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Contact Name
Rahmat Perdana
Contact Email
rahmat260997@gmail.com
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Journal Mail Official
cic.jetlc@gmail.com
Editorial Address
Cahaya Ilmu Cendekia Publisher, Jl. Perumnas Griya Sungai Duren, No. 54 A, Jambi, Indonesia 36361
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INDONESIA
Journal of Educational Technology and Learning Creativity
ISSN : 30253888     EISSN : 30217865     DOI : https://doi.org/10.37251/jetlc
Core Subject : Science, Education,
Covers all the Journal of Educational Technology and Learning Creativity at the level of primary, secondary, senior, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new collaborations in these areas. Original research papers and state-of-the-art reviews are invited for publication in all areas of the Journal of Educational Technology and Learning Creativity. Topics of Interest include, but are not limited to the following: Innovation and best practices in online learning, training, research, and management Educational Technology, models, and Trends in Higher Education Computer-supported collaborative learning, training, and research Intelligent guidance and mentoring system Learning analytics and educational data mining Open access system for learning and training Organizational and administrative perspectives on the Use of IT in higher education University Governance and Leadership in the knowledge society Institutional policies, standards, and assessment methods Higher education Attendance and service models using the Internet Internationalization and cultural aspects of online learning, training, and research
Arjuna Subject : Umum - Umum
Articles 50 Documents
Utilization of Wokwi Technology as a Modern Electronics Learning Media Darmaji, Darmaji; Jamlan, Muain; Nkweke, Obinna C; Boglou, A. K.; Baharin, Zain Hazmi Zain
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i2.1392

Abstract

Purpose of the study: This study aims to develop Wokwi simulation-based teaching materials using the 4D model (Define, Design, Develop, Disseminate) to improve the understanding and science process skills of physics education students. Methodology: The Define stage identifies learning needs, while the Design stage designs interactive and easy-to-use teaching materials. In the Develop stage, the prototype is tested to assess the effectiveness of the simulation, resulting in a significant increase in students' understanding of basic concepts. This study involved 50 5th semester students at Jambi University, using questionnaires and observation sheets as instruments. Main Findings: The results of the analysis showed that the majority of students had science process skills in the "Good" category (44%) with an average score of 78.4, while the response to the use of Wokwi was mostly in the "Quite Good" category (40%) with an average score of 65.3. The correlation test revealed a significant positive relationship (r = 0.532; p = 0.001) between the use of Wokwi and science process skills. Novelty/Originality of this study: The novelty of this research is presenting innovation in electronics learning through the integration of Wokwi technology, which allows interactive and practical circuit simulation for students without the need for physical hardware. This study offers a new perspective in the development of technology-based digital learning media by utilizing Wokwi, which is designed to improve students' conceptual understanding and technical skills in electronics.
Cultural Diversity in Technology-Based Assessments: Innovations for Fair and Inclusive Evaluations in Higher Education Kurniawan, Dwi Agus; Susbiyanto, Susbiyanto; Orongan, Marilyn; Cruz Olivares, Verónica; M. Mosalam, Esraa; Abbas Qanbar Al Saadi, Sahira
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i1.1395

Abstract

Purpose of the study: This study aims to explore the implementation of Technology-Based Assessment (TBA) with a multicultural approach in higher education to reduce cultural bias, increase accessibility, and create a fairer and more inclusive assessment system for students from various cultural backgrounds. Methodology: This study used a mixed-methods design with a convergent parallel approach. The sample in this study was taken using purposive sampling. Quantitative data were collected through an online survey using a Likert scale questionnaire created with Google Forms. Statistical analysis was performed using SPSS. Qualitative data were collected through semi-structured interviews. Thematic analysis was used to analyze qualitative data, ensuring comprehensive integration of findings. Main Findings: Multicultural Technology-Based Assessment (TBA) improves accessibility and flexibility of assessment in higher education. However, cultural biases in item design and language barriers have been found to impact perceptions of fairness and inclusivity. Students from different cultural backgrounds have varied experiences, highlighting the importance of adapting TBA to reflect cultural diversity. A multicultural approach to TBA has been shown to reduce disparities and support a more inclusive assessment environment. Novelty/Originality of this study: This study introduces a multicultural approach to Technology-Based Assessment (TBA) for the context of higher education in Indonesia, taking into account the diversity of cultures, languages, and local values. This study provides new insights into the development of inclusive and equitable TBA, offers practical solutions to reduce cultural bias, and broadens understanding in the design of technology-based assessments in multicultural environments.
Development of MATLAB-Based Physics Practical Media to Optimize Online Learning for Students on Sine Wave Material Astalini, Astalini; Qizi, Karimova Charos Abduhalim; San, Min Thu; Yusifov, Sabuhi; Byamba-Ochir, Narandalai
Journal of Educational Technology and Learning Creativity Vol. 1 No. 2 (2023): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v1i2.1396

Abstract

Purpose of the study: This study aims to develop MATLAB-based learning media as an interactive online practicum tool to understand the concept of sine waves. Methodology: The research method uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The research subjects are physics education students at Jambi University, data collection techniques using questionnaires. MATLAB-based media is designed with interactive simulation features that allow students to manipulate sine wave parameters, such as frequency, amplitude, and phase, in real-time. Main Findings: The test results showed that the majority of students responded positively to the use of this media, with 60% in the "Good" and "Very Good" categories. In addition, students' science process skills, such as data analysis and problem solving, also increased significantly, with an average score reaching 70.80. The results of the correlation test revealed a significant positive relationship (r = 0.542, p = 0.001) between students' responses to MATLAB development and science process skills. This interactive simulation provides a more intuitive learning experience than conventional methods, allowing students to understand abstract concepts visually and deeply. However, hardware and software limitations are challenges that need to be overcome for wider implementation. Novelty/Originality of this study: This research provides significant contributions in the development of simulation-based learning media for online education, especially in improving the understanding of physics concepts and science process skills. In the future, web-based development or mobile applications are proposed to improve accessibility and efficiency of learning.
Implementation of Information Technology Algorithms Based on ICT Media to Make Teachers Have 21st Century Skills Yolviansyah, Fauziah; Amin, Nor Fadila; Retutas, Mildin; Tuan, Nguyen Anh; Peiling, Liu
Journal of Educational Technology and Learning Creativity Vol. 1 No. 2 (2023): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v1i2.1398

Abstract

Purpose of the study: This study aims to improve technological literacy and 21st century skills of teachers through the implementation of algorithms based on ICT media, relevant to the demands of the Industrial Revolution 5.0 era. Methodology: The research method uses an experimental approach with a pretest-posttest design and data collection through questionnaires and observations. Training was given to 30 high school teachers using algorithmic technology and ICT media. The data analysis used was parametric statistics using the t-test.. Main Findings: The results of the study showed a significant increase in technological literacy and 21st century skills, with an average increase of 26.9%, especially in the ICT Media aspect. Novelty/Originality of this study: The novelty of this research lies in the futuristic algorithmic integration in ICT media for learning, which provides an innovative solution for teacher competency development. This finding is expected to be a guide in designing technology-based training programs for adaptive and innovative education.
Technology and Ethics in Social Media: A Study of the Phenomenon of Digital Bullying in the Young Generation Rini, Endah Febri Setiya; Raptis, Paschalis; Sozcu, Omer Faruk; Abdelrhman, Shimaa Ahmed Ahmed Mohamed; Lara-Valenzuela, Cristian
Journal of Educational Technology and Learning Creativity Vol. 1 No. 2 (2023): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v1i2.1400

Abstract

Purpose of the study: This study aims to examine the prevalence of digital bullying on social media, its psychological and emotional impacts on adolescents, and the correlation between social media use and bullying experiences. This study aims to provide insight into the factors that contribute to digital bullying among adolescents and young people. Methodology: This study used a mixed-methods approach, utilizing questionnaires, structured interviews, and content analysis. The tools used included statistical software for data analysis in the form of descriptive statistics and correlation tests. Five respondents were selected for in-depth interviews. Main Findings: The study found that 80% of respondents engaged in digital bullying, with the most common forms being verbal insults (60%) and hate speech (40%). Frequent social media use (3-5 hours/day) was associated with higher levels of anxiety and loneliness, while the prevalence of bullying was correlated with significant psychological and emotional impacts. Novelty/Originality of this study: This study provides a comprehensive view of digital bullying among adolescents, focusing on its psychological and emotional impacts. It provides new insights into the role of social media use in exacerbating bullying behavior, and suggests interventions such as digital ethics education to reduce its negative impacts.
Formulation of Red Bean Meatballs as a Local Food Alternative: Increasing Protein and Fiber Using Design Expert D-Optimal Yusnidar, Yusnidar; Kartika, Eti; Iqbal, Muhammad; Vitoekpon, Isaac; Husseini, Monir Mohamed El; Hagos, Habtamu; Khan, Younas
Journal of Educational Technology and Learning Creativity Vol. 1 No. 2 (2023): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v1i2.1405

Abstract

Purpose of the study: The purpose of this study was to produce an optimal red bean-based meatball formula using the Design Expert D-Optimal method, with a focus on increasing protein and fiber content and reducing fat content to support food diversification based on local ingredients. Methodology: The methodology of this study used red beans (Phaseolus vulgaris L.), Rose Brand cassava flour, and Segitiga Biru wheat flour. The tools included a Food Processor, digital scales, and texture analyzer. The analysis was carried out using the Kjeldahl method for protein, the Soxhlet method for fat, and Design Expert D-Optimal software was used for formula optimization. Main Findings: The main results of this study indicate that the optimal formula for red bean-based meatballs consists of 52% red beans, 18% cassava starch, and 11% wheat flour. This formula has the highest protein content of 15.50%, crude fiber content of 2.84%, and a chewy texture that is preferred by panelists. The attributes of color, taste, and aroma achieved the best hedonic value in the organoleptic test. Novelty/Originality of this study: The novelty of this research lies in the use of red beans as the main ingredient in making analog meatballs that are healthier, low in fat, and high in protein. In addition, the formula optimization method using Design Expert D-Optimal software provides a scientific approach to producing the best quality products, supporting local food diversification, and expanding the market potential of plant-based products in Indonesia
The Influence of Teachers' Digital Literacy and the Use of Technology Media on Students' Ability to Identify Hoaxes in the Digital Era Simamora, Nadia Natalia; Alrefay, Khaled Ahmed; Qasem, Arwa Ahmed; Lorenzo, Arnold; Kara, Merve Kara
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i2.1412

Abstract

Purpose of the study: This study aims to examine the influence of teacher digital literacy and the use of media technology on students' ability to identify hoaxes in the digital era. Methodology: A mixed-method approach was employed, combining quantitative analysis using Multiple Linear Regression with Statistical Package for the Social Sciences (SPSS) and qualitative analysis with the Miles and Huberman model through interviews with teachers. The research sample consisted of 50 teachers and 200 students from secondary schools in both urban and rural areas, selected through purposive sampling. The research instrument used a questionnaire and interview guide. Main Findings: The results indicated that both teacher digital literacy and the use of media technology positively influenced students' ability to identify hoaxes. Teachers with higher digital literacy levels were able to effectively use media technology to guide students in critical thinking and information verification. The use of media technology helped students compare information from different sources and better assess its validity. Novelty/Originality of this study: This study contributes to the field by exploring the combined impact of teacher digital literacy and media technology usage on students' ability to recognize and evaluate misinformation, addressing a critical issue in the context of education in the digital age.
Analysis of the Role of the Flo Application as a Digital Educational Media for Adolescent Reproductive Health in the Technology Era Ismail, Mazen A.; Ramadhanti, Auliya; Farhan , Hira; Allaham, Amenah
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i1.1414

Abstract

Purpose of the study: This study aims to analyze the role of the Flo application as a digital educational media based on AI in improving adolescent knowledge, attitudes, and behavior related to reproductive health in the era of modern technology. Methodology: This study uses a qualitative approach with a descriptive analytical method to explore the experiences, perceptions, and impacts of using the Flo application on adolescents in the context of reproductive health education. Data were collected through in-depth interviews, questionnaires, observations, and documentation studies. The sampling technique used was purposive sampling, while data analysis was carried out with a thematic approach for qualitative data and descriptive statistics for quantitative data. Main Findings: The results showed that the Flo app was effective in increasing adolescents' understanding of reproductive health, with the majority of respondents feeling more confident in managing their menstrual cycles and maintaining their health. The most appreciated features were cycle prediction and daily symptom logs. Although the app had a positive impact, there were obstacles such as limited access to premium features and difficult-to-understand medical terms. Overall, the Flo app was well received by users and showed potential for further development. Novelty/Originality of this study: This study offers novelty by exploring the role of the Flo app that uses AI to predict menstrual cycles and provide personalized reproductive health education content. Unlike previous studies, this study leverages an app that is already widely available, opening up opportunities to develop a more relevant and effective digital education platform for adolescents.
The Impact of Augmented Reality-Based Learning Media on Students’ Digital Literacy Skills: A Study on Junior High School Students Risnawati; Ramadan, Mohamed; Baba, Khalib; Hammad, Sali; Rustaminezhad, Mohammad Ali
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i1.1415

Abstract

Purpose of the study: This study examines influence of augmented reality (AR)-based learning media on junior high school students' digital literacy skills, exploring its potential to enhance technology integration in education. Methodology: Conducted in Jambi, the research involved 220 students and employed a mixed-method approach, collecting data through questionnaires that assessed students’ responses to AR use and their digital literacy levels. Data analysis using SPSS 21 included descriptive statistics and regression analysis to evaluate the relationship between AR media and digital literacy development. Main Findings: The findings revealed overwhelmingly positive student perceptions of AR-based learning media, with 58.6% rating it as “Good” and 24.2% as “Very Good.” Additionally, 62.3% of students demonstrated “Good” digital literacy skills, with an average score of 28. Regression analysis indicated a significant relationship between the use of AR learning media and improvements in students' digital literacy, with AR contributing 65.1% to the observed variance. The study further highlighted that AR media fostered interactive and immersive learning experiences, making abstract concepts more accessible and engaging for students. Novelty/Originality of this study: The novelty of this study lies in its focus on the dual impact of AR in promoting both academic learning and essential 21st-century skills like digital literacy. By illustrating the practical benefits of AR in junior high school education, this research offers valuable insights for educators and policymakers aiming to integrate innovative technologies into curricula. These findings underscore AR's potential to transform traditional classrooms, preparing students for a digitally-driven future while enhancing their learning outcomes.
Design and Development of Tempe Fermentation Tool Based on Fuzzy Method to Determine Tempe Maturity Level Hanoum, Nur Anisza; Villaverde, Korrine; Saputra, Yoga; Nuhuyeva, Åəhla; Ye, Tian
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i2.1418

Abstract

Purpose of the study: This study aims to design an innovative tempeh fermentation tool based on the Mamdani fuzzy method that is able to accelerate fermentation and determine the level of tempeh maturity accurately using weight parameters and visual image analysis. This tool is designed to improve the efficiency, productivity, and competitiveness of the tempeh industry by maintaining the quality of tempeh according to standards. Methodology: The results showed that this tool was able to accelerate fermentation with an average time of 21.7 hours, producing quality tempeh with evenly growing fungi without rot. The load cell sensor successfully weighed two tempeh at once with an average weight loss of 10.5 grams, and the ESP32CAM successfully monitored the tempeh visually during fermentation. Main Findings: From the results testing that has been done for 4× shows that tool This succeed speed up fermentation with eat average time 21.7 hours with criteria mold grow even and not rotten and loadcell sensor successful Weigh 2 tempeh at a time fermented with decline average weight 10.5 grams and ESP32CAM successfully monitored tempeh visually at the time fermented . Novelty/Originality of this study: The novelty of this research lies in the integration of DHT11 sensor technology, load cells, and ESP32CAM which enables automatic control of temperature and humidity, real-time monitoring, and accurate determination of tempeh maturity levels. This innovation provides a practical solution to improve the efficiency of the fermentation process and the quality of tempeh production, making it suitable for application on an industrial scale.