematical reasoning abilities of Public Middle School 7 Banjit students in class 9. Main Findings: Validation results showed material experts rated the worksheets at 89.4%, media experts at 94.9%, and language experts at 75%, all with high appropriateness. Small group trials averaged 86%, field trials 87%, and educator trials 97.2%, all with very good criteria. The paired t-test (thitung = 12.7 > ttabel = 2.02) confirmed the effectiveness of the POE-based worksheets using the Metaphorical Thinking approach in enhancing mathematical reasoning abilities.. Novelty/Originality of this study: The novelty of this study lies in developing and validating POE-based student worksheets integrated with a metaphorical thinking approach to enhance junior high students' mathematical reasoning. This innovative strategy combines cognitive and imaginative techniques, fostering deeper comprehension and problem-solving skills.
Physics Learning Innovation: Song and Animation-Based Media as a Learning Solution for Mirrors and Lenses for Junior High School Students
Zakiyah, Zakiyah;
Boonma , Kantida;
Collado, Resty
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher
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DOI: 10.37251/jetlc.v2i2.1062
Purpose of the study: This study aims to develop and assess the effectiveness of a physics learning media based on songs and animations to enhance motivation and understanding among Grade VIII students on the topics of mirrors and lenses.. Methodology: The study employed a mixed-methods approach, utilizing a procedural development model by Borg and Gall. Tools and software used include Adobe Audition 1.5, Wondershare Filmora, and Adobe Flash CS6. Data collection methods included questionnaires and expert reviews. Main Findings: The song and animation-based learning media received a "Very Valid" rating from content experts (90%) and a "Valid" rating from media experts (70%), with teachers giving an average score of 90%. The t-test results showed a significant increase in students' motivation in the experimental group, with a mean score of 79.50 compared to 68.07 in the control group, indicating the positive impact of the developed media. Novelty/Originality of this study: This study introduces an innovative approach by combining musical and animated elements in physics education, thereby stimulating both the left and right brain hemispheres. This dual-hemisphere engagement fosters a more interactive and enjoyable learning experience, bridging the gap in traditional physics instruction by addressing both logical and creative aspects of student learning.
Geomics as Interactive Geography Learning Media: A Development Study on Environmental Material in High Schools
Muis, Abdul;
Pholboon, Monton;
Kamali, Ahmad Nur
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher
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DOI: 10.37251/jetlc.v2i2.1089
Purpose of the study: This study aims to develop geography comic media on environmental material for class XI students of Sultan Agung 1 Islamic Senior High School, Semarang. Methodology: The methodology used in this study is Research and Development (R&D) with a One-Group Pretest-Posttest Design. The tools used include multiple-choice tests, student response questionnaires, and media validation questionnaires. Data analysis software uses descriptive statistics and validity-reliability tests. Media feasibility assessments are carried out through reviews by material and media experts, as well as student response surveys. Main Findings: The results of media expert validation showed that geography comic media (GEOMIK) was very feasible to use with a feasibility percentage of 89.06%. Material expert validation showed a feasibility of 78.12%, and geography teachers 92.18%. Student responses stated that the media was very interesting with a percentage of 83.24%. Student learning outcomes increased from an average of 65.29 to 81.81 after using the media. Novelty/Originality of this study: The results of this study support the use of GEOMIK as an effective learning media in improving student learning outcomes in environmental material. This media is not only visually appealing but is also able to convey information in a way that is easy to understand, increase student engagement in learning, and help students develop a deeper understanding of the topics being studied.
Transforming Religious Learning with Macromedia Flash 8: Improving Students' Understanding of the Material on Faith in the Apostles
Melinda, Siska;
Feizi , Farokh;
Monfared , Parisa Naeimian
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher
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DOI: 10.37251/jetlc.v2i2.1100
Purpose of the study: This study aims to determine the effect of using Macromedia Flash 8 on student learning outcomes in the subject of Islamic Religious Education, material on Faith in the Apostles for Class XI at Aisyiyah 1 High School, Palembang. Methodology: This research employed a quantitative, quasi-experimental approach with two classes of 35 students each from XI Aisyiyah 1 High School, Palembang, divided into experimental and control groups. Instruments included written tests and Likert scale questionnaires, with Macromedia Flash 8 as the learning media. Data were analyzed using t-tests and descriptive analysis via SPSS to measure students' perceptions. Main Findings: The study found that Macromedia Flash 8 significantly improves student understanding of the concept of faith in the Apostles compared to conventional methods. The experimental group using Macromedia Flash 8 scored an average of 85.20, significantly higher than the control group’s 78.50 (p = 0.004). Additionally, students showed positive perceptions of this media, with 82.9% rating it as "Positive" or "Very Positive." These results indicate that Macromedia Flash 8 not only enhances comprehension but also boosts student engagement and satisfaction, making it an effective tool for improving learning outcomes in religious education.. Novelty/Originality of this study: This study demonstrates that Macromedia Flash 8 significantly enhances student understanding in religious education, offering a technology-based approach to improve learning quality. It contributes to the development of interactive learning media in religious education, showcasing the potential of digital tools to elevate engagement and comprehension.
Contextual Pop Up Book as an Innovative Learning Media in Social Science Subjects in Elementary Schools
Halimah, Halimah;
Putri , Dina Eka;
Wulandari, Wulandari;
Adewumi, Sunday Eric;
Arce-Calderón, Xiomara
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher
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DOI: 10.37251/jetlc.v2i2.1121
Purpose of the study: This research aims to produce a product in the form of a valid and practical contextual-based Pop Up Book media. Methodology: This study uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The tool used is Pop Up Book as an interactive visual media for learning. Data collection techniques include observation, interviews, and questionnaires. Validation is carried out by experts with validation sheets, while questionnaires and observations are used to measure the effectiveness and practicality of this learning media. Main Findings: The development of a contextual Pop Up Book for Social Science education in elementary schools showed positive results. The book was validated as highly suitable for the curriculum and effective for engaging students. User testing revealed good student interest and participation, although improvements in engagement and material understanding were needed. The book effectively connects learning with daily life experiences, but some students required more support in retaining and understanding the content. Overall, the Pop Up Book was deemed beneficial but with room for refinement. Novelty/Originality of this study: This research offers innovation in developing contextual-based Pop Up Book media for learning Social Sciences in Elementary Schools. The uniqueness lies in the three-dimensional interactive design that connects the material with students' daily lives, increasing their involvement and understanding. This provides a new contribution to a more interesting and effective learning method
Utilization of Information Technology in Increasing the Effectiveness of Citizenship Learning
Rachmanto, Teguh Basuki;
Akande , Itunu Olaniran
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher
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DOI: 10.37251/jetlc.v2i2.1140
Purpose of the study: This study aims to explore the use of Information and Communication Technology in Citizenship Education learning at State Junior High School 5 Semarang and analyze its impact on student engagement and understanding of the concepts taught. Methodology: This study uses a qualitative method with data collection techniques through interviews with two teachers and five students. The data obtained were analyzed using a descriptive approach. Main Findings: The results of the study indicate that the use of information and communication technology in Citizenship Education learning helps improve interaction between teachers and students, makes learning more interesting, and makes it easier for students to understand abstract concepts. However, there are obstacles such as limited devices and unstable internet connections, which can interfere with the learning process. The novelty of this study lies in the holistic approach that not only assesses the effectiveness of information and communication technology in delivering material, but also considers how this technology can increase student active involvement in learning. Novelty/Originality of this study: These findings provide an important contribution to developing more interactive and technology-based citizenship learning strategies.