cover
Contact Name
Singgih Subiyantoro
Contact Email
porotcimaru@gmail.com
Phone
-
Journal Mail Official
cognitivejurnal@gmail.com
Editorial Address
Sukoharjo
Location
Kab. sukoharjo,
Jawa tengah
INDONESIA
Cognitive Development Journal
ISSN : -     EISSN : 30258693     DOI : https://doi.org/10.32585/cognitive
Core Subject : Education,
This journal presents scientific articles that discuss various cognitive aspects, including thinking processes, memory, language, problem-solving, perception, and intelligence. The journal serves as a platform for researchers to share the latest findings, theories, research methods, and empirical discoveries in the field of cognitive development.
Articles 22 Documents
Enhancing Cognitive Stimulation with Coffee: A Pathway to Heightened Mental Performance Maspul, Kurniawan Arif
Cognitive Development Journal Vol. 2 No. 1 (2024): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v2i1.15

Abstract

This article discusses the potential of coffee as a cognitive enhancer. The aim of this research is to explore the cognitive benefits of coffee use by qualitatively utilizing relevant ideas and empirical facts. The research method employs a qualitative study approach that includes interviews, observations, and literature review. The results of the study show that individuals looking to improve their cognitive performance through coffee use are given practical advice. Furthermore, this research proposes a strategy to widen the societal influence of coffee-stimulated cognitive activity. The conclusions of this research allow readers to properly exploit the cognitive benefits of coffee by using new methods and creating broad awareness of the topic. It emphasizes the need for future research in various areas such as long-term effects, individual differences, synergistic techniques, and specific cognitive domains to maximize the potential of coffee as a cognitive enhancement tool and promote cognitive well-being in society. The contribution of this research provides practical guidelines for individuals to leverage coffee in enhancing cognitive performance.
Best Teach: A Social Media Inovation for Sekolah Best Agro International’s Teachers to Create A Better Education in Remote Areas Santoso, Sugeng; Saidah
Cognitive Development Journal Vol. 1 No. 2 (2023): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v1i2.17

Abstract

Best Agro International, a palm oil plantation company, runs a Corporate Social Responsibility (CSR) program in the education sector. This company have 28 schools of kindergarten level, 28 schools of elementary level, 12 schools of junior high school level and a school of vocational high school level, that built in the middle of the palm oil plantation spread across Central Kalimantan. Best Agro International ‘s educational CSR have many obstacles: the lack of interaction the teachers obtained from the outsides, many confusion and misconceptions about education system, and the space for the teachers to upgrade their skills is limited. This research purpose is to make an educational platform, namely Best Teach. The goal of this application is to provide a media for teachers to connect with each other, provide space for discussion and sharing of best practices, and help teachers to improve their educational competence. The design of this research is an explorative qualitative approach. This approach is used because it is in accordance with the data processing carried out, which does not use numerical analysis. Teach's research results are the right solution. With Best Teach, no more teachers are confused about implementing the curriculum, because they have space to share and discuss. This research contribution maximizes the competence and knowledge of Best Agro International School teachers, is also in accordance with curriculum demands, and is in line with Society 5.0 which requires humans to have creativity, critical thinking, communication and collaboration skills.
Analysis of Teacher Perceptions of Online Gamification Learning Methods Putra, Hamda Kharisma; Ekosusilo, Madyo; Subiyantoro, Singgih; Ismail, Ismail; Fauziyah, Syifa
Cognitive Development Journal Vol. 2 No. 1 (2024): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v2i1.20

Abstract

The integration of gamification into online learning has garnered considerable attention in contemporary educational discourse. This article delves into teachers' perceptions regarding the implementation of this method. The background lies in the increasing utilization of technology in education and the potential of gamification to enhance student engagement and motivation. The objective is to explore teachers' viewpoints on the effectiveness, challenges, and benefits of this learning method. The research methodology involves surveys and interviews with a cohort of teachers who have utilized gamification in their online teaching practices. Findings reveal a spectrum of perceptions among teachers, including their understanding of gamification concepts, comfort levels in its application, and its influence on student engagement. The conclusion drawn highlights positive acceptance of gamification, alongside identified challenges such as time constraints and technical skills. The research contributes valuable insights for the development and implementation of gamification learning methods in the online education landscape.
Analysis of Deixis in Lavender Haze Taylor Swift's Song Lyrics Nurjannah; Saerudin, Sahur
Cognitive Development Journal Vol. 2 No. 1 (2024): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v2i1.31

Abstract

Deixis is a linguistic phenomenon that is very important in the study of pragmatics. This research aims to identify types of deixis and references in Taylor Swift's song Lavender Haze. This research uses a qualitative descriptive method and a pragmatic approach. Data collection is carried out by searching, selecting, reading, identifying and coding, then analyzing the data by presenting, describing, interpreting and concluding. The author found types of deixis, namely person deixis, spatial deixis, temporal deixis, and discourse deixis. The author concludes that the song lyrics use types of deixis where personal deixis, especially first person deixis, always appears in the five song lyrics which tell the life story of the songwriter himself. In other words, the use and meaning of deixis based on the context of the song lyrics as a whole can provide information about people, places, times and discourse. As well as, connecting utterances with time and space relationships and is useful for capturing referential meaning which includes who, where and when the utterance was uttered. This research provides an important contribution in understanding the use of deixis in song lyrics, as well as revealing the referential meaning and broader context in the song Lavender Haze by Taylor Swift.
Educational Transformation: Using Virtual Reality as a Learning Tool for The Future Akbar, Jakub Saddam; Djakariah, Djakariah
Cognitive Development Journal Vol. 2 No. 1 (2024): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v2i1.32

Abstract

Education continues to transform with the introduction of advanced technology such as Virtual Reality (VR). The use of VR as a future learning tool promises to revolutionize the way students learn and interact with course material. This research aims to explore the potential of VR to increase student engagement through a more interactive and immersive learning experience. The research method used is literature study. Through a literature study and analysis of recent developments, we see how VR can aid the understanding of complex concepts, such as science and mathematics, as well as improve understanding of historical content through realistic simulations. However, challenges such as device costs and curriculum integration need to be overcome to realize the full potential of this technology in education. It can be concluded that with the right strategy, VR can be the key to creating more personalized and effective learning experiences, leading to major transformations in the global education system. This research contributes to a more personalized and effective learning experience, which in turn can improve the quality of education and student learning outcomes
Heutagogical Approaches in the Merdeka Curriculum: Enhancing Autonomous Student Engagement Subiyantoro, Singgih; Putra, Hamda Kharisma; Ismail; Mahendra, Moefty; Montle, Edward
Cognitive Development Journal Vol. 2 No. 1 (2024): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v2i1.33

Abstract

The transition to the Merdeka Curriculum in Indonesia, emphasizing student autonomy and flexible learning pathways, presents an opportunity to explore heutagogical approaches in enhancing autonomous student engagement. This study aimed to investigate the effectiveness of heutagogy in promoting self-determined learning among students within this curriculum framework. Utilizing a mixed-methods approach, data were collected through surveys and interviews with students and educators, as well as classroom observations. The results indicated that students engaged in heutagogical practices exhibited higher levels of motivation, self-efficacy, and critical thinking skills, with 75 percent reporting increased confidence in managing their learning. Additionally, educators observed improved student participation and collaboration. The main conclusion is that heutagogical approaches significantly contribute to fostering autonomous learning environments, aligning with the goals of the Merdeka Curriculum. This research contributes to the educational field by providing empirical evidence supporting the implementation of heutagogy in national curricula, offering practical insights for educators and policymakers aiming to enhance student engagement and self-directed learning.
Project-Based Learning: An Innovative Learning Model to Improve the Understanding of Science in Fifth-Grade Students Asprila, Fiskawati Derate; Subiyantoro, Singgih
Cognitive Development Journal Vol. 2 No. 2 (2024): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v2i2.36

Abstract

The lack of understanding of elementary school students in the subject of science, especially the material on the human digestive system, is the background of this study. The purpose of this study is to improve the understanding of fifth-grade students on the material on the human digestive system by using the Project-Based Learning (PjBL) learning model. The method used in this study is classroom action research consisting of 2 cycles with four stages, namely planning, action, observation and reflection. The data analysis techniques used in this study are participatory observation techniques, data utilization techniques and document data analysis. The subjects of the study were 15 fifth-grade students. The results of the study showed that students' understanding increased after the PjBL model was applied, as evidenced by the percentage of students' average scores in the pre-cycle not reaching the criteria for achieving learning objectives; then in cycle I, the score increased by 13% and in cycle II it increased by 20%. This research is expected to contribute to educational institutions to provide information in improving the quality of education.
The Use of Quizizz Media to Increase Students Interest in Learning Science at Primary Schools Edi Handoko, Sofa Binti Masruroh; Singgih Subiyantoro
Cognitive Development Journal Vol. 2 No. 2 (2024): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v2i2.38

Abstract

Learning media should be utilized to enhance the quality of education in the digital era. It can inspire and motivate students to engage in the learning process, thereby increasing their interest in learning. This study aims to improve the learning interest of fourth-grade students by using learning media in the form of Quizizz. The research is categorized as Classroom Action Research, with the subjects being 15 fourth-grade students, consisting of 6 girls and 9 boys. Data collection instruments included observation, evaluation tests, and interviews. The Classroom Action Research design was carried out in two cycles, each consisting of the following stages, planning, implementation, observation, and reflection. The results indicate that the use of Quizizz as a learning medium effectively enhances students learning interest. In the first cycle, without the use of the Quizizz application, students learning interest reached 59.64 percent, which is categorized as moderate. In the second cycle, after implementing Quizizz, students learning interest increased to 74.29 percent, placing it in the high category. This improvement demonstrates that the use of interactive learning media such as Quizizz is effective in fostering greater student engagement. Therefore, integrating Quizizz into the learning process is a promising strategy for teachers to enhance students’ interest in learning in the fourth grade.
The Role of Counselors in Handling Traumatic Victims of Sexual Violence Rahmawati, Sinta Nalita Sari; Maynawati, Aldila Fitri Radite Nur; saputro, Billdy; Setyawan, Akhmad
Cognitive Development Journal Vol. 2 No. 2 (2024): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v2i2.42

Abstract

Sexual violence is a case of violence that still occurs in Indonesia, even Sukoharjo Regency. This phenomenon is of particular concern to government agencies, namely DPPKBP3A Sukoharjo Regency. This government institution has a counselor who is required to be able to meet the current needs of society. Namely in the process of assisting victims of sexual violence. This is because sexual violence that occurs on children will have a negative impact. Children who experience sexual violence will be psychologically disturbed and can disrupt their growth and development process. The role of the counselor here is very important, not only in psychological assistance but also in his role during the counseling process and carrying out the functions of a counselor. The focus of this research is the role of counselors in dealing with traumatic victims of sexual violence. The conclusion of this research is that the role of counselors is very important in treating traumatic victims of sexual violence. The programs provided by DPPKBP3A Sukoharjo Regency are very helpful in treating victims of sexual violence. Inhibiting factors and clouding factors are obstacles and opportunities in assisting the treatment of victims of sexual violence.
The Influence of Gadgets on Development Cognition in Early Childhood Betty, Yensi Yusniati; Amseke, Fredericksen Victoranto
Cognitive Development Journal Vol. 2 No. 2 (2024): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v2i2.43

Abstract

Cognitive development is the mental ability to process information, think, learn and solve problems. The effect of gadgets on early childhood cognitive development is very important. This is because the rapid development of technology and the increasing use of gadgets among children trigger concerns about their impact on child development and The benefits of this study are to increase parents' and educators' awareness of the impact of gadgets on child development, provide scientific information about the effect of gadgets on children's cognition, and help develop effective educational strategies. This study can also help parents and educators in making decisions about the use of gadgets and improve the quality of education and child development. This study aims to determine the effect of gadget use on early childhood cognitive development at Sabulus Naimata PAUD. The research method applied was descriptive qualitative with a population of 45 children aged 4-6 years. Data collection techniques were interviews and documentation studies. The research participants were one teacher and three parents, as well as document analysis related to the use of gadgets in PAUD. The results of data analysis show that gadget use has a significant influence on early childhood cognitive development. The influence can be positive, such as improving problem-solving skills and creativity, but also negative, such as being easily distracted, less active in playing, and difficulty concentrating. This study concludes that the use of gadgets in early childhood at PAUD Sabulus Fani Naimata has both positive and negative impacts. It is expected that parents and teachers can assist and limit children to use gadgets and balance them with other activities that support children's cognitive development.

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