cover
Contact Name
Febri Adi Prasetya
Contact Email
garuda@apji.org
Phone
+6285726173515
Journal Mail Official
info@asdkvi.or.id
Editorial Address
Perum. Cluster G11 Nomor 17, Jl. Plamongan Indah, Pedurungan, Semarang, Provinsi Jawa Tengah, 50195
Location
Kota semarang,
Jawa tengah
INDONESIA
Abstrak: Jurnal Kajian Ilmu Seni, Media dan Desain
ISSN : 30322456     EISSN : 30321670     DOI : 10.62383
Core Subject : Art,
Journal of Arts, Media and Design Studies is a journal that is peer-reviewed and open. The fields of study in this journal include the Arts, Media and Design sub-groups. Abstract : The Journal of Arts, Media and Design Studies accepts articles in English and Indonesian
Articles 140 Documents
Tiktok Sebagai Media Interaktif Pembelajaran Editing Video Wibi Ardi Alvianto; Juni Amanullah; Lukman Santoso
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 1 No. 1 (2024): Januari : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v1i1.32

Abstract

The social media platform TikTok has grown rapidly as one of the main platforms for creative expression and information exchange. This article discusses the use of video editing tools provided by TikTok in creating interesting learning materials for students. We analyze TikTok's creative features including visual effects, music, and quick edits, and illustrate how to apply them to learning. This research involves a qualitative approach through case studies, focusing on the teacher's experience in creating learning materials with the TikTok video editing tool. The findings show that this approach can motivate students by providing visual content that matches the preferences of the younger generation. Students' positive response to this approach indicates increased engagement and interest in learning. However, challenges in utilizing TikTok's video editing tools are also acknowledged. Integrating creativity with substantial content and ensuring the integrity of education is maintained are some of the aspects that must be considered. Ethical and privacy implications are also discussed in the context of the use of social media platforms in education. In conclusion, TikTok's video editing tools offer exciting potential for creating impactful learning materials. With a thoughtful approach, educators can design content that fits current visual trends and communication styles, while maintaining the required educational quality.
Penerapan Teknik Objektive Camera Angle Dalam Membangkitkan Dramatis Film Pulang Ahmad Umar Dhany; Dani Manesah
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 1 No. 1 (2024): Januari : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v1i1.50

Abstract

The film "Pulang" is a short drama genre film with a family style, This film was made as an entertainment medium that can provide information to audience about a family where Karin's mother has a an illness that made him forget his memory even of his own child, however The child is still trying to take care of and make the mother's memory return to normal. The final result that will be produced is a work of fiction film entitled "Pulang" the process of taking pictures uses the application of objective techniques camera angle by using the audience's point of view so that the audience can feel the same thing experienced by Karin as the main character in this film
Penerapan Gaya Penyutradaraan Dengan Penguatan Tokoh Menggunakan Pendekatan Reaslisme Dalam Film Genius Dari Syurga Witri Amanda; Dani Manesah
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 1 No. 1 (2024): Januari : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v1i1.51

Abstract

The film Genius From Heaven tells the story of a child, he is depicted as very depressed about the conflict he is currently facing. The role of a father in children with autism who can educate the public. It is hoped that this process will provide education to the public about autism sufferers, especially regarding their care. Autism sufferers also have various unique characters and sometimes their emotions often change. With a realist approach, it is hoped that this film can depict in real terms the process and struggle experienced by the main character to prove that he has other abilities that his father did not know at all.
Promosi Villa Kayu Putih Satrianto Alpisa; Defrizal Saputra
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 1 No. 2 (2024): Maret : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v1i2.60

Abstract

Villa kayu putih one of the villa that locate at Jorong Galagah Alahan Panjang, Lembah Gumanti Sub District, Solok Regency. Villa Kayu Putih do not have a catalog yet as a promotion and information media, thus making the customer having a hard time to obtain the information about facilities and service of Villa Kayu Putih. So the author decided to designing promotional media that is informative, communicative, useful and interesting to market the products to be offered. The design method used is the glass box method with SWOT analysis techniques. This design uses a simple concept where this style will make the information to be conveyed look clear and simple so it is easy to understand. The main media designed is e-catalog which will provide information about Villa Kayu Putih's products, facilities and services, also accompanied by other supporting media such as printed catalogs, Instagram content, posters, x-banners, stickers, t-shirts, business cards , and key chains.
Bunga Matahari Sebagai Ide Penciptaan Karya Tekstil dengan Teknik Makrame Devyana Devyana; Eliya Pebriyeni
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 1 No. 2 (2024): Maret : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v1i2.62

Abstract

The purpose of making this final work is to create and introduce creative ideas for textile crafts using macrame techniques as the completion of the final work. Then introduce the general public to what macrame is, and later it will be taught as a display idea in the room which has the function of decorating mirrors. The methods used in making this final work are the preparation stage, elaboration stage, synthesis stage, concept realization stage, and completion stage. Based on the method that has been carried out, seven sunflower works have been realized as ideas for creating textile works using macrame techniques with the following work titles: first work, "Giant Sun Gold". Second, "Teddy Bear". Third, "Fiesta Del Sol". Fourth, “Cherry Rose”. Fifth, “Early Russian”. Sixth, “Red Sun”. Seventh, “Moonwalker”.
Penerapan Gaya Retro Pada Desain Interior Cyber Net And Bar Irwansyah Irwansyah; Rindi Novilia Yolanda; Khairani Puspita
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 1 No. 1 (2024): Januari : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v1i1.70

Abstract

In Indonesia, public awareness of the Internet has grown very rapidly. Especially for students, teachers and other communities. Technology is present and has become part of human life, as if someone cannot work without smartphones, tablets and computers which are production tools for modern technology. Apart from that, the increasing popularity of the Internet among the public has led to the proliferation of internet cafe businesses in several cities in Indonesia. , one of which is Medan City. Cyber ​​Net is a place that facilitates people in using the internet as a medium for playing online games as well as a medium for seeking information and learning. The aim of the research was to create a comfortable gaming place that would attract the attention of e-sports users. By using a qualitative approach, it is hoped that this research can produce a design that not only pays attention to beauty and aesthetic aspects, but also pays attention to the appropriate and comfortable position and layout.
Efektivitas Penggunaan Media Gambar Dan Video Terhadap Hasil Belajar Seni Tari Di SMP Negeri 1 Batang Kapas Vesilina Vesilina; Susmiarti Susmiarti
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 1 No. 2 (2024): Maret : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v1i2.85

Abstract

This study aims to identify and describe differences in the achievement of Dance learning among students at SMP Negeri 1 Batang Kapas, especially in the material of traditional Indonesian dance movements. This research uses a quantitative approach with Quasi-experiment method. The main instruments used to collect data were pretest and posttest. In this study, the population consisted of 174 students, with a sample consisting of class VII 3 as an experimental class that received treatment, and class VII 5 as a control class without treatment. The results of hypothesis testing showed that the use of images and video media had a significant impact on students' learning outcomes. With a significance level of 0.05, the calculated t value is -23.31, while the t table value is 1.669. Because t count is smaller than t table, it can be concluded that picture and video media are effective in improving students' learning outcomes.
Tantangan dan Prospek Pendidikan Vokasi di Era Digital : Tinjauan Literatur Riza Ubihatun; Aninda Ilmi Aliyya; Fardi Wira; Viby Izmi Ardhelia; Denny Oktavina Radianto
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 1 No. 3 (2024): Mei : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v1i3.118

Abstract

The integration of vocational education curriculum with industry needs is a crucial step in preparing graduates to face the evolving dynamics of the job market. Literature review highlights the importance of curriculum relevance to industry needs, encompassing contemporary skills such as artificial intelligence and robotics, in enhancing graduates' readiness to contribute to economic development. Collaboration between vocational education institutions and industries plays a key role in ensuring curriculum relevance. However, challenges such as inflexibility in the curriculum and resistance to change remain issues to be addressed. Ongoing evaluation is necessary to ensure the effectiveness of the curriculum in preparing graduates. Measures such as increased collaboration with industries, enhanced curriculum flexibility, and investment in vocational education infrastructure are key to improving curriculum integration. Thus, vocational education is expected to continue playing a crucial role in supporting sustainable economic growth.
Perancangan Sign System Pada Masjid Al-Huda di Kelumpang Dusun VII John John; Melvin Mirsal; Ibni Aura; Dendy Tri Novarizal; Dian Khalisyah Fazri
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 1 No. 3 (2024): Mei : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v1i3.126

Abstract

Mosques are one of the important elements in the structure of Islamic society. For Muslims, mosques have great significance in life, both physically and spiritually. The word Masjid itself comes from the word sajada yasjudu-masjidan which means place of prostration. Every Muslim may pray in any area except over graves, in unclean places and places that according to Islamic law are not suitable for prayer. Sign system is a series of visual representations that aim as a medium of human interaction in public space. Al-Huda Mosque is a public facility used by the community around Dusun VII Kelurahan Kelumpang, but also used by the general public who pass through the area. But Al-Huda Mosque does not have an adequate sign system so that sometimes the general public who cross the area to just ride prayers are sometimes confused to know the facilities contained in the mosque. This study uses 5W + 1H data analysis techniques with the aim that the community around the mosque or the general public who pass through the area know the facilities contained in the mosque. The design results are in the form of stickers and acrylic boards that will be displayed in certain places in Al-Huda Mosque.
Konsep Progresivisme Manajemen Pameran Prodi Pendidikan Seni Rupa UNISMUH Makassar : (Analisis Kajian Filsafat Pendidikan John Dewey) Meisar Ashari; Soekarno B. Pasyah
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 1 No. 3 (2024): Mei : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v1i3.159

Abstract

This research aims to explain the concept of progressivism in exhibition management in the Fine Arts Education study program, Faculty of Teacher Training and Education, Muhammadiyah University of Makassar. The type of research used is qualitative-explanatory research, which provides an explanation of why fine arts education study programs use progressivism as a concept in exhibition management. This research uses a qualitative-explanatory method with a library research approach, namely providing an explanation by identifying several relevant literature, then filtering it based on the relevance and quality of the literature found. As a library research, the primary research data is in the form of John Dewey's progressivist philosophical thoughts in his primary work "Democracy and Education". Secondary data is in the form of a literature study of John Dewey's progressivist thoughts written in e-journals. The researcher documented the thoughts of educational progressivism according to John Dewey and then presented them descriptively.

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