cover
Contact Name
Marhaeni
Contact Email
marhaeni@istn.ac.id
Phone
+628787599565
Journal Mail Official
marhaeni@istn.ac.id
Editorial Address
Jl.Moh Kahfi II Jagakarsa
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
Jurnal Rekayasa Informasi
ISSN : 22527354     EISSN : 26858231     DOI : -
Core Subject : Science,
Sistem Informasi Teknologi Informasi dan Komunikasi Sistem Pendukung Keputusan Rekayasa Sistem Informasi Database, Datamining, Big Data Enterprise Application Bussiness Intellegent Machine Learning Artificial intelligence Knowladge Manajemen System
Articles 153 Documents
Management Simulasi Jaringan Wireless dan Management Bandwdith dengan Metode Firewall Mangle dan Queue Tree untuk Priority Traffic Andi Suprianto; Ahmad Ainurridho
JURNAL REKAYASA INFORMASI Vol 11 No 1 (2022): JURNAL REKAYASA INFORMASI
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

This research aims to improve the quality of wireless networks and optimize bandwidth or internet speed. Based on the initial analysis conducted, the unstable quality and not optimal bandwidth obtained due to the absence of bandwidth management on the network. Based on literature studies, the solution to improve wireless network quality and optimize bandwidth is to add bandiwidth management configuration using the mangle firewall method and queue tree in Mikrotik Router. Simulation is done by adding the configuration so that the bandwidth obtained by each user will be more optimal. Keywords: Main Link, Backup Link, Mpls-Vpn, Routing Bgp, Aspath Prepend,Wireless, Bandwidth, Firewall Mangle, Queue Tree, Mikrotik
Segmentasi Citra Digital Paleografi Arsip VOC Menggunakan Metode Thresholding Bandot Sumardiyono
JURNAL REKAYASA INFORMASI Vol 11 No 1 (2022): JURNAL REKAYASA INFORMASI
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

Segmentasi merupakan teknik untuk membagi suatu citra menjadi berapa daerah (region) dimana setiap daerah memiliki kemiripan atribut. Thresholding merupakan salah satu teknik segmentasi yang menghasilkan citra biner, yaitu citra yang memiliki dua tingkat keabuan, yaitu hitam dan putih. Segmentasi citra digital paleografi arsip VOC dilakukan untuk memisahkan antara karakter paleografi dengan backgoundnya. Tahapan yang dilakuan adalah dengan mengkonversi citra asli menjadi citra greyscale kemudian dengan menggunakan metode thresholding citra greyscale dikonversi menjadi citra biner. Tujuan pemisahan objek dan background pada citra digital paleografi arsip VOC adalah untuk memperjelas karakter-karakter pada citra digital paleografi sehingga arsip VOC lebih mudah dibaca. Dari hasil penelitian nilai ambang T=120 pada metode thresholding binary menghasilkan segmentasi citra digital paleografi yang terbaik. Kata kunci : Thersholding, Segmentasi Citra, Paleografi.
ANALISIS PENGEMBANGAN FITUR APLIKASI MOBILE BANKING PADA BANK XYZ Nanda Nurisya Merliani; Retno Waluyo
JURNAL REKAYASA INFORMASI Vol 11 No 2 (2022): JURNAL REKAYASA INFORMASI Vol 11 No 2 Oktober 2022
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

Bank XYZ is one of the banks that has developed the use of mobile banking. Along with the development of the use of mobile banking, many competing banks are improving their services and innovating mobile banking features, so that they can become a threat. Bank XYZ must improve competitiveness against competing banks by identifying problems using the SWOT analysis method, then mapping the priority problems using the Eisenhower Matrix method to determine the feature development that can be done so that Bank XYZ can provide better and optimal banking services. From the SWOT and Eisenhower Matrix analysis that has been carried out, recommendations for the development of XYZ Bank mobile banking features are developed, namely the development of promo features equipped with promo categories, authentication of the registration flow to be more organized, and the addition of budget features that regulate customer finances in knowing and managing budget every month.
PERENCANAAN MODEL BISNIS PADA START-UP “FEME.ID” MENGGUNAKAN METODE BUSINESS MODEL CANVAS (BMC) Siti Muflikhatun; Retno Waluyo
JURNAL REKAYASA INFORMASI Vol 11 No 2 (2022): JURNAL REKAYASA INFORMASI Vol 11 No 2 Oktober 2022
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

Business Model Canvas (BMC) is a business model with nine blocks that are used to plan a business model into a strong business strategy to be able to compete in the market. This research was conducted to plan a business model for the start-up "FEME.ID" using the Business Model Canvas method. "FEME.ID" was formed based on the problems that exist in society today, such as the stunting rate in Indonesia still reaching 24.4 percent, based on a survey conducted in July and August 2021 in 11 countries and attended by 5,496 respondents aged over 18 years. . 63% of consumers in Indonesia say that their current physical health is less than ideal, so there is a need for a platform that can be used to conduct nutrition consultations at a cost that is affordable for all. The method used in this research is descriptive method and qualitative method and primary data collection using a questionnaire. This research resulted in the planning of nine business model blocks on the start-up "FEME.ID" with the Business Model Canvas method. These nine BMC blocks form a complete business model and can be used as a business strategy to be competitive.
PERANCANGAN SISTEM INFORMASI TABUNGAN SISWA MENGGUNAKAN METODE RAD (RAPID APPLICATION DEVELOPMENT )BERBASIS WEB Dwipa Handayani; Hendarman Lubis
JURNAL REKAYASA INFORMASI Vol 11 No 2 (2022): JURNAL REKAYASA INFORMASI Vol 11 No 2 Oktober 2022
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

Savings is one of the various kinds of banking products that are most in demand by the public, ranging from students, entrepreneurs, and the general public. Data collection methods used in this study, namely observation, interviews, literature study, literature study, questionnaires, and system development methods. The system development method used in the development of learning media applications to train the motoric skills of children with special needs based on Android is the RAD (Rapid Application Development) method. System functional testing is done using black box testing. With the development of a student savings information system, it is easier for teachers to process student savings transactions and withdrawals of student savings so as to reduce the risk of damage or loss. Keywords: Rapid Application Development, Information Systems, Students, Savings, web
PENGARUH UKURAN PERUSAHAAN, PROFITABILITAS, SOLVABILITAS SERTA LIKUIDITAS TERHADAP AUDIT REPORT LAG (Studi Empiris Pada Perusahaan Sektor Infrastruktur Yang Terdaftar Pada Bursa Efek Indonesia Tahun 2015-2020) Dipateruna Teruna Awaludin; Hasanudin Hasanudin; Ummil Jannah
JURNAL REKAYASA INFORMASI Vol 11 No 2 (2022): JURNAL REKAYASA INFORMASI Vol 11 No 2 Oktober 2022
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

PENGARUH UKURAN PERUSAHAAN, PROFITABILITAS, SOLVABILITAS SERTA LIKUIDITAS TERHADAP AUDIT REPORT LAG (Studi Empiris Pada Perusahaan Sektor Infrastruktur Yang Terdaftar Pada Bursa Efek Indonesia Tahun 2015-2020) Dipa Teruna Awaloedin1 Hasanudin2 Ummil Jannah3 Abstrak Tujuan dari penelitian ini adalah untuk mengetahui pengaruh dari variabel ukuran perusahaan, profitabilitas, solvabilitas, liabilitas terhadap audit report lag pada perusahaan infrastruktur yang terdaftar pada Bursa Efek Indonesia periode 2015-2020. Jumlah sampel yang digunakan dalam penelitian ini adalah 96 sampel menggunakan data sekunder dalam laporan tahunan perusahaan yang terdaftar dalam Bursa Efek Indonesia periode 2015-2020. Teknik yang digunakan untuk pengambilan sampel yaitu metode purposive sampling. Pengolahan data dari penelitian ini menggunakan analisis regresi linear berganda dengan menggunakan software (SPSS) Versi 25.0. Pengujian dari regresi linear berganda diperoleh hasil bahwa variabel ukuran perusahaan berpengaruh negatif terhadap audit report lag, sedangkan untuk variabel profitabilitas tidak memiliki pengaruh terhadap audit report lag, untuk variabel solvabilitas berpengaruh negatif terhadap audit report lag, dan pada variabel likuiditas tidak memiliki pengaruh terhadap audit report lag. Kata Kunci : Ukuran Perusahaan, Profitabilitas, Solvabilitas dan audit Report Lag Abstract The purpose of this study was to determine the effect of firm size, profitability, solvency, and liability variables on audit report lag in infrastructure companies listed on the Indonesia Stock Exchange for the 2015-2020 period. The number of samples used in this study were 96 samples using secondary data in the annual reports of companies listed on the IDX for the 2015-2020 period. The technique used for sampling is purposive sampling method. Processing data from this study using multiple linear regression analysis using software (SPSS) Version 25.0. Testing from multiple linear regression showed that the firm size variable had a negative effect on audit report lag, while the profitability variable had no effect on audit report lag, for solvency variables had a negative effect on audit report lag, and the liquidity variable had no effect on audit report lag. Keywords : Firm Size, Profitability, Solvency, Liquidity, and Audit Report Lag.
PENERAPAN VIRTUAL REALITY MENGGUNAKAN METODE RAPID APPLICATION DEVELOPMENT PADA MEDIA PEMBELAJARAN PENGENALAN SATWA ENDEMIK TAMAN NASIONAL UJUNG KULON Ratna Salkiawati; Hendarman Lubis; Markus Ade Putra
JURNAL REKAYASA INFORMASI Vol 11 No 2 (2022): JURNAL REKAYASA INFORMASI Vol 11 No 2 Oktober 2022
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

This research is about making an android-based virtual reality application as a learning medium for the introduction of endemic animals in Ujung Kulon National Park. Currently, the learning process for the introduction of endemic animals is still using 2D images so that it does not attract students' interest in recognizing endemic animal species. This virtual reality application aims to provide an experience for students to see the endemic animals of Ujung Kulon National Park in reality without having to be on location, students also easily get information about endemic animals of Ujung Kulon National Park. The activity of making virtual reality applications is a supporting media that can be used in the teaching and learning process that is easy to understand and increases the interest and interest of students to learn about the introduction of endemic animals to Ujung Kulon National Park. In designing the application, the method used in this study uses the RAD (Rapid Application Development) method, which is an object-oriented system development method to shorten the time of system development. the stages consist of business modelling, data modelling, process modelling, application generation, testing and implementation. Making 3D applications using virtual reality based on Android uses the Java programming language, and Kotlin. This study resulted in a learning media application for the introduction of endemic animals in Ujung Kulon National Park using android-based virtual reality.
RANCANG BANGUN APLIKASI PENJUALAN ONDERDIL MOTOR DI BENGKEL CALVIN JAYA MOTOR PENGASINAN SAWANGAN Dimas Rahmadian Prasetyo; Marhaeni Marhaeni
JURNAL REKAYASA INFORMASI Vol 11 No 2 (2022): JURNAL REKAYASA INFORMASI Vol 11 No 2 Oktober 2022
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

Calvin Jaya Motor is a place for service as well as buying and selling motorcycle parts which is quite famous for its goods that are always available, but Calvin Jaya Motor only serves offline, ie buyers come directly to the place then see and buy goods face to face, this will have Some of the shortcomings include the queuing process and it allows prospective buyers not to buy because of the crowded queues, besides that sometimes there is a human error in the daily sales recorder,this study uses data collection methods used to collect the data needed in this study, namely the method of observation, interviews and literature study, and using spiral model as development method. Keywords: Information System, Spare parts, Spiral Model
PENGGUNAAN METODE LEXICON UNTUK ANALISIS SENTIMEN PADA ULASAN APLIKASI KAI ACCESS DI GOOGLE PLAY STORE Aryo Nur Utomo; Rahma Dwi Wahyuni
JURNAL REKAYASA INFORMASI Vol 11 No 2 (2022): JURNAL REKAYASA INFORMASI Vol 11 No 2 Oktober 2022
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

Google play store is a digital service platform that functions as an official store that allows users to search and download applications. Google play store also has a feature where users can submit reviews and ratings for apps and digital content. PT. Kereta Api Indonesia abbreviated PT. KAI was launched, namely KAI Access. KAI Access is an application on the Google Play Store that is useful in the process of selling tickets online by utilizing internet technology. However, the review on the KAI Access application is only a sentence without a specific meaning, for that an analysis is needed that can divide classes as user sentiment. This study aims to determine the sentiment analysis of user review data on the KAI Access application on the Google Play Store using the lexicon method. Lexicon is a method used to classify application user opinions into 3 classes, namely, positive, negative, and neutral sentiments. The results showed that the reviews of users of the KAI Access application had negative sentiments, with the highest number and percentage of negative sentiment data, namely 24700 data and a percentage of 60.01%. Keywords: KAI Access, Google Play Store, Sentiment Analysis, Lexicon
RANCANG BANGUN SISTEM INFORMASI PEMESANAN JASA MAKE-UP ARTIST (MUA) BERBASIS WEB Salsa Bilah Nur Kholifah; Siti Nurmiati
JURNAL REKAYASA INFORMASI Vol 11 No 2 (2022): JURNAL REKAYASA INFORMASI Vol 11 No 2 Oktober 2022
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

Dimasa sekarang ini berpenampilan menarik dan cantik menjadi kebutuhan sehari-hari terutama pada wajah disaat menghadiri suatu acara besar seperti acara wisuda, pernikahan, tunangan maupun acara lainnya. Makeup Artist (MUA) adalah orang yang memiliki profesi merias wajah. Di Beji Depok ada salah satu perias wajah yang menawarkan jasanya yaitu Makeup By Sheli. Akan tetapi dalam proses pemesanannya masih dilakukan secara manual, mu aini biasanya menawarkan atau mempromosikan jasanya hanya melalui akun media sosial dan dari mulut ke mulut. Oleh karena itu dilakukan pengembangan sistem yang dapat membantu proses pemesanan untuk pelanggan dan memberikan informasi jasa yang disediakan pada Makeup By Sheli. Metode yang dilakukan pada penelitian ini adalah dengan observasi dan wawancara. Metode pengembangan sistem yang digunakan adalah Rapid Application Development (RAD) dengan menggunakan bahasa pemrograman PHP dan database Mysql dan UML sebagai perancangan prosesnya. Penelitian ini menghasilkan sistem yang dapat melakukan pemesanan jasa makeup melalui website serta dapat melihat jasa apa saja yang disediakan dan harga dari tiap jasa makeup yang tersedia di Makeup By Sheli. Kata kunci : Pemesanan, Makeup Artis, web.