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Endra Priawasana
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endracq@gmail.com
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+6287857730118
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Jalan Jawa No10 Jember - Jawa Timur - Indonesia
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Jawa timur
INDONESIA
Journal of Education Technology and Inovation
ISSN : 26212137     EISSN : 26212080     DOI : https://doi.org/10.31537/jeti.v7i2
The Journal of Educational Technology and Innovation (JETI) publishes scientific papers that concentrate on teaching and learning science in school environments from early childhood to higher education as well as workplaces and informal learning, related to science education. Therefore, the aim is to link research with practice by providing information, ideas, opinions and insights. The JETI Journal welcomes contributions from around the world. In seeking research to publish, JETI looks for manuscripts that will contribute and advance our knowledge in science education research rather than duplicating what is already done and known. Therefore, JETI is also interested in publishing valid and original research that discusses the new capabilities of science learning/teaching and innovative practices in science learning/teaching. JETI specifically emphasizes research in educational practice and scholastic reality in schools up to university level. JETI may be directly concerned with science education, but also welcomes manuscripts in the field of interdisciplinary research, the journal focuses on. Character Education Educational Problems and Policies Special Needs Education (Students Disabilities) Curriculum Educational Management and Leadership Media and Learning Models Multicultural Education Early childhood education Basic education Junior secondary education Upper secondary education Higher Education Formal and non-formal education
Articles 214 Documents
PENGARUH PENGGUNAAN METODE LAUHUN TERHADAP MOTIVASI BELAJAR DAN KEMAMPUAN MEMORI DALAM MENGHAFAL AL - QUR‘AN SISWA KELAS XI MA MIFTAHUL ULUM SIDOMUKTI Siti Raudatus Syarifah; I Wayan Wesa Atmaja; Abdul Muis
Journal of Education Technology and Inovation Vol. 4 No. 2 (2021)
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

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Abstract

Penelitian ini adalah penelitian kuantitatif kausal yang ingin mengetahui penggunaan metode lauhun pengaruhnya terhadap motivasi belajar dan kemampuan memori dalam menghafal Al – Qur’an siswa kelas XI MA Miftahul Ulum Sidomukti. Permasalahan yang dikaji dalam penelitian ini adalah : 1) adakah pengaruh penggunaan metode lauhun terhadap motivasi belajar?, 2) adakah pengaruh penggunaan metode lauhun terhadap kemampuan memori?, 3) adakah pengaruh penggunaan metode lauhun terhadap motivasi belajar dan kemampuan memori secara bersama – sama?. Tujuan : 1) menguji adakah pengaruh penggunaan metode lauhun terhadap motivasi belajar, 2) menguji adakah pengaruh penggunaan metode lauhun terhadap kemampuan memori. 3) adakah pengaruh penggunaan metode lauhun terhadap motivasi belajar dan kemampuan memori secara bersama – samaHasil penelitian menunjukkan bahwa: 1) nilai sig. dari variable Metode Lauhun terhadap Motivasi Belajar 0.000, kesimpulan sig (2-tailed) >0,05 berarti terdapat pengaruh Metode Lauhun terhadap Motivasi Belajar. 2) nilai sig. dari variable Metode Lauhun terhadap Kemampuan Memori >0,05 kesimpulan sig 0,000. berarti terdapat pengaruh Metode Lauhun terhadap Kemampuan Memori. 3). Hasil output uji manova dari nilai sig 0,000. dari variable Metode Lauhun terhadap Motivasi Belajar dan Kemampuan Memori. Diperoleh F- hitung 10.733 dengan sig. 0,000, karena >0,05 maka terdapat pengaruh Metode Lauhun terhadap Motivasi Belajar dan Kemampuan Memori secara bersama – sama. Saran yang diajukan agar para guru menerapkan pembelajaran hafalan Al – Qur’an dengan menggunakan Metode Lauhun karena dapat meningkat Motivasi Belajar dan Kemampuan Memori.
PENGARUH MEDIA INTERAKTIF BERBASIS KOMPUTER DAN KETERAMPILAN BERPIKIR KRITIS TERHADAP HASIL BELAJAR FISIKA SISWA KELAS XI IPA SMAN PAKUSARI Sri Pungkasaningsih; Makmuri Makmuri; Abdul Muis
Journal of Education Technology and Inovation Vol. 4 No. 2 (2021)
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

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Abstract

Tujuan penelitian adalah untuk mengetahui: Pengaruh Media Interaktif berbasis komputer terhadap hasil belajar fisika materi Elastisitas. Pengaruh Ketrampilan berpikir kritis terhadap hasil belajar fisika materi Elastisitas. Pengaruh Media Interaktif berbasis komputer dan ketrampilan berpikir kritis secara bersama-sama terhadap hasil belajar fisika materi. Responden penelitian ini adalah siswa kelas XI IPA SMAN Pakusari. Dengan jumlah siswa sebanyak 76 Kelas XI IPA 4 sebagai kelas kontrol dengan pembelajaran konvensional dan kelas XI IPA 3 sebagai kelas eksperimen dengan pembelajaran interaktif berbasis komputer dengan aplikasi MS team pada semester ganjil tahun pelajaran 2019/2020, daerah penelitian ditentukan dengan metode purpuse sampling area. Penelitian ini merupakan penelitian kuantitatif dengan desaain kuantitatif kausal. Alat pengumpul data menggunakan observasi, interview, dokumentasi dan tes. Uji Analisis instrumen menggunakan: 1) uji normalitas 2) uji Homogenitas. Analisis data menggunakan regresi linier berganda dengan menggunakan rumus produc momen dengan bantuan SPSS versi 23. Berdasarkan uji hipotesis dibuktikan bahwa: (1) hasil analisis 1-Sample Kolmogorov Smirnov diatas, didapat data sig = 0,088. Karena sig yg didapat > 0,05, maka H0 diterima, Ha ditolak. Artinya, kelas eksperimen = kelas control.2). Berdasarkan tabel “Paired Sample Correlation” di atas, didapat nilai korelasinya 0,209 dengan signifikansi 0,220. Karena nilai signifikansi > 0,05, maka dapat dikatakan bahwa tidak ada hubungan antara variabel pretest dan variabel posttest. Berdasarkan tabel “Paired Sample t-test”, didapat bahwa nilai signifikansi (2-tailed) adalah 0,00. Karena nilai signifikansi < 0,05, maka H0 ditolak dan Ha diterima. Sehingga dapat dikatakan bahwa ada perbedaan rata-rata antara nilai pretest dan posttest, yang artinya penggunaan Ms. Team dapat meningkatkan hasil belajar dan keterampilan berpikir kritis siswa pada materi fisika.
PENGARUH IMPLEMENTASI PEMBELAJARAN BERBASIS VIDEO TUTORIAL TERADAP KREATIVITAS DAN HASIL BELAJAR SISWA KELAS VII SMPN 1 SUMBERBARU Untung Triyanto; I Wayan Wesa Atmaja; Waris Waris
Journal of Education Technology and Inovation Vol. 4 No. 2 (2021)
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

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Abstract

Penelitian ini dilakukan untuk mengetahui pengaruh pembelajaran berbasis video tutorial terhadap kreativitas dan hasil belajar siswa Sekolah Menengah Pertama, kelas VII. Penelitian yang dilakukan dengan metode kuantitatif kausal yaitu untuk mencari pengaruh variabel tertentu (bebas) terhadap varabel lain (terikat). Penentuan daerah penelitian menggunakan metode porpusive sampling area. Untuk menguji pengaruh Pembelajaran Berbasis Video Tutorial dan Kreativitas terhadap hasil belajar siswa adalah menggunakan Anova 2 jalur (Analisis of Varians Two way), diperoleh hasil data yang memiliki signifikansi kurang dari 0.05 artinya data tersebut dikatakan signifikan. Ha: Ada pengaruh implementasi metode video tutorial terhadap hasil belajar dan kreatifitas siswa secara bersamaan. Ho: tidak ada pengaruh implementasi metode vidio tutorial terhadap hasil belajar dan kreatifitas siswa secara bersamaan. Dari hasil Tests of Between-Subjects Effects diperoleh bahwa p value (sig) hasil belajar bersama kreativitas = 0,017. Karena p value (sig) < 0,05 maka Ho ditolak, Sehingga dapat disimpulkan ada pengaruh penggunakan vidio tutorial terhadap hasil belajar dan kreatifitas secara bersamaan.
PENGARUH PEMANFAATAN BERKAS PORTOFOLIO DALAM MENINGKATKAN TANGGUNG JAWAB DAN PRESTASI BELAJAR EKONOMI MATERI SIKLUS AKUNTANSI KELAS XII MIPA LM 4 SMAN 2 BONDOWOSO Misrini Misrini; Muljono Muljono; I Wayan Wesa Atmaja
Journal of Education Technology and Inovation Vol. 4 No. 2 (2021)
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

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Abstract

Kenyataan yang ada pada siswa kelas XII LM 4 SMAN 2 Bondowso ada beberapa permasalahan yang ditemukan secara afektif siswa kurang tanggungjawab terhadap tugas yang diberikan guru dan prestasi belajar juga masih belum mencapai kreteria ketuntasan minimal / KKM dalam kegiatan pembelajaran ekonomi materi Siklus Akuntansi. Adapun permasalahan yang dijumpai di antaranya, Peserta didik kurang bertanggung jawab terbukti sering menunda mengerjakan tugas yang diberikan. Kriteria ketuntasan minimal atau KKM belum tercapai atau prestasi belajar rendah. Penelitian ini menggunakan pendekatan penelitian kuantitatif kausal (sebab akibat) dalam melihat hubungan variabel terhadap obyek yang diteliti, sehingga dalam penelitiannya ada variabel independen (X) yaitu berkas portofolio dan dua variabel dependen yaitu tanggungjawab (Y1) dan prestasi belajar (Y2). Teknik untuk menentukan sampel dari populasi yang mempunyai ciri-ciri tertentu sampai jumlah (kuota) yang diinginkan. Dari teknik tersebut peneliti mengambil sampel kelas XII MIPA LM 4 sebanyak 38 siswa. Dengan bantuan SPSS v.22 hasil data yang di peroleh melalui perhitungan SPSS uji t-tes nilai t-hitung pada metode belajar konfensional memiliki nilai -2.900 dengan probabilitas 0,008 (sig). Nilai mean difference pada metode konfensional adalah -2.30769 dengan df sebesar 25. Sedangkan pada nilai t-hitung pada media komik berbasis program adobe photoshop cs sebesar 6.325 dengan probabilitas 0,001 (sig). Jumlah df sebanyak 25 dengan jumlah mean difference 4.61538. Sedangkan dari hasil analisis data angket minat belajar di peroleh 0,535 hal ini berarti 53,5% data keduanya berpengaruh posistif. Berdasarkan hasil analisis dan pengujian hipotesis, diperoleh data bahwa Ho ditolak yang berarti ada pengaruh penggunaan media komik berbasis adobe photoshop terhadap keterampilan menulis dan minat belajar siswa.
IMPROVING STUDENT'S LEARNING OUTCOMES USING THE CONTEXTUAL LEARNING MODEL ON LISTENING COMPETENCY IN INDONESIAN LESSONS lilis sulistyaningrum ningrum
Journal of Education Technology and Inovation Vol. 5 No. 1 (2022): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v5i1.670

Abstract

This study applies a contextual learning model in order to improve learning outcomes in listening to learning so that students have perfect Indonesian language skills, learning learning concepts that help teachers relate the Indonesian language material they teach to real environmental situations and encourage students to make connections between language knowledge that they teach. possessed by the application of language in everyday life Classroom action research activities were carried out for three cycles. The learning outcomes obtained from the researchers in the first cycle were with an average of 58% (less) or only 24 students who completed or 59% while 41% or as many as 15 students were still incomplete and scored below the KKM (75). Then in the second cycle the average increased by obtaining 73% or students completed as many as 30 students or 73%. Then in the third cycle there was a significant increase, namely the average obtained was 94% or as many as 39 students who scored above the KKM (75). In addition, the activity of class XI students of the Department of Administration 2 during learning activities by applying contextual learning experienced an increase in listening material, in the first cycle it reached 57.5%, the second cycle increased to 72.86% and in the third cycle it increased again to 93.62 % with very good category. This indicates that the student's response to contextual learning is included in the interested category.
COMPARATIVE STUDY THE EFFECT OF INQUIRY AND CONVENTIONAL LEARNING METHODS ON LEARNING OUTCOMES OF CLASS VII STUDENTS' INDONESIAN SPEAKING SKILLS dwi wahuni
Journal of Education Technology and Inovation Vol. 5 No. 1 (2022): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v5i1.673

Abstract

This study aims to determine the effect of the inquiry learning method and conventional learning methods on student learning outcomes. This learning method refers to general statements, special statements, and making conclusions. The subjects of this study were 60 students who were divided into 2 (two) class VII students of SMP Prajamukti Kosgoro Purwoharjo using the population recearch method. This research was conducted at the researcher's workplace so that it used a purposive sampling method. The data collection technique was done by giving questionnaires and tests. Analysis of the data used to test the hypothesis using multiple linear regression on hypotheses 1 and 2, while for hypothesis 3 using the t-test. The results of the hypothesis test state that there is an effect of the use of the inquiry and conventional learning methods on the learning outcomes of the VII grade students, where the learning outcomes of students taught using the inquiry learning method have better test results than students taught using conventional learning methods. It is recommended for educators who use the inquiry learning method to really prepare technical matters, before carrying out learning, students are given explanations, prior training or mentoring, guidance for group work activities
THE INFLUENCE OF ANDROID-BASED EDUCATIONAL GAME MEDIA ON COGNITIVE AND PSYCHOMOTORIC STUDENTS AGED 4-5 YEARS OF KINDERGARTEN PERTIWI MAYANG JEMBER Karunia Muda Setya Utama
Journal of Education Technology and Inovation Vol. 5 No. 1 (2022): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v5i1.899

Abstract

This research is causal quantitative research that wants to determine the effect of android-based educational games on cognitive and psychomotor for students aged 4-5 years at TK Pertiwi Mayang even semester of the 2019-2020 academic year. The problems studied in this problem are? Is there and to what extent is the influence of Android-based educational game learning media on the cognitive enhancement of students aged 4-5 years at Kindergarten Pertiwi Mayang? The research design used by the researcher is quantitative with the causal method. Analysis of the data used is multiple correlation. From the results of multiple correlation test analysis using the SPSS v.22 for Windows application. Obtained the value of Sig. (2-tailed) <0.05 that is 0.00 <0.05. It can be concluded that Ho is rejected and Ha is accepted. So that there is an effect of Android-based educational games on cognitive and psychomotor for children aged 4-5 years at Pertiwi Mayang Kindergarten. Suggestions addressed to several parties in order to increase student interest in learning for the future are as follows: 1) In particular, the headmaster of Kindergarten Pertiwi Mayang can take advantage of the available time to provide competency development to teachers or educators to carry out their roles and duties as educators by even better for the achievement of educational goals as expected. In addition, the principal must also take the time to just look, moreover, it can provide motivation for his students. 2) The teacher councils so as not to get bored guiding, teaching, and achieving creative, innovative, and fun learning breakthroughs in order to carry out a good and optimal learning process so as to generate a better sense of student confidence. 3) Parents should give more space or time to their children to express themselves in order to support children's character development so that it can be even better. Furthermore, parents must be more active in monitoring and motivating their children to explore better potential than before.
UTILIZATION OF ENVIRONMENTAL MEDIA TO IMPROVE CHILDREN'S STORYLING ABILITY IN STUDENTS GROUP A AL FURQON MAESAN BONDOWOSO supatmi hendra watiningsih
Journal of Education Technology and Inovation Vol. 5 No. 1 (2022): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v5i2.913

Abstract

This study aims to improve the storytelling ability of children in group A of Al Furqon Maesan Bondowoso Kindergarten students in the odd semester of the 2020/2021 academic year. Before the action was given, the children's storytelling ability in group A and the teacher sought alternative solutions by using several methods and media in learning. The application of the media has not been able to improve the storytelling ability of children in group A. The solution offered in this study is to use environmental media in storytelling learning. The research subjects included all 33 students in group A, and teachers in group A. Data collection techniques used observation and interview methods. Interview sheets and observation sheets aim to find out how teachers use environmental media to improve children's storytelling skills in Al Furqon Maesan Bondowoso Kindergarten students and are expected to be used as guidelines or provisions for me as a teacher in the teaching and learning process, as well as improve and direct students to always speak fluently. The procedure in this study has four stages, namely planning, implementation, observation, and reflection. The performance indicators in this classroom action research are, it is hoped that using environmental media to improve children's storytelling skills in group A of AL Furqon Maesan Bondowoso Kindergarten students in the odd semester of the 2020/2021 academic year can improve children's storytelling skills which are shown to increase children's storytelling abilities above the Minimum Mastery Criteria (KKM), minimum 80% of 33 students.  The results of this study indicate that before the action of using environmental media in storytelling learning as many as 8 children (36.4%). After the agreed action was taken, namely by using environmental media in the first cycle, the children's storytelling ability increased to 18 children (54.5%), and in the second cycle increased to 29 children (87%). Based on the results of data analysis in this action research, the hypothesis states It is suspected that using environmental media can improve the storytelling ability of children in group A of Al Furqon Maesan Bondowoso Kindergarten students in the odd semester of the 2020/2021 academic year, which is proven and acceptable
THE INFLUENCE OF COMPUTER-BASED INTERACTIVE MEDIA AND STUDENTS' CRITICAL THINKING SKILLS ON LEARNING OUTCOMES OF PHYSICS MATERIAL ELASTICITY OF CLASS XI IPA STUDENTS AT SMA PAKUSARI Pungkasaningsih sri; Abdul muis
Journal of Education Technology and Inovation Vol. 5 No. 1 (2022): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v5i2.914

Abstract

The influence of computer-based interactive media has an influence on critical thinking skills and learning outcomes of physics material Elasticity. Respondents of this study were students of class XI IPA SMAN Pakusari, With a total of 76 students in Class XI IPA 4 with computer-based interactive learning with the MS team application in the 2020 school year, the research area was determined using the purpuse sampling area method. This research is a quantitative research with causal quantitative design. Data collection tools using observation, interviews, documentation and tests. Test Analysis of the instrument using: 1) normality test 2) homogeneity test. Data analysis used multiple linear regression using the product moment. Based on the hypothesis test, it is proven that: (1) the results of the 1-Sample Kolmogorov Smirnov analysis above, obtained the data sig = 0.088. Because the obtained sig > 0.05, then H0 is accepted, Ha is rejected. That is, the experimental class = control class.2). Based on the "Paired Sample Correlation" table above, the correlation value is 0.209 with a significance of 0.220. Because the significance value is > 0.05, it can be said that there is no relationship between the pretest variable and the posttest variable. Based on the table "Paired Sample t-test", it was found that the significance value (2-tailed) was 0.00. Because the significance value is <0.05, then H0 is rejected and Ha is accepted. So it can be said that there is an average difference between the pretest and posttest scores, which means that the use of Ms. Teams can improve student learning outcomes and critical thinking skills on physics material
THE EFFECT OF FACE-TO-FACE LEARNING AND THE USE OF ZOOM MEDIA ON LEARNING OUTCOMES IN BULLET SHOT IN GRADE 8 A SMP MUHAMMADIYAH 3 BANYUWANGI lukman hakim
Journal of Education Technology and Inovation Vol. 5 No. 1 (2022): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v5i1.948

Abstract

This research is a causal quantitative research which wants to know the application of face-to-face learning and the use of zoom media on the learning outcomes of shot put in Sports and Health Physical Education subjects. The respondents of this study were students of class 8A SMP Muhammadiyah 3 Banyuwangi school year with a total of 30 students. The research area was determined by purposive sampling method. This research is a quantitative research with a causal design. Data collection tools used questionnaires, tests, and documentation and interview methods. Degree valid and reliable with validity and reliability tests. Instrument analysis test using: 1) descriptive test, 2) normality test 3) homogeneity test. Hypothesis testing using: 1) regression analysis, 2) F test, 3) T test. The results showed that: 1) the sig. From the face-to-face learning variable there is a motivation of 0.000, so the conclusion is sig> 0.05, it means that there is an influence of face-to-face learning media on the interest in learning PJOK in students. 2) the sig value of the influence variable of learning media using zoom media on learning outcomes is 0,000. The conclusion that can be sig> 0.05, it means that there is an effect of learning media using zoom media on learning outcomes of PJOK in students. 3) the results of the regression analysis output obtained F count 29,124 with sig 0,000, because> 0.05, there is an effect of face-to-face learning media and the use of zoom media on learning outcomes of PJOK in students. Input for teachers needs to innovate and be creative in the learning process, especially in using technological advances in delivering mastery of student skill material, given that the abilities of each individual student are different with different means, educators must also be able to optimize technology for the purposes of improving the learning process so that learning outcomes are more maximum

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