cover
Contact Name
Endra Priawasana
Contact Email
endracq@gmail.com
Phone
+6287857730118
Journal Mail Official
endracq@gmail.com
Editorial Address
Jalan Jawa No10 Jember - Jawa Timur - Indonesia
Location
Kab. jember,
Jawa timur
INDONESIA
Journal of Education Technology and Inovation
ISSN : 26212137     EISSN : 26212080     DOI : https://doi.org/10.31537/jeti.v7i2
The Journal of Educational Technology and Innovation (JETI) publishes scientific papers that concentrate on teaching and learning science in school environments from early childhood to higher education as well as workplaces and informal learning, related to science education. Therefore, the aim is to link research with practice by providing information, ideas, opinions and insights. The JETI Journal welcomes contributions from around the world. In seeking research to publish, JETI looks for manuscripts that will contribute and advance our knowledge in science education research rather than duplicating what is already done and known. Therefore, JETI is also interested in publishing valid and original research that discusses the new capabilities of science learning/teaching and innovative practices in science learning/teaching. JETI specifically emphasizes research in educational practice and scholastic reality in schools up to university level. JETI may be directly concerned with science education, but also welcomes manuscripts in the field of interdisciplinary research, the journal focuses on. Character Education Educational Problems and Policies Special Needs Education (Students Disabilities) Curriculum Educational Management and Leadership Media and Learning Models Multicultural Education Early childhood education Basic education Junior secondary education Upper secondary education Higher Education Formal and non-formal education
Articles 214 Documents
Improving Bounce Pass Skills in Basketball Games Using the Problem Based Learning Method Dini Marta Madyana Hari; Wulandari Luthfia; Erwinsyah Riski Fahmi; Cahyono Andik; Pamungkas Hari
Journal of Education Technology and Inovation Vol. 6 No. 2 (2023): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i2.1494

Abstract

This research uses a problem-based learning approach with a learning sequence of observation, evaluation, and progress monitoring to measure the improvement of individual bounce pass skills. During the learning process, learners are invited to identify problems or difficulties they face in performing the bounce pass. Collaborate in finding solutions to overcome these problems. Conduct learning and simulation of game situations that allow the application of the "bounce pass" technique with the help and direction of the teacher. The method in this study uses a classroom action research (PTK) approach of observation, evaluation, and progress monitoring to measure the improvement of individual bounce pass skills. The results of this study contribute to the development of effective learning methods in improving technical skills in sports, especially in the context of basketball games, with the skill completeness value increasing from pre 61.5% to 73.1% and increasing 100%. The PBL method has an effect on the development of effective learning methods in improving technical skills in sports, especially in the context of basketball games
A teacher's role in developing early social intelligence at daycare Azizah Lailatul; Hilmaliana Hilmaliana; Ilma Nur Mafaiz; Husnul Khotimah; Eky Prasetya Pertiwi
Journal of Education Technology and Inovation Vol. 6 No. 2 (2023): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i2.1499

Abstract

This research is aimed at learning the role of teachers in promoting social intelligence for younger age children. This type of research is a descriptive qualitative. The research is done in kindergarten in the great wrwanman village, the jombang district, jember. Based on the research that has been done that the development of emotional social aspects in preteen age should be considered. The importance of developing emotional social relationships for a child at a young age helps him to understand the environment, the importance of emotional social aspects for a child because he or she is able to socialize. At an early age, children can be taught to build social relationships. Through introduction, children begin to interact and share. Teachers are one of the critical components of the education and teaching learning process. There are three roles of teachers in the process of developing emotional social parenting at rahman's kindergarten. Among other things: a teacher's role as a model in a teacher's learning activity provides a good example for children to appreciate each other, to speak politely (saying please, thank you and sorry). The teacher's role as inspiration in teacher learning is discovering new ideas related to the learning process, inspiring teaching is developing a more creative mind pattern of the child and leaving the child dependent not in class, but becoming a lifelong learning. The teacher's role as a motivator, in developing a child's emotional social through activity
The Role Of Parental Upbringing In The Emotional Social Of Young Children Through Traditional Games In The Village Of Dukuh dempok, Wuluhan District, Jember District Rahmatul Ula Yulia Asari; Hoiriyah Ulul Azmi; Zahrotul Munawaroh; Prasetya Pertiwi Eky; Siswono Hendrik; Endra Priawasana
Journal of Education Technology and Inovation Vol. 6 No. 2 (2023): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i2.1500

Abstract

The aim of this research is to preserve the traditional game cublak-cublak suweng as an effort to divert children's attention from gadget addiction in the form of the role of parenting in Dukuh Dempok Village. In Dukuh Dempok Village, there are problems experienced by young children, namely that the majority of young children there have experienced a lack of social interaction between early childhood with their parents and the surrounding environment, including their peers, where children play with gadgets more often and this results in lack of obedience to parental orders. The role of effective parenting is like the role of parenting in the family, which means the habits of parents in leading, nurturing and guiding children in the family. Nurturing means taking care of it by caring for it, educating it, guiding it by helping it, and training it in all things. Because every child has the right to receive growth and development that is appropriate to his or her stage of development. Through traditional games, the role of parents is very necessary to encourage children's social emotional development, especially children's social interactions. The type of research method used is descriptive qualitative. This research was located in Dukuh Dempok Village, Wuluhan District, Jember Regency. Based on the research results, it can be concluded that the role of parental parenting in Dukuh Dempok Village through the traditional game cublak-cublak suweng influences social interactions and can instill character education in early childhood. In line with this, the role of parenting provided by parents (especially mothers) in Dukuh Dempok Village towards early childhood is: a). The role of parents as companions, b). The role of parents as financial support, and c). The role of parents as Preservers of Traditional Culture
Increasing the Results of Bullet Rejection Skills Using the Jigsaw Learning Method Toriquddin lutfi; Fauzi Muhamad; Pamungkas Hari; Yogidarso Termiantono; Rahmadhani Hafid; Dianto Mochamad; Juriyah Juriyah
Journal of Education Technology and Inovation Vol. 6 No. 2 (2023): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i2.1502

Abstract

This study aims to evaluate the impact of using the Jigsaw learning method in improving students' shot put skill outcomes. The Jigsaw method is applied in a classroom environment to facilitate group collaboration, where students are given the responsibility to learn a particular aspect of the shot put technique and then teach it to the rest of the group. The study involved observation of the learning process, evaluation of skill progress, and analysis of student responses using the PTK (class action research) method to students SMK Tamansiswa, Mojoagung, Kab. Jombang, with a total of 38 students. The results showed a significant improvement from the pre-cycle which was complete 5 students with 13.2%, incomplete 33 students and 86.8%. In cycle 1, 13 students with 34.2% were complete, while 25 students with 65.8% were incomplete. In cycle 2 100%, in students' in-depth understanding of the shot put technique, increased collaboration between students, and higher learning motivation. These results highlight the potential of the Jigsaw method as an effective approach in improving classroom skills in the sport of shot put. This study provides a foundation for further integration of collaborative learning methods in the context of teaching sport in schools
LANGUAGE DEVELOPMENT OF EARLY CHILDREN THROUGH STORYTELLING METHODS IN NU 01 YOSOWILANGUN MUSLIMAT KINDERGARTEN Wahyuniati Cholis; Djamali Fadil; Wahyu Utami Riza
Journal of Education Technology and Inovation Vol. 6 No. 2 (2023): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i2.1535

Abstract

Language development (linguistics) is a child’s development in acquiring words effectively, both spoken and written. Children’s language development from an early age through the story telling method applied at the Muslimat NU 01 Yosowilangun kindegarteen aim to broaden horizon and knowledge as well as as communication tool and help children to interact well wih their sosial environment. The story telling method is an effort to develop language skills in early childhood. So the reasercher raised the problem of how children ‘s language development occour aften an early age through the story telling method at Muslimat NU 01 Yosowilangun Kindegarteen. To answer the research problem, a qualitative descriptive type of research was used. The research subject were teacher and student. The data collection technique were observation, interview, and docomentation. The result of reaserch are the development of story telling methode has been developed for children language development from an early age. In implementation the teacher has optimally used the story telling methode. Qualitative data analysis is inductive in nature namely an analysis based on the data obtained, then developed. The data revealed that out of 10 children, 3 children (20%), were included in the BSB (according to expextation) category, 1 children (6%) was included in the MB (developing) category, and no one children in the BB (not yet developing) showing that 94% of children’s language skills are in very good categoryand developing as expected
The Effect of Applying the Problem Based Learning Model on Critical Thinking and Problem Solving Skills in Islamic Learning for Students in Pondok pesantren in Jawa Timur SYA'DIYAH HALIMATUS
Journal of Education Technology and Inovation Vol. 6 No. 2 (2023): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i2.1547

Abstract

The active participation process of students in Islamic boarding schools can support the learning process of Islamic religious education to be more effective and meaningful. This active learning uses the PBL method which is able to improve critical thinking and student learning outcomes. Therefore, teachers need to facilitate students with appropriate learning methods such as learning using the problem based learning method so that students will be actively involved in the learning process, the method used in this research using a pre test post test design, a sample of 30 Islamic boarding school students in Jember, the results of the research show that the problem based learning method is able to improve critical thinking skills and learning outcomes of Pesantren Islamic boarding school students
The Influence of the Student Team Achievement Division Type Cooperative Learning Model on Critical Thinking and Learning Outcomes for Students in Indonesian Language Subjects at Madrasah Ibtidaiah Wahid Hasyim-Puger AZIZAH NUR
Journal of Education Technology and Inovation Vol. 6 No. 2 (2023): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i2.1559

Abstract

There are many problems when learning Indonesian.These include students who take Indonesian language classes for granted, students who consider Indonesian language classes to be boring, and tudents who do not want to actively participate in learning activities.They tend to be dominated by the teacher's explanation of the content.One of her learning models is the Student Team Achievement Division coperative Learning Model. was chosen because it provides opportunities for students to actively participate in learning, allows them to gain direct experience in discovering concepts from the content they have learned, and allows them to think critically. Because it is based on ideas. concluded study uses causal research methods to examine the relationships of variables to the objects under study. Therefore, there are independent/free (X) and dependent/constrained (Y) variables in this study. The population of this study, which used a pre-test, post-test design, consisted of his 60 students from MI Wahid Hashim Jember Indonesia. The "Student Team Achievement Category" type collaborative learning model has the potential to improve learning outcomes and critical thinking ability, and after the implementation of the "Student Team Achievement Category" type collaborative learning model, learning outcomes in Indonesian language subjects improved. concluded. Applied to Indonesian language subjects
The Use Of Autoplay Studio 4 Learning Media To Improve Student Learning Outcomes In Productive Computer Graphics Subjects At SMK NEGERI 7 JEMBER Nur Hesti Pratiwi; Syamsul Muarif; Fajarisman Fajarisman; Asri Widiatsih Widiatsih
Journal of Education Technology and Inovation Vol. 6 No. 2 (2023): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i2.1573

Abstract

Productive learning majoring in DKV (Visual Communication Design) Computer Graphics at SMKN 7 Jember which provides a learning experience by using and developing skills in learning activities and being scientific. Therefore, what is needed is that the results of student learning can also influence the presentation of material or context in classroom learning process activities supported by learning media.Autoplay Studio 4 to facilitate the process of learning activities. The subjects in this research at SMKN 7 Jember were 28 male students, 16 male students and 12 female students. The aim of this research is to find out the results of students learning in Productive subjects, especially computer graphics, by utilizing learning mediaautoplay studio 4. This research uses a classroom action research research model which consists of two cycles with several stages of planning, implementation, observation and reflection. The data collection techniques used are observation, tests and documentation. And the results of this research in cycle I were 46% of student learning outcomes, while in cycle II it was 82%, so the value was 36% so it concluded that learning mediaautoplay studio 4 can improve student learning outcomes
The Influence Of Virtual Reality Learning Media On The Vocabulary And Pronunciation Mastery Of Class Vii Students In The English Subject Of An-Nisa Gumukmas Middle School Students In 2023 Bafadal Hatikah; Endra priawasana; Darsan Darsan
Journal of Education Technology and Inovation Vol. 7 No. 1 (2024): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v7i1.1749

Abstract

VR learning media in the learning process of mastering students' vocabulary and pronunciation in the long term will help them communicate better in English. This research uses a quantitative cause and effect (causalistic) research method in looking at the relationship of variables to the object under study. The population in this research in class VII children/students, An-Nisa Gumukmas Middle School, Jember, a total of 33 students. In this research, data analysis techniques used inferential statistics, Android-based Virtual Reality Learning Media on Vocabulary Mastery and Pronunciation in English Subjects for Class VII, An-Nisa Middle School Gumukmas 2023 will have a real impact on improving Vocabulary Mastery and Pronunciation skills in learning English
Development of Augmented Reality-based Learning Media to Improve Students' Understanding of Moral Affairs Lessons in Class IX MTs Uswatun Hasanah; widiatsih Asri; Wahyuni Eges Tri
Journal of Education Technology and Inovation Vol. 7 No. 1 (2024): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v7i1.1765

Abstract

The product developed in this media is an Augmented Reality-based learning medium that is an application. Basically, Augmented Reality media is a software to create 3D image, video, text and audio devices into a program created.The study aims to determine the effectiveness and level of students' understanding of the material of faith to the last days using the Augmented Reality media. Research and development techniques, or simply "research and development," are employed in this kind of study. The development product validated by the media expert receives a 79% rating with a valid category, while the media validation receives a 97.5% rating with the highly valid category used. Samples from class IX students are then used, using one group pretest and posttest design patterns. Dick and Carey's nine-stage development design model is used. The daily repeat values before and after the therapy were the data, which were then subjected to t test analysis. The study's findings demonstrated the high degree of efficacy and comprehension of the augmented reality-based learning resources employed, particularly in the academic areas

Page 10 of 22 | Total Record : 214