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Contact Name
Endra Priawasana
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Jalan Jawa No10 Jember - Jawa Timur - Indonesia
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Jawa timur
INDONESIA
Journal of Education Technology and Inovation
ISSN : 26212137     EISSN : 26212080     DOI : https://doi.org/10.31537/jeti.v7i2
The Journal of Educational Technology and Innovation (JETI) publishes scientific papers that concentrate on teaching and learning science in school environments from early childhood to higher education as well as workplaces and informal learning, related to science education. Therefore, the aim is to link research with practice by providing information, ideas, opinions and insights. The JETI Journal welcomes contributions from around the world. In seeking research to publish, JETI looks for manuscripts that will contribute and advance our knowledge in science education research rather than duplicating what is already done and known. Therefore, JETI is also interested in publishing valid and original research that discusses the new capabilities of science learning/teaching and innovative practices in science learning/teaching. JETI specifically emphasizes research in educational practice and scholastic reality in schools up to university level. JETI may be directly concerned with science education, but also welcomes manuscripts in the field of interdisciplinary research, the journal focuses on. Character Education Educational Problems and Policies Special Needs Education (Students Disabilities) Curriculum Educational Management and Leadership Media and Learning Models Multicultural Education Early childhood education Basic education Junior secondary education Upper secondary education Higher Education Formal and non-formal education
Articles 199 Documents
THE EFFECT OF CREATIVE GAME METHODS ON LEARNING INTERESTS AND PRE-LITERACY SKILLS AT TK MAMBAUL ULUM SUKOWONOTHE EFFECT OF CREATIVE GAME METHODS ON LEARNING INTERESTS AND PRE-LITERACY SKILLS AT TK MAMBAUL ULUM SUKOWONO Ningsih Supriati
Journal of Education Technology and Inovation Vol. 5 No. 2 (2022): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v5i2.982

Abstract

This study aims to determine how much influence the creative play method has on learning interest and pre-literacy abilities at the early childhood education level at Kindergarten level. child. The type of research used is quasi-experimental research because here the researcher wants to apply an action or treatment. Students' learning interest which affects pre-literacy skills is measured from the work with the T-Test which is carried out on the average class value of A1 and A2 lines Equal variance not assumed that the Sig (2-tailed) value is 0,000 where the value is < 0.05, it can be said that H0 is rejected, so it can be concluded that there is a significant difference / effect. From the mean difference, it shows that the class A2 score of -24 is greater than A1 of -31.8. This shows that although classes A1 and A2 show the same significant effect, class A2 shows a greater influence. It can be concluded that the application of the creative game method is proven to significantly improve the pre-literacy abilities of Mambaul Ulum Kindergarten students
THE INFLUENCE OF STUDENT PERCEPTIONS ABOUT COOPERATIVE LEARNING ON LEARNING MOTIVATION AND ACHIEVEMENT OF CLASS IV STUDENTS AT SDN PACE III Abdul Basir Muhammad; Darsan Darsan
Journal of Education Technology and Inovation Vol. 5 No. 2 (2022): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine 1) Knowing the effect of student perceptions of cooperative learning on the motivation of grade IV/a SDN Pace III academic year 2019/2020?. This type of research is causal quantitative research. Determination of the research area is done by using a purposive sampling area technique. In this study, the method of determining respondents was saturated sampling. The method used by the author in collecting data in this study are 1) Observation (observation), 2) Interview (interview), and 3) Documentation. Pre-study includes testing research instruments both validity and reliability. While post-research is a test conducted to determine the results of research that will determine the acceptance or rejection of a research hypothesis. From the results of this study, the authors can conclude that the results of the hypothesis test of students' perceptions of cooperative learning (jigsaw) significantly affect the learning achievement of grade IV/A students at SD Negeri Pace III, Silo District, Jember Regency in social studies subjects for the 2019/2020 academic year which can be seen from the results of the regression coefficient test where Ho (regression coefficient is not significant) is rejected because the empirical t statistic > theoretical t statistic (7.285 > 2.05) and the probability of 0.000 is less than 0.05.
THE INFLUENCE OF THE IMPLEMENTATION OF THE SAM'IYAH SYAFAWIYAH METHOD AND POWER POINT ON ARABIC LEARNING OUTCOMES OF CLASS X ACCOUNTING AT SMK MUHAMMADIYAH 1 GENTENG Taslim Taslim
Journal of Education Technology and Inovation Vol. 5 No. 2 (2022): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v5i2.991

Abstract

This study aims to know the influence of the application of the Sam'iyah Syafawiyah Method and Power Point-based Learning on Arabic Learning Outcomes. The subjects of this study were students of Class X Accounting for Odd Semester students at SMK Muhammadiyah 1 Genteng 2020-2021 Academc Year. This research used a quantitative-causality approach, which is an approach that examines causal relationships. Determination of the research area using purposive sampling area. The population was 75 students, while the sample was 50 students. The data collection techniques were the questionnaire method, observation, documentary and test methods. While the method of analysis of this research used multiple linear regression analysis and Anova test with SPSS 23. This research resulted in three things: (1) There was an influence of the Sam'iyah Syafawiyah method on Arabic Language Learning Outcomes of Class X Accounting; (2) there was an influence of Power Point-Based Learning on Arabic Learning Outcomes of Class X Accounting; (3) there was a significant influence of the implementation of both Sam'iyah Syafawiyah Method and Power Point-Based Learning on the learning outcomes of Class X Accounting.
THE EFFECTvOF THE USE OF VIDEO TUTORIALS ON LEARNING INTERESTS AND SCIENCE LEARNINGvOUTCOMES OF GRADEvVIII A STUDENTSvOF SMP MUHAMMADIYAH 10 MUNCAR Imron Rosadi Mohammad
Journal of Education Technology and Inovation Vol. 5 No. 2 (2022): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v5i2.993

Abstract

The Covid-19 pandemic has had a major impact on various sectors, one of which is education. The world of education is also feeling the impact. In the past, before the Covid system and learning models were carried out face-to-face between teachers and students, the problem in this study was whether video tutorial-based learning media could affect science learning outcomes. The respondents of this research were class VIII students of SMP Muhammadiyah 10 Muncar with a total of 30 students. This research was a quantitative study with a causal design. Valid and reliable degree with validity and reliability tests. Instrument analysis test using: 1) Descriptive test, 2) Normality test 3) Homogeneity test. Test the hypothesis using: 1) Regression analysis, 2) F test, 3) T test The results show that: 1) sig. from the learning video tutorial variable, there is a motivation of 0.000, so the conclusion is sig > 0.05, meaning that there is an influence of video-tutorial-based learning media on students' interest in learning science. 2) the sig value of the influence variable of video tutorial-based learning media on learning outcomes is 0.000. The conclusion obtained is sig > 0.05, it means that there is an influence of video tutorial-based learning media on students' natural science learning outcomes. 3) the output results of the regression analysis obtained F count 29.124 with  sig 0.000, because > 0.05, there is an influence of video tutorial-based learning media on learning interest and science learning outcomes in students, especially junior high school students.
THE EFFECT OF PROJECT BASED LEARNING LEARNING MODELS ON THE LEARNING OUTCOMES OF PPKN VII GRADE STUDENTS SMP PGRI MUMBULSARI Syafi’i Imam
Journal of Education Technology and Inovation Vol. 5 No. 2 (2022): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v5i2.994

Abstract

Project-based learning focuses on hands-on learning, real-life assignments, or at least integration of learning materials with the real life of everyday life. In fact, this learning model is a contextual education family and a learning model or approach, the development of project-based learningRecently, online or online learning has been carried out a lot in order to stop the spread of the corona virus. Online learning is intended to avoid direct contact between teachers and students and between students themselves with the intention of preventing transmission The respondents of this study were 65 students of class VII SMP PGRI Mumbulsari, and the research area was determined using a purposive sampling method. This research is a quantitative research with a causal design. Data collection tools use questionnaires, tests, and documentation as well as interview aids. The validity and reliability of the instrument and the degree of validity and reliability of the test. Instrumental analysis tests used: 1) Descriptive Test, 2) Normality Test, 3) Homogeneity Test. Test the hypothesis with: 1) t-test and 2) F-test. The research results show the following: 1) Signature value. From the project-based learning variable of 0.000, the result is a signal. > 0.05 means that there is a project-based learning model for learning outcomes, 2) signal value. From the online variable of 0.000, the conclusion is sig. > 0.05 means that there is an online learning model for learning outcomes, 3) The results of the Fcount 31,654 regression analysis obtained a signature. 0.000, because > 0.05, there are joint project-based learning and online learning models around student learning outcomes. The assumptions made in this study are that project-based learning and online learning can be applied properly in the teaching and learning process because they can affect learning outcomes
DIFFERENCES IN THE USE OF ROLE PLAYING METHODS AND LECTURE METHODS ON THEMATIC LEARNING OUTCOMES OF CLASS V SDN 9 BANYUWANGI Putri Faradila Dianita
Journal of Education Technology and Inovation Vol. 5 No. 2 (2022): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v5i2.995

Abstract

One of the efforts to improve the quality of education is through the introduction of contemporary curriculum development and role playing methods which are very suitable for elementary school thematic learners. In learning activities that use role play, the teacher can combine several subjects in one activity. This of course will make it easier and save the teacher's time to convey learning material. The purpose of this research is to find out whether the use of the role playing method has an effect on thematic learning outcomes. The research was conducted in class V of elementary school with a total of 70 students. Data collection techniques used questionnaires, tests and documentation. The data analysis technique uses multiple linear regression to test learning outcomes, using individual sample t-tests. The results showed that the t-test analysis of descriptive statistics on learning outcomes showed a significant difference between the average students who were treated with an average of 83.43 using the role playing method. This means that the role play method is very possible. While increasing student learning outcomes, students who were treated with the lecture method averaged 70.29. This means that the application of the lecture method has not been effective in improving student learning outcomes. In the t-test analysis using SPSS 23.00 the coefficient is less than 0.05 so the tcount is 12.179 which is significant. Furthermore, it can be said that there is a positive influence in the use of role playing learning on thematic learning outcomes of elementary school students
THE INFLUENCE OF COMIC MEDIA BASED ON ADOBE PHOTOSHOP CS ON WRITING SKILLS AND LEARNING INTEREST OF CLASS IV SDN SIDOMULYO STUDENTS 05 Fitriana Veni
Journal of Education Technology and Inovation Vol. 5 No. 2 (2022): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v5i2.999

Abstract

This study aims to determine the effect of comic media based on Adobe Photoshop CS on writing skills and learning interest of fourth grade students of SDN Sidomulyo 05, Silo-Jember District.The phenomenon that exists in grade IV SDN Sidomulyo 05 is that there are several problems found in learning essay writing and a lack of interest in participating in learning activities. The problems encountered include: (a) there are still many students who have difficulty expressing their thoughts, feelings and ideas in writing in writing, (b) not being able to use solid sentences, (c) not being able to use correct spelling, (d) lack of interest in writing activities or tend to get bored easily because there are no more ideas that can be expressed in their writing, (e) students are not active in participating in essay writing activities and joke more with their friends. This study uses a causal quantitative research approach (cause and effect) in looking at the relationship of variables to the object under study, so that in this study there is an independent variable (X) namely comic media and two dependent variables, namely writing skills (Y1) and interest in learning (Y2). Techniques to determine a sample from a population that has certain characteristics to the desired quota. From this technique the researchers took a sample of class IV as many as 30 students. With the help of SPSS v.22 the results of the data obtained through the calculation of the SPSS test t-test, the t-count value of the conventional learning method has a value of -2.900 with a probability of 0.008 (sig). The mean difference in the conventional method is -2.30769 with a df of 25. Meanwhile, the t-count value in the comic media based on the Adobe Photoshop CS program is 6.325 with a probability of 0.001 (sig). The number of df is 25 with a mean difference of 4.61538. Meanwhile, from the results of the questionnaire data analysis of interest in learning obtained 0.535, this means that 53.5% of the data both have a positive effect. Based on the results of analysis and hypothesis testing, data obtained that Ho is rejected, which means that there is an effect of using adobe photoshop-based comic media on students' writing skills and interest in learning
THE EFFECT OF PAKEM METHODS AND LEARNING MOTIVATION TOWARDS EIGHT GRADE STUDENT’S LEARNING OUTCOMES ON IPS at SMP PGRI 2 MUNCAR BANYUWANGI Marsitin Marsitin
Journal of Education Technology and Inovation Vol. 6 No. 1 (2023): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i1.1007

Abstract

This study is a causal, quantitative research are : 1) Is there any influence on learning outcomes ?, 2) Is there any influence of learning motivation to ward student learning result ?, and 3) Is there any interaction influence of PAKEM) learning and learning motivation to ward student learning result ? Objectives : 1) The examine the impact of PAKEM learning on student learning outcomes. 2) examine the effect of learningmotivation on the student learning outcomes. 3) examine of the influence of PAKEM learning motivation on student learning outcomes. The population of this studied in this research is the students of SMP PGRI 2 Muncar distric Banyuwangi, with the number of 30 student, the research area is determined by purposive sampling method. The research is aquantitative research with causal design.Data collection tools use questionnaires, test and methods of documentationand intervew. Valid and valid realibility tools with validity and reliability tets. The instrument analysis test use :1) descriptive test, 2) normality test, 3) homogeneity test. Test the hypotesis by : 1) regression analysis, 2) F test, 3) t test,4) testcoefficient of determination (R2). The resultshowed that: 1) sig showed that: 1) sig value of learning variables PAKEM on studentlearning outcomes 0,000, conclusion sig>0,05, mean learning of PAKEM have signifficant effectto resultof studentlearning, 2) sig value of learning of motivation variable is 0,000, sig conclusion>0,05 this means learning motivation has a signifficant effecc on student learningoutcomes, 3) the output of regression analysis obtained F hitung 29,142 with sig. 0,000, because > 0,05 then there is interaction influence of learning of PAKEM and motivation learn earnestly to result learn
THE EFFECT OF THE IMPLEMENTATION OF THE JIGSAW MODEL ON STUDENTS' MOTIVATION AND LEARNING OUTCOMES IN THE SUBJECT OF ENTREPRENEURSHIP AT HIDAYATUL MUBTADIIN VOCATIONAL SCHOOL Fanani Zaenal; Darsan Darsan; Endarwanto Intyas
Journal of Education Technology and Inovation Vol. 6 No. 1 (2023): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i1.1009

Abstract

One learning strategy that pays attention to the abilities of students and is essentially oriented towards a constructive view is cooperative learning. There are several kinds of cooperative learning, one of which is the Jigsaw cooperative learning type. The aim of the research was to find out the implementation of the jigsaw model on student motivation and learning outcomes in Entrepreneurship subjects. This research is a study that observes the significance of the effect of the independent variables on the dependent variable so that the approach to this variable is causal quantitative. The population was taken by all even semester XI class students at Hidayatul Mubtadiin Vocational School in the 2021/2022 academic year. While the sample is part of the population that will be used as research objects or respondents/representative of the population. The techniques that the authors use for data collection in this study are as follows 1) Observation Techniques, 2) Documentation Techniques, 3) Tests. In this study, descriptive analysis was used to describe the data according to each variable which includes: mean, median, mode, and standard deviation. Based on the analysis of research results and discussion, the conclusions of this study are as follows 1) There is an influence of the Jigsaw Model Implementation on student learning motivation in Entrepreneurship subjects, 2) There is an influence of the Jigsaw Model Implementation on student learning outcomes in Entrepreneurship subjects, 3 ) There is an influence of the influence of the implementation of the Jigsaw Model on student motivation and learning outcomes in the subject of Entrepreneurship
THE EFFECTIVENESS OF SNOWBALL THROWING COOPERATIVE LEARNING MODEL ON STUDENTS' MATHEMATICS LEARNING OUTCOMES Ofridaningsih Ofridaningsih; Sumartono Sumartono; Herwanto Mokh. Anang
Journal of Education Technology and Inovation Vol. 6 No. 1 (2023): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i1.1102

Abstract

This study aims to determine the effectiveness of applying the snowball throwing learning model to the mathematics learning outcomes of class XI students at SMK N 3 Bondowoso. The design used is a one-group pretest-posttest design. The sample was obtained for class XI B SMK N 3 Bondowoso through random activities, namely random samples. Collecting data by testing student learning outcomes with five items for each pretest and posttest As for the data test of student learning outcomes using normal distribution, namely Kolmogorov-Smirnov and homogenity, The results showed a significant correlation of 0.000 <0.05, and the paired sample t test data also obtained a sig value of 0.000 <  0.05. That way there is influence or relationship between the pretest and the posttest, so that the snowball throwing model is effective on students' mathematics learning outcomes in class XI B SMK N 3 Bondowoso

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