cover
Contact Name
Sujacka Retno
Contact Email
sujacka@unimal.ac.id
Phone
+6282295574747
Journal Mail Official
game@unimal.ac.id
Editorial Address
Jl. Batam. Kampus Bukit Indah. Gedung Prodi Teknik Informatika. Blang Pulo, Lhokseumawe, Aceh
Location
Kota lhokseumawe,
Aceh
INDONESIA
Gameology and Multimedia Expert
ISSN : -     EISSN : 30318963     DOI : https://doi.org/10.29103/game.v1i1.14554
Core Subject : Science,
Gameology and Multimedia Expert is a scientific journal published by the Department of Informatics, Faculty of Engineering Universitas Malikussaleh, Aceh. This journal contains scientific papers from Academics, Researchers, Practitioners, and Students about research on Game Development and Multimedia. Gameology and Multimedia Expert is published 4 (four) times a year in January, April, July and October. The paper is an original script and has a research base on Game Development and Multimedia. The manuscript is written in Indonesian or English language.
Articles 47 Documents
Design and Implementation of Flappy Chick Game: A Study on Game Development Using Scratch 3 Leny, Nurmaida; Perenggky, Perenggky; Anastasya, Anastasya
Gameology and Multimedia Expert Vol 1, No 4 (2024): Gameology and Multimedia Expert - October 2024
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v1i4.18855

Abstract

In the current information era, technological advancements continue to increase in line with the progress of science and innovation in various sectors, including multimedia applications. One rapidly growing sector is the use of smartphones, which now serve not only as communication tools but also as entertainment platforms, particularly for gaming. Flappy Chick is a game where a chick must jump through pillars to collect points and avoid hitting the pillars to avoid losing. This game is designed as entertainment that can be enjoyed by all age groups. Developed using the Scratch 3 application, this game offers a simple yet enjoyable gameplay experience.
Cover, Editorial Board, Acknowledgement and Table of Contents GAME, GAME
Gameology and Multimedia Expert Vol 1, No 4 (2024): Gameology and Multimedia Expert - October 2024
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v1i4.18894

Abstract

Development of a Construct 2-Based Platformer Game: Challenges and Implementation for Players of All Ages Elistatia, Usi; Permatasari, Sisca; Permatasari, Intan
Gameology and Multimedia Expert Vol 1, No 4 (2024): Gameology and Multimedia Expert - October 2024
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v1i4.18856

Abstract

This study aims to develop a Construct 2-based platformer game designed to provide an interactive and challenging gameplay experience for players of all ages. The game features key elements such as character movement, object collection missions, and enemy obstacles that players must avoid. The development process involved multiple stages, including requirements analysis, prototype creation, and alpha and beta testing. A scoring and life system was also implemented to enhance gameplay appeal and increase the challenge. Testing and feedback from external players helped refine control elements and level design. The final results demonstrate that this platformer game delivers an enjoyable experience while enhancing players' critical thinking and problem-solving skills. Construct 2 proved to be an effective platform for developing simple yet high-quality games.
Building a Space Shooter Game: Utilizing Scratch for an Engaging Action Game Juanda, Juanda; Zikrillah, Zikrillah; Nasrullah, Nasrullah
Gameology and Multimedia Expert Vol 1, No 4 (2024): Gameology and Multimedia Expert - October 2024
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v1i4.18857

Abstract

The rapid advancement of computer technology in the field of animation is marked by the emergence of various programming applications that simplify the creation of animations, one of which is Scratch. Games have become a popular form of entertainment across various audiences, including the Space Shooter game, which is designed to provide an exciting and entertaining action experience. In this game, players are challenged to control a spaceship and fight enemies that appear from the top of the screen, while avoiding enemy attacks and shooting them to earn points. The objective of the Space Shooter game development is to create a game that combines attractive graphics, addictive gameplay mechanics, and increasing difficulty levels as the player progresses. Additionally, the game aims to test the player's endurance in surviving as long as possible while collecting the highest score. The development of this game is expected to offer a fun and challenging gaming experience, while also improving players' decision-making skills and reflexes during gameplay.
Design of an Educational Game for Children: 'Geometry Forest' Using Construct 2 Retno, Sujacka
Gameology and Multimedia Expert Vol 2, No 1 (2025): Gameology and Multimedia Expert - January 2025
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v2i1.20323

Abstract

Early childhood education plays a crucial role in building the foundational knowledge and skills that will be used throughout life. This study aims to design and develop an educational game titled "Geometry Forest" using Construct 2, specifically designed to help children understand basic geometry concepts through an interactive and engaging learning experience. The game integrates learning elements such as recognizing geometric shapes, identifying colors, and enhancing cognitive and motor skills, with attractive graphics and a user-friendly interface. The development process includes concept design, asset creation, implementation, and testing, involving young children to evaluate their engagement, enjoyment, and understanding of the material presented. The results show that "Geometry Forest" effectively improves understanding of geometric concepts while providing an enjoyable learning experience, making it a valuable supplementary tool for learning both at school and home, and contributing to the improvement of early childhood education quality through educational game technology.
Development Of The Educational Game Math Land Using Construct 2 Sinambela, Ilmi Suciani; Febri, Indah
Gameology and Multimedia Expert Vol 2, No 1 (2025): Gameology and Multimedia Expert - January 2025
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v2i1.20335

Abstract

In the digital era, technological advancements have brought significant changes to In the digital era, technological advancements have brought significant changes to the field of education. Conventional learning methods often cause boredom among students, making it necessary to innovate the delivery of learning materials. One solution that can be implemented is the development of educational games, which combine entertainment and education to create an enjoyable learning experience for children. This study aims to develop an educational game that combines learning with play to facilitate a more effective and engaging learning process. The game development is carried out using the Construct 2 game engine, with the implementation of the ADDIE method (Analyze, Design, Development, Implementation, Evaluation) as a systematic framework to ensure the quality and effectiveness of the resulting educational games
Design and Development of a 2D Game with Unity: Guess and Match Profession Pictures Quiz in English “Guess Me, Bunny!” Elistatia, Usi; Permatasari, Sisca
Gameology and Multimedia Expert Vol 2, No 1 (2025): Gameology and Multimedia Expert - January 2025
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v2i1.20324

Abstract

Learning English is a form of self-development that can help enhance critical thinking skills and broaden cultural insights. A vast amount of information, including scientific research, books, articles, and online resources, is available in English. Mastering this language provides access to a broader spectrum of knowledge. However, learning English is often considered very challenging for some individuals due to differences in language structure, pronunciation, intonation, and cultural aspects. Developing an educational English language game serves as a tool to spark interest in learning the language based on these challenges. This study aims to increase enthusiasm for learning English, improve retention and understanding, and promote engaging contextual learning strategies. A qualitative research method is used in this study. The ADDIE approach is applied in the design process. The outcome of this research is an online educational game application for learning English, titled “Guess Me, Bunny!”. This program serves as a teaching tool, fostering curiosity and facilitating children's English language development.
Cover, Editorial Board, Acknowledgement and Table of Contents GAME, GAME
Gameology and Multimedia Expert Vol 2, No 1 (2025): Gameology and Multimedia Expert - January 2025
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v2i1.20384

Abstract

Analysis of Interface Design in the Game Honkai Star Rail Using the Usability Heuristics Principles of UI Saputra, M Garry; Andelina, Ika Resmika
Gameology and Multimedia Expert Vol 2, No 1 (2025): Gameology and Multimedia Expert - January 2025
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v2i1.19957

Abstract

There are several factors that can make a game worth playing to achieve an achievement and popularity. One of these factors is the User Interface. The interface in the game plays a very important role in showing the quality of a game. The interface in the game is an important bridge that connects players with the game mechanics, story, and overall experience. HSR is one of the Turn-Based RPG themed games that has been quite popular since the game was first released. The HSR game interface is the focus of the analysis that will be carried out in this study. This aims to understand and prove that the User Interface plays a very important role in making games with good quality. The analysis will be carried out using the Usabilty Heuritics Principle of UI method by Jakob Nelseen where the analysis is carried out based on the points in the principle in detail so that it can produce research results that can be used as references and guidelines for interface designers in the process of creating game interfaces in the future.
Game Edu IT: Combining Technology Literacy with an Interactive Approach Fortilla, Zeny Arsya; Al-Ghazali, Taufiq Akbar
Gameology and Multimedia Expert Vol 2, No 1 (2025): Gameology and Multimedia Expert - January 2025
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v2i1.20334

Abstract

This study aims to integrate technology literacy into the learning process through an interactive approach packaged as an educational game application developed using Scratch. The game is designed with a question-and-answer system to stimulate players' awareness of their abilities and enhance their curiosity about technology. Players will earn points as rewards for successfully answering questions posed by the game's characters, offering both engaging entertainment and educational value. Through "Game Edu IT," this application is expected to provide an enjoyable learning experience while broadening users' knowledge of information technology (IT) in a playful manner. The game is designed to increase learning interest and improve users' understanding of technology literacy, establishing it as an effective educational tool.